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On May 23 2012 12:15 CeriseCherries wrote: damn azael is turning into a pretty good caster... decent knowledge too esp as he came from WoW iirc
Agreed. Even more impressive if we take in consideration the extra effort required by solo casting. Good job.
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On May 23 2012 12:15 chipmonklord17 wrote: The issue with mutas in zvz is the only way you can hold off roach/ling/bane agression is to have all the spine crawlers like azael is saying, however the only issue with that is its PAINFULLY obvious you're going for mutas when you have a 5 spine wall Is there no way to incorporate only a few mutas at a time and keep them hidden, or is that just going to end up dying to a roach push anways? (A terran/protoss player trying to get some ZvZ knowledge )
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On May 23 2012 12:21 Whatson wrote:Show nested quote +On May 23 2012 12:15 chipmonklord17 wrote: The issue with mutas in zvz is the only way you can hold off roach/ling/bane agression is to have all the spine crawlers like azael is saying, however the only issue with that is its PAINFULLY obvious you're going for mutas when you have a 5 spine wall Is there no way to incorporate only a few mutas at a time and keep them hidden, or is that just going to end up dying to a roach push anways? (A terran/protoss player trying to get some ZvZ knowledge )
Really hard and risky to do, unless the other play is doing the same exact thing and you're both playing passive/defensive. Also, you don't want to risk adding a few at a time, because as soon as someone sees 1 muta they'll assume mutas are coming. You kind of need a reasonable sized flock as the initial surprise or you won't do enough damage and just fall behind.
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On May 23 2012 12:21 Whatson wrote:Show nested quote +On May 23 2012 12:15 chipmonklord17 wrote: The issue with mutas in zvz is the only way you can hold off roach/ling/bane agression is to have all the spine crawlers like azael is saying, however the only issue with that is its PAINFULLY obvious you're going for mutas when you have a 5 spine wall Is there no way to incorporate only a few mutas at a time and keep them hidden, or is that just going to end up dying to a roach push anways? (A terran/protoss player trying to get some ZvZ knowledge )
Too few mutas can be held off by queens, and if you delay the muta attack, the opponent can have time to get his infestors, which usually happens since infestors work better in the large army fights. But I'm no Nestea, and my explanation was relatively simple.
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On May 23 2012 12:21 Whatson wrote:Show nested quote +On May 23 2012 12:15 chipmonklord17 wrote: The issue with mutas in zvz is the only way you can hold off roach/ling/bane agression is to have all the spine crawlers like azael is saying, however the only issue with that is its PAINFULLY obvious you're going for mutas when you have a 5 spine wall Is there no way to incorporate only a few mutas at a time and keep them hidden, or is that just going to end up dying to a roach push anways? (A terran/protoss player trying to get some ZvZ knowledge )
Between overlords and speedlings hiding anything in ZvZ is just a ticking timebomb, and if youre going mutas anyway you'll have such little everything else (which is the need for the spine wall) you die to roach pushes
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Zenio has been the most disappointing player for me. I've been following him pretty heavily since liquid picked him up. Aside from that single all kill, he has been sucking in team leagues.
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Coca too good
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With that I don't think Liquid can make the playoffs. Even if they win this series and their next one, they'll be down on points.
So they're pretty much out at this point.
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I thinks Liquid has ruined Zenio. He never played this bad while he was still in OGS.
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It's probably been said before and it's only a minor thing..
but the echo-effect they use when they announce the players just sounds cheesy & stupid. I cringe everytime.
Otherwise, awesome!
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On May 23 2012 12:28 Quasimoto3000 wrote: Zenio has been the most disappointing player for me. I've been following him pretty heavily since liquid picked him up. Aside from that single all kill, he has been sucking in team leagues.
yeah man. That all-kill was one of the only times that he has ever won a teamleague series T_T
he just does terribly in team leagues :/ Liquid really needs to use ret more that him in the teamleagues. Not hating on Zenio though, outside of his team league woes, he is a great player
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what the hell was that, hero is dead.
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When I left to get food, Hero was totally dead. How is he on 2 bases right now, and heading to late game?
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+2 attack made a huge difference.
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I really loved the Immortal production off of that one Robo, interesting comment about the strength of attack upgrades on PvP battles
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It's incredible how the small details of the engagement leaves Hero with no collosus and Puzzle with 8 collosus remaining. PvP truly is an enigma to me.
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Even supply and even tech before the figth. One player wins by a landslide. Story of my PvP.
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On May 23 2012 12:38 FataLe wrote: It's probably been said before and it's only a minor thing..
but the echo-effect they use when they announce the players just sounds cheesy & stupid. I cringe everytime.
Otherwise, awesome! thats the point.
i came to watch the clan war. i stayed to hear Sir Scoot's introductions
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