The LotV Protoss Help Me Thread - Page 36
Forum Index > StarCraft 2 Strategy |
AusProbe
Australia235 Posts
| ||
ArtyK
France3143 Posts
On July 16 2016 13:54 mGGrinehart wrote: You can wall on Apotheosis with only a pylon and 2 gateways. The pylon has to go in the middle though. If you still can't get it just check dreamhack vods And on galactic process some protosses walled at the top of the ramp so it's much easier. It made the most sense to me when looking at it. It's not like agression is gonna come fast if he goes for the rocks towards the third, and the path to take is very long if you choose the one at the back of the natural. Of course you still have to be prepared for it but it's probably enough and doesn't make for a terribly inneficient and clunky wall I'm this guy who goes 1 gate expand every pvz and still wall at the top of my main ramp like in the wol days, i never skip the msc anyway | ||
-HuShang-
Canada393 Posts
It jumps from topic to topic and isn't very organized I will admit since I just started talking and didn't have a plan going into the video but write notes on what I say and you should be able to get a clear picture. | ||
[PkF] Wire
France24187 Posts
On July 17 2016 00:17 -HuShang- wrote: It jumps from topic to topic and isn't very organized I will admit since I just started talking and didn't have a plan going into the video but write notes on what I say and you should be able to get a clear picture. https://youtu.be/fJ31raHsag0 thanks !!! | ||
Shield
Bulgaria4824 Posts
| ||
Teoita
Italy12246 Posts
At the top level it's used less than it used to in favor of blink stalker timings, which i highly dislike it because once Zerg gets lurkers out transitioning into anything sensible feels super hard when your army is a bunch of sentries and blink stalkers. | ||
-HuShang-
Canada393 Posts
On July 17 2016 01:12 Teoita wrote: I do it every game and it still works very well for me, but imo you should only make archons if absolutely necessary, otherwise try to get to storms. At the top level it's used less than it used to in favor of blink stalker timings, which i highly dislike it because once Zerg gets lurkers out transitioning into anything sensible feels super hard when your army is a bunch of sentries and blink stalkers. To expand on this. If zerg is staying on 3 base and you're also on 3 base, don't get storm. If zerg is taking 4 base but only on 6 gasses, don't get storm. If zerg is taking 4 base and also getting 8 gasses. You can and should get storm. Also, after 6 templar, archons are still good. Teoita definitely referring to early mid-late game when you have the choice of either archons or ht with storm not both. Archons transition super well into late game. Also, be really careful not getting storm vs banes. You pretty much need it to attack. Storm or ff + adept/stalkers. Can't attack banes with zealot archon immortal. | ||
n0ah
United States250 Posts
| ||
FataLe
New Zealand4400 Posts
On July 17 2016 12:45 n0ah wrote: I'm coming back to the game after about a ... 7 month break. I haven't played much 1v1 in LotV yet so my timings are stuff are completely outdated. What is a basic opener for PvZ? There's nothing listed in the PvZ section of the OP. 1 gate expo into 3 gate twilight council (glaives) Then trans into robo + blink = Standard game. | ||
Teoita
Italy12246 Posts
On July 17 2016 12:37 -HuShang- wrote: To expand on this. If zerg is staying on 3 base and you're also on 3 base, don't get storm. If zerg is taking 4 base but only on 6 gasses, don't get storm. If zerg is taking 4 base and also getting 8 gasses. You can and should get storm. Also, after 6 templar, archons are still good. Teoita definitely referring to early mid-late game when you have the choice of either archons or ht with storm not both. Archons transition super well into late game. Also, be really careful not getting storm vs banes. You pretty much need it to attack. Storm or ff + adept/stalkers. Can't attack banes with zealot archon immortal. Yeah pretty much; if he's doing a super committed timing you dont have time for storm so you kinda have to defend with archon/immortal/zealots, using the phoenixes to lift as many lurkers as you can. Storm is particularly important versus banes, you can kinda attack into them without it but it's usually terrible and the only times i've seen it done is against pure ling/bane as a quick timing, not in a long term game against lurkers. On July 17 2016 22:01 FataLe wrote: 1 gate expo into 3 gate twilight council (glaives) Then trans into robo + blink = Standard game. If you want to keep up the pressure off 3gate glaive you can also go double stargate behind it; of course it's a huge investment so you need to do a ton of damage, but it can be powerful. I personally prefer 3gate phoenix/third into some immortal/templar build (either double robo immortal, or quick twilight council for a 3base timings with my archons) because 1) i feel way more confident if i already have phoenixes on the map to scout and defend muta switches and 2) blink midgames are forced into disruptors against lurker builds, which i haven't had much success with because it's extremely unforgiving. I feel like my win condition in pvz often is 4bases with a tempest/templar army, and blink or disruptors don't really help me achieve that as well as stargate/immortal styles. | ||
Xialos
Canada508 Posts
Do you guys think colossus are still viable in lotv? Not sure what's wrong though…. | ||
[PkF] Wire
France24187 Posts
On July 18 2016 00:21 Xialos wrote: I bought lotv a few days ago, im currently trying to get back into it (I have not played since 2012, so yeah I have only played wol). I was master back then, but my wol builds do not seem to work very well now lol. My colossus/sentries/stalkers build appears to fail quite a bit. Do you guys think colossus are still viable in lotv? Not sure what's wrong though…. You can definitely use them in PvT especially since the attack speed buff. Usually you go single forge, blink -> glaives and then add colossi to your gateway army (stalkers + adepts, some people like to have chargelots with colossi) instead of storm once you've secured your third. I used to do that a lot but frankly it's not as good as getting storm first and then colossi/tempests if the opponent reaches ghosts. If you have good hold position micro vs liberators you can try it but storm is far easier to use since it 1/ denies drops a lot more easily 2/ has more damage potential especially in low leagues 3/ can hit liberators. In PvP they're not viable period. In late HotS immortal chargelot archon was already nearly viable vs colossi, with the nerfs the colo has undergone this compo just rolls over colossi. Not to mention you can still just get tempests. In PvZ some people, even very good players, still mix them in, mostly for all-ins / cheeky builds. It's definitely interesting in the current hydra ling bane meta, but there is little point getting them in macro games imo ; you can have immortals or disruptors instead and those are far more versatile. The biggest problem with colossi in lotv is their lack of mobility and the heavy investment in tech they require. In HotS you could sit on two bases for quite some time to build up your colossi count and then go on to take a third ; the strength of your army made up for your delayed economy. You can't really do that in LotV with the eco changes. In games where you can secure a massive economy double robo colo lategame switches can be very powerful though. | ||
Dream1
1 Post
| ||
iLovePartinG
20 Posts
On July 19 2016 16:42 Dream1 wrote: How many tempests do you need in the late game All of them. | ||
Teoita
Italy12246 Posts
On July 19 2016 16:42 Dream1 wrote: How many tempests do you need in the late game of pvt and pvz? Do you just make enough tempests so you can one shot kill broodlord/liberator? Or you need more than that? Vs terran i make 6 which is what you need to oneshot a liberator, rest goes in templar and some ground army. I'm not really sure what the best army vs zerg is, i guess more tempests are fine there though. | ||
Charoisaur
Germany15616 Posts
On July 19 2016 16:42 Dream1 wrote: How many tempests do you need in the late game of pvt and pvz? Do you just make enough tempests so you can one shot kill broodlord/liberator? Or you need more than that? 6 is a good number to oneshot liberators but there's not really a downside to massing them so if you can get to 20+ tempests you should do it. | ||
t0ssboy
Bulgaria679 Posts
| ||
Elentos
55454 Posts
On July 19 2016 19:20 t0ssboy wrote: Lately Ebay Blocks have become a thing once more,how do you deal with them as protoss? Depends, there's 2 types of ebay blocks. If they manage to block your nexus (which honestly doesn't happen that often with the current rate of expanding), you get a zealot, throw down your 2nd gas, 2nd pylon, and cyber core. And then you can either try to macro out of it with a delayed nexus, or use some sort of tech to catch up/try to kill. If it's an ebay in the mineral line to mess up mining (TY style), just mine from the other mineral patches until you get rid of it with your first adept and the mothership core. | ||
nath
United States1788 Posts
its been working out great because it takes advantage of all my strengths as a player, i love how the style plays out in PvT. (esp as a former T) doing this style, at the beginning of the new season my results got a lot worse even tho my execution of the build was the same. then i realized delaying gas 5 and 6 even more than i already did and getting a fast 4th while not cutting any army was SUPER strong. am i playing bad people or can you legitimately get your 4th on just 4 gases and mass gateway double forge robo? i only get gas 5 and 6 if i need a ton more stalkers, storm, or after 4th has like 10 probes. | ||
Teoita
Italy12246 Posts
| ||
| ||