StarCraft II Festival
City Hunter Chinatown (Sydney)
$5000 worth of prizes over 3 tournaments
SIGN UP ONLINE: http://www.morefun.com.au/ProductSearch.aspx?Cid=55&
City Hunter Chinatown (Sydney)
$5000 worth of prizes over 3 tournaments
SIGN UP ONLINE: http://www.morefun.com.au/ProductSearch.aspx?Cid=55&
City Hunter's StarCraft II Festival runs from the 29th of August (10:00 start) to the 19th of September (to 5:00) and features over $5000 worth of prizes including cash, store credit, and sponsor prize packs. Both 1v1 and 2v2 StarCraft II formats are covered, as well as a CS1.6 tourney. The full competitions runs over 4 weekends.
There will be 3 qualifiers on 29th Aug., 5th Sept. and 12th Sep.
The Grand Final will be over the 18th and 19th of Sept.
+ Show Spoiler [Detailed Schedule] +
Qualifying Rounds
*Note- CS only has two qualifying rounds with the final being held on during the week of the 3rd qualifying round for the SC II events.
29th of August- Morning- 1 vs 1- StarCraft II ,
3 vs 3 Counter Strike 1.6
Afternoon- 2 vs 2 StarCraft II
5th of September- Morning- 1 vs 1- StarCraft II ,
3 vs 3 Counter Strike 1.6
Afternoon- 2 vs 2 StarCraft II
12th of September- Morning- 1 vs 1- StarCraft II ,
3 vs 3 Counter Strike 1.6 (FINALS)
Afternoon- 2 vs 2 StarCraft II
*Note- CS only has two qualifying rounds with the final being held on during the week of the 3rd qualifying round for the SC II events.
29th of August- Morning- 1 vs 1- StarCraft II ,
3 vs 3 Counter Strike 1.6
Afternoon- 2 vs 2 StarCraft II
5th of September- Morning- 1 vs 1- StarCraft II ,
3 vs 3 Counter Strike 1.6
Afternoon- 2 vs 2 StarCraft II
12th of September- Morning- 1 vs 1- StarCraft II ,
3 vs 3 Counter Strike 1.6 (FINALS)
Afternoon- 2 vs 2 StarCraft II
Competitions
1v1 - StarCraft II
2v2 - StarCraft II
3v3 - Counter Strike 1.6
Format:
1v1 - StarCraft II
Qualifiers - Group stage (4 player), group winner advances to finals.
Finals- Double Elimination
2v2 - StarCraft II
Qualifiers -Single Elimination, Best of 3 winning teams advance to finals.
Finals- Double Elimination.
3v3 Counter Strike 1.6
Qualifiers - Single Elimination Best of 3, winning teams advance to finals.
Finals - Single Elimination Best of 3, winning teams advance
1v1 and 2v2 competitions are allocated different times, so players can play for both matches.
Rules:
WCG ruleset
+ Show Spoiler [RULES] +
(Adopt WCG international game rule)
Game Version: StarCraft II
ESRB Rating: Teen (Age +13)
Anyone born after Sep. 30th 1997 will not be allowed to play.
General
Competition Method : Solo Match 1 vs 1 & Team Match 2 vs 2
Game Length : maxim 1 hour Until the winner is determined
If the game becomes a stalemate and there is no action for an extended period of time during the match and the winner cannot be clearly determined, the match is sole discretion of the game admin by calculate the result score.
Game Winner: The player who completely destroys the opponent or if the opponent surrenders
Game Settings
Competition Mode : Melee
Race Selection: Free Choice, Random is allowed. (Players must notify their race selection to the game admin before the start of the match. If a player changes the race without game admin‟s permission, the player may be given a warning or lose by default at the agame admin‟s sole discretion.)
The rounds will be played with the following series of maps:
(4) Arid Wastes
(4) Decena
(4) Twilight Fortress
(4) Coalition
(4) Scorched Haven
(4) Lost Temple
Game Speed : Fastest
Intentional Use of Game/Program Bugs: A warning at the minimum or Loss by Default
Any other intentional practice that is determined as unfair and/or usage of a program bug, at the sole discretion of the game admin, can result in a warning at the minimum or disqualified for the offending player.
Disconnections
Disconnection: any connection loss between opponents due to system, network, PC, and/or power problems/issues.
Intentional disconnection: any connection loss between opponents due to a player‟s actions. Upon judgment by the referee, the offending player may be charged with a default loss.
When any disconnection occurs:
1) If a disconnection occurs within 5 minutes from the start of the match, the match must be restarted.
2) If a disconnection occurs after 5 minutes from the start of the match, one of the following solutions may be adopted:
- If both players agree to a match restart, the match will be restarted.
- If the players cannot reach an agreement, the winner will be determined by a game admin after the analysis of the match replay.
- If the winner cannot be decided by analyzing the match replay, the players must agree to a match restart or forfeit the match.
Unfair play
The following actions will be considered unfair play:
1) the use of any cheat program and/or map hack program.
2) an intentional disconnection
3) the use of any settings exceeding the standard and permitted settings
4) any "unnecessary chatting" during the match.
"Unnecessary chatting" means any chatting other than the cases listed below:
i. greeting messages between the players;
ii. repeat of "P" to request for a pause during a stage match;
iii. a signal for the loss (i.e.: „gg‟, „GG‟, or any other message that the referee can use to decide the winner);
iv. chatting between players that does not violate the unsportsmanlike behavior clause;
v. any message that the referee can judge as part of the game.
5) clearly allowing one‟s opponent to win a match.
6) if a game admin decides that external conditions (Press, Team Leader, Player, Spectator, etc) are giving or have given an unfair advantage to a player, the player may be given a warning or lose by default at the referee‟s sole discretion.
7) unsportsmanlike behavior or, in general, disruptive (e.g., shouting), inappropriate and/or unprofessional actions directed towards another player (even inside the game).
8) the use of a program bug that is determined by the board of referees as being
unfair.
Upon discovery of any player committing any violations regarded as unfair play, the offending player, at the sole discretion of the game admin, may receive a warning, a forfeit loss or, in extreme cases, be disqualified from the tournament.
The Game Admin reserve the right to disqualify players on the grounds of other behavior deemed cheating or disruptive, at their sole discretion.
Final provisions
The above-mentioned rules may be amended in the following cases:
1) Should the City hunter, at its sole discretion, decide to adopt the latest patch/version release of each official game;
2) Should the City hunter, at its sole discretion, decide to modify in-game settings and options required by the use of most recent patch version/release
3) Should the City hunter, at its sole discretion, decide to use a newly released Cheat Protection Program and/or cheat protection functions
4) Should the City hunter, at its sole discretion, decide to change game settings and/or operations guidelines due to differences between online and offline tournaments.
For other questions, contact chrisgrima@cityhunter.com.au
Game Version: StarCraft II
ESRB Rating: Teen (Age +13)
Anyone born after Sep. 30th 1997 will not be allowed to play.
General
Competition Method : Solo Match 1 vs 1 & Team Match 2 vs 2
Game Length : maxim 1 hour Until the winner is determined
If the game becomes a stalemate and there is no action for an extended period of time during the match and the winner cannot be clearly determined, the match is sole discretion of the game admin by calculate the result score.
Game Winner: The player who completely destroys the opponent or if the opponent surrenders
Game Settings
Competition Mode : Melee
Race Selection: Free Choice, Random is allowed. (Players must notify their race selection to the game admin before the start of the match. If a player changes the race without game admin‟s permission, the player may be given a warning or lose by default at the agame admin‟s sole discretion.)
The rounds will be played with the following series of maps:
(4) Arid Wastes
(4) Decena
(4) Twilight Fortress
(4) Coalition
(4) Scorched Haven
(4) Lost Temple
Game Speed : Fastest
Intentional Use of Game/Program Bugs: A warning at the minimum or Loss by Default
Any other intentional practice that is determined as unfair and/or usage of a program bug, at the sole discretion of the game admin, can result in a warning at the minimum or disqualified for the offending player.
Disconnections
Disconnection: any connection loss between opponents due to system, network, PC, and/or power problems/issues.
Intentional disconnection: any connection loss between opponents due to a player‟s actions. Upon judgment by the referee, the offending player may be charged with a default loss.
When any disconnection occurs:
1) If a disconnection occurs within 5 minutes from the start of the match, the match must be restarted.
2) If a disconnection occurs after 5 minutes from the start of the match, one of the following solutions may be adopted:
- If both players agree to a match restart, the match will be restarted.
- If the players cannot reach an agreement, the winner will be determined by a game admin after the analysis of the match replay.
- If the winner cannot be decided by analyzing the match replay, the players must agree to a match restart or forfeit the match.
Unfair play
The following actions will be considered unfair play:
1) the use of any cheat program and/or map hack program.
2) an intentional disconnection
3) the use of any settings exceeding the standard and permitted settings
4) any "unnecessary chatting" during the match.
"Unnecessary chatting" means any chatting other than the cases listed below:
i. greeting messages between the players;
ii. repeat of "P" to request for a pause during a stage match;
iii. a signal for the loss (i.e.: „gg‟, „GG‟, or any other message that the referee can use to decide the winner);
iv. chatting between players that does not violate the unsportsmanlike behavior clause;
v. any message that the referee can judge as part of the game.
5) clearly allowing one‟s opponent to win a match.
6) if a game admin decides that external conditions (Press, Team Leader, Player, Spectator, etc) are giving or have given an unfair advantage to a player, the player may be given a warning or lose by default at the referee‟s sole discretion.
7) unsportsmanlike behavior or, in general, disruptive (e.g., shouting), inappropriate and/or unprofessional actions directed towards another player (even inside the game).
8) the use of a program bug that is determined by the board of referees as being
unfair.
Upon discovery of any player committing any violations regarded as unfair play, the offending player, at the sole discretion of the game admin, may receive a warning, a forfeit loss or, in extreme cases, be disqualified from the tournament.
The Game Admin reserve the right to disqualify players on the grounds of other behavior deemed cheating or disruptive, at their sole discretion.
Final provisions
The above-mentioned rules may be amended in the following cases:
1) Should the City hunter, at its sole discretion, decide to adopt the latest patch/version release of each official game;
2) Should the City hunter, at its sole discretion, decide to modify in-game settings and options required by the use of most recent patch version/release
3) Should the City hunter, at its sole discretion, decide to use a newly released Cheat Protection Program and/or cheat protection functions
4) Should the City hunter, at its sole discretion, decide to change game settings and/or operations guidelines due to differences between online and offline tournaments.
For other questions, contact chrisgrima@cityhunter.com.au
Prizes
1v1 - StarCraft II
- 1st - $350, $350 shop credit, $400 valued sponsored prize pack
- 2nd - $100, $100 shop credit, $200 valued sponsored prize pack
- 3rd - $50 shop credit, $150 valued sponsored prize pack
2v2 - StarCraft II
- 1st - $350, $350 shop credit, $800 valued sponsored prize pack
- 2nd - $100, $100 shop credit, $400 valued sponsored prize pack
- 3rd - $50 shop credit, $300 valued sponsored prize pack
3v3 Counter Strike 1.6
- 1st - $240, $240 shop credit, $600 valued sponsored prize pack
- 2nd - $90, $90 shop credit, $360 valued sponsored prize pack
- 3rd - $50 shop credit, $250 valued sponsored prize pack
Registration: City Hunter will commence registration on the 6th Aug in all City Hunter stores.
Admission Prices:
1v1 - StarCraft II - $10 per person
2v2 - StarCraft II - $10 per person ($20 per team)
3v3 - Counter Strike 1.6 - $10 per person ($30 per team).
Available positions (3 qualifiers):
1v1 - StarCraft II - 32 positions per qualifier (some CD keys can be provided by City Hunter)
2v2 - StarCraft II - 16 teams per qualifier
3v3 - Counter Strike 1.6 - 10 Teams per qualifier
Source: http://www.facebook.com/event.php?eid=137776172929693&index=1