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On October 08 2013 07:33 blade55555 wrote:Show nested quote +On October 08 2013 07:28 Lobotomist wrote: Blade,
I don't see a mention of getting corruptors in zvp vs colossus anywhere, have you mostly phased them out in favor of vipers? Corruptors are a bit more forgiving if you scout the robo bay late, as you don't have to wait for energy, as with the viper. Do you find that with proper hive timing, you don't find yourself in this position? That is correct my viper timing is pretty perfect in that I won't die to any colossi timings before vipers are out. Also I dislike corruptors because they suck and can't do anything once colossi are gone other then spew green shit over stalkers/immortals/etc. If my opponent is going heavy colossi (like 6+) I will do corruptors, but if it's just 4-5 vipers are just fine. Even vs 6+ vipers are still good obviously, but corruptors are actually useful then as well.
Blade, if you do end up going with corruptors, do you transition to Brood Lords instead of Ultras?
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On October 08 2013 20:52 iPhoneAppz wrote:Show nested quote +On October 08 2013 07:33 blade55555 wrote:On October 08 2013 07:28 Lobotomist wrote: Blade,
I don't see a mention of getting corruptors in zvp vs colossus anywhere, have you mostly phased them out in favor of vipers? Corruptors are a bit more forgiving if you scout the robo bay late, as you don't have to wait for energy, as with the viper. Do you find that with proper hive timing, you don't find yourself in this position? That is correct my viper timing is pretty perfect in that I won't die to any colossi timings before vipers are out. Also I dislike corruptors because they suck and can't do anything once colossi are gone other then spew green shit over stalkers/immortals/etc. If my opponent is going heavy colossi (like 6+) I will do corruptors, but if it's just 4-5 vipers are just fine. Even vs 6+ vipers are still good obviously, but corruptors are actually useful then as well. Blade, if you do end up going with corruptors, do you transition to Brood Lords instead of Ultras? Depends on the situation such as map and opponents units comp
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In ZvZ, how do you defend the melee build (upgraded ling into ultra) when you are going muta into ling upgrade + SH ?
And same question for an opponent going mass muta ?
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Tanks so much for this guide. Learning zerg right now. Im changing from toss to zerg. Zerg is more fun :D
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On October 16 2013 04:26 Insoleet wrote: In ZvZ, how do you defend the melee build (upgraded ling into ultra) when you are going muta into ling upgrade + SH ?
And same question for an opponent going mass muta ?
Well muta/swarmhost will kinda shit on that build really hard as he won't have much to take on sh + mass muta.
If opponents going mass muta should be going muta yourself so it goes into a muta war you don't transition into sh in muta wars unless you want to lose xD
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On October 16 2013 09:02 blade55555 wrote:Show nested quote +On October 16 2013 04:26 Insoleet wrote: In ZvZ, how do you defend the melee build (upgraded ling into ultra) when you are going muta into ling upgrade + SH ?
And same question for an opponent going mass muta ?
Well muta/swarmhost will kinda shit on that build really hard as he won't have much to take on sh + mass muta. If opponents going mass muta should be going muta yourself so it goes into a muta war you don't transition into sh in muta wars unless you want to lose xD
Yes but the mass 1/1 ling harass is really cripping hard your economy, delay your third, because your lings are not strong enough. Shoud l defend with splitted mutas ?
And against mass muta I tried to got muta into double ling upgrade + Infestors but that didnt work. So many muta, my infestors couldnt kill them all. Maybe muta into roach/hydra/infestors would have worked better... I really hate muta wars. But I guess its the best way to play vs muta when you are starting with mutas ?
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On October 16 2013 18:23 Insoleet wrote:Show nested quote +On October 16 2013 09:02 blade55555 wrote:On October 16 2013 04:26 Insoleet wrote: In ZvZ, how do you defend the melee build (upgraded ling into ultra) when you are going muta into ling upgrade + SH ?
And same question for an opponent going mass muta ?
Well muta/swarmhost will kinda shit on that build really hard as he won't have much to take on sh + mass muta. If opponents going mass muta should be going muta yourself so it goes into a muta war you don't transition into sh in muta wars unless you want to lose xD Yes but the mass 1/1 ling harass is really cripping hard your economy, delay your third, because your lings are not strong enough. Shoud l defend with splitted mutas ? And against mass muta I tried to got muta into double ling upgrade + Infestors but that didnt work. So many muta, my infestors couldnt kill them all. Maybe muta into roach/hydra/infestors would have worked better... I really hate muta wars. But I guess its the best way to play vs muta when you are starting with mutas ?
When you face the 1/1 ling harass you need to make more banelings then normal and I would start +1 melee before mutalisks as well so that banelings can 1 shot lings again.
In a muta war you can't go muta into double ling upgrade then infestors you will always have a timing where he can kill you. If you hate muta wars you might want to avoid going mutalisks then as (for me anyway) seems like muta wars are pretty common.
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Bravo! This is useful even for me as a Terran player! Ty so much for keeping the casual player base posted on the intricacies of this briliant game!
EDIT: I love you guys!
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Still trying to digest! Thanks for the knowledge dump Blade!
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United Kingdom20157 Posts
I'm so confused, how did i not see this earlier? o.0
Thanks a ton blade!
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This guide is my bible. It's the first thing I open up when I'm in the mood to ladder. Thanks Blade!
Questions for anyone willing:
zvp...
I only watched a couple of your reps, but I noticed you go sh range before making any sh. Do you ever skip range for more sh if being all inned or do you ever wait to get it?
Do you have burrow and unburrow on r hotkey? I find it annoying when you add new sh to a control group they will unburrow before reburrowing.
What's an approx timing for the 4th base and do you add on macro hatches?
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On October 22 2013 20:18 TRaFFiC wrote: This guide is my bible. It's the first thing I open up when I'm in the mood to ladder. Thanks Blade!
Questions for anyone willing:
zvp...
I only watched a couple of your reps, but I noticed you go sh range before making any sh. Do you ever skip range for more sh if being all inned or do you ever wait to get it?
Do you have burrow and unburrow on r hotkey? I find it annoying when you add new sh to a control group they will unburrow before reburrowing.
What's an approx timing for the 4th base and do you add on macro hatches?
I will skip range if I think they are doing a timing and I need sh asap, otherwise no.
Yes burrow/unburrow is same hotkey.
I get my 4th base when I saturate my bases normally, earlier if it's zvt (9 minutes if they do standard 3 CC). ZvP depends on what protoss is doing for my 4th timing.
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With this sort of gasless expand, how should I defend mutas? Infestors or hydras?
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Hi everyone! Is possible to beat a Terran 4M with infestors instead of mutas? The big problem I see is mutas are too weak on direct battles. I know I should make more defense for drops with infestors. Thanks
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On October 22 2013 23:49 Destruktor wrote: Hi everyone! Is possible to beat a Terran 4M with infestors instead of mutas? The big problem I see is mutas are too weak on direct battles. I know I should make more defense for drops with infestors. Thanks Roach hydra into infestor is somewhat viable, but you definitely have to do damage or delay the third. I haven't seen many (any) top level games where zergs go ling/bane/infestor.
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On October 22 2013 22:13 invisible.terran wrote:With this sort of gasless expand, how should I defend mutas? Infestors or hydras? Hydra is better IMO but I don't think gas less is a good build unless the other Zerg doesn't scout it. So easy to abuse gas less when scouted.
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Blade in ZvP i encounter more and more void ray into 3rd openings into void ray collo compositions. I need hydra along with my SH to stay alive early but when it goes to late game do i have to rely on creep with spores and 60min games? Nothing i try seems to be able to counter that deathball and while retreating with SHs buys me time, at somepoint i have nowhere to go to. I was thinking of skipping hydras for mass corruptors, but SHs will have to be the core still right? Maybe infestors instread of vipers?
Do you have any replays vs that style?
I' m diamond
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On October 28 2013 03:41 kotsosh wrote: Blade in ZvP i encounter more and more void ray into 3rd openings into void ray collo compositions. I need hydra along with my SH to stay alive early but when it goes to late game do i have to rely on creep with spores and 60min games? Nothing i try seems to be able to counter that deathball and while retreating with SHs buys me time, at somepoint i have nowhere to go to. I was thinking of skipping hydras for mass corruptors, but SHs will have to be the core still right? Maybe infestors instread of vipers?
Do you have any replays vs that style?
I' m diamond
There should be replays in the thread, but vs void/colossi ultra/hydra/infestor/viper/swarmhost is really strong versus that composition. You do not have to do spores and play 60 minute games to beat this style.
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Thanks man, i d/led the replay pack but only checked the 2 replays of yours, i ll look the pro ones after wcs!
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Blade, how do you feel about 3 hatch before pool vs gate expands? I've seen pros use it pretty frequently, and it seems to work vs the late scouting that toss usually do. to me it seems risky, and very vulnerable to pylon blocks or zealot/stalker/msc pokes. When and how should one execute a 3-hatch before pool build? only when toss doesn't scout and you suspect a gate expand? if you see a gate expand? Only to metagame your opponent?
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