>DRG banking 600 min 250 gas
>oh yeah an roach warren pretty normal timing, nothing special
>DRG makes 8 roaches
>"Oh yeah the banked larvae"
....
Forum Index > StarCraft 2 Tournaments |
As always, don't ask or provide illegal restreams. Oh, and no balance whining either. I can't believe we still have to post that. | ||
Montana[TK]
1624 Posts
>DRG banking 600 min 250 gas >oh yeah an roach warren pretty normal timing, nothing special >DRG makes 8 roaches >"Oh yeah the banked larvae" .... | ||
Ghoststrikes
Canada1356 Posts
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Madera
Sweden2672 Posts
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Ruscour
5233 Posts
Well never mind, didn't realise he lost most of his roaches | ||
parazice
Thailand5517 Posts
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Trsjnica
United States477 Posts
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Loire
Singapore1358 Posts
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justinpal
United States3810 Posts
On September 24 2011 18:02 justinpal wrote: Show nested quote + On September 24 2011 18:02 justinpal wrote: On September 24 2011 18:00 justinpal wrote: On September 24 2011 17:59 justinpal wrote: On September 24 2011 17:58 justinpal wrote: Huk vs DRG GAME #2 MAP: Crossfire DRG spawns in top right and Huk is in the bottom left. No six pool this game, DRG goes 9 OL . 2:45 Huk scouts after pylon this game, DRG does 14 pool 14 hatch. Huk goes 15 gate 15 assimilator. 4:00 Metabolic boost is upgraded immediately after pool finishes, 1 drone is left on gas, there are 6 lings made and a queen. DRG expands at 21 supply. Huk has yet to expand and only has 1 zealot 1 sentry and 23 probes. 5:30 Huk throws up a nexus. DRG sees the 1 gate expand with 6 zerglings vs 1 zealot, and 2 sentries. Throws up a decent forcefield and throws up 3 more gates and forge after expo. 7:00 DRG pools 10 larva and makes a roach warren. Then makes 10 roaches........................and moves out. 9:00 Huk has 4 stalkers 5 sentries, no cannons and 10 roaches show up. Huk has no wall at all at expo. 18 Zerglings made and sent with all the roaches. More stalkers warped in. Forcefields are slightly ineffective. Huk pulls probes and HOLDS. Losing 7 probes, but retains 9 stalkers and 2 sentries. | ||
Jezdog
308 Posts
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Tachion
Canada8573 Posts
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CSSolutionstv
118 Posts
On September 24 2011 17:58 poorcloud wrote: Show nested quote + On September 24 2011 17:56 theOnslaught wrote: Sooooooo many things would get solved if terrans could only have 1 mule active per command center at a time... i really dont get why terrans are the only race that dont get punished for not using the energy off their macro mechanics... Basically, as terran unless you don't use your energy after 200 energy, you can save it as much as you want, use it and get an unfair advantage with the mules. Yeah but if u dun use your energy before 200 energy, it means your opponent has a huge econ lead ahead of you. Huk had smth like 42 probes to MVPs 33 or smth at 1 point, thats what chronoboost does for you. au contraire, there are points in the game as terran, where you're better off saving your energy... it was just proven by mvp when he had like 5 mules total at the same time, in that blinkgame vs huk after he was down to 20 scv's. | ||
Ruscour
5233 Posts
On September 24 2011 18:04 Jezdog wrote: that was top 3 control Really? Pretty terrible forcefields. | ||
KosQ
Germany223 Posts
On September 24 2011 18:04 Tachion wrote: nice hold by HuK Very nice hold indeed, split the roaches perfectly with ff! | ||
justinpal
United States3810 Posts
On September 24 2011 18:04 justinpal wrote: Show nested quote + On September 24 2011 18:02 justinpal wrote: On September 24 2011 18:02 justinpal wrote: On September 24 2011 18:00 justinpal wrote: On September 24 2011 17:59 justinpal wrote: On September 24 2011 17:58 justinpal wrote: Huk vs DRG GAME #2 MAP: Crossfire DRG spawns in top right and Huk is in the bottom left. No six pool this game, DRG goes 9 OL . 2:45 Huk scouts after pylon this game, DRG does 14 pool 14 hatch. Huk goes 15 gate 15 assimilator. 4:00 Metabolic boost is upgraded immediately after pool finishes, 1 drone is left on gas, there are 6 lings made and a queen. DRG expands at 21 supply. Huk has yet to expand and only has 1 zealot 1 sentry and 23 probes. 5:30 Huk throws up a nexus. DRG sees the 1 gate expand with 6 zerglings vs 1 zealot, and 2 sentries. Throws up a decent forcefield and throws up 3 more gates and forge after expo. 7:00 DRG pools 10 larva and makes a roach warren. Then makes 10 roaches........................and moves out. 9:00 Huk has 4 stalkers 5 sentries, no cannons and 10 roaches show up. Huk has no wall at all at expo. 18 Zerglings made and sent with all the roaches. More stalkers warped in. Forcefields are slightly ineffective. Huk pulls probes and HOLDS. Losing 7 probes, but retains 9 stalkers and 2 sentries. 10:30 DRG lost all but 4 roaches and has to back off with roughly 16-20 zerglings. He throws up a macro hatch a third base and a macro hatch as huk moves across with a strong force. | ||
RaiKageRyu
Canada4773 Posts
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MayorITC
Korea (South)798 Posts
On September 24 2011 18:04 theOnslaught wrote: Show nested quote + On September 24 2011 17:58 poorcloud wrote: On September 24 2011 17:56 theOnslaught wrote: Sooooooo many things would get solved if terrans could only have 1 mule active per command center at a time... i really dont get why terrans are the only race that dont get punished for not using the energy off their macro mechanics... Basically, as terran unless you don't use your energy after 200 energy, you can save it as much as you want, use it and get an unfair advantage with the mules. Yeah but if u dun use your energy before 200 energy, it means your opponent has a huge econ lead ahead of you. Huk had smth like 42 probes to MVPs 33 or smth at 1 point, thats what chronoboost does for you. au contraire, there are points in the game as terran, where you're better off saving your energy... it was just proven by mvp when he had like 5 mules total at the same time, in that blinkgame vs huk after he was down to 20 scv's. That doesn't prove it was better saving energy... for all you know if he used his mules earlier, he might have held the push with greater ease. | ||
Probe1
United States17920 Posts
On September 24 2011 18:04 Ruscour wrote: Really? Pretty terrible forcefields. Basically they came out even or slightly DRG favored. Huk lost a lot of probes but DRG failed to win. | ||
KimJongChill
United States6429 Posts
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illumn
New Zealand437 Posts
On September 24 2011 18:04 theOnslaught wrote: Show nested quote + On September 24 2011 17:58 poorcloud wrote: On September 24 2011 17:56 theOnslaught wrote: Sooooooo many things would get solved if terrans could only have 1 mule active per command center at a time... i really dont get why terrans are the only race that dont get punished for not using the energy off their macro mechanics... Basically, as terran unless you don't use your energy after 200 energy, you can save it as much as you want, use it and get an unfair advantage with the mules. Yeah but if u dun use your energy before 200 energy, it means your opponent has a huge econ lead ahead of you. Huk had smth like 42 probes to MVPs 33 or smth at 1 point, thats what chronoboost does for you. au contraire, there are points in the game as terran, where you're better off saving your energy... it was just proven by mvp when he had like 5 mules total at the same time, in that blinkgame vs huk after he was down to 20 scv's. ...how does that make any sense. You still end up with the same amount of money (probably less since earlier mule -> more worker produced). You would get a burst of income later if you saved mules, but it just means you've spent less up front and have less unit/upgrades/eco. | ||
Madera
Sweden2672 Posts
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