0:00 TheStC spawns in the bottom right Apocalypse spawns in the top left
1:40 rax first for both players gas for Apocalypse
2:00 later gas for TheStC reaper for Apocalypse TheStC scouts the main of Apocalypse
3:00 2nd rax from Apocalypse out of view of TheStC's scv scout 2nd reaper for Apocalypse TheStC rallying his marines to the reaper jump up ledge CC on the high ground for TheStC
4:00 first reaper of Apocalypse is chased back by marines reactor for TheStC factory for TheStC CC on the low ground for Apocalypse scouted by TheStC 3rd reaper for Apocalypse factory for Apocalypse 2nd gas for TheStC
5:00 bunker in the natural for Apocalypse 3 reapers denied from the main of TheStC by marines Starport for TheStC reactored hellion production started for TheStC Starport for Apocalypse widow mine for Apocalypse
0:00 TheStC spawns in the bottom right Apocalypse spawns in the top left
1:40 rax first for both players gas for Apocalypse
2:00 later gas for TheStC reaper for Apocalypse TheStC scouts the main of Apocalypse
3:00 2nd rax from Apocalypse out of view of TheStC's scv scout 2nd reaper for Apocalypse TheStC rallying his marines to the reaper jump up ledge CC on the high ground for TheStC
4:00 first reaper of Apocalypse is chased back by marines reactor for TheStC factory for TheStC CC on the low ground for Apocalypse scouted by TheStC 3rd reaper for Apocalypse factory for Apocalypse 2nd gas for TheStC
5:00 bunker in the natural for Apocalypse 3 reapers denied from the main of TheStC by marines Starport for TheStC reactored hellion production started for TheStC Starport for Apocalypse widow mine for Apocalypse
6:00 hellions and marines come down the main ramp of TheStC and kill 2 of Apocalypse's reapers medivac for theStC viking for Apocalypse TheStC takes his natural
7:00 tech lab for TheStC viking for TheStC medivac for Apocalypse drop of TheStC killed by a widow mine and a viking hellion runby in the natural of Apocalypse
8:00 Apocalypse builds ebays to wall in the hellions in his natural all the hellions of TheStC are killed ebays in the natural wall are canceled siege tanks started for TheStC 3rd CC for TheStC 3rd CC for Apocalypse ebay for Apocalypse banshee for Apocalypse cloak for Apocalypse
9:00 ebay for TheStC widow mine marine drop in the natural of TheStC neither widow mines get a shot off before being denied +1 attack started for both players siege tanks for Apocalypse 2 more rax for TheStC
10:00 stim research started for Apocalypse 2 more rax for Apocalypse another rax for TheStC viking scouts the main of Apocalypse cloaked banshee enters the main of TheStC and starts killing marines
0:00 TheStC spawns in the bottom right Apocalypse spawns in the top left
1:40 rax first for both players gas for Apocalypse
2:00 later gas for TheStC reaper for Apocalypse TheStC scouts the main of Apocalypse
3:00 2nd rax from Apocalypse out of view of TheStC's scv scout 2nd reaper for Apocalypse TheStC rallying his marines to the reaper jump up ledge CC on the high ground for TheStC
4:00 first reaper of Apocalypse is chased back by marines reactor for TheStC factory for TheStC CC on the low ground for Apocalypse scouted by TheStC 3rd reaper for Apocalypse factory for Apocalypse 2nd gas for TheStC
5:00 bunker in the natural for Apocalypse 3 reapers denied from the main of TheStC by marines Starport for TheStC reactored hellion production started for TheStC Starport for Apocalypse widow mine for Apocalypse
6:00 hellions and marines come down the main ramp of TheStC and kill 2 of Apocalypse's reapers medivac for theStC viking for Apocalypse TheStC takes his natural
7:00 tech lab for TheStC viking for TheStC medivac for Apocalypse drop of TheStC killed by a widow mine and a viking hellion runby in the natural of Apocalypse
8:00 Apocalypse builds ebays to wall in the hellions in his natural all the hellions of TheStC are killed ebays in the natural wall are canceled siege tanks started for TheStC 3rd CC for TheStC 3rd CC for Apocalypse ebay for Apocalypse banshee for Apocalypse cloak for Apocalypse
9:00 ebay for TheStC widow mine marine drop in the natural of TheStC neither widow mines get a shot off before being denied +1 attack started for both players siege tanks for Apocalypse 2 more rax for TheStC
10:00 stim research started for Apocalypse 2 more rax for Apocalypse another rax for TheStC viking scouts the main of Apocalypse cloaked banshee enters the main of TheStC and starts killing marines
11:00 turrets going up for TheStC stim and combat shields started for TheStC banshee killed after 2 scans 2nd banshee of Apocalypse killed right away with 1 scan 2 more rax for Apocalypse Sensor tower for Apocalypse
12:00 both players floating out their 3rd CCs 2 more rax for Apocalypse 2nd factory for Apocalypse +1 armor for TheStC burrowed widow mine denying 3rd of TheStC from landing Main army of Apocalypse pushing the 3rd of TheStC
13:00 orbital is killed at the 3rd of TheStC combat shields for Apocalypse +1 armor for Apocalypse 3rd CC restarted for TheStC missile turrets going up for Apocalypse
14:00 armory for Apocalypse 2nd ebay for Apocalypse armory and 2nd ebay for TheStC Apocalypse up 30 supply
15:00 armies engage in the center of the map TheStC looks to drop his marines on the tanks of Apocalypse but decides not to 2-2 started for TheStC +2 attack started for Apocalypse +1 vehicle weapons started for Apocalypse 2nd factory for TheStC +1 vehicle weapons started for TheStC
0:00 TheStC spawns in the bottom right Apocalypse spawns in the top left
1:40 rax first for both players gas for Apocalypse
2:00 later gas for TheStC reaper for Apocalypse TheStC scouts the main of Apocalypse
3:00 2nd rax from Apocalypse out of view of TheStC's scv scout 2nd reaper for Apocalypse TheStC rallying his marines to the reaper jump up ledge CC on the high ground for TheStC
4:00 first reaper of Apocalypse is chased back by marines reactor for TheStC factory for TheStC CC on the low ground for Apocalypse scouted by TheStC 3rd reaper for Apocalypse factory for Apocalypse 2nd gas for TheStC
5:00 bunker in the natural for Apocalypse 3 reapers denied from the main of TheStC by marines Starport for TheStC reactored hellion production started for TheStC Starport for Apocalypse widow mine for Apocalypse
6:00 hellions and marines come down the main ramp of TheStC and kill 2 of Apocalypse's reapers medivac for theStC viking for Apocalypse TheStC takes his natural
7:00 tech lab for TheStC viking for TheStC medivac for Apocalypse drop of TheStC killed by a widow mine and a viking hellion runby in the natural of Apocalypse
8:00 Apocalypse builds ebays to wall in the hellions in his natural all the hellions of TheStC are killed ebays in the natural wall are canceled siege tanks started for TheStC 3rd CC for TheStC 3rd CC for Apocalypse ebay for Apocalypse banshee for Apocalypse cloak for Apocalypse
9:00 ebay for TheStC widow mine marine drop in the natural of TheStC neither widow mines get a shot off before being denied +1 attack started for both players siege tanks for Apocalypse 2 more rax for TheStC
10:00 stim research started for Apocalypse 2 more rax for Apocalypse another rax for TheStC viking scouts the main of Apocalypse cloaked banshee enters the main of TheStC and starts killing marines
11:00 turrets going up for TheStC stim and combat shields started for TheStC banshee killed after 2 scans 2nd banshee of Apocalypse killed right away with 1 scan 2 more rax for Apocalypse Sensor tower for Apocalypse
12:00 both players floating out their 3rd CCs 2 more rax for Apocalypse 2nd factory for Apocalypse +1 armor for TheStC burrowed widow mine denying 3rd of TheStC from landing Main army of Apocalypse pushing the 3rd of TheStC
13:00 orbital is killed at the 3rd of TheStC combat shields for Apocalypse +1 armor for Apocalypse 3rd CC restarted for TheStC missile turrets going up for Apocalypse
14:00 armory for Apocalypse 2nd ebay for Apocalypse armory and 2nd ebay for TheStC Apocalypse up 30 supply
15:00 armies engage in the center of the map TheStC looks to drop his marines on the tanks of Apocalypse but decides not to 2-2 started for TheStC +2 attack started for Apocalypse +1 vehicle weapons started for Apocalypse 2nd factory for TheStC +1 vehicle weapons started for TheStC
16:00 drop in the main of Apocalypse TheStC's main army is caught unsieged drop is cleaned up TheStC loses most of his main army Apocalypse is 60 supply ahead drop at the 3rd of Apocalypse forces a lift on the OC Apocalypse pushing into the natural of TheStC TheStC pulls all of his scvs Apocalypse cleans it up easily TheStC ggs! Apocalypse wins game 1!
Why does WCS AM have breaks between each game, where KR and EU have after each series? I feel it makes a big difference, and it makes it annoying to watch and thus I will now tune out
0:00 TheStC spawns in the top right Apocalypse spawns in the bottom left
1:40 rax first for both players
2:00 gas for both players
3:00 reactor for both players CC on the high ground for TheStC
4:00 CC on the low ground for Apocalypse Factory for TheStC Factory for Apocalypse 2nd gas for TheStC
5:00 Bunker in the natural for Apocalypse TheStC scouts the low ground building CC Starport for TheStC Starport for Apocalypse reactored widow mine production started for Apocalypse Siege tank started for TheStC
0:00 TheStC spawns in the top right Apocalypse spawns in the bottom left
1:40 rax first for both players
2:00 gas for both players
3:00 reactor for both players CC on the high ground for TheStC
4:00 CC on the low ground for Apocalypse Factory for TheStC Factory for Apocalypse 2nd gas for TheStC
5:00 Bunker in the natural for Apocalypse TheStC scouts the low ground building CC Starport for TheStC Starport for Apocalypse reactored widow mine production started for Apocalypse Siege tank started for TheStC
6:00 Viking for TheStC both players scan each other and see everything viking for Apocalypse 2nd gas for Apocalypse
7:00 Apocalypse sending widow mines out along the paths to his base Medivac for Apocalypse
8:00 Siege tanks started for Apocalypse both players making more vikings ebay for Apocalypse leading scv detects one of the widow mines of Apocalypse
9:00 BUZZZZZZZZZ OBS DED We get a new view widow mines apparently got some hits TheStC sieging up the main of Apocalypse from the low ground vikings kill one of the banshees that came out cloak on the way for Apocalypse
10:00 3rd CC for TheStC rax for both players 2 more rax for Apocalypse ebay for TheStC Apocalypse has to lift his factory and rax and move them further back from the edge of his base +1 attack started for TheStC +1 attack started for Apocalypse
According to Liquipedia, 1st place from this group plays Alicia, and 2nd place plays Snute in the Ro8. If Crank gets first, it'll be an Axiom teamkill in the Ro8, but at least 1 guaranteed Axiom player at the season finals.
0:00 TheStC spawns in the top right Apocalypse spawns in the bottom left
1:40 rax first for both players
2:00 gas for both players
3:00 reactor for both players CC on the high ground for TheStC
4:00 CC on the low ground for Apocalypse Factory for TheStC Factory for Apocalypse 2nd gas for TheStC
5:00 Bunker in the natural for Apocalypse TheStC scouts the low ground building CC Starport for TheStC Starport for Apocalypse reactored widow mine production started for Apocalypse Siege tank started for TheStC
6:00 Viking for TheStC both players scan each other and see everything viking for Apocalypse 2nd gas for Apocalypse
7:00 Apocalypse sending widow mines out along the paths to his base Medivac for Apocalypse
8:00 Siege tanks started for Apocalypse both players making more vikings ebay for Apocalypse leading scv detects one of the widow mines of Apocalypse
9:00 BUZZZZZZZZZ OBS DED We get a new view widow mines apparently got some hits TheStC sieging up the main of Apocalypse from the low ground vikings kill one of the banshees that came out cloak on the way for Apocalypse
10:00 3rd CC for TheStC rax for both players 2 more rax for Apocalypse ebay for TheStC Apocalypse has to lift his factory and rax and move them further back from the edge of his base +1 attack started for TheStC +1 attack started for Apocalypse
11:00 cloaked banshee kills 1 tank before dying TheStC backs off his contain drop of Apocalypse chased away by vikings stim research started for both players 2 more rax for TheStC
12:00 3rd CC for Apocalypse building on site armies engage in the middle of the map Apocalypse gets cleaned up TheStC sieges up the edge of Apocalypse's main again combat shields for TheStC double viking production started for Apocalypse 2nd factory for TheStC
13:00 3rd base landed for TheStC TheStC kills the vikings of Apocalypse TheStC scouts the 3rd of Apocalypse Apocalypse liftsh is 3rd base and floats it back to his main +1 armor for both players
14:00 TheStC rallying more tanks to his contain TheStC unsieges and a few tanks run out Observer lagging some 1 tank falls to marines more marines run out TheStC gets flanked by a drop and his contain is cleaned up
15:00 Apocalypse retakes his 3rd base combat shields on the way for Apocalypse armory for TheStC 2nd ebay for TheStC 2nd factory for Apocalypse 2 more rax for TheStC PF morphing at Apocalypse's 3rd
On May 22 2013 07:41 Bagration wrote: According to Liquipedia, 1st place from this group plays Alicia, and 2nd place plays Snute in the Ro8. If Crank gets first, it'll be an Axiom teamkill in the Ro8, but at least 1 guaranteed Axiom player at the season finals.
Thats if they follow WCS KR. If they follow EU it's random draw
0:00 TheStC spawns in the top right Apocalypse spawns in the bottom left
1:40 rax first for both players
2:00 gas for both players
3:00 reactor for both players CC on the high ground for TheStC
4:00 CC on the low ground for Apocalypse Factory for TheStC Factory for Apocalypse 2nd gas for TheStC
5:00 Bunker in the natural for Apocalypse TheStC scouts the low ground building CC Starport for TheStC Starport for Apocalypse reactored widow mine production started for Apocalypse Siege tank started for TheStC
6:00 Viking for TheStC both players scan each other and see everything viking for Apocalypse 2nd gas for Apocalypse
7:00 Apocalypse sending widow mines out along the paths to his base Medivac for Apocalypse
8:00 Siege tanks started for Apocalypse both players making more vikings ebay for Apocalypse leading scv detects one of the widow mines of Apocalypse
9:00 BUZZZZZZZZZ OBS DED We get a new view widow mines apparently got some hits TheStC sieging up the main of Apocalypse from the low ground vikings kill one of the banshees that came out cloak on the way for Apocalypse
10:00 3rd CC for TheStC rax for both players 2 more rax for Apocalypse ebay for TheStC Apocalypse has to lift his factory and rax and move them further back from the edge of his base +1 attack started for TheStC +1 attack started for Apocalypse
11:00 cloaked banshee kills 1 tank before dying TheStC backs off his contain drop of Apocalypse chased away by vikings stim research started for both players 2 more rax for TheStC
12:00 3rd CC for Apocalypse building on site armies engage in the middle of the map Apocalypse gets cleaned up TheStC sieges up the edge of Apocalypse's main again combat shields for TheStC double viking production started for Apocalypse 2nd factory for TheStC
13:00 3rd base landed for TheStC TheStC kills the vikings of Apocalypse TheStC scouts the 3rd of Apocalypse Apocalypse liftsh is 3rd base and floats it back to his main +1 armor for both players
14:00 TheStC rallying more tanks to his contain TheStC unsieges and a few tanks run out Observer lagging some 1 tank falls to marines more marines run out TheStC gets flanked by a drop and his contain is cleaned up
15:00 Apocalypse retakes his 3rd base combat shields on the way for Apocalypse armory for TheStC 2nd ebay for TheStC 2nd factory for Apocalypse 2 more rax for TheStC PF morphing at Apocalypse's 3rd
16:00 drop at the 3rd of Apocalypse cleaned up TheStC takes out a bunch of tanks of Apocalypse TheStC 40 supply up and pushing across the map
17:00 2-2 started for TheStc +1 vehicle attack for TheStC TheStC attacks Apocalypse's tiny army TheStC lifts up and drops the main marine runby to the 3rd of TheStC 2nd ebay and armory for Apocalypse TheStC cleans up the marines at his 3rd
18:00 Apocalypse drops his marines on TheStC's tanks Apocalypse cleans up the contain TheStC is 36 supply ahead +2 attack started for Apocalypse reinforcements arrive for TheStC but Apocalypse is able to hold +2 armor started for Apocalypse
19:00 4th CC started for TheStC Apocalypse loads up his whole army in medivacs but is scouted so he unloads and goes home +2 vehicle attack started for TheStC
20:00 +1 vehicle attack started for Apocalypse armies engage in the south of the map TheStC starts 30 supply ahead Apocalypse's army is destroyed 3-3 started for TheStC TheStC pushing forward along the bottom of the map
On May 22 2013 07:41 Bagration wrote: According to Liquipedia, 1st place from this group plays Alicia, and 2nd place plays Snute in the Ro8. If Crank gets first, it'll be an Axiom teamkill in the Ro8, but at least 1 guaranteed Axiom player at the season finals.
Thats if they follow WCS KR. If they follow EU it's random draw
WCS AM doesn't follow anyone, they use Cloud Kingdom and say fuck the police.
They will probably play rock paper scissors to decide.
On May 22 2013 07:41 Bagration wrote: According to Liquipedia, 1st place from this group plays Alicia, and 2nd place plays Snute in the Ro8. If Crank gets first, it'll be an Axiom teamkill in the Ro8, but at least 1 guaranteed Axiom player at the season finals.
Thats if they follow WCS KR. If they follow EU it's random draw
0:00 TheStC spawns in the top right Apocalypse spawns in the bottom left
1:40 rax first for both players
2:00 gas for both players
3:00 reactor for both players CC on the high ground for TheStC
4:00 CC on the low ground for Apocalypse Factory for TheStC Factory for Apocalypse 2nd gas for TheStC
5:00 Bunker in the natural for Apocalypse TheStC scouts the low ground building CC Starport for TheStC Starport for Apocalypse reactored widow mine production started for Apocalypse Siege tank started for TheStC
6:00 Viking for TheStC both players scan each other and see everything viking for Apocalypse 2nd gas for Apocalypse
7:00 Apocalypse sending widow mines out along the paths to his base Medivac for Apocalypse
8:00 Siege tanks started for Apocalypse both players making more vikings ebay for Apocalypse leading scv detects one of the widow mines of Apocalypse
9:00 BUZZZZZZZZZ OBS DED We get a new view widow mines apparently got some hits TheStC sieging up the main of Apocalypse from the low ground vikings kill one of the banshees that came out cloak on the way for Apocalypse
10:00 3rd CC for TheStC rax for both players 2 more rax for Apocalypse ebay for TheStC Apocalypse has to lift his factory and rax and move them further back from the edge of his base +1 attack started for TheStC +1 attack started for Apocalypse
11:00 cloaked banshee kills 1 tank before dying TheStC backs off his contain drop of Apocalypse chased away by vikings stim research started for both players 2 more rax for TheStC
12:00 3rd CC for Apocalypse building on site armies engage in the middle of the map Apocalypse gets cleaned up TheStC sieges up the edge of Apocalypse's main again combat shields for TheStC double viking production started for Apocalypse 2nd factory for TheStC
13:00 3rd base landed for TheStC TheStC kills the vikings of Apocalypse TheStC scouts the 3rd of Apocalypse Apocalypse liftsh is 3rd base and floats it back to his main +1 armor for both players
14:00 TheStC rallying more tanks to his contain TheStC unsieges and a few tanks run out Observer lagging some 1 tank falls to marines more marines run out TheStC gets flanked by a drop and his contain is cleaned up
15:00 Apocalypse retakes his 3rd base combat shields on the way for Apocalypse armory for TheStC 2nd ebay for TheStC 2nd factory for Apocalypse 2 more rax for TheStC PF morphing at Apocalypse's 3rd
16:00 drop at the 3rd of Apocalypse cleaned up TheStC takes out a bunch of tanks of Apocalypse TheStC 40 supply up and pushing across the map
17:00 2-2 started for TheStc +1 vehicle attack for TheStC TheStC attacks Apocalypse's tiny army TheStC lifts up and drops the main marine runby to the 3rd of TheStC 2nd ebay and armory for Apocalypse TheStC cleans up the marines at his 3rd
18:00 Apocalypse drops his marines on TheStC's tanks Apocalypse cleans up the contain TheStC is 36 supply ahead +2 attack started for Apocalypse reinforcements arrive for TheStC but Apocalypse is able to hold +2 armor started for Apocalypse
19:00 4th CC started for TheStC Apocalypse loads up his whole army in medivacs but is scouted so he unloads and goes home +2 vehicle attack started for TheStC
20:00 +1 vehicle attack started for Apocalypse armies engage in the south of the map TheStC starts 30 supply ahead Apocalypse's army is destroyed 3-3 started for TheStC TheStC pushing forward along the bottom of the map
21:00 Marine tank attack at the 4th (floated from main) of Apocalypse kills the orbital Pf morphing at TheStC's 4th TheStC throws away some marines and medivacs at the south of the map
22:00 TheStC trying to push the bottom of the amp but Apocalypse has tans ready mule bomb from TheStC kills a tank
23:00 double drop from Apocalypse at the 3rd of TheStC is cleaned up Apocalypse goes to break the army at the south of the map TheStC retreats and regroups TheStC 45 supply ahead the armies engage again and Apocalypse doesnt siege quick enough
24:00 Apocalypse is able to hold with his 2nd row of tanks but is down 50 supply now building armor and auto tracking for TheStC +3 vehicle weapons for TheStC Apocalypse loads up his whole army in medivacs and is scanned He starts to unload and TheStC runs forward Apocalypse is able to siege and hold him back
25:00 double drop in the natural of Apocalypse killing scvs and marines before being chased away TheStc drops a few marines on Apocalypse's tanks
On May 22 2013 07:41 Bagration wrote: According to Liquipedia, 1st place from this group plays Alicia, and 2nd place plays Snute in the Ro8. If Crank gets first, it'll be an Axiom teamkill in the Ro8, but at least 1 guaranteed Axiom player at the season finals.
Thats if they follow WCS KR. If they follow EU it's random draw
0:00 TheStC spawns in the top right Apocalypse spawns in the bottom left
1:40 rax first for both players
2:00 gas for both players
3:00 reactor for both players CC on the high ground for TheStC
4:00 CC on the low ground for Apocalypse Factory for TheStC Factory for Apocalypse 2nd gas for TheStC
5:00 Bunker in the natural for Apocalypse TheStC scouts the low ground building CC Starport for TheStC Starport for Apocalypse reactored widow mine production started for Apocalypse Siege tank started for TheStC
6:00 Viking for TheStC both players scan each other and see everything viking for Apocalypse 2nd gas for Apocalypse
7:00 Apocalypse sending widow mines out along the paths to his base Medivac for Apocalypse
8:00 Siege tanks started for Apocalypse both players making more vikings ebay for Apocalypse leading scv detects one of the widow mines of Apocalypse
9:00 BUZZZZZZZZZ OBS DED We get a new view widow mines apparently got some hits TheStC sieging up the main of Apocalypse from the low ground vikings kill one of the banshees that came out cloak on the way for Apocalypse
10:00 3rd CC for TheStC rax for both players 2 more rax for Apocalypse ebay for TheStC Apocalypse has to lift his factory and rax and move them further back from the edge of his base +1 attack started for TheStC +1 attack started for Apocalypse
11:00 cloaked banshee kills 1 tank before dying TheStC backs off his contain drop of Apocalypse chased away by vikings stim research started for both players 2 more rax for TheStC
12:00 3rd CC for Apocalypse building on site armies engage in the middle of the map Apocalypse gets cleaned up TheStC sieges up the edge of Apocalypse's main again combat shields for TheStC double viking production started for Apocalypse 2nd factory for TheStC
13:00 3rd base landed for TheStC TheStC kills the vikings of Apocalypse TheStC scouts the 3rd of Apocalypse Apocalypse liftsh is 3rd base and floats it back to his main +1 armor for both players
14:00 TheStC rallying more tanks to his contain TheStC unsieges and a few tanks run out Observer lagging some 1 tank falls to marines more marines run out TheStC gets flanked by a drop and his contain is cleaned up
15:00 Apocalypse retakes his 3rd base combat shields on the way for Apocalypse armory for TheStC 2nd ebay for TheStC 2nd factory for Apocalypse 2 more rax for TheStC PF morphing at Apocalypse's 3rd
16:00 drop at the 3rd of Apocalypse cleaned up TheStC takes out a bunch of tanks of Apocalypse TheStC 40 supply up and pushing across the map
17:00 2-2 started for TheStc +1 vehicle attack for TheStC TheStC attacks Apocalypse's tiny army TheStC lifts up and drops the main marine runby to the 3rd of TheStC 2nd ebay and armory for Apocalypse TheStC cleans up the marines at his 3rd
18:00 Apocalypse drops his marines on TheStC's tanks Apocalypse cleans up the contain TheStC is 36 supply ahead +2 attack started for Apocalypse reinforcements arrive for TheStC but Apocalypse is able to hold +2 armor started for Apocalypse
19:00 4th CC started for TheStC Apocalypse loads up his whole army in medivacs but is scouted so he unloads and goes home +2 vehicle attack started for TheStC
20:00 +1 vehicle attack started for Apocalypse armies engage in the south of the map TheStC starts 30 supply ahead Apocalypse's army is destroyed 3-3 started for TheStC TheStC pushing forward along the bottom of the map
21:00 Marine tank attack at the 4th (floated from main) of Apocalypse kills the orbital Pf morphing at TheStC's 4th TheStC throws away some marines and medivacs at the south of the map
22:00 TheStC trying to push the bottom of the amp but Apocalypse has tans ready mule bomb from TheStC kills a tank
23:00 double drop from Apocalypse at the 3rd of TheStC is cleaned up Apocalypse goes to break the army at the south of the map TheStC retreats and regroups TheStC 45 supply ahead the armies engage again and Apocalypse doesnt siege quick enough
24:00 Apocalypse is able to hold with his 2nd row of tanks but is down 50 supply now building armor and auto tracking for TheStC +3 vehicle weapons for TheStC Apocalypse loads up his whole army in medivacs and is scanned He starts to unload and TheStC runs forward Apocalypse is able to siege and hold him back
25:00 double drop in the natural of Apocalypse killing scvs and marines before being chased away TheStc drops a few marines on Apocalypse's tanks
26:00 Apocalypse picks up his whole army again and then unloads it TheStC pushes in while the tanks are unsieged and kills a few more off TheStC 60 supply ahead
27:00 TheStC loads up his marines and thinks about dropping on tanks but changes his mind Apocalypse triest o break the contain TheStC stims and runs in Apocalypse dies Apocalypse ggs! TheStC ties it up 1-1!
On May 22 2013 07:41 Bagration wrote: According to Liquipedia, 1st place from this group plays Alicia, and 2nd place plays Snute in the Ro8. If Crank gets first, it'll be an Axiom teamkill in the Ro8, but at least 1 guaranteed Axiom player at the season finals.
Thats if they follow WCS KR. If they follow EU it's random draw
Let's check the rules on the WCS America website.
What does it say on their website? I have no idea so I was jw cause I know liquipedia was originally wrong about EU
Not sure if it stream or my computer but everything has been very choppy. The stream is cutting to a black screen for like 30 seconds at a time, anyone know a fix?
Edit: everything is fine now, no clue what the problem was
On May 22 2013 07:41 Bagration wrote: According to Liquipedia, 1st place from this group plays Alicia, and 2nd place plays Snute in the Ro8. If Crank gets first, it'll be an Axiom teamkill in the Ro8, but at least 1 guaranteed Axiom player at the season finals.
Thats if they follow WCS KR. If they follow EU it's random draw
Let's check the rules on the WCS America website.
What does it say on their website? I have no idea so I was jw cause I know liquipedia was originally wrong about EU
On May 22 2013 07:52 DifuntO wrote: This TvT is boring.Where are the hellbat drops?
seriously?
I actually would prefer hellbat drops (in other words mech) to this.
Marine/tank vs marine/tank is just so stale, it feels exactly like it did in 2011.
I'm ok with that since I start to watch sc2 last year :p (and stop to watch for some months, so I really dont know what the opinion of the community about the new units)
0:00 TheStC spawns in the bottom right Apocalypse spawns in the top right
1:30 gas first for Apocalypse rax for TheStC rax for Apocalypse
2:00 gas for TheStC
3:00 reaper for Apocalypse 2nd gas fro Apocalypse Factory for Apocalypse 2nd reaper for Apocalypse CC on the low ground for TheStC
4:00 reactor for TheStC first reaper of Apocalypse is chased away by marines Factory for TheStC Starport for Apocalypse tech lab for Apocalypse scv of TheStC scouts no CC in the natural yet
5:00 2nd gas for TheStC reactor for Apocalypse Starport for TheStC widow mines started for TheStC cloak for Apocalypse hellion for Apocalypse banshee for Apocalypse
0:00 TheStC spawns in the bottom right Apocalypse spawns in the top right
1:30 gas first for Apocalypse rax for TheStC rax for Apocalypse
2:00 gas for TheStC
3:00 reaper for Apocalypse 2nd gas fro Apocalypse Factory for Apocalypse 2nd reaper for Apocalypse CC on the low ground for TheStC
4:00 reactor for TheStC first reaper of Apocalypse is chased away by marines Factory for TheStC Starport for Apocalypse tech lab for Apocalypse scv of TheStC scouts no CC in the natural yet
5:00 2nd gas for TheStC reactor for Apocalypse Starport for TheStC widow mines started for TheStC cloak for Apocalypse hellion for Apocalypse banshee for Apocalypse
6:00 Viking for Apocalypse scan from TheStC sees starport with tech lab researching ebay for TheStC Siege tanks started for TheStC 2nd viking for TheStC
7:00 Apocalypse pushing with his firstt banshee a hellion, some marines, 2 reapers, and a widow mine TheStC moves back into his main scan and siege tank kill the widow mine siege tank forces Apocalypse to back up some 2nd scan used to kill the banshee
8:00 CC on the low ground for Apocalypse 3rd CC for Apocalypse another cloaked banshee comes in 2nd banshee of Apocalypse killed the other units of Apocalypse run back in and take some siege tank fire
9:00 another banshee on the way for Apocalypse 2 more factories for Apocalypse more hellions arrive at the natural of Apocalypse but TheStC forces them away widow mine marine drop in the natural of Apocalypse cloaked banshee forces it away
10:00 Raven for Apocalypse more vikings and tanks for TheStC widow mine repositions in the natural of Apocalypse but is cleaned up marines and widow mine drop in the main of Apocalypse 2 banshees clean up the drop main army of TheStC pushes into the natural of Apocalypse
0:00 TheStC spawns in the bottom right Apocalypse spawns in the top right
1:30 gas first for Apocalypse rax for TheStC rax for Apocalypse
2:00 gas for TheStC
3:00 reaper for Apocalypse 2nd gas fro Apocalypse Factory for Apocalypse 2nd reaper for Apocalypse CC on the low ground for TheStC
4:00 reactor for TheStC first reaper of Apocalypse is chased away by marines Factory for TheStC Starport for Apocalypse tech lab for Apocalypse scv of TheStC scouts no CC in the natural yet
5:00 2nd gas for TheStC reactor for Apocalypse Starport for TheStC widow mines started for TheStC cloak for Apocalypse hellion for Apocalypse banshee for Apocalypse
6:00 Viking for Apocalypse scan from TheStC sees starport with tech lab researching ebay for TheStC Siege tanks started for TheStC 2nd viking for TheStC
7:00 Apocalypse pushing with his firstt banshee a hellion, some marines, 2 reapers, and a widow mine TheStC moves back into his main scan and siege tank kill the widow mine siege tank forces Apocalypse to back up some 2nd scan used to kill the banshee
8:00 CC on the low ground for Apocalypse 3rd CC for Apocalypse another cloaked banshee comes in 2nd banshee of Apocalypse killed the other units of Apocalypse run back in and take some siege tank fire
9:00 another banshee on the way for Apocalypse 2 more factories for Apocalypse more hellions arrive at the natural of Apocalypse but TheStC forces them away widow mine marine drop in the natural of Apocalypse cloaked banshee forces it away
10:00 Raven for Apocalypse more vikings and tanks for TheStC widow mine repositions in the natural of Apocalypse but is cleaned up marines and widow mine drop in the main of Apocalypse 2 banshees clean up the drop main army of TheStC pushes into the natural of Apocalypse
11:00 Apocalypse lifts his natural OC 3rd CC started for TheStC Apocalypse rushes down his ramp to try and break free raven is killed but Apocalypse is able to break free widow mine drop in the main hits some scvs Apocalypse saves his natural OC
12:00 TheStC sieging up outside the natural of Apocalypse banshees fly to TheStC's base and kill some more scvs vikings fly home and clean up the banshees
13:00 +1 attack started for TheStC double tank production for Apocalypse 3rd CC landed for TheStC armory for Apocalypse TheStC backs off with his army 4 more rax for TheStC
14:00 missile turrets going up for Apocalypse Hellion runby to the 3rd of TheStC kills a few workers +1 vehicle weapons for Apocalypse hellbats started for Apocalypse TheStC scouts the main of Apocalypse with his vikings TheStC lands his vikings in the main of Apocalypse and loses all 4
15:00 Apocalypse takes his 3rd base TheStC ahead by 10 wworkers +1 armor for TheStC stim research for TheStC combat shields for TheStC 2nd factory for TheStC 2 more factories for Apocalypse
I am from germany and stayed up to see 1time WCS AM live.... Now I go to bed. It is just not half as good as EU. Why? Because it's Code B in KR. I think I would have been more into it if this were the best from AM not the second/third best from KR.
No whine or something. Just wonder how the USA likes this? It is just lame. Nevertheless: Have fun tonight :-) Maybe I will watch tomorrow again ^.^ (to see Suppy and Scarlett.. At least someone from the US )
0:00 TheStC spawns in the bottom right Apocalypse spawns in the top right
1:30 gas first for Apocalypse rax for TheStC rax for Apocalypse
2:00 gas for TheStC
3:00 reaper for Apocalypse 2nd gas fro Apocalypse Factory for Apocalypse 2nd reaper for Apocalypse CC on the low ground for TheStC
4:00 reactor for TheStC first reaper of Apocalypse is chased away by marines Factory for TheStC Starport for Apocalypse tech lab for Apocalypse scv of TheStC scouts no CC in the natural yet
5:00 2nd gas for TheStC reactor for Apocalypse Starport for TheStC widow mines started for TheStC cloak for Apocalypse hellion for Apocalypse banshee for Apocalypse
6:00 Viking for Apocalypse scan from TheStC sees starport with tech lab researching ebay for TheStC Siege tanks started for TheStC 2nd viking for TheStC
7:00 Apocalypse pushing with his firstt banshee a hellion, some marines, 2 reapers, and a widow mine TheStC moves back into his main scan and siege tank kill the widow mine siege tank forces Apocalypse to back up some 2nd scan used to kill the banshee
8:00 CC on the low ground for Apocalypse 3rd CC for Apocalypse another cloaked banshee comes in 2nd banshee of Apocalypse killed the other units of Apocalypse run back in and take some siege tank fire
9:00 another banshee on the way for Apocalypse 2 more factories for Apocalypse more hellions arrive at the natural of Apocalypse but TheStC forces them away widow mine marine drop in the natural of Apocalypse cloaked banshee forces it away
10:00 Raven for Apocalypse more vikings and tanks for TheStC widow mine repositions in the natural of Apocalypse but is cleaned up marines and widow mine drop in the main of Apocalypse 2 banshees clean up the drop main army of TheStC pushes into the natural of Apocalypse
11:00 Apocalypse lifts his natural OC 3rd CC started for TheStC Apocalypse rushes down his ramp to try and break free raven is killed but Apocalypse is able to break free widow mine drop in the main hits some scvs Apocalypse saves his natural OC
12:00 TheStC sieging up outside the natural of Apocalypse banshees fly to TheStC's base and kill some more scvs vikings fly home and clean up the banshees
13:00 +1 attack started for TheStC double tank production for Apocalypse 3rd CC landed for TheStC armory for Apocalypse TheStC backs off with his army 4 more rax for TheStC
14:00 missile turrets going up for Apocalypse Hellion runby to the 3rd of TheStC kills a few workers +1 vehicle weapons for Apocalypse hellbats started for Apocalypse TheStC scouts the main of Apocalypse with his vikings TheStC lands his vikings in the main of Apocalypse and loses all 4
15:00 Apocalypse takes his 3rd base TheStC ahead by 10 wworkers +1 armor for TheStC stim research for TheStC combat shields for TheStC 2nd factory for TheStC 2 more factories for Apocalypse
16:00 hellbat drop in the 3rd of TheStC killing a bunch of workers hellbat drop in the main of TheStC Apocalypse takes a 30 supply lead drop in the main of Apocalypse is getting cleaned up
17:00 +2 vehicle weapons for Apocalypse Apocalypse in the worker lead now Marauders coming out for TheStC 2nd ebay and armory for TheStC
18:00 hellion runby from Apocalypse denied by a depot wall hellbat drop in the natural of TheStC TheStC pushing out after cleaning up the drop
19:00 2-2 started for TheStC +1 vehicle weapons for TheStC 4th CC for Apocalypse TheStC moves some tanks into apocalypse tank fire Apocalypse's 4th hidden in the top left corner hellbat drops at the natural and 3rd of TheStC
20:00 +3 vehicle weapons for Apocalypse 2 more starports for Apocalypse 4th CC for TheStC armies engage near the watchtower
On May 22 2013 08:10 DoubleB wrote: I am from germany and stayed up to see 1time WCS AM live.... Now I go to bed. It is just not half as good as EU. Why? Because it's Code B in KR. I think I would have been more into it if this were the best from AM not the second/third best from KR.
No whine or something. Just wonder how the USA likes this? It is just lame. Nevertheless: Have fun tonight :-) Maybe I will watch tomorrow again ^.^ (to see Suppy and Scarlett.. At least someone from the US )
Groups C and D are very interesting, C because of Suppy and Scarlett, D because of viOLet and Polt who are fan favorites too (living in US, speaking english, etc.).
On May 22 2013 08:10 DoubleB wrote: I am from germany and stayed up to see 1time WCS AM live.... Now I go to bed. It is just not half as good as EU. Why? Because it's Code B in KR. I think I would have been more into it if this were the best from AM not the second/third best from KR.
No whine or something. Just wonder how the USA likes this? It is just lame. Nevertheless: Have fun tonight :-) Maybe I will watch tomorrow again ^.^ (to see Suppy and Scarlett.. At least someone from the US )
Groups C and D are very interesting, C because of Suppy and Scarlett, D because of viOLet and Polt who are fan favorites too (living in US, speaking english, etc.).
Oh nice, thanks so I will watch those 2 groups I was just dissapointed today. I mean its 1.15am here and I am tired as hell to see... Apocalypse and thestc. I mean they do not even speak nor understand english. It's like a german soccer team would play in the french league to win the cup... WTF?!
0:00 TheStC spawns in the bottom right Apocalypse spawns in the top right
1:30 gas first for Apocalypse rax for TheStC rax for Apocalypse
2:00 gas for TheStC
3:00 reaper for Apocalypse 2nd gas fro Apocalypse Factory for Apocalypse 2nd reaper for Apocalypse CC on the low ground for TheStC
4:00 reactor for TheStC first reaper of Apocalypse is chased away by marines Factory for TheStC Starport for Apocalypse tech lab for Apocalypse scv of TheStC scouts no CC in the natural yet
5:00 2nd gas for TheStC reactor for Apocalypse Starport for TheStC widow mines started for TheStC cloak for Apocalypse hellion for Apocalypse banshee for Apocalypse
6:00 Viking for Apocalypse scan from TheStC sees starport with tech lab researching ebay for TheStC Siege tanks started for TheStC 2nd viking for TheStC
7:00 Apocalypse pushing with his firstt banshee a hellion, some marines, 2 reapers, and a widow mine TheStC moves back into his main scan and siege tank kill the widow mine siege tank forces Apocalypse to back up some 2nd scan used to kill the banshee
8:00 CC on the low ground for Apocalypse 3rd CC for Apocalypse another cloaked banshee comes in 2nd banshee of Apocalypse killed the other units of Apocalypse run back in and take some siege tank fire
9:00 another banshee on the way for Apocalypse 2 more factories for Apocalypse more hellions arrive at the natural of Apocalypse but TheStC forces them away widow mine marine drop in the natural of Apocalypse cloaked banshee forces it away
10:00 Raven for Apocalypse more vikings and tanks for TheStC widow mine repositions in the natural of Apocalypse but is cleaned up marines and widow mine drop in the main of Apocalypse 2 banshees clean up the drop main army of TheStC pushes into the natural of Apocalypse
11:00 Apocalypse lifts his natural OC 3rd CC started for TheStC Apocalypse rushes down his ramp to try and break free raven is killed but Apocalypse is able to break free widow mine drop in the main hits some scvs Apocalypse saves his natural OC
12:00 TheStC sieging up outside the natural of Apocalypse banshees fly to TheStC's base and kill some more scvs vikings fly home and clean up the banshees
13:00 +1 attack started for TheStC double tank production for Apocalypse 3rd CC landed for TheStC armory for Apocalypse TheStC backs off with his army 4 more rax for TheStC
14:00 missile turrets going up for Apocalypse Hellion runby to the 3rd of TheStC kills a few workers +1 vehicle weapons for Apocalypse hellbats started for Apocalypse TheStC scouts the main of Apocalypse with his vikings TheStC lands his vikings in the main of Apocalypse and loses all 4
15:00 Apocalypse takes his 3rd base TheStC ahead by 10 wworkers +1 armor for TheStC stim research for TheStC combat shields for TheStC 2nd factory for TheStC 2 more factories for Apocalypse
16:00 hellbat drop in the 3rd of TheStC killing a bunch of workers hellbat drop in the main of TheStC Apocalypse takes a 30 supply lead drop in the main of Apocalypse is getting cleaned up
17:00 +2 vehicle weapons for Apocalypse Apocalypse in the worker lead now Marauders coming out for TheStC 2nd ebay and armory for TheStC
18:00 hellion runby from Apocalypse denied by a depot wall hellbat drop in the natural of TheStC TheStC pushing out after cleaning up the drop
19:00 2-2 started for TheStC +1 vehicle weapons for TheStC 4th CC for Apocalypse TheStC moves some tanks into apocalypse tank fire Apocalypse's 4th hidden in the top left corner hellbat drops at the natural and 3rd of TheStC
20:00 +3 vehicle weapons for Apocalypse 2 more starports for Apocalypse 4th CC for TheStC armies engage near the watchtower
21:00 Apocalypse has to back off supplies are even 2 more factories for Apocalypse
22:00 +2 vehicle weapons for TheStC Missile turrets deny TheStC's drop from the main of Apocalypse TheStC decides to say YOLO and boosts in and drops in the main missile turrets kill off the medivacs Marauders killing some buildings and stuff
23:00 Apocalypse cleans up the drop TheStC pushes into the 3rd of Apocalypse Apocalypse loses a few tnanks TheStC scouts the hidden 4th of Apocalypse a few marines move to the top left and Apocalypse has to lift
24:00 TheStC has no marines near his tanks so Apocalypse just lols and drops hellbats all over them Apocalypse moving across the map now +1 vehicle armor forApocalypse 3-3 on the way for TheStC landed vikings harassing the 3rd of Apocalypse 4th of Apocalypse was killed by marines
25:00 Apoclaypse sieges on the low ground between all the bases of TheStC hellbats are loaded up into medivacs hellbats harassing the 3rd of TheStC marines harassing the 3rd of Apocalypse Apocalypse pushes into the natural of TheStC TheStC counterattacking with his bio forces
On May 22 2013 08:10 DoubleB wrote: I am from germany and stayed up to see 1time WCS AM live.... Now I go to bed. It is just not half as good as EU. Why? Because it's Code B in KR. I think I would have been more into it if this were the best from AM not the second/third best from KR.
No whine or something. Just wonder how the USA likes this? It is just lame. Nevertheless: Have fun tonight :-) Maybe I will watch tomorrow again ^.^ (to see Suppy and Scarlett.. At least someone from the US )
Groups C and D are very interesting, C because of Suppy and Scarlett, D because of viOLet and Polt who are fan favorites too (living in US, speaking english, etc.).
Oh nice, thanks so I will watch those 2 groups I was just dissapointed today. I mean its 1.15am here and I am tired as hell to see... Apocalypse and thestc. I mean they do not even speak nor understand english. It's like a german soccer team would play in the french league to win the cup... WTF?!
On May 22 2013 08:10 DoubleB wrote: I am from germany and stayed up to see 1time WCS AM live.... Now I go to bed. It is just not half as good as EU. Why? Because it's Code B in KR. I think I would have been more into it if this were the best from AM not the second/third best from KR.
No whine or something. Just wonder how the USA likes this? It is just lame. Nevertheless: Have fun tonight :-) Maybe I will watch tomorrow again ^.^ (to see Suppy and Scarlett.. At least someone from the US )
Groups C and D are very interesting, C because of Suppy and Scarlett, D because of viOLet and Polt who are fan favorites too (living in US, speaking english, etc.).
If Polt and Violet count as fan favorites, then so do Moonglade and Crank tbh.
On May 22 2013 08:10 DoubleB wrote: I am from germany and stayed up to see 1time WCS AM live.... Now I go to bed. It is just not half as good as EU. Why? Because it's Code B in KR. I think I would have been more into it if this were the best from AM not the second/third best from KR.
No whine or something. Just wonder how the USA likes this? It is just lame. Nevertheless: Have fun tonight :-) Maybe I will watch tomorrow again ^.^ (to see Suppy and Scarlett.. At least someone from the US )
Groups C and D are very interesting, C because of Suppy and Scarlett, D because of viOLet and Polt who are fan favorites too (living in US, speaking english, etc.).
Oh nice, thanks so I will watch those 2 groups I was just dissapointed today. I mean its 1.15am here and I am tired as hell to see... Apocalypse and thestc. I mean they do not even speak nor understand english. It's like a german soccer team would play in the french league to win the cup... WTF?!
0:00 TheStC spawns in the bottom right Apocalypse spawns in the top right
1:30 gas first for Apocalypse rax for TheStC rax for Apocalypse
2:00 gas for TheStC
3:00 reaper for Apocalypse 2nd gas fro Apocalypse Factory for Apocalypse 2nd reaper for Apocalypse CC on the low ground for TheStC
4:00 reactor for TheStC first reaper of Apocalypse is chased away by marines Factory for TheStC Starport for Apocalypse tech lab for Apocalypse scv of TheStC scouts no CC in the natural yet
5:00 2nd gas for TheStC reactor for Apocalypse Starport for TheStC widow mines started for TheStC cloak for Apocalypse hellion for Apocalypse banshee for Apocalypse
6:00 Viking for Apocalypse scan from TheStC sees starport with tech lab researching ebay for TheStC Siege tanks started for TheStC 2nd viking for TheStC
7:00 Apocalypse pushing with his firstt banshee a hellion, some marines, 2 reapers, and a widow mine TheStC moves back into his main scan and siege tank kill the widow mine siege tank forces Apocalypse to back up some 2nd scan used to kill the banshee
8:00 CC on the low ground for Apocalypse 3rd CC for Apocalypse another cloaked banshee comes in 2nd banshee of Apocalypse killed the other units of Apocalypse run back in and take some siege tank fire
9:00 another banshee on the way for Apocalypse 2 more factories for Apocalypse more hellions arrive at the natural of Apocalypse but TheStC forces them away widow mine marine drop in the natural of Apocalypse cloaked banshee forces it away
10:00 Raven for Apocalypse more vikings and tanks for TheStC widow mine repositions in the natural of Apocalypse but is cleaned up marines and widow mine drop in the main of Apocalypse 2 banshees clean up the drop main army of TheStC pushes into the natural of Apocalypse
11:00 Apocalypse lifts his natural OC 3rd CC started for TheStC Apocalypse rushes down his ramp to try and break free raven is killed but Apocalypse is able to break free widow mine drop in the main hits some scvs Apocalypse saves his natural OC
12:00 TheStC sieging up outside the natural of Apocalypse banshees fly to TheStC's base and kill some more scvs vikings fly home and clean up the banshees
13:00 +1 attack started for TheStC double tank production for Apocalypse 3rd CC landed for TheStC armory for Apocalypse TheStC backs off with his army 4 more rax for TheStC
14:00 missile turrets going up for Apocalypse Hellion runby to the 3rd of TheStC kills a few workers +1 vehicle weapons for Apocalypse hellbats started for Apocalypse TheStC scouts the main of Apocalypse with his vikings TheStC lands his vikings in the main of Apocalypse and loses all 4
15:00 Apocalypse takes his 3rd base TheStC ahead by 10 wworkers +1 armor for TheStC stim research for TheStC combat shields for TheStC 2nd factory for TheStC 2 more factories for Apocalypse
16:00 hellbat drop in the 3rd of TheStC killing a bunch of workers hellbat drop in the main of TheStC Apocalypse takes a 30 supply lead drop in the main of Apocalypse is getting cleaned up
17:00 +2 vehicle weapons for Apocalypse Apocalypse in the worker lead now Marauders coming out for TheStC 2nd ebay and armory for TheStC
18:00 hellion runby from Apocalypse denied by a depot wall hellbat drop in the natural of TheStC TheStC pushing out after cleaning up the drop
19:00 2-2 started for TheStC +1 vehicle weapons for TheStC 4th CC for Apocalypse TheStC moves some tanks into apocalypse tank fire Apocalypse's 4th hidden in the top left corner hellbat drops at the natural and 3rd of TheStC
20:00 +3 vehicle weapons for Apocalypse 2 more starports for Apocalypse 4th CC for TheStC armies engage near the watchtower
21:00 Apocalypse has to back off supplies are even 2 more factories for Apocalypse
22:00 +2 vehicle weapons for TheStC Missile turrets deny TheStC's drop from the main of Apocalypse TheStC decides to say YOLO and boosts in and drops in the main missile turrets kill off the medivacs Marauders killing some buildings and stuff
23:00 Apocalypse cleans up the drop TheStC pushes into the 3rd of Apocalypse Apocalypse loses a few tnanks TheStC scouts the hidden 4th of Apocalypse a few marines move to the top left and Apocalypse has to lift
24:00 TheStC has no marines near his tanks so Apocalypse just lols and drops hellbats all over them Apocalypse moving across the map now +1 vehicle armor forApocalypse 3-3 on the way for TheStC landed vikings harassing the 3rd of Apocalypse 4th of Apocalypse was killed by marines
25:00 Apoclaypse sieges on the low ground between all the bases of TheStC hellbats are loaded up into medivacs hellbats harassing the 3rd of TheStC marines harassing the 3rd of Apocalypse Apocalypse pushes into the natural of TheStC TheStC counterattacking with his bio forces
26:00 TheStC kills a bunch of tanks in the natural of Apocalypse TheStC starts attacking the 3rd a few scvs pulled in the natural of TheStC and TheStC forces Apocalypse back from his natural 3rd of Apocalypse is killed
27:00 TheStC takes an 80 supply lead 5th base finishes for TheStC Apocalypse floating out his main OC to retake his 3rd Apocalypse down to 12 scvs Hellbat drop at the 4th of TheStC
28:00 tanks were in the hellbat drop too TheStC losing a bunch of scvs at his 4th but the drop is cleaned up TheStC 110 supply ahead
29:00 TheStC pushing across the map with his main army now another CC for TheStC +3 vehicle weapons for TheStC marauder drops on the tanks of Apocalypse TheStC amoves his twice as big army into apocalypse and kills everything tank drop at the 4th of TheStC hellbat drop at the 4th of TheStC hellbat drop at the natural of TheStC TheStC still 100 ssupply ahead Apocalypse ggs! TheStC wins the series 2-1!
On May 22 2013 08:10 DoubleB wrote: I am from germany and stayed up to see 1time WCS AM live.... Now I go to bed. It is just not half as good as EU. Why? Because it's Code B in KR. I think I would have been more into it if this were the best from AM not the second/third best from KR.
No whine or something. Just wonder how the USA likes this? It is just lame. Nevertheless: Have fun tonight :-) Maybe I will watch tomorrow again ^.^ (to see Suppy and Scarlett.. At least someone from the US )
Groups C and D are very interesting, C because of Suppy and Scarlett, D because of viOLet and Polt who are fan favorites too (living in US, speaking english, etc.).
If Polt and Violet count as fan favorites, then so do Moonglade and Crank tbh.
Does CranK speak murican ? (And yes mOOnGLaDe is of course)
On May 22 2013 08:10 DoubleB wrote: I am from germany and stayed up to see 1time WCS AM live.... Now I go to bed. It is just not half as good as EU. Why? Because it's Code B in KR. I think I would have been more into it if this were the best from AM not the second/third best from KR.
No whine or something. Just wonder how the USA likes this? It is just lame. Nevertheless: Have fun tonight :-) Maybe I will watch tomorrow again ^.^ (to see Suppy and Scarlett.. At least someone from the US )
Groups C and D are very interesting, C because of Suppy and Scarlett, D because of viOLet and Polt who are fan favorites too (living in US, speaking english, etc.).
If Polt and Violet count as fan favorites, then so do Moonglade and Crank tbh.
Does CranK speak murican ? (And yes mOOnGLaDe is of course)
On May 22 2013 08:10 DoubleB wrote: I am from germany and stayed up to see 1time WCS AM live.... Now I go to bed. It is just not half as good as EU. Why? Because it's Code B in KR. I think I would have been more into it if this were the best from AM not the second/third best from KR.
No whine or something. Just wonder how the USA likes this? It is just lame. Nevertheless: Have fun tonight :-) Maybe I will watch tomorrow again ^.^ (to see Suppy and Scarlett.. At least someone from the US )
On May 22 2013 08:10 DoubleB wrote: I am from germany and stayed up to see 1time WCS AM live.... Now I go to bed. It is just not half as good as EU. Why? Because it's Code B in KR. I think I would have been more into it if this were the best from AM not the second/third best from KR.
No whine or something. Just wonder how the USA likes this? It is just lame. Nevertheless: Have fun tonight :-) Maybe I will watch tomorrow again ^.^ (to see Suppy and Scarlett.. At least someone from the US )
Groups C and D are very interesting, C because of Suppy and Scarlett, D because of viOLet and Polt who are fan favorites too (living in US, speaking english, etc.).
If Polt and Violet count as fan favorites, then so do Moonglade and Crank tbh.
Does CranK speak murican ? (And yes mOOnGLaDe is of course)
On May 22 2013 08:10 DoubleB wrote: I am from germany and stayed up to see 1time WCS AM live.... Now I go to bed. It is just not half as good as EU. Why? Because it's Code B in KR. I think I would have been more into it if this were the best from AM not the second/third best from KR.
No whine or something. Just wonder how the USA likes this? It is just lame. Nevertheless: Have fun tonight :-) Maybe I will watch tomorrow again ^.^ (to see Suppy and Scarlett.. At least someone from the US )
Groups C and D are very interesting, C because of Suppy and Scarlett, D because of viOLet and Polt who are fan favorites too (living in US, speaking english, etc.).
If Polt and Violet count as fan favorites, then so do Moonglade and Crank tbh.
Does CranK speak murican ? (And yes mOOnGLaDe is of course)
His English is getting a lot better
Oh, cool. And sources say he wears a new jersey tonight. :p
On May 22 2013 08:10 DoubleB wrote: I am from germany and stayed up to see 1time WCS AM live.... Now I go to bed. It is just not half as good as EU. Why? Because it's Code B in KR. I think I would have been more into it if this were the best from AM not the second/third best from KR.
No whine or something. Just wonder how the USA likes this? It is just lame. Nevertheless: Have fun tonight :-) Maybe I will watch tomorrow again ^.^ (to see Suppy and Scarlett.. At least someone from the US )
guess why wcs eu has twice the viewers
Over three times actually, but hey who's counting?
On May 22 2013 08:10 DoubleB wrote: I am from germany and stayed up to see 1time WCS AM live.... Now I go to bed. It is just not half as good as EU. Why? Because it's Code B in KR. I think I would have been more into it if this were the best from AM not the second/third best from KR.
No whine or something. Just wonder how the USA likes this? It is just lame. Nevertheless: Have fun tonight :-) Maybe I will watch tomorrow again ^.^ (to see Suppy and Scarlett.. At least someone from the US )
guess why wcs eu has twice the viewers
Over three times actually, but hey who's counting?
I am.
WCS EU Ro32: 40-40-30-41-43-37-57-44 WCS NA Ro32: 15-17-17-19-24-21-30-26
On May 22 2013 08:10 DoubleB wrote: I am from germany and stayed up to see 1time WCS AM live.... Now I go to bed. It is just not half as good as EU. Why? Because it's Code B in KR. I think I would have been more into it if this were the best from AM not the second/third best from KR.
No whine or something. Just wonder how the USA likes this? It is just lame. Nevertheless: Have fun tonight :-) Maybe I will watch tomorrow again ^.^ (to see Suppy and Scarlett.. At least someone from the US )
guess why wcs eu has twice the viewers
Over three times actually, but hey who's counting?
I am.
WCS EU Ro32: 40-40-30-41-43-37-57-44 WCS NA Ro32: 15-17-17-19-24-21-30-26
On May 22 2013 08:10 DoubleB wrote: I am from germany and stayed up to see 1time WCS AM live.... Now I go to bed. It is just not half as good as EU. Why? Because it's Code B in KR. I think I would have been more into it if this were the best from AM not the second/third best from KR.
No whine or something. Just wonder how the USA likes this? It is just lame. Nevertheless: Have fun tonight :-) Maybe I will watch tomorrow again ^.^ (to see Suppy and Scarlett.. At least someone from the US )
guess why wcs eu has twice the viewers
Over three times actually, but hey who's counting?
I am.
WCS EU Ro32: 40-40-30-41-43-37-57-44 WCS NA Ro32: 15-17-17-19-24-21-30-26
On May 22 2013 08:10 DoubleB wrote: I am from germany and stayed up to see 1time WCS AM live.... Now I go to bed. It is just not half as good as EU. Why? Because it's Code B in KR. I think I would have been more into it if this were the best from AM not the second/third best from KR.
No whine or something. Just wonder how the USA likes this? It is just lame. Nevertheless: Have fun tonight :-) Maybe I will watch tomorrow again ^.^ (to see Suppy and Scarlett.. At least someone from the US )
guess why wcs eu has twice the viewers
Over three times actually, but hey who's counting?
I am.
WCS EU Ro32: 40-40-30-41-43-37-57-44 WCS NA Ro32: 15-17-17-19-24-21-30-26
I'm glad someone is
I don't really want to but some ask about that stuff and I like to be of service. It's not easy to turn your back on a question, you know.
On May 22 2013 08:10 DoubleB wrote: I am from germany and stayed up to see 1time WCS AM live.... Now I go to bed. It is just not half as good as EU. Why? Because it's Code B in KR. I think I would have been more into it if this were the best from AM not the second/third best from KR.
No whine or something. Just wonder how the USA likes this? It is just lame. Nevertheless: Have fun tonight :-) Maybe I will watch tomorrow again ^.^ (to see Suppy and Scarlett.. At least someone from the US )
guess why wcs eu has twice the viewers
Over three times actually, but hey who's counting?
I am.
WCS EU Ro32: 40-40-30-41-43-37-57-44 WCS NA Ro32: 15-17-17-19-24-21-30-26
Oh I only watched RO16 numbers and to me it seemed EU was doing 50-60k (on multiple streams though) while NA is roughly 15-20k so far.
Are those NA numbers from the first day to the last? Was interesting rising or lowering?
On May 22 2013 08:10 DoubleB wrote: I am from germany and stayed up to see 1time WCS AM live.... Now I go to bed. It is just not half as good as EU. Why? Because it's Code B in KR. I think I would have been more into it if this were the best from AM not the second/third best from KR.
No whine or something. Just wonder how the USA likes this? It is just lame. Nevertheless: Have fun tonight :-) Maybe I will watch tomorrow again ^.^ (to see Suppy and Scarlett.. At least someone from the US )
guess why wcs eu has twice the viewers
Over three times actually, but hey who's counting?
I am.
WCS EU Ro32: 40-40-30-41-43-37-57-44 WCS NA Ro32: 15-17-17-19-24-21-30-26
Oh I only watched RO16 numbers and to me it seemed EU was doing 50-60k (on multiple streams though) while NA is roughly 15-20k so far.
Are those NA numbers from the first day to the last? Was interesting rising or lowering?
Yeah EU Ro16 was really good (50-53-55-61). And it's from first broadcast to last, yes.
Hmm, not a big fan of the new Axiom jerseys. I just checked Akuma sports' website and there are so many better choices they could have used. That blue on blue on blue
On May 22 2013 08:39 eeyz wrote: Hmm, not a big fan of the new Axiom jerseys. I just checked Akuma sports' website and there are so many better choices they could have used. That blue on blue on blue
On another note, GO CRANK!
TB said somewhere that the colors got messed up on their order for the new jerseys
Usually dont like cheese... looks like Moonglade studied crank. Pylon in the back of his base. Nexus first. didnt scout Moonglade studied better than Crank. GL moonglade.
0:00 CranK spawns in the bottom left mOOnGLaDe spawns in the top right
1:00 9 pool for mOOnGLaDe gas for mOOnGLaDe
2:00 Nexus first for CranK mOOnGLaDe hiding lings in the back of his base forge in main for Crank ling speed for mOOnGLaDe
3:00 gateway at the natural choke for CranK cannon for CranK double gas for CranK
4:00 mOOnGLaDe moving out as peed finishes with 20 lings and more rallying Cybernetics core for Crank
5:00 zealot for Crank lings run into the main of Crank with the wall not finished yet cannon started in the main mineral line of Crank but killed right away Crank transferring his probes to the natural mOOnGLaDe targeting down the main nexus probes and the zealot come back into the main mOOnGLaDe fights the probes and zealot CranK loses everything
On May 22 2013 08:51 Shellshock1122 wrote: mOOnGLaDe read the complaints about last night going so long so he decided to put us back on schedule obviously
If crank had scouted or go for a forge in natural or even a gate expand that build can't work. Clearly moonglade did some researches about his opponent playstyle
On May 22 2013 08:55 Putty wrote: That moonglade build only work at 2 conditions :
1)FFE with forge in main 2)No scout
If crank had scouted or go for a forge in natural or even a gate expand that build can't work. Clearly moonglade did some researches about his opponent playstyle
it can work agaisnt gate expand very well, parting vs soulkey or parting vs life. even though he won both games, he lost his natural nexus and barely hold with perfect ffs and perfect building placement.
0:00 CranK spawns in the bottom left mOOnGLaDe spawns in the top right
1:40 gateway first for CranK
2:00 pool for mOOnGLaDe gas for CranK Hatch for mOOnGLaDe Cybernetics core for CranK
3:00 Zealot for CranK 2nd gas for CranK gas for mOOnGLaDe after scouting no nexus yet with his overlord
4:00 Nexus for CranK mothership core for CranK lings scout the main of CranK 2 more gates for CranK
5:00 ling speed for mOOnGLaDe Stargate for CranK spine in the natural for mOOnGLaDe
6:00 +1 air attack for CranK phoenix production started for CranK 3rd base for mOOnGLaDE probe of CranK on the map is caught and killed
7:00 Roach warren for mOOnGLaDe 2 more gas for CranK evo chamber for mOOnGLaDe spores started for mOOnGLaDe after phoenixes start killing his overlords forge for CranK
8:00 +1 range attack started for mOOnGLaDe Lair for mOOnGLaDe +1 ground attack for CranK robo for CranK another gate for CranK 2 more gas for mOOnGLaDe Void ray production started for CranK
9:00 phoenixs kill a queen at the 3rd of mOOnGLaDe Robo bay for CranK Hydralisk den for mOOnGLaDe Roach speed for mOOnGLaDe observer for CranK ling pressure at the natural scouts the void ray 2 more gates for CranK
10:00 Hydra range for mOOnGLaDe another queen i picked off Colossus production started for CranK +2 range attack for mOOnGLaDe Extended thermal lance research started for CranK
0:00 CranK spawns in the bottom left mOOnGLaDe spawns in the top right
1:40 gateway first for CranK
2:00 pool for mOOnGLaDe gas for CranK Hatch for mOOnGLaDe Cybernetics core for CranK
3:00 Zealot for CranK 2nd gas for CranK gas for mOOnGLaDe after scouting no nexus yet with his overlord
4:00 Nexus for CranK mothership core for CranK lings scout the main of CranK 2 more gates for CranK
5:00 ling speed for mOOnGLaDe Stargate for CranK spine in the natural for mOOnGLaDe
6:00 +1 air attack for CranK phoenix production started for CranK 3rd base for mOOnGLaDE probe of CranK on the map is caught and killed
7:00 Roach warren for mOOnGLaDe 2 more gas for CranK evo chamber for mOOnGLaDe spores started for mOOnGLaDe after phoenixes start killing his overlords forge for CranK
8:00 +1 range attack started for mOOnGLaDe Lair for mOOnGLaDe +1 ground attack for CranK robo for CranK another gate for CranK 2 more gas for mOOnGLaDe Void ray production started for CranK
9:00 phoenixs kill a queen at the 3rd of mOOnGLaDe Robo bay for CranK Hydralisk den for mOOnGLaDe Roach speed for mOOnGLaDe observer for CranK ling pressure at the natural scouts the void ray 2 more gates for CranK
10:00 Hydra range for mOOnGLaDe another queen i picked off Colossus production started for CranK +2 range attack for mOOnGLaDe Extended thermal lance research started for CranK
11:00 3rd base for CranK +1 plasma shields for CranK Hydra speed for mOOnGLaDe mOOnGLaDe making a bunch of hydras
12:00 Spire for mOOnGLaDe lots of hydras and lings still coming out
13:00 mOOnGLaDe moving across the map with his lings and hydras 2 pronged attack from mOOnGLaDe photon overcharge on the 3rd base mothership core is killed mOOnGLade targets the 3rd with his hydras and kills it mOOnGLaDe retreats
14:00 4th base started for mOOnGLaDe 3rd base restarted for CranK CranK chasing mOOnGLaDe's army back across the map Corruptors started for mOOnGLaDe
15:00 CranK starts attacking the 4th of mOOnGLaDe 4th of mOOnGLaDe is canceled twilight council for CranK Crank cleaning up some creep +2 ground weapons started for CranK blink research started for CranK
0:00 CranK spawns in the bottom left mOOnGLaDe spawns in the top right
1:40 gateway first for CranK
2:00 pool for mOOnGLaDe gas for CranK Hatch for mOOnGLaDe Cybernetics core for CranK
3:00 Zealot for CranK 2nd gas for CranK gas for mOOnGLaDe after scouting no nexus yet with his overlord
4:00 Nexus for CranK mothership core for CranK lings scout the main of CranK 2 more gates for CranK
5:00 ling speed for mOOnGLaDe Stargate for CranK spine in the natural for mOOnGLaDe
6:00 +1 air attack for CranK phoenix production started for CranK 3rd base for mOOnGLaDE probe of CranK on the map is caught and killed
7:00 Roach warren for mOOnGLaDe 2 more gas for CranK evo chamber for mOOnGLaDe spores started for mOOnGLaDe after phoenixes start killing his overlords forge for CranK
8:00 +1 range attack started for mOOnGLaDe Lair for mOOnGLaDe +1 ground attack for CranK robo for CranK another gate for CranK 2 more gas for mOOnGLaDe Void ray production started for CranK
9:00 phoenixs kill a queen at the 3rd of mOOnGLaDe Robo bay for CranK Hydralisk den for mOOnGLaDe Roach speed for mOOnGLaDe observer for CranK ling pressure at the natural scouts the void ray 2 more gates for CranK
10:00 Hydra range for mOOnGLaDe another queen i picked off Colossus production started for CranK +2 range attack for mOOnGLaDe Extended thermal lance research started for CranK
11:00 3rd base for CranK +1 plasma shields for CranK Hydra speed for mOOnGLaDe mOOnGLaDe making a bunch of hydras
12:00 Spire for mOOnGLaDe lots of hydras and lings still coming out
13:00 mOOnGLaDe moving across the map with his lings and hydras 2 pronged attack from mOOnGLaDe photon overcharge on the 3rd base mothership core is killed mOOnGLade targets the 3rd with his hydras and kills it mOOnGLaDe retreats
14:00 4th base started for mOOnGLaDe 3rd base restarted for CranK CranK chasing mOOnGLaDe's army back across the map Corruptors started for mOOnGLaDe
15:00 CranK starts attacking the 4th of mOOnGLaDe 4th of mOOnGLaDe is canceled twilight council for CranK Crank cleaning up some creep +2 ground weapons started for CranK blink research started for CranK
16:00 mOOnGLaDe starting his 4th in the far top left 4th base for CranK +1 carapace for mOOnGLaDe +1 air attack for mOOnGLaDe 2 more gates for CranK
17:00 infestation pit for mOOnGLaDe mOOnGLaDe pushing to the 4th with hydra ling corruptor main armies engage mOOnGLaDe's army gets destroyed CranK takes a 40 supply lead CranK going for a counterattack
18:00 CranK pushes into the natural of mOOnGLaDe stalkers blink forward mOOnGLaDe loses the rest of his army mOOnGLaDe ggs! CranK ties it up 1-1!
On May 22 2013 09:05 teddyoojo wrote: just wondering, are they doing the wrong overlays on purpose or are they just borderline stupid?
What are you going to do? Let NASL host the next season of WCS AM? :p
MLG just doesn't have the same incentive to improve anymore now that IPL and NASL are out of the picture, and Dreamhack effectively marginalized by WCS.
On May 22 2013 09:09 WoodLeagueAllStar wrote: Weird to randomly follow the Phillie's if you are Korean, would think he would like Cubs only one with a C on the hat haha.
I think he got it from the team owner or something at an MLG
"TotalBiscuit just kept talking in one long incredibly unbroken sentence moving from topic to topic so that no-one had a chance to interrupt; it was really quite hypnotic." - Captain Picard
0:00 CranK spawns in the bottom right mOOnGLaDe spawns in the top left
2:00 pool first for mOOnGLaDe Hatch for mOOnGLaDe forge for CranK
3:00 Nexus for CranK cannon for CranK Gateway for CranK
4:00 double gas for CranK 3rd base for mOOnGLaDe Cybernetics core for CranK zealot for CranK
5:00 +1 attack started for CranK mothership core for CranK double gas for mOOnGLaDe
6:00 Twilight council for CranK 3 more gates for CranK Roach warren for mOOnGLaDe 3rd gas for mOOnGLaDe
7:00 mothership core and 2 zealots harassing at the 3rd of mOOnGLaDe Dark Shrine for CranK ling speed for mOOnGLaDe Lair for mOOnGLaDe
8:00 CranK warping in some stalkers at the 3rd now to continue the harass Roaches coming out for mOOnGLaDe Roach speed for mOOnGLaDe +2 attack started for CranK
9:00 Robo for CranK mOOnGLaDe cleans up the units at his 3rd with his roaches 4 DTs warped in at the 3rd of mOOnGLaDe overseers started for mOOnGLaDe overseers finish in time to kill the hatch 1 DT heads into the main of mOOnGLaDe
10:00 Blink research started for CranK 3 more gates for CranK evo for mOOnGLaDe burrow research started for mOOnGLaDe DT harassing in the main but drones are pulled away immortal started for CranK DT in the main is killed
0:00 CranK spawns in the bottom right mOOnGLaDe spawns in the top left
2:00 pool first for mOOnGLaDe Hatch for mOOnGLaDe forge for CranK
3:00 Nexus for CranK cannon for CranK Gateway for CranK
4:00 double gas for CranK 3rd base for mOOnGLaDe Cybernetics core for CranK zealot for CranK
5:00 +1 attack started for CranK mothership core for CranK double gas for mOOnGLaDe
6:00 Twilight council for CranK 3 more gates for CranK Roach warren for mOOnGLaDe 3rd gas for mOOnGLaDe
7:00 mothership core and 2 zealots harassing at the 3rd of mOOnGLaDe Dark Shrine for CranK ling speed for mOOnGLaDe Lair for mOOnGLaDe
8:00 CranK warping in some stalkers at the 3rd now to continue the harass Roaches coming out for mOOnGLaDe Roach speed for mOOnGLaDe +2 attack started for CranK
9:00 Robo for CranK mOOnGLaDe cleans up the units at his 3rd with his roaches 4 DTs warped in at the 3rd of mOOnGLaDe overseers started for mOOnGLaDe overseers finish in time to kill the hatch 1 DT heads into the main of mOOnGLaDe
10:00 Blink research started for CranK 3 more gates for CranK evo for mOOnGLaDe burrow research started for mOOnGLaDe DT harassing in the main but drones are pulled away immortal started for CranK DT in the main is killed
11:00 mOOnGLaDe is 75 supply ahead and moving across the map 3rd started for CranK spines going up at home for mOOnGLaDe
12:00 mOOnGLaDe flanks the army of CranK with half of his forces CranK pushed back into his natural photon overcharge on the natural nexus cybernetics core falls 3rd immortal coming out for CranK zealot runby to the 3rd of mOOnGLaDe cleaned up by spines
13:00 mOOnGLaDe attacks the 3rd of CranK pylon at the 3rd is killed 3rd base of CranK falls mOOnGLaDe rallies a few roaches into the army of CranK CranK comes out of his natural Roaches from the 3rd come back to engage forcefields go down and CranK pushes back the army of mOOnGLaDe mOOnGLaDe 30 supply ahead
14:00 more immortals coming out for CranK zealot runby in the natural of mOOnGLaDe is cleaned up macro hatch for mOOnGLaDe +1 range attack for mOOnGLaDe 4th base for mOOnGLaDe hydralisk den for mOOnGLaDe
15:00 3 more gates for CranK CranK moving across the map towards the 3rd of mOOnGLaDe 5th for mOOnGLaDe mOOnGLaDe cancels the 4th as CranK gets near CranK breaking down the rocks to the 3rd
0:00 CranK spawns in the bottom right mOOnGLaDe spawns in the top left
2:00 pool first for mOOnGLaDe Hatch for mOOnGLaDe forge for CranK
3:00 Nexus for CranK cannon for CranK Gateway for CranK
4:00 double gas for CranK 3rd base for mOOnGLaDe Cybernetics core for CranK zealot for CranK
5:00 +1 attack started for CranK mothership core for CranK double gas for mOOnGLaDe
6:00 Twilight council for CranK 3 more gates for CranK Roach warren for mOOnGLaDe 3rd gas for mOOnGLaDe
7:00 mothership core and 2 zealots harassing at the 3rd of mOOnGLaDe Dark Shrine for CranK ling speed for mOOnGLaDe Lair for mOOnGLaDe
8:00 CranK warping in some stalkers at the 3rd now to continue the harass Roaches coming out for mOOnGLaDe Roach speed for mOOnGLaDe +2 attack started for CranK
9:00 Robo for CranK mOOnGLaDe cleans up the units at his 3rd with his roaches 4 DTs warped in at the 3rd of mOOnGLaDe overseers started for mOOnGLaDe overseers finish in time to kill the hatch 1 DT heads into the main of mOOnGLaDe
10:00 Blink research started for CranK 3 more gates for CranK evo for mOOnGLaDe burrow research started for mOOnGLaDe DT harassing in the main but drones are pulled away immortal started for CranK DT in the main is killed
11:00 mOOnGLaDe is 75 supply ahead and moving across the map 3rd started for CranK spines going up at home for mOOnGLaDe
12:00 mOOnGLaDe flanks the army of CranK with half of his forces CranK pushed back into his natural photon overcharge on the natural nexus cybernetics core falls 3rd immortal coming out for CranK zealot runby to the 3rd of mOOnGLaDe cleaned up by spines
13:00 mOOnGLaDe attacks the 3rd of CranK pylon at the 3rd is killed 3rd base of CranK falls mOOnGLaDe rallies a few roaches into the army of CranK CranK comes out of his natural Roaches from the 3rd come back to engage forcefields go down and CranK pushes back the army of mOOnGLaDe mOOnGLaDe 30 supply ahead
14:00 more immortals coming out for CranK zealot runby in the natural of mOOnGLaDe is cleaned up macro hatch for mOOnGLaDe +1 range attack for mOOnGLaDe 4th base for mOOnGLaDe hydralisk den for mOOnGLaDe
15:00 3 more gates for CranK CranK moving across the map towards the 3rd of mOOnGLaDe 5th for mOOnGLaDe mOOnGLaDe cancels the 4th as CranK gets near CranK breaking down the rocks to the 3rd
16:00 mOOnGLaDe floating a ton of resources because he has lost almost all of his queens to DT harass Robo bay for CranK 3rd base restarted for CranK mOOnGLaDe adding in hydras mOOnGLaDe is maxed vs 138 supply
17:00 Hydra range for mOOnGLaDe CranK has retreated back to defend his 3rd mOOnGLaDe looking to counter now +2 range started for mOOnGLaDe DT in the natural of mOOnGLaDe DT in the main of mOOnGLaDe Colossus production started for CranK
18:00 Extended thermal lance research started for CranK armies engage outside the natural of CranK hydra speed for mOOnGLaDe forcefields hold back a lot of the army MSC is killed mOOnGLaDe is forced back as a colossus spawns
19:00 mOOnGLaDe remaxes on Hydra ling msc rebuilt Spire started for mOOnGLaDe CranK down to 1 immortal and only a few sentries mOOnGLaDe is still 50 supply ahead 2nd colossus coming out for CranK
20:00 3rd colossus on the way for CranK 5th base for mOOnGLaDe overlord speed for mOOnGLaDe +1 carapace for mOOnGLaDe +1 flier attack for mOOnGLaDe corruptors started for mOOnGLaDe
I never understand why zergs always let the protoss max. I mean he was 180 to 127, even with forcefields and non cost efficient trade he could have just overwhelmed him
On May 22 2013 09:28 Darpa wrote: I never understand why zergs always let the protoss max. I mean he was 180 to 127, even with forcefields and non cost efficient trade he could have just overwhelmed him
Even if it's fun when foreigners advance, when they play as horrible as Moonglade just did, I'd rather just have them go out cause this is kind of silly.
0:00 CranK spawns in the bottom right mOOnGLaDe spawns in the top left
2:00 pool first for mOOnGLaDe Hatch for mOOnGLaDe forge for CranK
3:00 Nexus for CranK cannon for CranK Gateway for CranK
4:00 double gas for CranK 3rd base for mOOnGLaDe Cybernetics core for CranK zealot for CranK
5:00 +1 attack started for CranK mothership core for CranK double gas for mOOnGLaDe
6:00 Twilight council for CranK 3 more gates for CranK Roach warren for mOOnGLaDe 3rd gas for mOOnGLaDe
7:00 mothership core and 2 zealots harassing at the 3rd of mOOnGLaDe Dark Shrine for CranK ling speed for mOOnGLaDe Lair for mOOnGLaDe
8:00 CranK warping in some stalkers at the 3rd now to continue the harass Roaches coming out for mOOnGLaDe Roach speed for mOOnGLaDe +2 attack started for CranK
9:00 Robo for CranK mOOnGLaDe cleans up the units at his 3rd with his roaches 4 DTs warped in at the 3rd of mOOnGLaDe overseers started for mOOnGLaDe overseers finish in time to kill the hatch 1 DT heads into the main of mOOnGLaDe
10:00 Blink research started for CranK 3 more gates for CranK evo for mOOnGLaDe burrow research started for mOOnGLaDe DT harassing in the main but drones are pulled away immortal started for CranK DT in the main is killed
11:00 mOOnGLaDe is 75 supply ahead and moving across the map 3rd started for CranK spines going up at home for mOOnGLaDe
12:00 mOOnGLaDe flanks the army of CranK with half of his forces CranK pushed back into his natural photon overcharge on the natural nexus cybernetics core falls 3rd immortal coming out for CranK zealot runby to the 3rd of mOOnGLaDe cleaned up by spines
13:00 mOOnGLaDe attacks the 3rd of CranK pylon at the 3rd is killed 3rd base of CranK falls mOOnGLaDe rallies a few roaches into the army of CranK CranK comes out of his natural Roaches from the 3rd come back to engage forcefields go down and CranK pushes back the army of mOOnGLaDe mOOnGLaDe 30 supply ahead
14:00 more immortals coming out for CranK zealot runby in the natural of mOOnGLaDe is cleaned up macro hatch for mOOnGLaDe +1 range attack for mOOnGLaDe 4th base for mOOnGLaDe hydralisk den for mOOnGLaDe
15:00 3 more gates for CranK CranK moving across the map towards the 3rd of mOOnGLaDe 5th for mOOnGLaDe mOOnGLaDe cancels the 4th as CranK gets near CranK breaking down the rocks to the 3rd
16:00 mOOnGLaDe floating a ton of resources because he has lost almost all of his queens to DT harass Robo bay for CranK 3rd base restarted for CranK mOOnGLaDe adding in hydras mOOnGLaDe is maxed vs 138 supply
17:00 Hydra range for mOOnGLaDe CranK has retreated back to defend his 3rd mOOnGLaDe looking to counter now +2 range started for mOOnGLaDe DT in the natural of mOOnGLaDe DT in the main of mOOnGLaDe Colossus production started for CranK
18:00 Extended thermal lance research started for CranK armies engage outside the natural of CranK hydra speed for mOOnGLaDe forcefields hold back a lot of the army MSC is killed mOOnGLaDe is forced back as a colossus spawns
19:00 mOOnGLaDe remaxes on Hydra ling msc rebuilt Spire started for mOOnGLaDe CranK down to 1 immortal and only a few sentries mOOnGLaDe is still 50 supply ahead 2nd colossus coming out for CranK
20:00 3rd colossus on the way for CranK 5th base for mOOnGLaDe overlord speed for mOOnGLaDe +1 carapace for mOOnGLaDe +1 flier attack for mOOnGLaDe corruptors started for mOOnGLaDe
21:00 infestation pit for mOOnGLaDe 4th base for CranK Hive for mOOnGLaDe
22:00 changelings scout the 4th of CranK DT in the natural of mOOnGLaDe is cleaned up by queens and drones mOOnGLaDe adding more spines
23:00 DTs at the 5th of mOOnGLaDe main army attacking the 4th of mOOnGLaDe DTs kill the 5th colossi of CranK are all killed CranK forces back the army of mOOnGLaDe mOOnGLaDe remaxing on hydras CranK 10 supply ahead
24:00 a few spawning hydras are killed from the 4th of mOOnGLaDe 4th of mOOnGLaDe falls Greater spire for mOOnGLaDe MSC restarted for CranK Colossus production restarted for CranK
25:00 CranK 40 supply ahead 4th base restarted for mOOnGLaDe +3 attack started for CranK 6 brood lords started for mOOnGLaDe
moonglade! no! why do people still make a unit composition of the 3 worst units in the game thinking it will do anything except make you lose even when super ahead ;_;
On May 22 2013 09:31 jcroisdale wrote: I wonder why moonglade is playing 2011 style.
Someone needs to tell him building roaches and hydras doesn't work any more.
It's kind of the meta game right now. He should have teched up earlier and gotten vipers or have just banked gas for a huge muta switch, but thats what you get when you go full foreigner.
On May 22 2013 09:32 willstertben wrote: moonglade! no! why do people still make a unit composition of the 3 worst units in the game thinking it will do anything except make you lose even when super ahead ;_;
and when you add in the 4th worst unit in the game it won't get better! ;_;
On May 22 2013 09:31 jcroisdale wrote: I wonder why moonglade is playing 2011 style.
Someone needs to tell him building roaches and hydras doesn't work any more.
It's kind of the meta game right now. He should have teched up earlier and gotten vipers or have just banked gas for a huge muta switch, but thats what you get when you go full foreigner.
Ya this is just painful now, he has been making more and more roaches, WHYYYYYYY.
0:00 CranK spawns in the bottom right mOOnGLaDe spawns in the top left
2:00 pool first for mOOnGLaDe Hatch for mOOnGLaDe forge for CranK
3:00 Nexus for CranK cannon for CranK Gateway for CranK
4:00 double gas for CranK 3rd base for mOOnGLaDe Cybernetics core for CranK zealot for CranK
5:00 +1 attack started for CranK mothership core for CranK double gas for mOOnGLaDe
6:00 Twilight council for CranK 3 more gates for CranK Roach warren for mOOnGLaDe 3rd gas for mOOnGLaDe
7:00 mothership core and 2 zealots harassing at the 3rd of mOOnGLaDe Dark Shrine for CranK ling speed for mOOnGLaDe Lair for mOOnGLaDe
8:00 CranK warping in some stalkers at the 3rd now to continue the harass Roaches coming out for mOOnGLaDe Roach speed for mOOnGLaDe +2 attack started for CranK
9:00 Robo for CranK mOOnGLaDe cleans up the units at his 3rd with his roaches 4 DTs warped in at the 3rd of mOOnGLaDe overseers started for mOOnGLaDe overseers finish in time to kill the hatch 1 DT heads into the main of mOOnGLaDe
10:00 Blink research started for CranK 3 more gates for CranK evo for mOOnGLaDe burrow research started for mOOnGLaDe DT harassing in the main but drones are pulled away immortal started for CranK DT in the main is killed
11:00 mOOnGLaDe is 75 supply ahead and moving across the map 3rd started for CranK spines going up at home for mOOnGLaDe
12:00 mOOnGLaDe flanks the army of CranK with half of his forces CranK pushed back into his natural photon overcharge on the natural nexus cybernetics core falls 3rd immortal coming out for CranK zealot runby to the 3rd of mOOnGLaDe cleaned up by spines
13:00 mOOnGLaDe attacks the 3rd of CranK pylon at the 3rd is killed 3rd base of CranK falls mOOnGLaDe rallies a few roaches into the army of CranK CranK comes out of his natural Roaches from the 3rd come back to engage forcefields go down and CranK pushes back the army of mOOnGLaDe mOOnGLaDe 30 supply ahead
14:00 more immortals coming out for CranK zealot runby in the natural of mOOnGLaDe is cleaned up macro hatch for mOOnGLaDe +1 range attack for mOOnGLaDe 4th base for mOOnGLaDe hydralisk den for mOOnGLaDe
15:00 3 more gates for CranK CranK moving across the map towards the 3rd of mOOnGLaDe 5th for mOOnGLaDe mOOnGLaDe cancels the 4th as CranK gets near CranK breaking down the rocks to the 3rd
16:00 mOOnGLaDe floating a ton of resources because he has lost almost all of his queens to DT harass Robo bay for CranK 3rd base restarted for CranK mOOnGLaDe adding in hydras mOOnGLaDe is maxed vs 138 supply
17:00 Hydra range for mOOnGLaDe CranK has retreated back to defend his 3rd mOOnGLaDe looking to counter now +2 range started for mOOnGLaDe DT in the natural of mOOnGLaDe DT in the main of mOOnGLaDe Colossus production started for CranK
18:00 Extended thermal lance research started for CranK armies engage outside the natural of CranK hydra speed for mOOnGLaDe forcefields hold back a lot of the army MSC is killed mOOnGLaDe is forced back as a colossus spawns
19:00 mOOnGLaDe remaxes on Hydra ling msc rebuilt Spire started for mOOnGLaDe CranK down to 1 immortal and only a few sentries mOOnGLaDe is still 50 supply ahead 2nd colossus coming out for CranK
20:00 3rd colossus on the way for CranK 5th base for mOOnGLaDe overlord speed for mOOnGLaDe +1 carapace for mOOnGLaDe +1 flier attack for mOOnGLaDe corruptors started for mOOnGLaDe
21:00 infestation pit for mOOnGLaDe 4th base for CranK Hive for mOOnGLaDe
22:00 changelings scout the 4th of CranK DT in the natural of mOOnGLaDe is cleaned up by queens and drones mOOnGLaDe adding more spines
23:00 DTs at the 5th of mOOnGLaDe main army attacking the 4th of mOOnGLaDe DTs kill the 5th colossi of CranK are all killed CranK forces back the army of mOOnGLaDe mOOnGLaDe remaxing on hydras CranK 10 supply ahead
24:00 a few spawning hydras are killed from the 4th of mOOnGLaDe 4th of mOOnGLaDe falls Greater spire for mOOnGLaDe MSC restarted for CranK Colossus production restarted for CranK
25:00 CranK 40 supply ahead 4th base restarted for mOOnGLaDe +3 attack started for CranK 6 brood lords started for mOOnGLaDe
26:00 2nd robo for CranK zealot runby at the 4th of mOOnGLaDe is kileld off stalkers blink into the main of mOOnGLaDe and kill off a few roaches and queens before blinking away charge research started for CranK
27:00 double colossus production for CranK 2 more broodlords for mOOnGLaDe 2 more gates for CranK
28:00 2 stargates started for CranK +1 air attack started for CranK CranK is maxed and +3 finishes so he starts pushing out CranK sees brood lords and backs off
29:00 2 more broods for mOOnGLaDe 3rd stargate for CranK Stalkers blink into the main of mOOnGLaDe Fleet beacon for CranK spawning pool is picked off
30:00 Hydralisk den is saved by mOOnGLaDe Void rays coming out for CranK double tempest production started for CranK 5th base for mOOnGLaDe triple tempest production now
Omg, can he atleast make one last big attack when he magically manages to get a few broods up or is he just going to sit there give Crank all the time to get up units that 3 shot the broods?
0:00 CranK spawns in the bottom right mOOnGLaDe spawns in the top left
2:00 pool first for mOOnGLaDe Hatch for mOOnGLaDe forge for CranK
3:00 Nexus for CranK cannon for CranK Gateway for CranK
4:00 double gas for CranK 3rd base for mOOnGLaDe Cybernetics core for CranK zealot for CranK
5:00 +1 attack started for CranK mothership core for CranK double gas for mOOnGLaDe
6:00 Twilight council for CranK 3 more gates for CranK Roach warren for mOOnGLaDe 3rd gas for mOOnGLaDe
7:00 mothership core and 2 zealots harassing at the 3rd of mOOnGLaDe Dark Shrine for CranK ling speed for mOOnGLaDe Lair for mOOnGLaDe
8:00 CranK warping in some stalkers at the 3rd now to continue the harass Roaches coming out for mOOnGLaDe Roach speed for mOOnGLaDe +2 attack started for CranK
9:00 Robo for CranK mOOnGLaDe cleans up the units at his 3rd with his roaches 4 DTs warped in at the 3rd of mOOnGLaDe overseers started for mOOnGLaDe overseers finish in time to kill the hatch 1 DT heads into the main of mOOnGLaDe
10:00 Blink research started for CranK 3 more gates for CranK evo for mOOnGLaDe burrow research started for mOOnGLaDe DT harassing in the main but drones are pulled away immortal started for CranK DT in the main is killed
11:00 mOOnGLaDe is 75 supply ahead and moving across the map 3rd started for CranK spines going up at home for mOOnGLaDe
12:00 mOOnGLaDe flanks the army of CranK with half of his forces CranK pushed back into his natural photon overcharge on the natural nexus cybernetics core falls 3rd immortal coming out for CranK zealot runby to the 3rd of mOOnGLaDe cleaned up by spines
13:00 mOOnGLaDe attacks the 3rd of CranK pylon at the 3rd is killed 3rd base of CranK falls mOOnGLaDe rallies a few roaches into the army of CranK CranK comes out of his natural Roaches from the 3rd come back to engage forcefields go down and CranK pushes back the army of mOOnGLaDe mOOnGLaDe 30 supply ahead
14:00 more immortals coming out for CranK zealot runby in the natural of mOOnGLaDe is cleaned up macro hatch for mOOnGLaDe +1 range attack for mOOnGLaDe 4th base for mOOnGLaDe hydralisk den for mOOnGLaDe
15:00 3 more gates for CranK CranK moving across the map towards the 3rd of mOOnGLaDe 5th for mOOnGLaDe mOOnGLaDe cancels the 4th as CranK gets near CranK breaking down the rocks to the 3rd
16:00 mOOnGLaDe floating a ton of resources because he has lost almost all of his queens to DT harass Robo bay for CranK 3rd base restarted for CranK mOOnGLaDe adding in hydras mOOnGLaDe is maxed vs 138 supply
17:00 Hydra range for mOOnGLaDe CranK has retreated back to defend his 3rd mOOnGLaDe looking to counter now +2 range started for mOOnGLaDe DT in the natural of mOOnGLaDe DT in the main of mOOnGLaDe Colossus production started for CranK
18:00 Extended thermal lance research started for CranK armies engage outside the natural of CranK hydra speed for mOOnGLaDe forcefields hold back a lot of the army MSC is killed mOOnGLaDe is forced back as a colossus spawns
19:00 mOOnGLaDe remaxes on Hydra ling msc rebuilt Spire started for mOOnGLaDe CranK down to 1 immortal and only a few sentries mOOnGLaDe is still 50 supply ahead 2nd colossus coming out for CranK
20:00 3rd colossus on the way for CranK 5th base for mOOnGLaDe overlord speed for mOOnGLaDe +1 carapace for mOOnGLaDe +1 flier attack for mOOnGLaDe corruptors started for mOOnGLaDe
21:00 infestation pit for mOOnGLaDe 4th base for CranK Hive for mOOnGLaDe
22:00 changelings scout the 4th of CranK DT in the natural of mOOnGLaDe is cleaned up by queens and drones mOOnGLaDe adding more spines
23:00 DTs at the 5th of mOOnGLaDe main army attacking the 4th of mOOnGLaDe DTs kill the 5th colossi of CranK are all killed CranK forces back the army of mOOnGLaDe mOOnGLaDe remaxing on hydras CranK 10 supply ahead
24:00 a few spawning hydras are killed from the 4th of mOOnGLaDe 4th of mOOnGLaDe falls Greater spire for mOOnGLaDe MSC restarted for CranK Colossus production restarted for CranK
25:00 CranK 40 supply ahead 4th base restarted for mOOnGLaDe +3 attack started for CranK 6 brood lords started for mOOnGLaDe
26:00 2nd robo for CranK zealot runby at the 4th of mOOnGLaDe is kileld off stalkers blink into the main of mOOnGLaDe and kill off a few roaches and queens before blinking away charge research started for CranK
27:00 double colossus production for CranK 2 more broodlords for mOOnGLaDe 2 more gates for CranK
28:00 2 stargates started for CranK +1 air attack started for CranK CranK is maxed and +3 finishes so he starts pushing out CranK sees brood lords and backs off
29:00 2 more broods for mOOnGLaDe 3rd stargate for CranK Stalkers blink into the main of mOOnGLaDe Fleet beacon for CranK spawning pool is picked off
30:00 Hydralisk den is saved by mOOnGLaDe Void rays coming out for CranK double tempest production started for CranK 5th base for mOOnGLaDe triple tempest production now
31:00 more stalkers blink into the main of mOOnGLaDe and kill the hydra den +2 air attack for mOOnGLaDe +2 air attack for CranK +1 plasma shields for CranK pathogen glands for mOOnGLaDe hydra den rebuilt for mOOnGLaDe
32:00 5th base of mOOnGLaDe was killed or canceled 9 infestors coming out for mOOnGLaDe both players are maxed
33:00 Tempests start sieging the brood lords mOOnGLade trying to run away armies decide to engage mOOnGLaDe has no answer for the colossi and the tempests CranK takes a 60 supply lead mOOnGLaDe ggs! CranK wins the series 2-1!
On May 22 2013 09:38 CarlosOmse wrote: i like having tb as a caster addition but so bad to let him cast crank games i think, always a touch of bias in the air
yeah i think that was most apparent when crank killed the rallying hydras, i think most people would call that a mistake from glade rather than great by crank i guess
On May 22 2013 09:38 CarlosOmse wrote: i like having tb as a caster addition but so bad to let him cast crank games i think, always a touch of bias in the air
On May 22 2013 09:38 CarlosOmse wrote: i like having tb as a caster addition but so bad to let him cast crank games i think, always a touch of bias in the air
It's not too bad. I thought casters yesterday were more biased for Snute, but once again, it wasn't too bad either. It's not a big deal
I'm currently sorting pictures of genital herpes for my case review this week and I'm yet to see anything more painful than those tempests spawning in game 3.
On May 22 2013 09:44 WoodLeagueAllStar wrote: Your cast isn't biased enough TB! You should have been saying, "obviously because Moonglade is not a member of Axiom he is inferior!"
On May 22 2013 09:41 greatZERG wrote: I'm currently sorting pictures of genital herpes for my case review this week and I'm yet to see anything more painful than those tempests spawning in game 3.
Glade will return
Sums up that game perfectly. Pretty difficult match to watch as I want both players to advance, guess Moonglade is going to get the harder route
Having watched the season progress as far as it has, it's really clear to me that WCS AM and EU need to be region locked. Having this random group of Koreans playing...if they're that good, they should just be playing in Korea, to try to be the best. It's basically meaningless to be the winner among the random group of Koreans that joined WCS AM. And to have a translator for the post-game interview because this guy can't even speak English even though WCS is split into different regions...lol it's pretty fucking retarded. Blizzard badly needs to make the next WCS season region-locked.
On May 22 2013 09:42 TotalBiscuit wrote: "TB is too biased in favor of CranK!"
"TB is too biased against CranK!"
Make your mind up LR
The Dreamhack Coin will decide this.
I asked the MLG Magic 8 ball if TotalBiscuit was too biased + Show Spoiler +
I'll get back to you on the coin. This is MLG so we need a half hour of skyline with dubstep, a pre analysis and post analysis of the coin flip using a weatherboard.
Moonglade probably completed the biggest throw ive ever seen in a pro game ... just don't get how he could make exactly the wrong decisions every time..
On May 22 2013 09:47 SCST wrote: Moonglade probably completed the biggest throw ive ever seen in a pro game ... just don't get how he could make exactly the wrong decisions every time..
On May 22 2013 09:42 TotalBiscuit wrote: "TB is too biased in favor of CranK!"
"TB is too biased against CranK!"
Make your mind up LR
The Dreamhack Coin will decide this.
I asked the MLG Magic 8 ball if TotalBiscuit was too biased + Show Spoiler +
I'll get back to you on the coin. This is MLG so we need a half hour of skyline with dubstep, a pre analysis and post analysis of the coin flip using a weatherboard.
Well as you can see there are two options when the coin flips. There's that chance that it lands on its side but I'm sure that won't happen. To help with more analysis guest K3.Lucifron!
On May 22 2013 09:47 SCST wrote: Moonglade probably completed the biggest throw ive ever seen in a pro game ... just don't get how he could make exactly the wrong decisions every time..
On May 22 2013 09:46 Doodsmack wrote: Having watched the season progress as far as it has, it's really clear to me that WCS AM and EU need to be region locked. Having this random group of Koreans playing...if they're that good, they should just be playing in Korea, to try to be the best. It's basically meaningless to be the winner among the random group of Koreans that joined WCS AM. And to have a translator for the post-game interview because this guy can't even speak English even though WCS is split into different regions...lol it's pretty fucking retarded. Blizzard badly needs to make the next WCS season region-locked.
Go whine in the whinethreads plz and only watch shoutcraft with there supplyblocks plz... this thread is about WCS not whine yankeedoodle.
On May 22 2013 09:46 Doodsmack wrote: Having watched the season progress as far as it has, it's really clear to me that WCS AM and EU need to be region locked. Having this random group of Koreans playing...if they're that good, they should just be playing in Korea, to try to be the best. It's basically meaningless to be the winner among the random group of Koreans that joined WCS AM. And to have a translator for the post-game interview because this guy can't even speak English even though WCS is split into different regions...lol it's pretty fucking retarded. Blizzard badly needs to make the next WCS season region-locked.
You realize not everyone in AM can speak English anyway, right?
On May 22 2013 09:42 TotalBiscuit wrote: "TB is too biased in favor of CranK!"
"TB is too biased against CranK!"
Make your mind up LR
The Dreamhack Coin will decide this.
I asked the MLG Magic 8 ball if TotalBiscuit was too biased + Show Spoiler +
I'll get back to you on the coin. This is MLG so we need a half hour of skyline with dubstep, a pre analysis and post analysis of the coin flip using a weatherboard.
Well as you can see there are two options when the coin flips. There's that chance that it lands on its side but I'm sure that won't happen. To help with more analysis guest K3.Lucifron!
The first flip was faulty. We had to do an extended bo7 series for the coinflip. But we just don't have enough time today so we'll have daily broadcasts of the replay of each for each day of the week! Stay tuned!
On May 22 2013 09:46 govie wrote: Axslav is also biased when a korean goes against a foreigner (or flash is playin).. just aslong they dont be overbiased then all is well
0:00 TheStC spawns in the bottom left CranK spawns in the top right
1:40 gateway first for CranK rax first for TheStC
2:00 2nd rax of TheStC proxied behind the normal 3rd's mineral line gas for CranK
3:00 cybernetics core for CranK probe scout of CranK is killed 2nd gas for CranK mothership core for CranK bunker started in the main of CranK out of vision
4:00 mothership core scouts the bunker 3 probes are pulled to attack the bunker first 3 marines arrive at the main of CranK stalker for CranK CranK pulling more probes the bunker finishes
5:00 mothership core of CranK is taken out scv repairs the bunker 2nd stalker is out stalkers kiting marines a few probes re pulled another mothership core is out double gas for TheStC CC on the low ground for TheStC 8 probes have been killed so far
You can't retreat TB. The stalkers movement speed will just catch them all as they're retreating. Better to just make that bunker as annoying as possible.
On May 22 2013 09:46 Doodsmack wrote: Having watched the season progress as far as it has, it's really clear to me that WCS AM and EU need to be region locked. Having this random group of Koreans playing...if they're that good, they should just be playing in Korea, to try to be the best. It's basically meaningless to be the winner among the random group of Koreans that joined WCS AM. And to have a translator for the post-game interview because this guy can't even speak English even though WCS is split into different regions...lol it's pretty fucking retarded. Blizzard badly needs to make the next WCS season region-locked.
To make up for the fact that there are a million more good Korean players than any other region, I think they should region lock but have two concurrent WCS Korea tournaments. Gom can run one and OGN can run the other. I'm serious. That's a hell of a lot of starcraft, though.
On May 22 2013 09:42 TotalBiscuit wrote: "TB is too biased in favor of CranK!"
"TB is too biased against CranK!"
Make your mind up LR
The Dreamhack Coin will decide this.
I asked the MLG Magic 8 ball if TotalBiscuit was too biased + Show Spoiler +
I'll get back to you on the coin. This is MLG so we need a half hour of skyline with dubstep, a pre analysis and post analysis of the coin flip using a weatherboard.
Well as you can see there are two options when the coin flips. There's that chance that it lands on its side but I'm sure that won't happen. To help with more analysis guest K3.Lucifron!
The first flip was faulty. We had to do an extended bo7 series for the coinflip. But we just don't have enough time today so we'll have daily broadcasts of the replay of each for each day of the week! Stay tuned!
Don't forget the broadcasts will be behind a paywall because that is the future of #ESPORTS
On May 22 2013 09:46 Doodsmack wrote: Having watched the season progress as far as it has, it's really clear to me that WCS AM and EU need to be region locked. Having this random group of Koreans playing...if they're that good, they should just be playing in Korea, to try to be the best. It's basically meaningless to be the winner among the random group of Koreans that joined WCS AM. And to have a translator for the post-game interview because this guy can't even speak English even though WCS is split into different regions...lol it's pretty fucking retarded. Blizzard badly needs to make the next WCS season region-locked.
Agreed, but I fear the vocal minority of foreigners that seem obsessed with getting Koreans in all of the WCS "regions" are going to validate Blizzards excuse of "we just want the best players, regardless of region" . . . which is of course nonsense that they used to cover up their lack of planning and foresight.
Blizzard originally wanted a region lock, which is obvious, but now their egos are at stake and I fear they might just stick with the WCS Korea and WCS Korea 2 (America) forever. Especially if people keep posting nonsense defending the Korean's participation in the other regions as "I just wanna see the best games", without considering that it's literally destroying Starcraft's potential for strong American viewership.
0:00 TheStC spawns in the bottom left CranK spawns in the top right
1:40 gateway first for CranK rax first for TheStC
2:00 2nd rax of TheStC proxied behind the normal 3rd's mineral line gas for CranK
3:00 cybernetics core for CranK probe scout of CranK is killed 2nd gas for CranK mothership core for CranK bunker started in the main of CranK out of vision
4:00 mothership core scouts the bunker 3 probes are pulled to attack the bunker first 3 marines arrive at the main of CranK stalker for CranK CranK pulling more probes the bunker finishes
5:00 mothership core of CranK is taken out scv repairs the bunker 2nd stalker is out stalkers kiting marines a few probes re pulled another mothership core is out double gas for TheStC CC on the low ground for TheStC 8 probes have been killed so far
6:00 Stargate for CranK 3 stalkers and mothership core take out hte bunker of TheStC 2 of the stalkers are killed another probe is killed marines are finally cleaned up
7:00 Nexus for CranK Oracle for CranK tech lab for TheStC stim research started for TheStC 2nd oracle for CranK factory for TheStC mothership core harassing the edge of CranK's main
8:00 oracle flies into the natural scvs are pulled away marines chase the oracle away MSC forces a cancel on an add on forge for CranK combat shields for theStC ebay for TheStC Starport for TheStC
9:00 Oracle flies into the natural and kills a few more scvs Oracle moves into the main and kills another scv +1 armor started for CranK missile turrets going up 2nd oracle comes in for CranK and dies the missile turret Robo for CranK 13 scvs have been killed double medivac production started for TheStC
10:00 first oracle comes back in the main and kills another few scvs CranK ahead by 8 workers TheStC moving out with his first 2 medivacs Robo bay for CranK oracle comes into the main again and kills more scvs
On May 22 2013 09:46 Doodsmack wrote: Having watched the season progress as far as it has, it's really clear to me that WCS AM and EU need to be region locked. Having this random group of Koreans playing...if they're that good, they should just be playing in Korea, to try to be the best. It's basically meaningless to be the winner among the random group of Koreans that joined WCS AM. And to have a translator for the post-game interview because this guy can't even speak English even though WCS is split into different regions...lol it's pretty fucking retarded. Blizzard badly needs to make the next WCS season region-locked.
To make up for the fact that there are a million more good Korean players than any other region, I think they should region lock but have two concurrent WCS Korea tournaments. Gom can run one and OGN can run the other. I'm serious. That's a hell of a lot of starcraft, though.
That's ridiculous, two Korean premier tournaments running concurrently? That's never been done before.
On May 22 2013 10:00 IshinShishi wrote: stc way too scared, he had more than enough time to do ridiculous damage in crank's main.
I felt like the pickup was okay but he tried running the 4 left over marines down the ramp when he could have stimmed them forward and maybe taken out 1-2 sentries? Or did I miss something on my beautiful 360p Australian internet cast
0:00 TheStC spawns in the bottom left CranK spawns in the top right
1:40 gateway first for CranK rax first for TheStC
2:00 2nd rax of TheStC proxied behind the normal 3rd's mineral line gas for CranK
3:00 cybernetics core for CranK probe scout of CranK is killed 2nd gas for CranK mothership core for CranK bunker started in the main of CranK out of vision
4:00 mothership core scouts the bunker 3 probes are pulled to attack the bunker first 3 marines arrive at the main of CranK stalker for CranK CranK pulling more probes the bunker finishes
5:00 mothership core of CranK is taken out scv repairs the bunker 2nd stalker is out stalkers kiting marines a few probes re pulled another mothership core is out double gas for TheStC CC on the low ground for TheStC 8 probes have been killed so far
6:00 Stargate for CranK 3 stalkers and mothership core take out hte bunker of TheStC 2 of the stalkers are killed another probe is killed marines are finally cleaned up
7:00 Nexus for CranK Oracle for CranK tech lab for TheStC stim research started for TheStC 2nd oracle for CranK factory for TheStC mothership core harassing the edge of CranK's main
8:00 oracle flies into the natural scvs are pulled away marines chase the oracle away MSC forces a cancel on an add on forge for CranK combat shields for theStC ebay for TheStC Starport for TheStC
9:00 Oracle flies into the natural and kills a few more scvs Oracle moves into the main and kills another scv +1 armor started for CranK missile turrets going up 2nd oracle comes in for CranK and dies the missile turret Robo for CranK 13 scvs have been killed double medivac production started for TheStC
10:00 first oracle comes back in the main and kills another few scvs CranK ahead by 8 workers TheStC moving out with his first 2 medivacs Robo bay for CranK oracle comes into the main again and kills more scvs
11:00 TheStC pushes into the natural of CranK photon overcharge on the natural nexus TheStC elevators into the main of CranK out of range of overcharge +1 attack on thew ay for TheStC photon overcharge on the main nexus concussive shells for TheStC
12:00 Colossus production started for CranK Extended thermal lance research started for CranK double viking production started for TheStC 2 more rax for TheStC 2 more gates for CranK +1 attack started for CranK oracle flies into the main and starts killing scvs again
13:00 vikings finally kill off the 2nd oracle 24 scvs have been killed phoenix production started for CranK +1 armor started for TheStC double drop in the main of CranK CranK chases the drop out
14:00 3 more gates for CranK +1 air attack started for CranK Twilight cuncil for CranK TheStC fakes a double drop into the main but phoenixes start chasing the medivacs
15:00 armory for TheStC 2nd starport for TheStC +2 armor started for CranK
On May 22 2013 09:46 Doodsmack wrote: Having watched the season progress as far as it has, it's really clear to me that WCS AM and EU need to be region locked. Having this random group of Koreans playing...if they're that good, they should just be playing in Korea, to try to be the best. It's basically meaningless to be the winner among the random group of Koreans that joined WCS AM. And to have a translator for the post-game interview because this guy can't even speak English even though WCS is split into different regions...lol it's pretty fucking retarded. Blizzard badly needs to make the next WCS season region-locked.
To make up for the fact that there are a million more good Korean players than any other region, I think they should region lock but have two concurrent WCS Korea tournaments. Gom can run one and OGN can run the other. I'm serious. That's a hell of a lot of starcraft, though.
That's ridiculous, two Korean premier tournaments running concurrently? That's never been done before.
On May 22 2013 09:46 Doodsmack wrote: Having watched the season progress as far as it has, it's really clear to me that WCS AM and EU need to be region locked. Having this random group of Koreans playing...if they're that good, they should just be playing in Korea, to try to be the best. It's basically meaningless to be the winner among the random group of Koreans that joined WCS AM. And to have a translator for the post-game interview because this guy can't even speak English even though WCS is split into different regions...lol it's pretty fucking retarded. Blizzard badly needs to make the next WCS season region-locked.
To make up for the fact that there are a million more good Korean players than any other region, I think they should region lock but have two concurrent WCS Korea tournaments. Gom can run one and OGN can run the other. I'm serious. That's a hell of a lot of starcraft, though.
That's ridiculous, two Korean premier tournaments running concurrently? That's never been done before.
I really have to say, Axeltoss is working very well together with TotalBiscuit. They have very good chemistry. It's actually amazing how TB improves the whole experience altogether.
On May 22 2013 09:46 Doodsmack wrote: Having watched the season progress as far as it has, it's really clear to me that WCS AM and EU need to be region locked. Having this random group of Koreans playing...if they're that good, they should just be playing in Korea, to try to be the best. It's basically meaningless to be the winner among the random group of Koreans that joined WCS AM. And to have a translator for the post-game interview because this guy can't even speak English even though WCS is split into different regions...lol it's pretty fucking retarded. Blizzard badly needs to make the next WCS season region-locked.
To make up for the fact that there are a million more good Korean players than any other region, I think they should region lock but have two concurrent WCS Korea tournaments. Gom can run one and OGN can run the other. I'm serious. That's a hell of a lot of starcraft, though.
That's ridiculous, two Korean premier tournaments running concurrently? That's never been done before.
it's never been done when there is also a European and an American league of similar length and import also going on.
On May 22 2013 09:46 Doodsmack wrote: Having watched the season progress as far as it has, it's really clear to me that WCS AM and EU need to be region locked. Having this random group of Koreans playing...if they're that good, they should just be playing in Korea, to try to be the best. It's basically meaningless to be the winner among the random group of Koreans that joined WCS AM. And to have a translator for the post-game interview because this guy can't even speak English even though WCS is split into different regions...lol it's pretty fucking retarded. Blizzard badly needs to make the next WCS season region-locked.
To make up for the fact that there are a million more good Korean players than any other region, I think they should region lock but have two concurrent WCS Korea tournaments. Gom can run one and OGN can run the other. I'm serious. That's a hell of a lot of starcraft, though.
That's ridiculous, two Korean premier tournaments running concurrently? That's never been done before.
0:00 TheStC spawns in the bottom left CranK spawns in the top right
1:40 gateway first for CranK rax first for TheStC
2:00 2nd rax of TheStC proxied behind the normal 3rd's mineral line gas for CranK
3:00 cybernetics core for CranK probe scout of CranK is killed 2nd gas for CranK mothership core for CranK bunker started in the main of CranK out of vision
4:00 mothership core scouts the bunker 3 probes are pulled to attack the bunker first 3 marines arrive at the main of CranK stalker for CranK CranK pulling more probes the bunker finishes
5:00 mothership core of CranK is taken out scv repairs the bunker 2nd stalker is out stalkers kiting marines a few probes re pulled another mothership core is out double gas for TheStC CC on the low ground for TheStC 8 probes have been killed so far
6:00 Stargate for CranK 3 stalkers and mothership core take out hte bunker of TheStC 2 of the stalkers are killed another probe is killed marines are finally cleaned up
7:00 Nexus for CranK Oracle for CranK tech lab for TheStC stim research started for TheStC 2nd oracle for CranK factory for TheStC mothership core harassing the edge of CranK's main
8:00 oracle flies into the natural scvs are pulled away marines chase the oracle away MSC forces a cancel on an add on forge for CranK combat shields for theStC ebay for TheStC Starport for TheStC
9:00 Oracle flies into the natural and kills a few more scvs Oracle moves into the main and kills another scv +1 armor started for CranK missile turrets going up 2nd oracle comes in for CranK and dies the missile turret Robo for CranK 13 scvs have been killed double medivac production started for TheStC
10:00 first oracle comes back in the main and kills another few scvs CranK ahead by 8 workers TheStC moving out with his first 2 medivacs Robo bay for CranK oracle comes into the main again and kills more scvs
11:00 TheStC pushes into the natural of CranK photon overcharge on the natural nexus TheStC elevators into the main of CranK out of range of overcharge +1 attack on thew ay for TheStC photon overcharge on the main nexus concussive shells for TheStC
12:00 Colossus production started for CranK Extended thermal lance research started for CranK double viking production started for TheStC 2 more rax for TheStC 2 more gates for CranK +1 attack started for CranK oracle flies into the main and starts killing scvs again
13:00 vikings finally kill off the 2nd oracle 24 scvs have been killed phoenix production started for CranK +1 armor started for TheStC double drop in the main of CranK CranK chases the drop out
14:00 3 more gates for CranK +1 air attack started for CranK Twilight cuncil for CranK TheStC fakes a double drop into the main but phoenixes start chasing the medivacs
15:00 armory for TheStC 2nd starport for TheStC +2 armor started for CranK
16:00 +1 ship weapons for TheStC +2 attack started for TheStC charge research started for CranK vikings take out 2 phoenixes
17:00 quadruple viking production for TheStC TheStC only has 2 medivacs
18:00 TheStC moves intot he natural photon overcharge on the natural all the colossi are killed by vikings TheStC 20 supply ahead TheStC backs off mothership core rebuilding for CranK colossus rebuilding for CranK medivac production restarted for TheStC
19:00 TheStC pulling all the scvs from his natural 4 vikings left for TheStC 1 colossus out for CranK 2nd colossus on the way TheStC goes in for an attack with his scvs as +2 atack finishes vikings die before the colossus TheStC tries to drop marauders to snipe the colossus but hte medivac is killed phoenixes trying to lift stuff
20:00 ground army of CranK is gone another colossus finsihes probes in the natural are pulled Phoenixes picking up marines as they rally in Marauders kiting probes and zealots CranK saves his colossus picking up more units Supplies are equal at about 60 each
On May 22 2013 09:46 Doodsmack wrote: Having watched the season progress as far as it has, it's really clear to me that WCS AM and EU need to be region locked. Having this random group of Koreans playing...if they're that good, they should just be playing in Korea, to try to be the best. It's basically meaningless to be the winner among the random group of Koreans that joined WCS AM. And to have a translator for the post-game interview because this guy can't even speak English even though WCS is split into different regions...lol it's pretty fucking retarded. Blizzard badly needs to make the next WCS season region-locked.
To make up for the fact that there are a million more good Korean players than any other region, I think they should region lock but have two concurrent WCS Korea tournaments. Gom can run one and OGN can run the other. I'm serious. That's a hell of a lot of starcraft, though.
That's ridiculous, two Korean premier tournaments running concurrently? That's never been done before.
On May 22 2013 09:46 Doodsmack wrote: Having watched the season progress as far as it has, it's really clear to me that WCS AM and EU need to be region locked. Having this random group of Koreans playing...if they're that good, they should just be playing in Korea, to try to be the best. It's basically meaningless to be the winner among the random group of Koreans that joined WCS AM. And to have a translator for the post-game interview because this guy can't even speak English even though WCS is split into different regions...lol it's pretty fucking retarded. Blizzard badly needs to make the next WCS season region-locked.
Agreed, but I fear the vocal minority of foreigners that seem obsessed with getting Koreans in all of the WCS "regions" are going to validate Blizzards excuse of "we just want the best players, regardless of region" . . . which is of course nonsense that they used to cover up their lack of planning and foresight.
Blizzard originally wanted a region lock, which is obvious, but now their egos are at stake and I fear they might just stick with the WCS Korea and WCS Korea 2 (America) forever. Especially if people keep posting nonsense defending the Korean's participation in the other regions as "I just wanna see the best games", without considering that it's literally destroying Starcraft's potential for strong American viewership.
IMHO this should never be about race, but their long-time living location. Blizzard needs to be very sensitive about this. And even if I might get some flank on this, Nestea playing for the US is not something I would like to see. If he cannot compete in Korea anymore, he needs to improve his game and not play for other regions.
0:00 TheStC spawns in the bottom left CranK spawns in the top right
1:40 gateway first for CranK rax first for TheStC
2:00 2nd rax of TheStC proxied behind the normal 3rd's mineral line gas for CranK
3:00 cybernetics core for CranK probe scout of CranK is killed 2nd gas for CranK mothership core for CranK bunker started in the main of CranK out of vision
4:00 mothership core scouts the bunker 3 probes are pulled to attack the bunker first 3 marines arrive at the main of CranK stalker for CranK CranK pulling more probes the bunker finishes
5:00 mothership core of CranK is taken out scv repairs the bunker 2nd stalker is out stalkers kiting marines a few probes re pulled another mothership core is out double gas for TheStC CC on the low ground for TheStC 8 probes have been killed so far
6:00 Stargate for CranK 3 stalkers and mothership core take out hte bunker of TheStC 2 of the stalkers are killed another probe is killed marines are finally cleaned up
7:00 Nexus for CranK Oracle for CranK tech lab for TheStC stim research started for TheStC 2nd oracle for CranK factory for TheStC mothership core harassing the edge of CranK's main
8:00 oracle flies into the natural scvs are pulled away marines chase the oracle away MSC forces a cancel on an add on forge for CranK combat shields for theStC ebay for TheStC Starport for TheStC
9:00 Oracle flies into the natural and kills a few more scvs Oracle moves into the main and kills another scv +1 armor started for CranK missile turrets going up 2nd oracle comes in for CranK and dies the missile turret Robo for CranK 13 scvs have been killed double medivac production started for TheStC
10:00 first oracle comes back in the main and kills another few scvs CranK ahead by 8 workers TheStC moving out with his first 2 medivacs Robo bay for CranK oracle comes into the main again and kills more scvs
11:00 TheStC pushes into the natural of CranK photon overcharge on the natural nexus TheStC elevators into the main of CranK out of range of overcharge +1 attack on thew ay for TheStC photon overcharge on the main nexus concussive shells for TheStC
12:00 Colossus production started for CranK Extended thermal lance research started for CranK double viking production started for TheStC 2 more rax for TheStC 2 more gates for CranK +1 attack started for CranK oracle flies into the main and starts killing scvs again
13:00 vikings finally kill off the 2nd oracle 24 scvs have been killed phoenix production started for CranK +1 armor started for TheStC double drop in the main of CranK CranK chases the drop out
14:00 3 more gates for CranK +1 air attack started for CranK Twilight cuncil for CranK TheStC fakes a double drop into the main but phoenixes start chasing the medivacs
15:00 armory for TheStC 2nd starport for TheStC +2 armor started for CranK
16:00 +1 ship weapons for TheStC +2 attack started for TheStC charge research started for CranK vikings take out 2 phoenixes
17:00 quadruple viking production for TheStC TheStC only has 2 medivacs
18:00 TheStC moves intot he natural photon overcharge on the natural all the colossi are killed by vikings TheStC 20 supply ahead TheStC backs off mothership core rebuilding for CranK colossus rebuilding for CranK medivac production restarted for TheStC
19:00 TheStC pulling all the scvs from his natural 4 vikings left for TheStC 1 colossus out for CranK 2nd colossus on the way TheStC goes in for an attack with his scvs as +2 atack finishes vikings die before the colossus TheStC tries to drop marauders to snipe the colossus but hte medivac is killed phoenixes trying to lift stuff
20:00 ground army of CranK is gone another colossus finsihes probes in the natural are pulled Phoenixes picking up marines as they rally in Marauders kiting probes and zealots CranK saves his colossus picking up more units Supplies are equal at about 60 each
21:00 2 vikings of TheStC are thrown away Templar archives for CranK Phoenixes move across the map
22:00 marines chase the phoenixes away mothership core rebuilt for CranK phoenixes fly into the main and pick off some spawning units and almost kill a full medivac archons added in for CranK 4 vikings started for TheStC
23:00 phoenixes harassing scvs main OC of Thestc floating out to take a new base phoenixes harassing hte floating orbital phoenixes kill a medivac vikings drive the phoenixes back
24:00 Storm research on the way for CranK vikings take out another phoenix
25:00 TheStC mining from a new base zealot killing scvs at the 3rd TheStC moving to check for a 3rd from CranK storm on the bio theStC kiting back TheStc manages to escape vikings fly intot he main of CranK photon overcharge on the main nexus starts killing vikings stalkers warped in in the main more and more vikings falling CranK takes a 15 supply lead phoenixes harassing the3 rd mineral line
0:00 TheStC spawns in the bottom left CranK spawns in the top right
1:40 gateway first for CranK rax first for TheStC
2:00 2nd rax of TheStC proxied behind the normal 3rd's mineral line gas for CranK
3:00 cybernetics core for CranK probe scout of CranK is killed 2nd gas for CranK mothership core for CranK bunker started in the main of CranK out of vision
4:00 mothership core scouts the bunker 3 probes are pulled to attack the bunker first 3 marines arrive at the main of CranK stalker for CranK CranK pulling more probes the bunker finishes
5:00 mothership core of CranK is taken out scv repairs the bunker 2nd stalker is out stalkers kiting marines a few probes re pulled another mothership core is out double gas for TheStC CC on the low ground for TheStC 8 probes have been killed so far
6:00 Stargate for CranK 3 stalkers and mothership core take out hte bunker of TheStC 2 of the stalkers are killed another probe is killed marines are finally cleaned up
7:00 Nexus for CranK Oracle for CranK tech lab for TheStC stim research started for TheStC 2nd oracle for CranK factory for TheStC mothership core harassing the edge of CranK's main
8:00 oracle flies into the natural scvs are pulled away marines chase the oracle away MSC forces a cancel on an add on forge for CranK combat shields for theStC ebay for TheStC Starport for TheStC
9:00 Oracle flies into the natural and kills a few more scvs Oracle moves into the main and kills another scv +1 armor started for CranK missile turrets going up 2nd oracle comes in for CranK and dies the missile turret Robo for CranK 13 scvs have been killed double medivac production started for TheStC
10:00 first oracle comes back in the main and kills another few scvs CranK ahead by 8 workers TheStC moving out with his first 2 medivacs Robo bay for CranK oracle comes into the main again and kills more scvs
11:00 TheStC pushes into the natural of CranK photon overcharge on the natural nexus TheStC elevators into the main of CranK out of range of overcharge +1 attack on thew ay for TheStC photon overcharge on the main nexus concussive shells for TheStC
12:00 Colossus production started for CranK Extended thermal lance research started for CranK double viking production started for TheStC 2 more rax for TheStC 2 more gates for CranK +1 attack started for CranK oracle flies into the main and starts killing scvs again
13:00 vikings finally kill off the 2nd oracle 24 scvs have been killed phoenix production started for CranK +1 armor started for TheStC double drop in the main of CranK CranK chases the drop out
14:00 3 more gates for CranK +1 air attack started for CranK Twilight cuncil for CranK TheStC fakes a double drop into the main but phoenixes start chasing the medivacs
15:00 armory for TheStC 2nd starport for TheStC +2 armor started for CranK
16:00 +1 ship weapons for TheStC +2 attack started for TheStC charge research started for CranK vikings take out 2 phoenixes
17:00 quadruple viking production for TheStC TheStC only has 2 medivacs
18:00 TheStC moves intot he natural photon overcharge on the natural all the colossi are killed by vikings TheStC 20 supply ahead TheStC backs off mothership core rebuilding for CranK colossus rebuilding for CranK medivac production restarted for TheStC
19:00 TheStC pulling all the scvs from his natural 4 vikings left for TheStC 1 colossus out for CranK 2nd colossus on the way TheStC goes in for an attack with his scvs as +2 atack finishes vikings die before the colossus TheStC tries to drop marauders to snipe the colossus but hte medivac is killed phoenixes trying to lift stuff
20:00 ground army of CranK is gone another colossus finsihes probes in the natural are pulled Phoenixes picking up marines as they rally in Marauders kiting probes and zealots CranK saves his colossus picking up more units Supplies are equal at about 60 each
21:00 2 vikings of TheStC are thrown away Templar archives for CranK Phoenixes move across the map
22:00 marines chase the phoenixes away mothership core rebuilt for CranK phoenixes fly into the main and pick off some spawning units and almost kill a full medivac archons added in for CranK 4 vikings started for TheStC
23:00 phoenixes harassing scvs main OC of Thestc floating out to take a new base phoenixes harassing hte floating orbital phoenixes kill a medivac vikings drive the phoenixes back
24:00 Storm research on the way for CranK vikings take out another phoenix
25:00 TheStC mining from a new base zealot killing scvs at the 3rd TheStC moving to check for a 3rd from CranK storm on the bio theStC kiting back TheStc manages to escape vikings fly intot he main of CranK photon overcharge on the main nexus starts killing vikings stalkers warped in in the main more and more vikings falling CranK takes a 15 supply lead phoenixes harassing the3 rd mineral line
26:00 vikings manage to kill off the 1 colossus before dying 3rd base started for CranK hellbats started for TheStC ghost academy for TheStC CranK moving across the map
27:00 armies set up to engage outside the 3rd of TheStC some marauders run forward to hit the HTs storms go down on the small bio group Storm hits a chunk of the main army more storms coming in CranK jumps ahead 30 supply
28:00 TheStC's army is cleaned up TheStC ggs! CranK wins game 1!
On May 22 2013 09:46 govie wrote: Axslav is also biased when a korean goes against a foreigner (or flash is playin).. just aslong they dont be overbiased then all is well
Someday people will use the golds if they have a 10 minute contain on their opponent. But nice low eco game. Also that Medivac could have been a hero, but damn good reaction by Crank to snipe it, so the Phoenix became the heroes instead. Bet if only a Marauder jumped into the Medivac saying I got this, he would have gotten the Colossus and it would have been pimpest play worthy.
This is one of the first times I've heard TotalBiscuit cast and I must say it's absolutely awful. He clearly does not have a good understanding of the game. Things he mentioned were just making me absolutely cringe. Telling STC to "go home" when he was in the bunker, going batshit insane about a fast tech to colossi on 1gate after a 1base star --> expand build when that's one of the most likely, if not the most likely, followup, a complete lack of understanding about why the players were doing certain actions, etc. I'm rarely this critical, but ughh
On May 22 2013 10:13 FabledIntegral wrote: This is one of the first times I've heard TotalBiscuit cast and I must say it's absolutely awful. He clearly does not have a good understanding of the game. Things he mentioned were just making me absolutely cringe. Telling STC to "go home" when he was in the bunker, going batshit insane about a fast tech to colossi on 1gate after a 1base star --> expand build when that's one of the most likely, if not the most likely, followup, a complete lack of understanding about why the players were doing certain actions, etc. I'm rarely this critical, but ughh
yeah, he's always been very play by play oriented, lacks knowledge about the subtler aspects of sc2 etc. so while pairing him with axeltoss is quite entertaining the analysis is very lacking
On May 22 2013 09:46 Doodsmack wrote: Having watched the season progress as far as it has, it's really clear to me that WCS AM and EU need to be region locked. Having this random group of Koreans playing...if they're that good, they should just be playing in Korea, to try to be the best. It's basically meaningless to be the winner among the random group of Koreans that joined WCS AM. And to have a translator for the post-game interview because this guy can't even speak English even though WCS is split into different regions...lol it's pretty fucking retarded. Blizzard badly needs to make the next WCS season region-locked.
Agreed, but I fear the vocal minority of foreigners that seem obsessed with getting Koreans in all of the WCS "regions" are going to validate Blizzards excuse of "we just want the best players, regardless of region" . . . which is of course nonsense that they used to cover up their lack of planning and foresight.
Blizzard originally wanted a region lock, which is obvious, but now their egos are at stake and I fear they might just stick with the WCS Korea and WCS Korea 2 (America) forever. Especially if people keep posting nonsense defending the Korean's participation in the other regions as "I just wanna see the best games", without considering that it's literally destroying Starcraft's potential for strong American viewership.
IMHO this should never be about race, but their long-time living location. Blizzard needs to be very sensitive about this. And even if I might get some flank on this, Nestea playing for the US is not something I would like to see. If he cannot compete in Korea anymore, he needs to improve his game and not play for other regions.
Not sure where you got the idea it was about race. By Korean I'm sure everyone is meaning nationality. I agree that residency is the ticket to fixing this.
For example: any resident of a region can participate in said region. Blizzard claims the legalities of proving residency are "too difficult", but that to me is absolute rubbish. As an immigrant myself, it's clear that to be a "resident" of a country you should have some form of ID that proves you are a resident. I mean first off, who on earth would be a resident in a country and not have basic, portable identification to prove it? Second, if for some odd reason a person is actually "unable to prove residency" in their region, then the responsibility lies on said person to obtain the ID. Am I missing something here?
On May 22 2013 10:13 FabledIntegral wrote: This is one of the first times I've heard TotalBiscuit cast and I must say it's absolutely awful. He clearly does not have a good understanding of the game. Things he mentioned were just making me absolutely cringe. Telling STC to "go home" when he was in the bunker, going batshit insane about a fast tech to colossi on 1gate after a 1base star --> expand build when that's one of the most likely, if not the most likely, followup, a complete lack of understanding about why the players were doing certain actions, etc. I'm rarely this critical, but ughh
yeah, he's always been very play by play oriented, lacks knowledge about the subtler aspects of sc2 etc. so while pairing him with axeltoss is quite entertaining the analysis is very lacking
I take all my analysis from TL LR which is why I am always wrong - TotalBiscuit
0:00 TheStC spawns in the top left CranK spawns in the bottom right
1:40 rax first for TheStC gateway first for CranK gas for TheStC
2:00 gas for CranK quick probe scout from CranK sees rax and gas reaper started for TheStC Cybernetics core for CranK
3:00 2nd gas for CranK zealot for CranK ebay block in the natural of CranK mothership core for CranK reactor for TheStC
4:00 reaper jumps into the main of CranK and gets a full scout mothership core chases the reaper away Factory for TheStC CC on the high ground for TheStC ebay finally canceled in the natural of CranK Nexus for CranK
5:00 Robo for CranK bunker in the main for TheStC by his main CC widow mine started for TheStC Starport for TheStC Bunker salvaged double forge for CranK
On May 22 2013 10:13 FabledIntegral wrote: This is one of the first times I've heard TotalBiscuit cast and I must say it's absolutely awful. He clearly does not have a good understanding of the game. Things he mentioned were just making me absolutely cringe. Telling STC to "go home" when he was in the bunker, going batshit insane about a fast tech to colossi on 1gate after a 1base star --> expand build when that's one of the most likely, if not the most likely, followup, a complete lack of understanding about why the players were doing certain actions, etc. I'm rarely this critical, but ughh
yeah, he's always been very play by play oriented, lacks knowledge about the subtler aspects of sc2 etc. so while pairing him with axeltoss is quite entertaining the analysis is very lacking
I take all my analysis from TL LR which is why I am always wrong - TotalBiscuit
On May 22 2013 09:46 Doodsmack wrote: Having watched the season progress as far as it has, it's really clear to me that WCS AM and EU need to be region locked. Having this random group of Koreans playing...if they're that good, they should just be playing in Korea, to try to be the best. It's basically meaningless to be the winner among the random group of Koreans that joined WCS AM. And to have a translator for the post-game interview because this guy can't even speak English even though WCS is split into different regions...lol it's pretty fucking retarded. Blizzard badly needs to make the next WCS season region-locked.
Agreed, but I fear the vocal minority of foreigners that seem obsessed with getting Koreans in all of the WCS "regions" are going to validate Blizzards excuse of "we just want the best players, regardless of region" . . . which is of course nonsense that they used to cover up their lack of planning and foresight.
Blizzard originally wanted a region lock, which is obvious, but now their egos are at stake and I fear they might just stick with the WCS Korea and WCS Korea 2 (America) forever. Especially if people keep posting nonsense defending the Korean's participation in the other regions as "I just wanna see the best games", without considering that it's literally destroying Starcraft's potential for strong American viewership.
IMHO this should never be about race, but their long-time living location. Blizzard needs to be very sensitive about this. And even if I might get some flank on this, Nestea playing for the US is not something I would like to see. If he cannot compete in Korea anymore, he needs to improve his game and not play for other regions.
Not sure where you got the idea it was about race. By Korean I'm sure everyone is meaning nationality. I agree that residency is the ticket to fixing this.
For example: any resident of a region can participate in said region. Blizzard claims the legalities of proving residency are "too difficult", but that to me is absolute rubbish. As an immigrant myself, it's clear that to be a "resident" of a country you should have some form of ID that proves you are a resident. I mean first off, who on earth would be a resident in a country and not have basic, portable identification to prove it? Second, if for some odd reason a person is actually "unable to prove residency" in their region, then the responsibility lies on said person to obtain the ID. Am I missing something here?
0:00 TheStC spawns in the top left CranK spawns in the bottom right
1:40 rax first for TheStC gateway first for CranK gas for TheStC
2:00 gas for CranK quick probe scout from CranK sees rax and gas reaper started for TheStC Cybernetics core for CranK
3:00 2nd gas for CranK zealot for CranK ebay block in the natural of CranK mothership core for CranK reactor for TheStC
4:00 reaper jumps into the main of CranK and gets a full scout mothership core chases the reaper away Factory for TheStC CC on the high ground for TheStC ebay finally canceled in the natural of CranK Nexus for CranK
5:00 Robo for CranK bunker in the main for TheStC by his main CC widow mine started for TheStC Starport for TheStC Bunker salvaged double forge for CranK
6:00 double hellion production for TheStC medivac for TheStC 1-1 started for CranK
7:00 reaper jumps into the main again 2 more rax for TheStC cannons in the mineral lines of CranK 2nd gas for TheStC TheStC takes his natural stim research started for TheStC marine widow mine push into the natural of CranK 4 hellion drop in the main of CranK
8:00 photon overcharge on the natural nexus stalkers chase the medivac away marines and widow mine move into the main CranK cleans everything up and only lost 3 workers Twilight council for CranK warp prism for Crank 2 more gates for CranK
9:00 Marauder production started for TheSTC hellion drop in the natural of CranK kills 7 more probes double ebay for TheStC 2-2 started for CranK 3rd CC on the way for TheStC charge research started for CranK
10:00 observer in TheStC's natural sees him load up 2 medivacs 1-1 started for TheStC 5 more gates for CranK drop in the natural of CranK is repelled by photon overcharge combat shields for TheStC
0:00 TheStC spawns in the top left CranK spawns in the bottom right
1:40 rax first for TheStC gateway first for CranK gas for TheStC
2:00 gas for CranK quick probe scout from CranK sees rax and gas reaper started for TheStC Cybernetics core for CranK
3:00 2nd gas for CranK zealot for CranK ebay block in the natural of CranK mothership core for CranK reactor for TheStC
4:00 reaper jumps into the main of CranK and gets a full scout mothership core chases the reaper away Factory for TheStC CC on the high ground for TheStC ebay finally canceled in the natural of CranK Nexus for CranK
5:00 Robo for CranK bunker in the main for TheStC by his main CC widow mine started for TheStC Starport for TheStC Bunker salvaged double forge for CranK
6:00 double hellion production for TheStC medivac for TheStC 1-1 started for CranK
7:00 reaper jumps into the main again 2 more rax for TheStC cannons in the mineral lines of CranK 2nd gas for TheStC TheStC takes his natural stim research started for TheStC marine widow mine push into the natural of CranK 4 hellion drop in the main of CranK
8:00 photon overcharge on the natural nexus stalkers chase the medivac away marines and widow mine move into the main CranK cleans everything up and only lost 3 workers Twilight council for CranK warp prism for Crank 2 more gates for CranK
9:00 Marauder production started for TheSTC hellion drop in the natural of CranK kills 7 more probes double ebay for TheStC 2-2 started for CranK 3rd CC on the way for TheStC charge research started for CranK
10:00 observer in TheStC's natural sees him load up 2 medivacs 1-1 started for TheStC 5 more gates for CranK drop in the natural of CranK is repelled by photon overcharge combat shields for TheStC
11:00 Templar archives for CranK TheStC scouts the warp prism with a full medivac TheStC drops his marines and kills the warp prism antoher warp prism started for CranK armory for theStC TheStC lands his 3rd base
12:00 ghost academy for TheStC 3rd base started for CranK concussive shells for TheStC Storm research started for CranK bunker in the natural for TheStC TheStC walling off his natural
13:00 full medivac flies over crank's army and dies 2-2 started for TheStC another bunker for TheStC ghost production started for TheStC
14:00 hellbats started for TheStC another medivac picked off CranK 10 supply ahead Robo bay for CranK 2nd robo for CranK immortal started for CranK
15:00 drop in the natural of CranK photon overcharge on the natural nexus forces it away warp prism full of zealots drops in the main of TheStC warp prism is killed off zealots are cleaned up after a few scv kills double Colossus production started for CranK double viking production started for TheStC
On May 22 2013 09:46 Doodsmack wrote: Having watched the season progress as far as it has, it's really clear to me that WCS AM and EU need to be region locked. Having this random group of Koreans playing...if they're that good, they should just be playing in Korea, to try to be the best. It's basically meaningless to be the winner among the random group of Koreans that joined WCS AM. And to have a translator for the post-game interview because this guy can't even speak English even though WCS is split into different regions...lol it's pretty fucking retarded. Blizzard badly needs to make the next WCS season region-locked.
Agreed, but I fear the vocal minority of foreigners that seem obsessed with getting Koreans in all of the WCS "regions" are going to validate Blizzards excuse of "we just want the best players, regardless of region" . . . which is of course nonsense that they used to cover up their lack of planning and foresight.
Blizzard originally wanted a region lock, which is obvious, but now their egos are at stake and I fear they might just stick with the WCS Korea and WCS Korea 2 (America) forever. Especially if people keep posting nonsense defending the Korean's participation in the other regions as "I just wanna see the best games", without considering that it's literally destroying Starcraft's potential for strong American viewership.
IMHO this should never be about race, but their long-time living location. Blizzard needs to be very sensitive about this. And even if I might get some flank on this, Nestea playing for the US is not something I would like to see. If he cannot compete in Korea anymore, he needs to improve his game and not play for other regions.
Not sure where you got the idea it was about race. By Korean I'm sure everyone is meaning nationality. I agree that residency is the ticket to fixing this.
For example: any resident of a region can participate in said region. Blizzard claims the legalities of proving residency are "too difficult", but that to me is absolute rubbish. As an immigrant myself, it's clear that to be a "resident" of a country you should have some form of ID that proves you are a resident. I mean first off, who on earth would be a resident in a country and not have basic, portable identification to prove it? Second, if for some odd reason a person is actually "unable to prove residency" in their region, then the responsibility lies on said person to obtain the ID. Am I missing something here?
The racial comment actually wasn't directed at you, I just mentioned that, so that no one would get the wrong idea when I commented on the situation in general.
I agree with everything you just said. There is one rare case, like MC, who plays in the EU, but if I'm not completely mistaken, he's still a korean resident (ID)?
0:00 TheStC spawns in the top left CranK spawns in the bottom right
1:40 rax first for TheStC gateway first for CranK gas for TheStC
2:00 gas for CranK quick probe scout from CranK sees rax and gas reaper started for TheStC Cybernetics core for CranK
3:00 2nd gas for CranK zealot for CranK ebay block in the natural of CranK mothership core for CranK reactor for TheStC
4:00 reaper jumps into the main of CranK and gets a full scout mothership core chases the reaper away Factory for TheStC CC on the high ground for TheStC ebay finally canceled in the natural of CranK Nexus for CranK
5:00 Robo for CranK bunker in the main for TheStC by his main CC widow mine started for TheStC Starport for TheStC Bunker salvaged double forge for CranK
6:00 double hellion production for TheStC medivac for TheStC 1-1 started for CranK
7:00 reaper jumps into the main again 2 more rax for TheStC cannons in the mineral lines of CranK 2nd gas for TheStC TheStC takes his natural stim research started for TheStC marine widow mine push into the natural of CranK 4 hellion drop in the main of CranK
8:00 photon overcharge on the natural nexus stalkers chase the medivac away marines and widow mine move into the main CranK cleans everything up and only lost 3 workers Twilight council for CranK warp prism for Crank 2 more gates for CranK
9:00 Marauder production started for TheSTC hellion drop in the natural of CranK kills 7 more probes double ebay for TheStC 2-2 started for CranK 3rd CC on the way for TheStC charge research started for CranK
10:00 observer in TheStC's natural sees him load up 2 medivacs 1-1 started for TheStC 5 more gates for CranK drop in the natural of CranK is repelled by photon overcharge combat shields for TheStC
11:00 Templar archives for CranK TheStC scouts the warp prism with a full medivac TheStC drops his marines and kills the warp prism antoher warp prism started for CranK armory for theStC TheStC lands his 3rd base
12:00 ghost academy for TheStC 3rd base started for CranK concussive shells for TheStC Storm research started for CranK bunker in the natural for TheStC TheStC walling off his natural
13:00 full medivac flies over crank's army and dies 2-2 started for TheStC another bunker for TheStC ghost production started for TheStC
14:00 hellbats started for TheStC another medivac picked off CranK 10 supply ahead Robo bay for CranK 2nd robo for CranK immortal started for CranK
15:00 drop in the natural of CranK photon overcharge on the natural nexus forces it away warp prism full of zealots drops in the main of TheStC warp prism is killed off zealots are cleaned up after a few scv kills double Colossus production started for CranK double viking production started for TheStC
16:00 Extended thermal lance research started for CranK Ghost cloak started for TheStC small engagement in the middle of the map storm hits part of the Terran army and emps miss the protoss
17:00 TheStC breaking down the rocks to the 3rd off CranK photon overcharge on the 3rd nexus emp hits the army of CranK 2 colossi are taken out CranK gets a storm off more HTs come in and storm and TheStC is forced back again
18:00 +1 ship weapons for TheStC 3-3 started for TheStC 2nd starport for TheStC 4th base started for CranK 4th base finished for TheStC
19:00 +3 armor started for CranK warp prism for CranK hellbat drop at the 3rd of CranK
20:00 hellbats are cleaned up storm hits a small force of units of TheStC moebius reactor for TheStC
0:00 TheStC spawns in the top left CranK spawns in the bottom right
1:40 rax first for TheStC gateway first for CranK gas for TheStC
2:00 gas for CranK quick probe scout from CranK sees rax and gas reaper started for TheStC Cybernetics core for CranK
3:00 2nd gas for CranK zealot for CranK ebay block in the natural of CranK mothership core for CranK reactor for TheStC
4:00 reaper jumps into the main of CranK and gets a full scout mothership core chases the reaper away Factory for TheStC CC on the high ground for TheStC ebay finally canceled in the natural of CranK Nexus for CranK
5:00 Robo for CranK bunker in the main for TheStC by his main CC widow mine started for TheStC Starport for TheStC Bunker salvaged double forge for CranK
6:00 double hellion production for TheStC medivac for TheStC 1-1 started for CranK
7:00 reaper jumps into the main again 2 more rax for TheStC cannons in the mineral lines of CranK 2nd gas for TheStC TheStC takes his natural stim research started for TheStC marine widow mine push into the natural of CranK 4 hellion drop in the main of CranK
8:00 photon overcharge on the natural nexus stalkers chase the medivac away marines and widow mine move into the main CranK cleans everything up and only lost 3 workers Twilight council for CranK warp prism for Crank 2 more gates for CranK
9:00 Marauder production started for TheSTC hellion drop in the natural of CranK kills 7 more probes double ebay for TheStC 2-2 started for CranK 3rd CC on the way for TheStC charge research started for CranK
10:00 observer in TheStC's natural sees him load up 2 medivacs 1-1 started for TheStC 5 more gates for CranK drop in the natural of CranK is repelled by photon overcharge combat shields for TheStC
11:00 Templar archives for CranK TheStC scouts the warp prism with a full medivac TheStC drops his marines and kills the warp prism antoher warp prism started for CranK armory for theStC TheStC lands his 3rd base
12:00 ghost academy for TheStC 3rd base started for CranK concussive shells for TheStC Storm research started for CranK bunker in the natural for TheStC TheStC walling off his natural
13:00 full medivac flies over crank's army and dies 2-2 started for TheStC another bunker for TheStC ghost production started for TheStC
14:00 hellbats started for TheStC another medivac picked off CranK 10 supply ahead Robo bay for CranK 2nd robo for CranK immortal started for CranK
15:00 drop in the natural of CranK photon overcharge on the natural nexus forces it away warp prism full of zealots drops in the main of TheStC warp prism is killed off zealots are cleaned up after a few scv kills double Colossus production started for CranK double viking production started for TheStC
16:00 Extended thermal lance research started for CranK Ghost cloak started for TheStC small engagement in the middle of the map storm hits part of the Terran army and emps miss the protoss
17:00 TheStC breaking down the rocks to the 3rd off CranK photon overcharge on the 3rd nexus emp hits the army of CranK 2 colossi are taken out CranK gets a storm off more HTs come in and storm and TheStC is forced back again
18:00 +1 ship weapons for TheStC 3-3 started for TheStC 2nd starport for TheStC 4th base started for CranK 4th base finished for TheStC
19:00 +3 armor started for CranK warp prism for CranK hellbat drop at the 3rd of CranK
20:00 hellbats are cleaned up storm hits a small force of units of TheStC moebius reactor for TheStC
21:00 +3 attack started for CranK 3 more gates for CranK 2 more rax for TheStC another CC for TheStC
22:00 hellbat drop at the 3rd of CranK photon overcharge on the 3rd nexus warp prism warps in 6 zealots in the main of TheStC and kill the armory right away Dark shrine for CranK vikings kill the warp prism hellbats clean up the zealots in the main
23:00 +1 plasma shields for CranK Blink research started for CranK 2 more CCs for TheStC 7 colossi out for CranK both players are maxed HT on the high ground kills 3 ghosts with feedback warp prism speed for CranK
24:00 cloaked ghosts move in and EMP everything CranK's army vikings start slaughtering the colossi bio of TheStC starts to push into the natural but storms zeone him away zealots breaking down the rocks to TheStC's 4th TheStC pushes into the 3rd of CranK and kills the nexus TheStc has only 1 medivac left and his whole army is injured TheStc backs off after killing the neuxs
25:00 TheStc taking a 5th base observer sped for CranK 3rd base restarted for Crank PF morphing at TheStC's 5th
0:00 TheStC spawns in the top left CranK spawns in the bottom right
1:40 rax first for TheStC gateway first for CranK gas for TheStC
2:00 gas for CranK quick probe scout from CranK sees rax and gas reaper started for TheStC Cybernetics core for CranK
3:00 2nd gas for CranK zealot for CranK ebay block in the natural of CranK mothership core for CranK reactor for TheStC
4:00 reaper jumps into the main of CranK and gets a full scout mothership core chases the reaper away Factory for TheStC CC on the high ground for TheStC ebay finally canceled in the natural of CranK Nexus for CranK
5:00 Robo for CranK bunker in the main for TheStC by his main CC widow mine started for TheStC Starport for TheStC Bunker salvaged double forge for CranK
6:00 double hellion production for TheStC medivac for TheStC 1-1 started for CranK
7:00 reaper jumps into the main again 2 more rax for TheStC cannons in the mineral lines of CranK 2nd gas for TheStC TheStC takes his natural stim research started for TheStC marine widow mine push into the natural of CranK 4 hellion drop in the main of CranK
8:00 photon overcharge on the natural nexus stalkers chase the medivac away marines and widow mine move into the main CranK cleans everything up and only lost 3 workers Twilight council for CranK warp prism for Crank 2 more gates for CranK
9:00 Marauder production started for TheSTC hellion drop in the natural of CranK kills 7 more probes double ebay for TheStC 2-2 started for CranK 3rd CC on the way for TheStC charge research started for CranK
10:00 observer in TheStC's natural sees him load up 2 medivacs 1-1 started for TheStC 5 more gates for CranK drop in the natural of CranK is repelled by photon overcharge combat shields for TheStC
11:00 Templar archives for CranK TheStC scouts the warp prism with a full medivac TheStC drops his marines and kills the warp prism antoher warp prism started for CranK armory for theStC TheStC lands his 3rd base
12:00 ghost academy for TheStC 3rd base started for CranK concussive shells for TheStC Storm research started for CranK bunker in the natural for TheStC TheStC walling off his natural
13:00 full medivac flies over crank's army and dies 2-2 started for TheStC another bunker for TheStC ghost production started for TheStC
14:00 hellbats started for TheStC another medivac picked off CranK 10 supply ahead Robo bay for CranK 2nd robo for CranK immortal started for CranK
15:00 drop in the natural of CranK photon overcharge on the natural nexus forces it away warp prism full of zealots drops in the main of TheStC warp prism is killed off zealots are cleaned up after a few scv kills double Colossus production started for CranK double viking production started for TheStC
16:00 Extended thermal lance research started for CranK Ghost cloak started for TheStC small engagement in the middle of the map storm hits part of the Terran army and emps miss the protoss
17:00 TheStC breaking down the rocks to the 3rd off CranK photon overcharge on the 3rd nexus emp hits the army of CranK 2 colossi are taken out CranK gets a storm off more HTs come in and storm and TheStC is forced back again
18:00 +1 ship weapons for TheStC 3-3 started for TheStC 2nd starport for TheStC 4th base started for CranK 4th base finished for TheStC
19:00 +3 armor started for CranK warp prism for CranK hellbat drop at the 3rd of CranK
20:00 hellbats are cleaned up storm hits a small force of units of TheStC moebius reactor for TheStC
21:00 +3 attack started for CranK 3 more gates for CranK 2 more rax for TheStC another CC for TheStC
22:00 hellbat drop at the 3rd of CranK photon overcharge on the 3rd nexus warp prism warps in 6 zealots in the main of TheStC and kill the armory right away Dark shrine for CranK vikings kill the warp prism hellbats clean up the zealots in the main
23:00 +1 plasma shields for CranK Blink research started for CranK 2 more CCs for TheStC 7 colossi out for CranK both players are maxed HT on the high ground kills 3 ghosts with feedback warp prism speed for CranK
24:00 cloaked ghosts move in and EMP everything CranK's army vikings start slaughtering the colossi bio of TheStC starts to push into the natural but storms zeone him away zealots breaking down the rocks to TheStC's 4th TheStC pushes into the 3rd of CranK and kills the nexus TheStc has only 1 medivac left and his whole army is injured TheStc backs off after killing the neuxs
25:00 TheStc taking a 5th base observer sped for CranK 3rd base restarted for Crank PF morphing at TheStC's 5th
26:00 DTs warped into the main but they are cleaned up vikings kill the warp prism another DT at the 4th of TheStC kills a few scvs building armor and auto tracking for TheStC
27:00 +2 plasma shields for CranK storm hits the army of TheStC as he moves across the map storm hits the vikings to damage them all 2 more storms hit the army of TheStC killing a bunch of vikings 3 HTs get sniped
28:00 mass zealots warped in at a forward pylon for a runby cleaked ghosts moving forward but CranK retreats into his natural mass zealots at the 4th of TheStC some of the zealots run into the natural DT at the 5th of TheStC is killed by the PF and a scan main army of CranK moves to the 5th of TheStC
29:00 theStC's 5th base is destroyed CraNK is maxed 30 supply ahead storms hitting the army in the middle of the map missile turrets kill the warp prism more zealots run into the 4th of TheStC 5th base finished for CranK TheStc attacking into the 4th of CranK emp on the army of TheStC
30:00 TheStC cornered 4th of Crank is killed TheStC loses almost his whole army CranK 100 supply ahead drop at the 5th of CraNK is cleaned up and the nexus is saved TheStC ggs! CranK wins 2-0 and advances to the Ro8!
It shouldn't take 4 hours to play 3 bo3 when not every series went 3 games and you had a 9 pool in one of the games. It's really quite ridiculous and something MLG should look into fixing. It just causes unnecessary viewer fatigue.
0:00 Apocalypse spawns in the bottom left mOOnGLaDe spawns in the top right
1:40 rax first for Apocalypse gas for Apocalypse
2:00 hatch first for mOOnGLaDe gas for mOOnGLaDe pool for mOOnGLaDe
3:00 reaper for Apocalypse 2nd reaper for Apocalypse CC on the low ground for Apocalypse
4:00 first reaper arrives at the main of mOOnGLaDe ling speed started for mOOnGLaDe Factory for Apocalypse 2nd reaper juoins up with the first reactor for Apocalypse
5:00 queens kill both of the reapers of Apocalypse 3rd CC for Apocalypse inside his main widow mines started for Apocalypse Bunker in the natural for Apocalypse 2nd gas for Apocalypse
0:00 Apocalypse spawns in the bottom left mOOnGLaDe spawns in the top right
1:40 rax first for Apocalypse gas for Apocalypse
2:00 hatch first for mOOnGLaDe gas for mOOnGLaDe pool for mOOnGLaDe
3:00 reaper for Apocalypse 2nd reaper for Apocalypse CC on the low ground for Apocalypse
4:00 first reaper arrives at the main of mOOnGLaDe ling speed started for mOOnGLaDe Factory for Apocalypse 2nd reaper juoins up with the first reactor for Apocalypse
5:00 queens kill both of the reapers of Apocalypse 3rd CC for Apocalypse inside his main widow mines started for Apocalypse Bunker in the natural for Apocalypse 2nd gas for Apocalypse
6:00 Starport for Apocalypse 3rd base for mOOnGLaDe tech lab for Apocalypse 3 more gas for mOOnGLaDe
7:00 medivac for Apocalypse double evo for mOOnGLaDe 2 spines for mOOnGLaDe 2 spores for mOOnGLaDe stim research started for Apocalypse
8:00 1-1 ling upgrades started for mOOnGLaDe armory for Apocalypse 4 widow mine medivac moving out 2 widow mines dropped at the 3rd of mOOnGLaDe 1 dropped at the top of the main ramp
9:00 last one dropped at the natural kills a few drones spores moving to detect the widow mines Lair finishes for mOOnGLaDe widow mines in the 3rd of mOOnGLaDe go off again and kill some more drones hellbats started for Apocalypse +1 vehicle weapons for Apocalypse tanks for Apocalypse baneling nest for mOOnGLaDe Spire started for mOOnGLaDe
10:00 2 more factories for Apocalypse the widow mines are cleaned up thor for Apocalypse ebay for Apocalypse hellbat drop in the main of mOOnGlaDe 4 widow mine drop at the 3rd of mOOnGLaDe kills a ton of drones 27 drones dead now
On May 22 2013 10:45 Bagration wrote: So...any word on how WCS AM will determine the Ro8 matchups?
Each contestant will have to perform a K-pop song in front of a live audience and three panelists (represented by GOM, KESPA and Blizzard Korea), who will then seed the players based on their performance.
Also, MLG is moving the studio to Seoul for the remainder of the tournament, as it no longer makes financial sense to cover hotel and flight costs fora player pool almost entirely made of Korean nationals.
0:00 Apocalypse spawns in the bottom left mOOnGLaDe spawns in the top right
1:40 rax first for Apocalypse gas for Apocalypse
2:00 hatch first for mOOnGLaDe gas for mOOnGLaDe pool for mOOnGLaDe
3:00 reaper for Apocalypse 2nd reaper for Apocalypse CC on the low ground for Apocalypse
4:00 first reaper arrives at the main of mOOnGLaDe ling speed started for mOOnGLaDe Factory for Apocalypse 2nd reaper juoins up with the first reactor for Apocalypse
5:00 queens kill both of the reapers of Apocalypse 3rd CC for Apocalypse inside his main widow mines started for Apocalypse Bunker in the natural for Apocalypse 2nd gas for Apocalypse
6:00 Starport for Apocalypse 3rd base for mOOnGLaDe tech lab for Apocalypse 3 more gas for mOOnGLaDe
7:00 medivac for Apocalypse double evo for mOOnGLaDe 2 spines for mOOnGLaDe 2 spores for mOOnGLaDe stim research started for Apocalypse
8:00 1-1 ling upgrades started for mOOnGLaDe armory for Apocalypse 4 widow mine medivac moving out 2 widow mines dropped at the 3rd of mOOnGLaDe 1 dropped at the top of the main ramp
9:00 last one dropped at the natural kills a few drones spores moving to detect the widow mines Lair finishes for mOOnGLaDe widow mines in the 3rd of mOOnGLaDe go off again and kill some more drones hellbats started for Apocalypse +1 vehicle weapons for Apocalypse tanks for Apocalypse baneling nest for mOOnGLaDe Spire started for mOOnGLaDe
10:00 2 more factories for Apocalypse the widow mines are cleaned up thor for Apocalypse ebay for Apocalypse hellbat drop in the main of mOOnGlaDe 4 widow mine drop at the 3rd of mOOnGLaDe kills a ton of drones 27 drones dead now
11:00 triple thor production for Apocalypse widow mines go off again in the 3rd and kill 11 more drones 4th CC for Apocalypse
12:00 +1 flier attack started for mOOnGLaDe 4th base for mOOnGLaDe macro ahtch for mOOnGLaDe +2 vehicle weapons for Apocalypse mutas started for mOOnGLaDe
13:00 Apocalypse is 40 supply ahead +2 carapace started for mOOnGLaDe hellbat drops in the natural and main of mOOnGLaDe mOOnGLaDe cleans up both drops only losing 3 drones 2nd armory for Apocalypse Baneling speed for mOOnGLaDe +2 melee for mOOnGLaDe
14:00 5th CC for Apocalypse +2 flier attack for mOOnGLaDe mutas harassing the 3rd of Apocalypse thors chase the mutas away +1 range attack started for mOOnGLade canceling +2 melee hellbat drop in the 3rd of mOOnGLaDe kills a bunch of lings +1 armor started for Apocalypse hellbat drop in the natural of mOOnGLaDe
15:00 infestation pit for mOOnGLaDe 48 drones dead now enduring locusts for mOOnGLaDE 3 more CCs for Apocalypse Apocalypse floating out his 4th CC Roach warren for mOOnGLaDe
0:00 Apocalypse spawns in the bottom left mOOnGLaDe spawns in the top right
1:40 rax first for Apocalypse gas for Apocalypse
2:00 hatch first for mOOnGLaDe gas for mOOnGLaDe pool for mOOnGLaDe
3:00 reaper for Apocalypse 2nd reaper for Apocalypse CC on the low ground for Apocalypse
4:00 first reaper arrives at the main of mOOnGLaDe ling speed started for mOOnGLaDe Factory for Apocalypse 2nd reaper juoins up with the first reactor for Apocalypse
5:00 queens kill both of the reapers of Apocalypse 3rd CC for Apocalypse inside his main widow mines started for Apocalypse Bunker in the natural for Apocalypse 2nd gas for Apocalypse
6:00 Starport for Apocalypse 3rd base for mOOnGLaDe tech lab for Apocalypse 3 more gas for mOOnGLaDe
7:00 medivac for Apocalypse double evo for mOOnGLaDe 2 spines for mOOnGLaDe 2 spores for mOOnGLaDe stim research started for Apocalypse
8:00 1-1 ling upgrades started for mOOnGLaDe armory for Apocalypse 4 widow mine medivac moving out 2 widow mines dropped at the 3rd of mOOnGLaDe 1 dropped at the top of the main ramp
9:00 last one dropped at the natural kills a few drones spores moving to detect the widow mines Lair finishes for mOOnGLaDe widow mines in the 3rd of mOOnGLaDe go off again and kill some more drones hellbats started for Apocalypse +1 vehicle weapons for Apocalypse tanks for Apocalypse baneling nest for mOOnGLaDe Spire started for mOOnGLaDe
10:00 2 more factories for Apocalypse the widow mines are cleaned up thor for Apocalypse ebay for Apocalypse hellbat drop in the main of mOOnGlaDe 4 widow mine drop at the 3rd of mOOnGLaDe kills a ton of drones 27 drones dead now
11:00 triple thor production for Apocalypse widow mines go off again in the 3rd and kill 11 more drones 4th CC for Apocalypse
12:00 +1 flier attack started for mOOnGLaDe 4th base for mOOnGLaDe macro ahtch for mOOnGLaDe +2 vehicle weapons for Apocalypse mutas started for mOOnGLaDe
13:00 Apocalypse is 40 supply ahead +2 carapace started for mOOnGLaDe hellbat drops in the natural and main of mOOnGLaDe mOOnGLaDe cleans up both drops only losing 3 drones 2nd armory for Apocalypse Baneling speed for mOOnGLaDe +2 melee for mOOnGLaDe
14:00 5th CC for Apocalypse +2 flier attack for mOOnGLaDe mutas harassing the 3rd of Apocalypse thors chase the mutas away +1 range attack started for mOOnGLade canceling +2 melee hellbat drop in the 3rd of mOOnGLaDe kills a bunch of lings +1 armor started for Apocalypse hellbat drop in the natural of mOOnGLaDe
15:00 infestation pit for mOOnGLaDe 48 drones dead now enduring locusts for mOOnGLaDE 3 more CCs for Apocalypse Apocalypse floating out his 4th CC Roach warren for mOOnGLaDe
16:00 12 swarm hosts started for mOOnGLaDe 1 of Apocalypse's extra orbitals is killed Apocalypse moving towards the 4th of mOOnGLaDe Apocalypse making extra turrets 4th base of mOOnGLaDe is killed
17:00 hellbats dropped on top of the swarm hosts another CC for Apocalypse new base started for mOOnGLaDe Raven started for Apocalypse Apocalypse pushing forward with mass thor and a few hellbats towards the 3rd of mOOnGLaDe
18:00 +2 range attack for mOOnGLaDe +2 vehicle armor +3 vehicle attack for Apocalypse locusts are starting to drive the thors back tank production restarted for Apocalypse both players are at 190 supply
19:00 Apocalypse floating out a 5th base 3 more starports for Apocalypse Hive started for mOOnGLaDe swarm hosts siege up the 4th of Apocalypse 4th of Apocalypse is killed
20:00 thors in medivacs chase the swarm hosts away mech army attacking the 4th of mOOnGLaDe 4th of mOOnGLaDe is killed thors dropped in the natural of mOOnGLaDe locusts sent towards the main army of Apocalypse double thor drop in the main of mOOnGLaDe Roach speed for mOOnGLaDe
0:00 Apocalypse spawns in the bottom left mOOnGLaDe spawns in the top right
1:40 rax first for Apocalypse gas for Apocalypse
2:00 hatch first for mOOnGLaDe gas for mOOnGLaDe pool for mOOnGLaDe
3:00 reaper for Apocalypse 2nd reaper for Apocalypse CC on the low ground for Apocalypse
4:00 first reaper arrives at the main of mOOnGLaDe ling speed started for mOOnGLaDe Factory for Apocalypse 2nd reaper juoins up with the first reactor for Apocalypse
5:00 queens kill both of the reapers of Apocalypse 3rd CC for Apocalypse inside his main widow mines started for Apocalypse Bunker in the natural for Apocalypse 2nd gas for Apocalypse
6:00 Starport for Apocalypse 3rd base for mOOnGLaDe tech lab for Apocalypse 3 more gas for mOOnGLaDe
7:00 medivac for Apocalypse double evo for mOOnGLaDe 2 spines for mOOnGLaDe 2 spores for mOOnGLaDe stim research started for Apocalypse
8:00 1-1 ling upgrades started for mOOnGLaDe armory for Apocalypse 4 widow mine medivac moving out 2 widow mines dropped at the 3rd of mOOnGLaDe 1 dropped at the top of the main ramp
9:00 last one dropped at the natural kills a few drones spores moving to detect the widow mines Lair finishes for mOOnGLaDe widow mines in the 3rd of mOOnGLaDe go off again and kill some more drones hellbats started for Apocalypse +1 vehicle weapons for Apocalypse tanks for Apocalypse baneling nest for mOOnGLaDe Spire started for mOOnGLaDe
10:00 2 more factories for Apocalypse the widow mines are cleaned up thor for Apocalypse ebay for Apocalypse hellbat drop in the main of mOOnGlaDe 4 widow mine drop at the 3rd of mOOnGLaDe kills a ton of drones 27 drones dead now
11:00 triple thor production for Apocalypse widow mines go off again in the 3rd and kill 11 more drones 4th CC for Apocalypse
12:00 +1 flier attack started for mOOnGLaDe 4th base for mOOnGLaDe macro ahtch for mOOnGLaDe +2 vehicle weapons for Apocalypse mutas started for mOOnGLaDe
13:00 Apocalypse is 40 supply ahead +2 carapace started for mOOnGLaDe hellbat drops in the natural and main of mOOnGLaDe mOOnGLaDe cleans up both drops only losing 3 drones 2nd armory for Apocalypse Baneling speed for mOOnGLaDe +2 melee for mOOnGLaDe
14:00 5th CC for Apocalypse +2 flier attack for mOOnGLaDe mutas harassing the 3rd of Apocalypse thors chase the mutas away +1 range attack started for mOOnGLade canceling +2 melee hellbat drop in the 3rd of mOOnGLaDe kills a bunch of lings +1 armor started for Apocalypse hellbat drop in the natural of mOOnGLaDe
15:00 infestation pit for mOOnGLaDe 48 drones dead now enduring locusts for mOOnGLaDE 3 more CCs for Apocalypse Apocalypse floating out his 4th CC Roach warren for mOOnGLaDe
16:00 12 swarm hosts started for mOOnGLaDe 1 of Apocalypse's extra orbitals is killed Apocalypse moving towards the 4th of mOOnGLaDe Apocalypse making extra turrets 4th base of mOOnGLaDe is killed
17:00 hellbats dropped on top of the swarm hosts another CC for Apocalypse new base started for mOOnGLaDe Raven started for Apocalypse Apocalypse pushing forward with mass thor and a few hellbats towards the 3rd of mOOnGLaDe
18:00 +2 range attack for mOOnGLaDe +2 vehicle armor +3 vehicle attack for Apocalypse locusts are starting to drive the thors back tank production restarted for Apocalypse both players are at 190 supply
19:00 Apocalypse floating out a 5th base 3 more starports for Apocalypse Hive started for mOOnGLaDe swarm hosts siege up the 4th of Apocalypse 4th of Apocalypse is killed
20:00 thors in medivacs chase the swarm hosts away mech army attacking the 4th of mOOnGLaDe 4th of mOOnGLaDe is killed thors dropped in the natural of mOOnGLaDe locusts sent towards the main army of Apocalypse double thor drop in the main of mOOnGLaDe Roach speed for mOOnGLaDe
21:00 Locusts are forcing the mech army back tanks are left behind and killed thors in the main of mOOnGLaDe are cleaned up after killing the spore 2 spores started for mOOnGLaDe mOOnGLaDe triple expanding
22:00 roach counter attack to the new 4th of Apocalypse thors and ravens chase the roaches away swarm hosts sieging the 5th of Apocalypse banshees started for Apocalypse 3-3 started for mOOnGLaDe
23:00 burrow research started for mOOnGLaDe Apocalypse kills the top center base of mOOnGLaDe the mech army escapes before the locusts come in +1 air carapace for mOOnGLaDe +3 air attack for mOOnGLaDe
24:00 +1 ship weapons for Apocalypse 6th base for Apocalypse thor drop at the top left base of mOOnGLaDe quadruple banshee production for Apocalypse mass roach kills the 5th of Apocalypse banshees kill off a bunch of roaches
25:00 Corruptors started for mOOnGLaDe 7th base up for Apocalypse Raven banshee army attacking the 4th of mOOnGLaDe locusts force a lift on the 6th of APocalypse Seeker missile on the corruptors mOOnGLaDe moves his corruptors over the banshees to splash
0:00 Apocalypse spawns in the bottom left mOOnGLaDe spawns in the top right
1:40 rax first for Apocalypse gas for Apocalypse
2:00 hatch first for mOOnGLaDe gas for mOOnGLaDe pool for mOOnGLaDe
3:00 reaper for Apocalypse 2nd reaper for Apocalypse CC on the low ground for Apocalypse
4:00 first reaper arrives at the main of mOOnGLaDe ling speed started for mOOnGLaDe Factory for Apocalypse 2nd reaper juoins up with the first reactor for Apocalypse
5:00 queens kill both of the reapers of Apocalypse 3rd CC for Apocalypse inside his main widow mines started for Apocalypse Bunker in the natural for Apocalypse 2nd gas for Apocalypse
6:00 Starport for Apocalypse 3rd base for mOOnGLaDe tech lab for Apocalypse 3 more gas for mOOnGLaDe
7:00 medivac for Apocalypse double evo for mOOnGLaDe 2 spines for mOOnGLaDe 2 spores for mOOnGLaDe stim research started for Apocalypse
8:00 1-1 ling upgrades started for mOOnGLaDe armory for Apocalypse 4 widow mine medivac moving out 2 widow mines dropped at the 3rd of mOOnGLaDe 1 dropped at the top of the main ramp
9:00 last one dropped at the natural kills a few drones spores moving to detect the widow mines Lair finishes for mOOnGLaDe widow mines in the 3rd of mOOnGLaDe go off again and kill some more drones hellbats started for Apocalypse +1 vehicle weapons for Apocalypse tanks for Apocalypse baneling nest for mOOnGLaDe Spire started for mOOnGLaDe
10:00 2 more factories for Apocalypse the widow mines are cleaned up thor for Apocalypse ebay for Apocalypse hellbat drop in the main of mOOnGlaDe 4 widow mine drop at the 3rd of mOOnGLaDe kills a ton of drones 27 drones dead now
11:00 triple thor production for Apocalypse widow mines go off again in the 3rd and kill 11 more drones 4th CC for Apocalypse
12:00 +1 flier attack started for mOOnGLaDe 4th base for mOOnGLaDe macro ahtch for mOOnGLaDe +2 vehicle weapons for Apocalypse mutas started for mOOnGLaDe
13:00 Apocalypse is 40 supply ahead +2 carapace started for mOOnGLaDe hellbat drops in the natural and main of mOOnGLaDe mOOnGLaDe cleans up both drops only losing 3 drones 2nd armory for Apocalypse Baneling speed for mOOnGLaDe +2 melee for mOOnGLaDe
14:00 5th CC for Apocalypse +2 flier attack for mOOnGLaDe mutas harassing the 3rd of Apocalypse thors chase the mutas away +1 range attack started for mOOnGLade canceling +2 melee hellbat drop in the 3rd of mOOnGLaDe kills a bunch of lings +1 armor started for Apocalypse hellbat drop in the natural of mOOnGLaDe
15:00 infestation pit for mOOnGLaDe 48 drones dead now enduring locusts for mOOnGLaDE 3 more CCs for Apocalypse Apocalypse floating out his 4th CC Roach warren for mOOnGLaDe
16:00 12 swarm hosts started for mOOnGLaDe 1 of Apocalypse's extra orbitals is killed Apocalypse moving towards the 4th of mOOnGLaDe Apocalypse making extra turrets 4th base of mOOnGLaDe is killed
17:00 hellbats dropped on top of the swarm hosts another CC for Apocalypse new base started for mOOnGLaDe Raven started for Apocalypse Apocalypse pushing forward with mass thor and a few hellbats towards the 3rd of mOOnGLaDe
18:00 +2 range attack for mOOnGLaDe +2 vehicle armor +3 vehicle attack for Apocalypse locusts are starting to drive the thors back tank production restarted for Apocalypse both players are at 190 supply
19:00 Apocalypse floating out a 5th base 3 more starports for Apocalypse Hive started for mOOnGLaDe swarm hosts siege up the 4th of Apocalypse 4th of Apocalypse is killed
20:00 thors in medivacs chase the swarm hosts away mech army attacking the 4th of mOOnGLaDe 4th of mOOnGLaDe is killed thors dropped in the natural of mOOnGLaDe locusts sent towards the main army of Apocalypse double thor drop in the main of mOOnGLaDe Roach speed for mOOnGLaDe
21:00 Locusts are forcing the mech army back tanks are left behind and killed thors in the main of mOOnGLaDe are cleaned up after killing the spore 2 spores started for mOOnGLaDe mOOnGLaDe triple expanding
22:00 roach counter attack to the new 4th of Apocalypse thors and ravens chase the roaches away swarm hosts sieging the 5th of Apocalypse banshees started for Apocalypse 3-3 started for mOOnGLaDe
23:00 burrow research started for mOOnGLaDe Apocalypse kills the top center base of mOOnGLaDe the mech army escapes before the locusts come in +1 air carapace for mOOnGLaDe +3 air attack for mOOnGLaDe
24:00 +1 ship weapons for Apocalypse 6th base for Apocalypse thor drop at the top left base of mOOnGLaDe quadruple banshee production for Apocalypse mass roach kills the 5th of Apocalypse banshees kill off a bunch of roaches
25:00 Corruptors started for mOOnGLaDe 7th base up for Apocalypse Raven banshee army attacking the 4th of mOOnGLaDe locusts force a lift on the 6th of APocalypse Seeker missile on the corruptors mOOnGLaDe moves his corruptors over the banshees to splash
26:00 4 more ravens coming out for Apocalypse +2 air carapace for mOOnGLaDe roach corruptor runby to the 5th of Apocalypse is driven away
27:00 locusts chipping away at the main army of Apocalypse roach scouts the top left base of Apocalypse thor drop at the top center base of mOOnGLaDe 2 more hatches for mOOnGLaDe down the right side of the map
28:00 locusts chasing the thors back +2 ship weapons for Apocalypse 5th of Apocalypse is lifted and killed by corruptors Corruptors start killing ravens ravens seeker missile the corruptors all the ravens killed but 3 some corruptors still alive roach runby at the 4th of Apocalypse killing scvs
29:00 Locusts still chipping away at the mech army mOOnGLaDe 60 supply ahead viking production started for Apocalypse Locusts killing a bunch of hellbats
30:00 banshees kill the top center base but they are all killed by corruptors locusts killing the production at Apocalypse's 3rd mOOnGLaDe expanding to the top center again locusts attacking the mech army at the 3rd corruptors fly in to kill some more ravens
0:00 Apocalypse spawns in the bottom left mOOnGLaDe spawns in the top right
1:40 rax first for Apocalypse gas for Apocalypse
2:00 hatch first for mOOnGLaDe gas for mOOnGLaDe pool for mOOnGLaDe
3:00 reaper for Apocalypse 2nd reaper for Apocalypse CC on the low ground for Apocalypse
4:00 first reaper arrives at the main of mOOnGLaDe ling speed started for mOOnGLaDe Factory for Apocalypse 2nd reaper juoins up with the first reactor for Apocalypse
5:00 queens kill both of the reapers of Apocalypse 3rd CC for Apocalypse inside his main widow mines started for Apocalypse Bunker in the natural for Apocalypse 2nd gas for Apocalypse
6:00 Starport for Apocalypse 3rd base for mOOnGLaDe tech lab for Apocalypse 3 more gas for mOOnGLaDe
7:00 medivac for Apocalypse double evo for mOOnGLaDe 2 spines for mOOnGLaDe 2 spores for mOOnGLaDe stim research started for Apocalypse
8:00 1-1 ling upgrades started for mOOnGLaDe armory for Apocalypse 4 widow mine medivac moving out 2 widow mines dropped at the 3rd of mOOnGLaDe 1 dropped at the top of the main ramp
9:00 last one dropped at the natural kills a few drones spores moving to detect the widow mines Lair finishes for mOOnGLaDe widow mines in the 3rd of mOOnGLaDe go off again and kill some more drones hellbats started for Apocalypse +1 vehicle weapons for Apocalypse tanks for Apocalypse baneling nest for mOOnGLaDe Spire started for mOOnGLaDe
10:00 2 more factories for Apocalypse the widow mines are cleaned up thor for Apocalypse ebay for Apocalypse hellbat drop in the main of mOOnGlaDe 4 widow mine drop at the 3rd of mOOnGLaDe kills a ton of drones 27 drones dead now
11:00 triple thor production for Apocalypse widow mines go off again in the 3rd and kill 11 more drones 4th CC for Apocalypse
12:00 +1 flier attack started for mOOnGLaDe 4th base for mOOnGLaDe macro ahtch for mOOnGLaDe +2 vehicle weapons for Apocalypse mutas started for mOOnGLaDe
13:00 Apocalypse is 40 supply ahead +2 carapace started for mOOnGLaDe hellbat drops in the natural and main of mOOnGLaDe mOOnGLaDe cleans up both drops only losing 3 drones 2nd armory for Apocalypse Baneling speed for mOOnGLaDe +2 melee for mOOnGLaDe
14:00 5th CC for Apocalypse +2 flier attack for mOOnGLaDe mutas harassing the 3rd of Apocalypse thors chase the mutas away +1 range attack started for mOOnGLade canceling +2 melee hellbat drop in the 3rd of mOOnGLaDe kills a bunch of lings +1 armor started for Apocalypse hellbat drop in the natural of mOOnGLaDe
15:00 infestation pit for mOOnGLaDe 48 drones dead now enduring locusts for mOOnGLaDE 3 more CCs for Apocalypse Apocalypse floating out his 4th CC Roach warren for mOOnGLaDe
16:00 12 swarm hosts started for mOOnGLaDe 1 of Apocalypse's extra orbitals is killed Apocalypse moving towards the 4th of mOOnGLaDe Apocalypse making extra turrets 4th base of mOOnGLaDe is killed
17:00 hellbats dropped on top of the swarm hosts another CC for Apocalypse new base started for mOOnGLaDe Raven started for Apocalypse Apocalypse pushing forward with mass thor and a few hellbats towards the 3rd of mOOnGLaDe
18:00 +2 range attack for mOOnGLaDe +2 vehicle armor +3 vehicle attack for Apocalypse locusts are starting to drive the thors back tank production restarted for Apocalypse both players are at 190 supply
19:00 Apocalypse floating out a 5th base 3 more starports for Apocalypse Hive started for mOOnGLaDe swarm hosts siege up the 4th of Apocalypse 4th of Apocalypse is killed
20:00 thors in medivacs chase the swarm hosts away mech army attacking the 4th of mOOnGLaDe 4th of mOOnGLaDe is killed thors dropped in the natural of mOOnGLaDe locusts sent towards the main army of Apocalypse double thor drop in the main of mOOnGLaDe Roach speed for mOOnGLaDe
21:00 Locusts are forcing the mech army back tanks are left behind and killed thors in the main of mOOnGLaDe are cleaned up after killing the spore 2 spores started for mOOnGLaDe mOOnGLaDe triple expanding
22:00 roach counter attack to the new 4th of Apocalypse thors and ravens chase the roaches away swarm hosts sieging the 5th of Apocalypse banshees started for Apocalypse 3-3 started for mOOnGLaDe
23:00 burrow research started for mOOnGLaDe Apocalypse kills the top center base of mOOnGLaDe the mech army escapes before the locusts come in +1 air carapace for mOOnGLaDe +3 air attack for mOOnGLaDe
24:00 +1 ship weapons for Apocalypse 6th base for Apocalypse thor drop at the top left base of mOOnGLaDe quadruple banshee production for Apocalypse mass roach kills the 5th of Apocalypse banshees kill off a bunch of roaches
25:00 Corruptors started for mOOnGLaDe 7th base up for Apocalypse Raven banshee army attacking the 4th of mOOnGLaDe locusts force a lift on the 6th of APocalypse Seeker missile on the corruptors mOOnGLaDe moves his corruptors over the banshees to splash
26:00 4 more ravens coming out for Apocalypse +2 air carapace for mOOnGLaDe roach corruptor runby to the 5th of Apocalypse is driven away
27:00 locusts chipping away at the main army of Apocalypse roach scouts the top left base of Apocalypse thor drop at the top center base of mOOnGLaDe 2 more hatches for mOOnGLaDe down the right side of the map
28:00 locusts chasing the thors back +2 ship weapons for Apocalypse 5th of Apocalypse is lifted and killed by corruptors Corruptors start killing ravens ravens seeker missile the corruptors all the ravens killed but 3 some corruptors still alive roach runby at the 4th of Apocalypse killing scvs
29:00 Locusts still chipping away at the mech army mOOnGLaDe 60 supply ahead viking production started for Apocalypse Locusts killing a bunch of hellbats
30:00 banshees kill the top center base but they are all killed by corruptors locusts killing the production at Apocalypse's 3rd mOOnGLaDe expanding to the top center again locusts attacking the mech army at the 3rd corruptors fly in to kill some more ravens
31:00 Apocalypse is losing his whole air army mOOnGLaDe 100 supply ahead Apocalypse ggs! mOOnGLaDE wins game 1!
I really love plays where people use the terran's AOE against them. Earlier today Grubby had a suicide bomber stalker run into a group of scvs to deal widowmine splash damage. Now we see suicide bomber corruptors to blow up the terran's air army.
That was a huge throw by apocalypse. I am surprised he never transitioned into raven/viking/bc which he could have and he would have won like yeah really bad play by him after he got a huge advantage xD
On May 22 2013 11:10 TheDougler wrote: Fun game to watch but must've been frustrating as hell to play
The mech Terran in me was going nuts but happy that Moonglade won. If my roommate who doesn't know SC2 wasn't home, I would have been screaming at my screen.
On May 22 2013 11:09 InfamousOne wrote: moonglade lost 48 drones to 0 at one point... but mech once again shows why all terran have to go bio...
Yet they continue to go mech. So do you think they are just stupid?
You have to be honest though apoc really threw that game. Like he seriously should have transitioned into bc/raven/viking he had the money he had the time, he had more bases but instead he made a ton of thors which who knew got crushed by mass swarmhost? xD
On May 22 2013 11:09 InfamousOne wrote: moonglade lost 48 drones to 0 at one point... but mech once again shows why all terran have to go bio...
Yet they continue to go mech. So do you think they are just stupid?
mecher in TvZ are definitely stupid or not skilled enough to play bio/mine efficiently (Strelok :D) if you constantly go mech you're just not gonna win a decent Z if he knows about it since you're going to get abused as hell. (at a pro lvl and in a tournament format, it's pretty good to smash random Z on the ladder behind a barcode id :p)
0:00 Apocalypse spawns in the bottom left mOOnGLaDe spawns in the bottom right
2:00 Hatch first for mOOnGLaDe CC first on the high ground for Apocalypse pool for mOOnGLaDe rax for Apocalypse gas for Apocalypse
3:00 drones queens and scvs
4:00 Factory for Apocalypse reactor for Apocalypse
5:00 3rd CC for Apocalypse inside his main Apocalypse takes his natural bunker in the natural for Apocalypse bunker blocking the potential 3rd of mOOnGLaDe
On May 22 2013 11:09 InfamousOne wrote: moonglade lost 48 drones to 0 at one point... but mech once again shows why all terran have to go bio...
Yet they continue to go mech. So do you think they are just stupid?
You have to be honest though apoc really threw that game. Like he seriously should have transitioned into bc/raven/viking he had the money he had the time, he had more bases but instead he made a ton of thors which who knew got crushed by mass swarmhost? xD
I think he's calling the guy out for being a fool. Innovation and Flash etc. dumb? Emzee isn't unrealistic, if a bit snarky.
Apoc should have made pretty much anything from his factories but Thors. Hellbats, more tanks, starport units. ANYTHING but Thors against mass SH.
On May 22 2013 11:09 InfamousOne wrote: moonglade lost 48 drones to 0 at one point... but mech once again shows why all terran have to go bio...
Yet they continue to go mech. So do you think they are just stupid?
mecher in TvZ are definitely stupid or not skilled enough to play bio/mine efficiently (Strelok :D) if you constantly go mech you're just not gonna win a decent Z if he knows about it since you're going to get abused as hell.
The point of TvZ mech is to do a 3 base push that just kills the zerg; if he holds the push you have to transition into sky terran as soon as possible. Apocalypse did a half-assed job at transitioning so he lost.
Swarm Host is really great vs. Terran, they have no really reliable AOE Siege Tank just hurts itself locusts move on them. Their DPS is sooo damn high.
Man, sorry to whine but why does Terran always have some dumb downside to everything, watching HSM get dodged because they have a range and are slow is just stupid. You can't even hurt Zerg's hosts because they can just run away and you waste all your energy. What they could do is be controllable rockets then you could at least hit something and get value from your energy.
Although I don't know why I am whining I am actually rooting for Moonglade here lol
Anyone else friggin tired of that Purina Great song? Its like they formed a random collection of Bar Band members and told them to say 'great' as unintelligibly as possible and they would get free drugs.
On May 22 2013 11:09 InfamousOne wrote: moonglade lost 48 drones to 0 at one point... but mech once again shows why all terran have to go bio...
Yet they continue to go mech. So do you think they are just stupid?
mecher in TvZ are definitely stupid or not skilled enough to play bio/mine efficiently (Strelok :D) if you constantly go mech you're just not gonna win a decent Z if he knows about it since you're going to get abused as hell.
The point of TvZ mech is to do a 3 base push that just kills the zerg; if he holds the push you have to transition into sky terran as soon as possible. Apocalypse did a half-assed job at transitioning so he lost.
3b pushes were pre hives timing that were so fking scary in wol. You can't 3b push a sh player so you just split map and turtle on akilon or newkirk and tech to sky T. Which is a 1000times less mechanically demanding than playing bio/mines/hellbat styles, as well as being a 1000times less efficient (hint look at strelok/TLO games...) Mech can't work vZ on star station, even if apoc should have won because Moonglade couldn't defend the early game harass. But a strat which enable you to lose after killing 48drones isn't very good anyway...
0:00 Apocalypse spawns in the bottom left mOOnGLaDe spawns in the bottom right
2:00 Hatch first for mOOnGLaDe CC first on the high ground for Apocalypse pool for mOOnGLaDe rax for Apocalypse gas for Apocalypse
3:00 drones queens and scvs
4:00 Factory for Apocalypse reactor for Apocalypse
5:00 3rd CC for Apocalypse inside his main Apocalypse takes his natural bunker in the natural for Apocalypse bunker blocking the potential 3rd of mOOnGLaDe
6:00 reactored hellion production started for Apocalypse double evo for mOOnGLaDe stim research started for Apocalypse
7:00 double widow mine production started for Apocalypse 2 more rax for Apocalypse +1 carapace started for mOOnGLaDe 4 hellions drive into the natural of mOOnGLaDe
8:00 6 drones were killed before the hellions were cleaned up Apocalypse takes his 3rd baneling nest for mOOnGLaDe +1 melee for mOOnGLaDe Lair for mOOnGLaDe double ebay Apocalypse 3rd base on the way for mOOnGLaDe macro hatch for mOOnGLaDe
9:00 Starport for Apocalypse 1-1 started for Apocalypse baneling speed started for mOOnGLaDe
10:00 spire for mOOnGLaDe ling runby to the 3rd of Apocalypse but there werent really any scvs there +2 carapace for mOOnGLaDe 4th base for mOOnGLaDe combat shields for Apocalypse
0:00 Apocalypse spawns in the bottom left mOOnGLaDe spawns in the bottom right
2:00 Hatch first for mOOnGLaDe CC first on the high ground for Apocalypse pool for mOOnGLaDe rax for Apocalypse gas for Apocalypse
3:00 drones queens and scvs
4:00 Factory for Apocalypse reactor for Apocalypse
5:00 3rd CC for Apocalypse inside his main Apocalypse takes his natural bunker in the natural for Apocalypse bunker blocking the potential 3rd of mOOnGLaDe
6:00 reactored hellion production started for Apocalypse double evo for mOOnGLaDe stim research started for Apocalypse
7:00 double widow mine production started for Apocalypse 2 more rax for Apocalypse +1 carapace started for mOOnGLaDe 4 hellions drive into the natural of mOOnGLaDe
8:00 6 drones were killed before the hellions were cleaned up Apocalypse takes his 3rd baneling nest for mOOnGLaDe +1 melee for mOOnGLaDe Lair for mOOnGLaDe double ebay Apocalypse 3rd base on the way for mOOnGLaDe macro hatch for mOOnGLaDe
9:00 Starport for Apocalypse 1-1 started for Apocalypse baneling speed started for mOOnGLaDe
10:00 spire for mOOnGLaDe ling runby to the 3rd of Apocalypse but there werent really any scvs there +2 carapace for mOOnGLaDe 4th base for mOOnGLaDe combat shields for Apocalypse
11:00 +2 melee for mOOnGLaDe armory for Apocalypse Apocalypse moving out on to creep medivacs out for Apocalypse overlord speed for mOOnGLaDe Apocalypse cleaning up some creep lings and banelings move in and clean up Apocalypse's army
12:00 2-2 started for Apocalypse Apocalypse scouts the 4th of mOOnGLaDe hellbats started for Apocalypse +1 flier attack for mOOnGLaDe
13:00 2nd factory for Apocalypse mutas hit the main of Apocalypse and start killing the ebays scvs are pulled to repair so mutas just kill the scvs double drop at the 4th of mOOnGLaDe double drop in the natural of mOOnGLaDe is cleaned up 4th of mOOnGLaDe is killed
14:00 4th CC for Apocalypse infestation pit for mOOnGLaDe 4th base rebuilding for mOOnGLaDe +1 vehicle weapons for Apocalypse
15:00 hellbat drop in the natural of mOOnGLaDe Hive started for mOOnGLaDe mOOnGLaDe sending lings forward to bait widow mines mOOnGLaDe attacking into the natural
On May 22 2013 11:09 InfamousOne wrote: moonglade lost 48 drones to 0 at one point... but mech once again shows why all terran have to go bio...
Yet they continue to go mech. So do you think they are just stupid?
You have to be honest though apoc really threw that game. Like he seriously should have transitioned into bc/raven/viking he had the money he had the time, he had more bases but instead he made a ton of thors which who knew got crushed by mass swarmhost? xD
I think he's calling the guy out for being a fool. Innovation and Flash etc. dumb? Emzee isn't unrealistic, if a bit snarky.
Apoc should have made pretty much anything from his factories but Thors. Hellbats, more tanks, starport units. ANYTHING but Thors against mass SH.
Pretty much. If Flash, Taeja and Innovation think that mech is good enough for them to use in important matches then it must be possible to win with. Especially considering the success these guys have had with bio.
yeah flash lost to bly of all ppl with mech lol. Tho in TvT it might become the go to strat.
On May 22 2013 11:09 InfamousOne wrote: moonglade lost 48 drones to 0 at one point... but mech once again shows why all terran have to go bio...
Yet they continue to go mech. So do you think they are just stupid?
mecher in TvZ are definitely stupid or not skilled enough to play bio/mine efficiently (Strelok :D) if you constantly go mech you're just not gonna win a decent Z if he knows about it since you're going to get abused as hell.
The point of TvZ mech is to do a 3 base push that just kills the zerg; if he holds the push you have to transition into sky terran as soon as possible. Apocalypse did a half-assed job at transitioning so he lost.
3b pushes were pre hives timing that were so fking scary in wol. You can't 3b push a sh player so you just split map and turtle on akilon or newkirk and tech to sky T. Which is a 1000times less mechanically demanding than playing bio/mines/hellbat styles, as well as being a 1000times less efficient (hint look at strelok/TLO games...) Mech can't work vZ on star station, even if apoc should have won because Moonglade couldn't defend the early game harass. But a strat which enable you to lose after killing 48drones isn't very good anyway...
I love how you think you have it all figured out, and use Strelok/TLO as proof as something not working.
As well as a game where a guy kills 48 drones yet does everything wrong after it.
0:00 Apocalypse spawns in the bottom left mOOnGLaDe spawns in the bottom right
2:00 Hatch first for mOOnGLaDe CC first on the high ground for Apocalypse pool for mOOnGLaDe rax for Apocalypse gas for Apocalypse
3:00 drones queens and scvs
4:00 Factory for Apocalypse reactor for Apocalypse
5:00 3rd CC for Apocalypse inside his main Apocalypse takes his natural bunker in the natural for Apocalypse bunker blocking the potential 3rd of mOOnGLaDe
6:00 reactored hellion production started for Apocalypse double evo for mOOnGLaDe stim research started for Apocalypse
7:00 double widow mine production started for Apocalypse 2 more rax for Apocalypse +1 carapace started for mOOnGLaDe 4 hellions drive into the natural of mOOnGLaDe
8:00 6 drones were killed before the hellions were cleaned up Apocalypse takes his 3rd baneling nest for mOOnGLaDe +1 melee for mOOnGLaDe Lair for mOOnGLaDe double ebay Apocalypse 3rd base on the way for mOOnGLaDe macro hatch for mOOnGLaDe
9:00 Starport for Apocalypse 1-1 started for Apocalypse baneling speed started for mOOnGLaDe
10:00 spire for mOOnGLaDe ling runby to the 3rd of Apocalypse but there werent really any scvs there +2 carapace for mOOnGLaDe 4th base for mOOnGLaDe combat shields for Apocalypse
11:00 +2 melee for mOOnGLaDe armory for Apocalypse Apocalypse moving out on to creep medivacs out for Apocalypse overlord speed for mOOnGLaDe Apocalypse cleaning up some creep lings and banelings move in and clean up Apocalypse's army
12:00 2-2 started for Apocalypse Apocalypse scouts the 4th of mOOnGLaDe hellbats started for Apocalypse +1 flier attack for mOOnGLaDe
13:00 2nd factory for Apocalypse mutas hit the main of Apocalypse and start killing the ebays scvs are pulled to repair so mutas just kill the scvs double drop at the 4th of mOOnGLaDe double drop in the natural of mOOnGLaDe is cleaned up 4th of mOOnGLaDe is killed
14:00 4th CC for Apocalypse infestation pit for mOOnGLaDe 4th base rebuilding for mOOnGLaDe +1 vehicle weapons for Apocalypse
15:00 hellbat drop in the natural of mOOnGLaDe Hive started for mOOnGLaDe mOOnGLaDe sending lings forward to bait widow mines mOOnGLaDe attacking into the natural
16:00 banelings roll all the way into the main of Apocalypse 4th of mOOnGLaDe is killed by a drop 4th of Apocalypse is killed by the attack
17:00 3-3 started for Apocalypse mOOnGLaDe cleans up the drops from his 4th with his mutas another factory for Apocalypse 2 CCs started for Apocalypse supplies are equal 3-3 started for mOOnGLaDe ultralisk cavern for mOOnGLaDe 5th base for mOOnGLaDe
18:00 hellbat drop in the natural of mOOnGLaDe drop at the 4th of mOOnGLaDe main army of Apocalypse cleaning up creep 4th of mOOnGLaDe dies main armies engage mOOnGlaDe holds off the attack but Apocalypse takes a 30 supply lead
19:00 ultralisks started for mOOnGLaDe Chitinous plating started for mOOnGLaDe Apocalypse takes his 4th base hellbat drop in the natural of mOOnGLaDe killing more drones
20:00 PF morphing at apocalypse's 4th full medivac is killed by mutas drop at the 4th of mOOnGLaDe is cleaned up
Apocalypse see's the ultra's continues to make pure marine hellbat... Am I missing something here or is that not a terrible choice?
Edit: Okay finally now he starts making some marauders and mines but that was wayy to late of a reaction seeing as he chased drones around the ultra cavern minutes ago...
On May 22 2013 11:28 Necro)Phagist( wrote: Apocalypse see's the ultra's continues to make pure marine hellbat... Am I missing something here or is that not a terrible choice?
Nah he's playing perfectly, obviously bio/hellbat is just a garbage style.
On May 22 2013 11:28 Necro)Phagist( wrote: Apocalypse see's the ultra's continues to make pure marine hellbat... Am I missing something here or is that not a terrible choice?
Apoc's composition decision making hasn't been top notch in this series to say the least.
On May 22 2013 10:45 Bagration wrote: So...any word on how WCS AM will determine the Ro8 matchups?
Each contestant will have to perform a K-pop song in front of a live audience and three panelists (represented by GOM, KESPA and Blizzard Korea), who will then seed the players based on their performance.
Also, MLG is moving the studio to Seoul for the remainder of the tournament, as it no longer makes financial sense to cover hotel and flight costs fora player pool almost entirely made of Korean nationals.
If the ro8 is 7 Koreans and Snute who will be training in Korea that would actually make sense ^_~
On May 22 2013 11:09 InfamousOne wrote: moonglade lost 48 drones to 0 at one point... but mech once again shows why all terran have to go bio...
Yet they continue to go mech. So do you think they are just stupid?
mecher in TvZ are definitely stupid or not skilled enough to play bio/mine efficiently (Strelok :D) if you constantly go mech you're just not gonna win a decent Z if he knows about it since you're going to get abused as hell.
The point of TvZ mech is to do a 3 base push that just kills the zerg; if he holds the push you have to transition into sky terran as soon as possible. Apocalypse did a half-assed job at transitioning so he lost.
3b pushes were pre hives timing that were so fking scary in wol. You can't 3b push a sh player so you just split map and turtle on akilon or newkirk and tech to sky T. Which is a 1000times less mechanically demanding than playing bio/mines/hellbat styles, as well as being a 1000times less efficient (hint look at strelok/TLO games...) Mech can't work vZ on star station, even if apoc should have won because Moonglade couldn't defend the early game harass. But a strat which enable you to lose after killing 48drones isn't very good anyway...
I love how you think you have it all figured out, and use Strelok/TLO as proof as something not working.
As well as a game where a guy kills 48 drones yet does everything wrong after it.
if ppl knew you were meching you'd already got abused in WoL, it's even worse in hots with sh being another viable option (maru got wrecked by mass mutas because they were hidden in a corner and he moved out for a timing he thought was possible against an early 3rd, that kind of losses happen all the time when you're meching, they never happen with bio styles). You just can't push against sh without going sky, as P or T. It's just not possible so you turtle up and it's even harder as a meching terran than as a P, not mentionning the sky transition is way smoother for the P (then bc and vray are both pretty good vs sh/corru composition). If the Z goes for sthg else, yes you play a standard wol game with the advantage of hellbats vs vipers if the Z rush his hive but it's more a micro battle than a macro battle.
This game explains pretty much why apoc tried mech tho :'(
Honest question. Is it just me or have foreigners been doing a lot better recently?
I remember a few months ago people were saying that the gap between the foreigners and the Koreans was getting bigger and bigger. But I feel like many foreigners have been showing really really amazing results lately and beating a lot of Koreans.
0:00 Apocalypse spawns in the bottom left mOOnGLaDe spawns in the bottom right
2:00 Hatch first for mOOnGLaDe CC first on the high ground for Apocalypse pool for mOOnGLaDe rax for Apocalypse gas for Apocalypse
3:00 drones queens and scvs
4:00 Factory for Apocalypse reactor for Apocalypse
5:00 3rd CC for Apocalypse inside his main Apocalypse takes his natural bunker in the natural for Apocalypse bunker blocking the potential 3rd of mOOnGLaDe
6:00 reactored hellion production started for Apocalypse double evo for mOOnGLaDe stim research started for Apocalypse
7:00 double widow mine production started for Apocalypse 2 more rax for Apocalypse +1 carapace started for mOOnGLaDe 4 hellions drive into the natural of mOOnGLaDe
8:00 6 drones were killed before the hellions were cleaned up Apocalypse takes his 3rd baneling nest for mOOnGLaDe +1 melee for mOOnGLaDe Lair for mOOnGLaDe double ebay Apocalypse 3rd base on the way for mOOnGLaDe macro hatch for mOOnGLaDe
9:00 Starport for Apocalypse 1-1 started for Apocalypse baneling speed started for mOOnGLaDe
10:00 spire for mOOnGLaDe ling runby to the 3rd of Apocalypse but there werent really any scvs there +2 carapace for mOOnGLaDe 4th base for mOOnGLaDe combat shields for Apocalypse
11:00 +2 melee for mOOnGLaDe armory for Apocalypse Apocalypse moving out on to creep medivacs out for Apocalypse overlord speed for mOOnGLaDe Apocalypse cleaning up some creep lings and banelings move in and clean up Apocalypse's army
12:00 2-2 started for Apocalypse Apocalypse scouts the 4th of mOOnGLaDe hellbats started for Apocalypse +1 flier attack for mOOnGLaDe
13:00 2nd factory for Apocalypse mutas hit the main of Apocalypse and start killing the ebays scvs are pulled to repair so mutas just kill the scvs double drop at the 4th of mOOnGLaDe double drop in the natural of mOOnGLaDe is cleaned up 4th of mOOnGLaDe is killed
14:00 4th CC for Apocalypse infestation pit for mOOnGLaDe 4th base rebuilding for mOOnGLaDe +1 vehicle weapons for Apocalypse
15:00 hellbat drop in the natural of mOOnGLaDe Hive started for mOOnGLaDe mOOnGLaDe sending lings forward to bait widow mines mOOnGLaDe attacking into the natural
16:00 banelings roll all the way into the main of Apocalypse 4th of mOOnGLaDe is killed by a drop 4th of Apocalypse is killed by the attack
17:00 3-3 started for Apocalypse mOOnGLaDe cleans up the drops from his 4th with his mutas another factory for Apocalypse 2 CCs started for Apocalypse supplies are equal 3-3 started for mOOnGLaDe ultralisk cavern for mOOnGLaDe 5th base for mOOnGLaDe
18:00 hellbat drop in the natural of mOOnGLaDe drop at the 4th of mOOnGLaDe main army of Apocalypse cleaning up creep 4th of mOOnGLaDe dies main armies engage mOOnGlaDe holds off the attack but Apocalypse takes a 30 supply lead
19:00 ultralisks started for mOOnGLaDe Chitinous plating started for mOOnGLaDe Apocalypse takes his 4th base hellbat drop in the natural of mOOnGLaDe killing more drones
20:00 PF morphing at apocalypse's 4th full medivac is killed by mutas drop at the 4th of mOOnGLaDe is cleaned up
21:00 Apocalypse cleaning up more creep 5th base for mOOnGLaDe Apocalypse pushing the 4th of mOOnGLaDe mOOnGLaDe engages 5th of mOOnGLaDe is getting dropped
22:00 utlras force apocalypse back 5th of mOOnGLaDe is killed Ultraks kill the 4th of Apocalypse mOOnGLaDe is 40 supply ahead drop in the 3rd of mOOnGLaDe mutas kill the medivac at the 3rd
23:00 Apocalypse floating out a new OC but the overlord blocks it with creep pathogen glands for mOOnGLaDe Hellbat drop at the 4th of mOOnGLaDe 5th base for mOOnGLaDe overlords blocking almost all the bases left on the map hellbat drop in the 4th is cleaned up
24:00 infestors started for mOOnGLaDe marauders started for Apocalypse hellbat dorp in the natural is clenaed up Apocalypse floats his orbital to retake his 4th mOOnGLaDe 20 supply ahead 13 ultras out for mOOnGLaDe attack at the 4th of Apocalypse
25:00 Widow mines kill a bunch of ings but Apocalypse loses all of his transferring scvs fungals hit the army of Apocalypse Apocalypse losing everything mOOnGLaDe 110 supply ahead Ultras force the 3rd to lift mutas killing floating orbitals
26:00 drop at the 3rd of mOOnGLaDe is cleaned up Apocalypse on 41 supply vs 173 mutas fly to the top left base Apocalypse floated up there to kill it drop in the 3rd of mOOnGLaDe drop at the 4th of mOOnGLaDe
27:00 Apocalypse lands another OC at his 4th drop at the 3rd of mOOnGLaDe again ultras force the 4th of Apocalypse to lift mOOnGLaDe still 100 supply ahead
On May 22 2013 11:33 Bagration wrote: Apocalypse is going to have to study up unit counters for TvZ after this match. Thors against swarmhosts, marines against ultralisks.
it's hard to transition from those marines/hellbat build against ultras tho, he probably had 6rax reactored + 1tech lab so you're kinda screwed if you don't anticipate the switch. in game 1 tho...
0:00 Apocalypse spawns in the bottom left mOOnGLaDe spawns in the bottom right
2:00 Hatch first for mOOnGLaDe CC first on the high ground for Apocalypse pool for mOOnGLaDe rax for Apocalypse gas for Apocalypse
3:00 drones queens and scvs
4:00 Factory for Apocalypse reactor for Apocalypse
5:00 3rd CC for Apocalypse inside his main Apocalypse takes his natural bunker in the natural for Apocalypse bunker blocking the potential 3rd of mOOnGLaDe
6:00 reactored hellion production started for Apocalypse double evo for mOOnGLaDe stim research started for Apocalypse
7:00 double widow mine production started for Apocalypse 2 more rax for Apocalypse +1 carapace started for mOOnGLaDe 4 hellions drive into the natural of mOOnGLaDe
8:00 6 drones were killed before the hellions were cleaned up Apocalypse takes his 3rd baneling nest for mOOnGLaDe +1 melee for mOOnGLaDe Lair for mOOnGLaDe double ebay Apocalypse 3rd base on the way for mOOnGLaDe macro hatch for mOOnGLaDe
9:00 Starport for Apocalypse 1-1 started for Apocalypse baneling speed started for mOOnGLaDe
10:00 spire for mOOnGLaDe ling runby to the 3rd of Apocalypse but there werent really any scvs there +2 carapace for mOOnGLaDe 4th base for mOOnGLaDe combat shields for Apocalypse
11:00 +2 melee for mOOnGLaDe armory for Apocalypse Apocalypse moving out on to creep medivacs out for Apocalypse overlord speed for mOOnGLaDe Apocalypse cleaning up some creep lings and banelings move in and clean up Apocalypse's army
12:00 2-2 started for Apocalypse Apocalypse scouts the 4th of mOOnGLaDe hellbats started for Apocalypse +1 flier attack for mOOnGLaDe
13:00 2nd factory for Apocalypse mutas hit the main of Apocalypse and start killing the ebays scvs are pulled to repair so mutas just kill the scvs double drop at the 4th of mOOnGLaDe double drop in the natural of mOOnGLaDe is cleaned up 4th of mOOnGLaDe is killed
14:00 4th CC for Apocalypse infestation pit for mOOnGLaDe 4th base rebuilding for mOOnGLaDe +1 vehicle weapons for Apocalypse
15:00 hellbat drop in the natural of mOOnGLaDe Hive started for mOOnGLaDe mOOnGLaDe sending lings forward to bait widow mines mOOnGLaDe attacking into the natural
16:00 banelings roll all the way into the main of Apocalypse 4th of mOOnGLaDe is killed by a drop 4th of Apocalypse is killed by the attack
17:00 3-3 started for Apocalypse mOOnGLaDe cleans up the drops from his 4th with his mutas another factory for Apocalypse 2 CCs started for Apocalypse supplies are equal 3-3 started for mOOnGLaDe ultralisk cavern for mOOnGLaDe 5th base for mOOnGLaDe
18:00 hellbat drop in the natural of mOOnGLaDe drop at the 4th of mOOnGLaDe main army of Apocalypse cleaning up creep 4th of mOOnGLaDe dies main armies engage mOOnGlaDe holds off the attack but Apocalypse takes a 30 supply lead
19:00 ultralisks started for mOOnGLaDe Chitinous plating started for mOOnGLaDe Apocalypse takes his 4th base hellbat drop in the natural of mOOnGLaDe killing more drones
20:00 PF morphing at apocalypse's 4th full medivac is killed by mutas drop at the 4th of mOOnGLaDe is cleaned up
21:00 Apocalypse cleaning up more creep 5th base for mOOnGLaDe Apocalypse pushing the 4th of mOOnGLaDe mOOnGLaDe engages 5th of mOOnGLaDe is getting dropped
22:00 utlras force apocalypse back 5th of mOOnGLaDe is killed Ultraks kill the 4th of Apocalypse mOOnGLaDe is 40 supply ahead drop in the 3rd of mOOnGLaDe mutas kill the medivac at the 3rd
23:00 Apocalypse floating out a new OC but the overlord blocks it with creep pathogen glands for mOOnGLaDe Hellbat drop at the 4th of mOOnGLaDe 5th base for mOOnGLaDe overlords blocking almost all the bases left on the map hellbat drop in the 4th is cleaned up
24:00 infestors started for mOOnGLaDe marauders started for Apocalypse hellbat dorp in the natural is clenaed up Apocalypse floats his orbital to retake his 4th mOOnGLaDe 20 supply ahead 13 ultras out for mOOnGLaDe attack at the 4th of Apocalypse
25:00 Widow mines kill a bunch of ings but Apocalypse loses all of his transferring scvs fungals hit the army of Apocalypse Apocalypse losing everything mOOnGLaDe 110 supply ahead Ultras force the 3rd to lift mutas killing floating orbitals
26:00 drop at the 3rd of mOOnGLaDe is cleaned up Apocalypse on 41 supply vs 173 mutas fly to the top left base Apocalypse floated up there to kill it drop in the 3rd of mOOnGLaDe drop at the 4th of mOOnGLaDe
27:00 Apocalypse lands another OC at his 4th drop at the 3rd of mOOnGLaDe again ultras force the 4th of Apocalypse to lift mOOnGLaDe still 100 supply ahead
28:00 widow mines hitting stuff as mOOnGLaDe walks around the map Apocalypse repairing his burning orbitals
29:00 infestors walk over widow mines and 2 die almost all of Apocalypse's marines get fungaled Apocalypse ggs! mOOnGLaDe wins 2-0! Apocalypse falls to the challenger division
Foreigner are getting better, but there still a huge difference with top tier Koreans and most these WCS Eu / AM koreans, they aint no top tier Code S players for sure.
On May 22 2013 11:34 ArchangelJada wrote: Foreigner are getting better, but there still a huge difference with top tier Koreans and most these WCS Eu / AM koreans, they aint no top tier Code S players for sure.
On May 22 2013 11:33 Bagration wrote: Apocalypse is going to have to study up unit counters for TvZ after this match. Thors against swarmhosts, marines against ultralisks.
it's hard to transition from those marines/hellbat build against ultras tho, he probably had 6rax reactored + 1tech lab so you're kinda screwed if you don't anticipate the switch. in game 1 tho...
Maybe so but he didn't need to attack into ultra/baneling on creep, he could have droped/sat behind a wall or up a ramp while making better units.
On May 22 2013 11:33 Brutaxilos wrote: Honest question. Is it just me or have foreigners been doing a lot better recently?
I remember a few months ago people were saying that the gap between the foreigners and the Koreans was getting bigger and bigger. But I feel like many foreigners have been showing really really amazing results lately and beating a lot of Koreans.
The gap between foreigners and Koreans has definitely narrowed. However, the skill gap has only narrowed for ESF Koreans and foreigners. Foreigners and ESF Koreans can't even hold a candle to KeSPA players right now...
On May 22 2013 11:34 ArchangelJada wrote: Foreigner are getting better, but there still a huge difference with top tier Koreans and most these WCS Eu / AM koreans, they aint no top tier Code S players for sure.
While true, a small victory is still a victory.
yeah better than times when B teamer like monster could fly to DH and get top4 easily. Snute/Luci vs top koreans would definitely interest me (and forGG vs top terrans :D) because they might be not too far from there.
On May 22 2013 11:33 Brutaxilos wrote: Honest question. Is it just me or have foreigners been doing a lot better recently?
I remember a few months ago people were saying that the gap between the foreigners and the Koreans was getting bigger and bigger. But I feel like many foreigners have been showing really really amazing results lately and beating a lot of Koreans.
Foreigners are getting better against the lower-mid tier Koreans and being able to take them out on a more regular basis then ever before, but I think the skill gap between the top foreigners and top Code S Koreans is still just as big if not bigger. Kind of weird the lower tier players and getting closer but the higher tier players getting farther apart the way I see it.
Of course this is just pure speculation and my opinion soo I could be horribly wrong xD
On May 22 2013 11:33 Brutaxilos wrote: Honest question. Is it just me or have foreigners been doing a lot better recently?
I remember a few months ago people were saying that the gap between the foreigners and the Koreans was getting bigger and bigger. But I feel like many foreigners have been showing really really amazing results lately and beating a lot of Koreans.
Kespa pros don't travel abroad much. A lot of the top Koreans in GSL (WCS KR) don't really have much reason to travel abroad now other than the occasional weekender. There's still a lot of talent in KR that hasn't been playing a lot of foreigners recently
On May 22 2013 11:33 Brutaxilos wrote: Honest question. Is it just me or have foreigners been doing a lot better recently?
I remember a few months ago people were saying that the gap between the foreigners and the Koreans was getting bigger and bigger. But I feel like many foreigners have been showing really really amazing results lately and beating a lot of Koreans.
The gap between foreigners and Koreans has definitely narrowed. However, the skill gap has only narrowed for ESF Koreans and foreigners. Foreigners and ESF Koreans can't even hold a candle to KeSPA players right now...
Uhhh based on what? Pretty sure Life, Polt, Leenock, Parting (I consider him ESF since he just signed with Kespa) are still way up there...Innovation is the only really untouchable player atm.
On May 22 2013 11:33 Bagration wrote: Apocalypse is going to have to study up unit counters for TvZ after this match. Thors against swarmhosts, marines against ultralisks.
it's hard to transition from those marines/hellbat build against ultras tho, he probably had 6rax reactored + 1tech lab so you're kinda screwed if you don't anticipate the switch. in game 1 tho...
Maybe so but he didn't need to attack into ultra/baneling on creep, he could have droped/sat behind a wall or up a ramp while making better units.
he must have been so nervous because his play is usually a LOT cleaner than that and he made a lot of fail moves (dropping twice into 2 spores, micro against the 200pop burst, clearing creep without medivacs and scans...) but i was only commentating about his army comp :p
On May 22 2013 11:33 Brutaxilos wrote: Honest question. Is it just me or have foreigners been doing a lot better recently?
I remember a few months ago people were saying that the gap between the foreigners and the Koreans was getting bigger and bigger. But I feel like many foreigners have been showing really really amazing results lately and beating a lot of Koreans.
The gap between foreigners and Koreans has definitely narrowed. However, the skill gap has only narrowed for ESF Koreans and foreigners. Foreigners and ESF Koreans can't even hold a candle to KeSPA players right now...
Uhhh based on what? Pretty sure Life, Polt, Leenock, Parting (I consider him ESF since he just signed with Kespa) are still way up there...Innovation is the only really untouchable player atm.
now would be the opportune time to show shots of the new york skyline and instead we're treated to bored players at their keyboards while tech staffs reposition cameras.
On May 22 2013 11:33 Brutaxilos wrote: Honest question. Is it just me or have foreigners been doing a lot better recently?
I remember a few months ago people were saying that the gap between the foreigners and the Koreans was getting bigger and bigger. But I feel like many foreigners have been showing really really amazing results lately and beating a lot of Koreans.
The gap between foreigners and Koreans has definitely narrowed. However, the skill gap has only narrowed for ESF Koreans and foreigners. Foreigners and ESF Koreans can't even hold a candle to KeSPA players right now...
Uhhh based on what? Pretty sure Life, Polt, Leenock, Parting (I consider him ESF since he just signed with Kespa) are still way up there...Innovation is the only really untouchable player atm.
sorry but Polt is nowhere near top kespa players atm... sadly :'(
Who cares about Kespa vs esf. the real elephant in the room = MOBA players. Babyknight killing all the top EU players in WCS. Coca doing well at Dreamhack. sC just qualified for the up and downs beating kespa and esf alike and got an all kill in the GSTL.
On May 22 2013 11:33 Bagration wrote: Apocalypse is going to have to study up unit counters for TvZ after this match. Thors against swarmhosts, marines against ultralisks.
it's hard to transition from those marines/hellbat build against ultras tho, he probably had 6rax reactored + 1tech lab so you're kinda screwed if you don't anticipate the switch. in game 1 tho...
Maybe so but he didn't need to attack into ultra/baneling on creep, he could have droped/sat behind a wall or up a ramp while making better units.
i dont agree.. when seeing 4 queens spreading creep with your scoutting scv's and seeing ling/bane/muta... u know its commin. He played not good enough today.
On May 22 2013 11:39 Shellshock1122 wrote: Who cares about Kespa vs esf. the real elephant in the room = MOBA players. Babyknight killing all the top EU players in WCS. Coca doing well at Dreamhack. sC just qualified for the up and downs beating kespa and esf alike and got an all kill in the GSTL.
just wait for washed up dota players to transition to sc2
On May 22 2013 11:39 Shellshock1122 wrote: Who cares about Kespa vs esf. the real elephant in the room = MOBA players. Babyknight killing all the top EU players in WCS. Coca doing well at Dreamhack. sC just qualified for the up and downs beating kespa and esf alike and got an all kill in the GSTL.
But they were all sc2 players before they went to MOBAs ^_~
On May 22 2013 11:33 Brutaxilos wrote: Honest question. Is it just me or have foreigners been doing a lot better recently?
I remember a few months ago people were saying that the gap between the foreigners and the Koreans was getting bigger and bigger. But I feel like many foreigners have been showing really really amazing results lately and beating a lot of Koreans.
The gap between foreigners and Koreans has definitely narrowed. However, the skill gap has only narrowed for ESF Koreans and foreigners. Foreigners and ESF Koreans can't even hold a candle to KeSPA players right now...
Uhhh based on what? Pretty sure Life, Polt, Leenock, Parting (I consider him ESF since he just signed with Kespa) are still way up there...Innovation is the only really untouchable player atm.
sorry but Polt is nowhere near top kespa players atm... sadly :'(
I think he could be. We haven't seen him play anyone tough in a while.
well the way he bombed at DH, could you imagine bogus/roro/soulkey/sos doing that :'( ? without hots training bogus toyed with Huk at MLG... it's has been a long time since he had a decent GSL run too (even if it was wol :p)
On May 22 2013 11:39 Shellshock1122 wrote: Who cares about Kespa vs esf. the real elephant in the room = MOBA players. Babyknight killing all the top EU players in WCS. Coca doing well at Dreamhack. sC just qualified for the up and downs beating kespa and esf alike and got an all kill in the GSTL.
But they were all sc2 players before they went to MOBAs ^_~
On May 22 2013 11:39 Shellshock1122 wrote: Who cares about Kespa vs esf. the real elephant in the room = MOBA players. Babyknight killing all the top EU players in WCS. Coca doing well at Dreamhack. sC just qualified for the up and downs beating kespa and esf alike and got an all kill in the GSTL.
But they were all sc2 players before they went to MOBAs ^_~
On May 22 2013 11:39 Shellshock1122 wrote: Who cares about Kespa vs esf. the real elephant in the room = MOBA players. Babyknight killing all the top EU players in WCS. Coca doing well at Dreamhack. sC just qualified for the up and downs beating kespa and esf alike and got an all kill in the GSTL.
imagine what happens to Terran mech with nada gets bored with world of tanks and switches back
didn't Startale sign some Nexon Kart Racer champ recently?
On May 22 2013 11:39 Shellshock1122 wrote: Who cares about Kespa vs esf. the real elephant in the room = MOBA players. Babyknight killing all the top EU players in WCS. Coca doing well at Dreamhack. sC just qualified for the up and downs beating kespa and esf alike and got an all kill in the GSTL.
imagine what happens to Terran mech with nada gets bored with world of tanks and switches back
didn't Startale sign some Nexon Kart Racer champ recently?
Yeah they signed the BoxeR of Kart Rider. He's just waiting for all these pointless noob squabbles before he comes in and wins 20 WCS Koreas in a row
On May 22 2013 11:39 Shellshock1122 wrote: Who cares about Kespa vs esf. the real elephant in the room = MOBA players. Babyknight killing all the top EU players in WCS. Coca doing well at Dreamhack. sC just qualified for the up and downs beating kespa and esf alike and got an all kill in the GSTL.
imagine what happens to Terran mech with nada gets bored with world of tanks and switches back
didn't Startale sign some Nexon Kart Racer champ recently?
A terran playing mech after WoT would make for some very very long turtly games
On May 22 2013 11:33 Brutaxilos wrote: Honest question. Is it just me or have foreigners been doing a lot better recently?
I remember a few months ago people were saying that the gap between the foreigners and the Koreans was getting bigger and bigger. But I feel like many foreigners have been showing really really amazing results lately and beating a lot of Koreans.
The gap between foreigners and Koreans has definitely narrowed. However, the skill gap has only narrowed for ESF Koreans and foreigners. Foreigners and ESF Koreans can't even hold a candle to KeSPA players right now...
Uhhh based on what? Pretty sure Life, Polt, Leenock, Parting (I consider him ESF since he just signed with Kespa) are still way up there...Innovation is the only really untouchable player atm.
sorry but Polt is nowhere near top kespa players atm... sadly :'(
Based on what? I direct you to go look at Liquidpedia. Please take a look at the current GSL Code S season bracket. By and large, Kespa players are slaughtering ESF Koreans.
On May 22 2013 11:33 Brutaxilos wrote: Honest question. Is it just me or have foreigners been doing a lot better recently?
I remember a few months ago people were saying that the gap between the foreigners and the Koreans was getting bigger and bigger. But I feel like many foreigners have been showing really really amazing results lately and beating a lot of Koreans.
The gap between foreigners and Koreans has definitely narrowed. However, the skill gap has only narrowed for ESF Koreans and foreigners. Foreigners and ESF Koreans can't even hold a candle to KeSPA players right now...
Uhhh based on what? Pretty sure Life, Polt, Leenock, Parting (I consider him ESF since he just signed with Kespa) are still way up there...Innovation is the only really untouchable player atm.
sorry but Polt is nowhere near top kespa players atm... sadly :'(
I think he could be. We haven't seen him play anyone tough in a while.
well the way he bombed at DH, could you imagine bogus/roro/soulkey/sos doing that :'( ? without hots training bogus toyed with Huk at MLG...
After Soulkey vs sOs this morning I would definitely say yes.
Anyway you know how the SC2 scene is. It doesn't take long to go from a turd to a champion :p.
teamkill was pretty weird :p. I love polt (not his biggest fan ofc, there is Fionn) but it has been a long time since he went from a top player to a good one. He just had way more foreign tournament opportunities to gain dem dollars.
On May 22 2013 11:33 Brutaxilos wrote: Honest question. Is it just me or have foreigners been doing a lot better recently?
I remember a few months ago people were saying that the gap between the foreigners and the Koreans was getting bigger and bigger. But I feel like many foreigners have been showing really really amazing results lately and beating a lot of Koreans.
The gap between foreigners and Koreans has definitely narrowed. However, the skill gap has only narrowed for ESF Koreans and foreigners. Foreigners and ESF Koreans can't even hold a candle to KeSPA players right now...
Uhhh based on what? Pretty sure Life, Polt, Leenock, Parting (I consider him ESF since he just signed with Kespa) are still way up there...Innovation is the only really untouchable player atm.
sorry but Polt is nowhere near top kespa players atm... sadly :'(
Based on what? I direct you to go look at Liquidpedia. Please take a look at the current GSL Code S season bracket. By and large, Kespa players are slaughtering ESF Koreans.
On May 22 2013 11:44 suicideyear wrote: i don't want to be that guy but i think moonglade would look really nice if he cut his hair
or at least a top knot or something
i'm bored
Sporting a similar mane as Moonglade, I can attest that long hair is quite polarizing. People either love it or hate it (as seen with how a member of our community has a hard on a few posts above). Its hard for men to grow it out without looking like a computer nerd living in a basement or someone re-enacting medieval combat.
On May 22 2013 11:33 Brutaxilos wrote: Honest question. Is it just me or have foreigners been doing a lot better recently?
I remember a few months ago people were saying that the gap between the foreigners and the Koreans was getting bigger and bigger. But I feel like many foreigners have been showing really really amazing results lately and beating a lot of Koreans.
The gap between foreigners and Koreans has definitely narrowed. However, the skill gap has only narrowed for ESF Koreans and foreigners. Foreigners and ESF Koreans can't even hold a candle to KeSPA players right now...
Uhhh based on what? Pretty sure Life, Polt, Leenock, Parting (I consider him ESF since he just signed with Kespa) are still way up there...Innovation is the only really untouchable player atm.
sorry but Polt is nowhere near top kespa players atm... sadly :'(
Based on what? I direct you to go look at Liquidpedia. Please take a look at the current GSL Code S season bracket. By and large, Kespa players are slaughtering ESF Koreans.
Based on the fact that he is going to school in a foreign country. We will have to wait and see how he does in his group, but I am not expecting a whole lot.
On May 22 2013 11:33 Brutaxilos wrote: Honest question. Is it just me or have foreigners been doing a lot better recently?
I remember a few months ago people were saying that the gap between the foreigners and the Koreans was getting bigger and bigger. But I feel like many foreigners have been showing really really amazing results lately and beating a lot of Koreans.
The gap between foreigners and Koreans has definitely narrowed. However, the skill gap has only narrowed for ESF Koreans and foreigners. Foreigners and ESF Koreans can't even hold a candle to KeSPA players right now...
Uhhh based on what? Pretty sure Life, Polt, Leenock, Parting (I consider him ESF since he just signed with Kespa) are still way up there...Innovation is the only really untouchable player atm.
sorry but Polt is nowhere near top kespa players atm... sadly :'(
Based on what? I direct you to go look at Liquidpedia. Please take a look at the current GSL Code S season bracket. By and large, Kespa players are slaughtering ESF Koreans.
On May 22 2013 11:33 Brutaxilos wrote: Honest question. Is it just me or have foreigners been doing a lot better recently?
I remember a few months ago people were saying that the gap between the foreigners and the Koreans was getting bigger and bigger. But I feel like many foreigners have been showing really really amazing results lately and beating a lot of Koreans.
The gap between foreigners and Koreans has definitely narrowed. However, the skill gap has only narrowed for ESF Koreans and foreigners. Foreigners and ESF Koreans can't even hold a candle to KeSPA players right now...
Uhhh based on what? Pretty sure Life, Polt, Leenock, Parting (I consider him ESF since he just signed with Kespa) are still way up there...Innovation is the only really untouchable player atm.
sorry but Polt is nowhere near top kespa players atm... sadly :'(
Based on what? I direct you to go look at Liquidpedia. Please take a look at the current GSL Code S season bracket. By and large, Kespa players are slaughtering ESF Koreans.
they're not slaughtering ESF before the ro8 iirc, and i was just saying that polt was quite a few steps behind top kespa (and esf) koreans. /e you made me doubt my english skills lol :D
On May 22 2013 11:33 Brutaxilos wrote: Honest question. Is it just me or have foreigners been doing a lot better recently?
I remember a few months ago people were saying that the gap between the foreigners and the Koreans was getting bigger and bigger. But I feel like many foreigners have been showing really really amazing results lately and beating a lot of Koreans.
The gap between foreigners and Koreans has definitely narrowed. However, the skill gap has only narrowed for ESF Koreans and foreigners. Foreigners and ESF Koreans can't even hold a candle to KeSPA players right now...
Uhhh based on what? Pretty sure Life, Polt, Leenock, Parting (I consider him ESF since he just signed with Kespa) are still way up there...Innovation is the only really untouchable player atm.
sorry but Polt is nowhere near top kespa players atm... sadly :'(
Based on what? I direct you to go look at Liquidpedia. Please take a look at the current GSL Code S season bracket. By and large, Kespa players are slaughtering ESF Koreans.
If you are going to say something pointless and inflammatory at least respond to the right person.
well winning two series 3-2 is slaughtering you know :p
On May 22 2013 11:33 Brutaxilos wrote: Honest question. Is it just me or have foreigners been doing a lot better recently?
I remember a few months ago people were saying that the gap between the foreigners and the Koreans was getting bigger and bigger. But I feel like many foreigners have been showing really really amazing results lately and beating a lot of Koreans.
The gap between foreigners and Koreans has definitely narrowed. However, the skill gap has only narrowed for ESF Koreans and foreigners. Foreigners and ESF Koreans can't even hold a candle to KeSPA players right now...
Uhhh based on what? Pretty sure Life, Polt, Leenock, Parting (I consider him ESF since he just signed with Kespa) are still way up there...Innovation is the only really untouchable player atm.
sorry but Polt is nowhere near top kespa players atm... sadly :'(
Based on what? I direct you to go look at Liquidpedia. Please take a look at the current GSL Code S season bracket. By and large, Kespa players are slaughtering ESF Koreans.
Man I know right? All of these ESF people just need to get with the times, the glorious days of KESPA are here at long last.
On May 22 2013 11:44 suicideyear wrote: i don't want to be that guy but i think moonglade would look really nice if he cut his hair
or at least a top knot or something
i'm bored
Sporting a similar mane as Moonglade, I can attest that long hair is quite polarizing. People either love it or hate it (as seen with how a member of our community has a hard on a few posts above). Its hard for men to grow it out without looking like a computer nerd living in a basement or someone re-enacting medieval combat.
I wouldn´t have a problem with the last point mentioned though,
On May 22 2013 11:44 suicideyear wrote: i don't want to be that guy but i think moonglade would look really nice if he cut his hair
or at least a top knot or something
i'm bored
Sporting a similar mane as Moonglade, I can attest that long hair is quite polarizing. People either love it or hate it (as seen with how a member of our community has a hard on a few posts above). Its hard for men to grow it out without looking like a computer nerd living in a basement or someone re-enacting medieval combat.
Pshhh not only computer nerds and re-enacters have long hair! Where is the love for the metal heads???
On May 22 2013 11:44 suicideyear wrote: i don't want to be that guy but i think moonglade would look really nice if he cut his hair
or at least a top knot or something
i'm bored
Sporting a similar mane as Moonglade, I can attest that long hair is quite polarizing. People either love it or hate it (as seen with how a member of our community has a hard on a few posts above). Its hard for men to grow it out without looking like a computer nerd living in a basement or someone re-enacting medieval combat.
Pshhh not only computer nerds and re-enacters have long hair! Where is the love for the metal heads???
0:00 TheStC spawns in the bottom right mOOnGLaDe spawns in the top left
1:40 maka rax from TheStC behind the 3rd base mineral line gas for TheStC drone scout from mOOnGLaDe
2:00 hatch first for mOOnGLaDe mOOnGLaDe looking for the rax after seeing the gas pool for mOOnGLaDe reaper for TheStC
3:00 gas for mOOnGLaDe 2nd reaper for TheStC CC on the low ground for TheStC
4:00 first reaper jumps into the main of mOOnGLaDe Factory for TheStC ling speed for mOOnGLaDe reactor for TheStC 2nd reaper joins up
5:00 3rd CC inside the main for TheStC pause from TheStC
reactored hellion production started for TheStC
6:00 tech lab for TheStC Stim research started for TheStC 3rd base started for mOOnGLaDe another gas for mOOnGLaDe
7:00 2 more gas for mOOnGLaDe double ebay for TheStC widow mine production started for TheStC double evo for mOOnGLaDe hellinos and reapers putting on some pressure and killing some tumors 1-1 started for TheStC
8:00 reaper are killed off hellions killing lots of lings Lair started for mOOnGLaDe 2 more rax for TheStC Starport for TheStC 1-1 started for mOOnGLaDe's lings
9:00 baneling nest for mOOnGLaDe 2 more gas for mOOnGLaDe 2 more rax for TheStC 3rd base lands for TheStC combat shields for TheStC armory for TheStC
10:00 baneling speed for mOOnGLaDe Spire for mOOnGLaDe 4th base for mOOnGLaDe medivac production started for TheStC
On May 22 2013 11:44 suicideyear wrote: i don't want to be that guy but i think moonglade would look really nice if he cut his hair
or at least a top knot or something
i'm bored
Sporting a similar mane as Moonglade, I can attest that long hair is quite polarizing. People either love it or hate it (as seen with how a member of our community has a hard on a few posts above). Its hard for men to grow it out without looking like a computer nerd living in a basement or someone re-enacting medieval combat.
Pshhh not only computer nerds and re-enacters have long hair! Where is the love for the metal heads???
I encourage every guy with long hair that i meet, as i have it myself. It's like growing a beard, kind of mandatory if you are able to.
On May 22 2013 11:44 suicideyear wrote: i don't want to be that guy but i think moonglade would look really nice if he cut his hair
or at least a top knot or something
i'm bored
Sporting a similar mane as Moonglade, I can attest that long hair is quite polarizing. People either love it or hate it (as seen with how a member of our community has a hard on a few posts above). Its hard for men to grow it out without looking like a computer nerd living in a basement or someone re-enacting medieval combat.
Pshhh not only computer nerds and re-enacters have long hair! Where is the love for the metal heads???
I encourage every guy with long hair that i meet, as i have it myself. It's like growing a beard, kind of mandatory if you are able to.
Fuck ya! I love my long hair I can't even imagine what I would look like with short hair anymore... Though with a full beard and long hair you really have to take care of it or risk just looking like a hobo xD
More on topic, Moonglade is really playing well right now! Could we have another foreigner going through??
0:00 TheStC spawns in the bottom right mOOnGLaDe spawns in the top left
1:40 maka rax from TheStC behind the 3rd base mineral line gas for TheStC drone scout from mOOnGLaDe
2:00 hatch first for mOOnGLaDe mOOnGLaDe looking for the rax after seeing the gas pool for mOOnGLaDe reaper for TheStC
3:00 gas for mOOnGLaDe 2nd reaper for TheStC CC on the low ground for TheStC
4:00 first reaper jumps into the main of mOOnGLaDe Factory for TheStC ling speed for mOOnGLaDe reactor for TheStC 2nd reaper joins up
5:00 3rd CC inside the main for TheStC pause from TheStC
reactored hellion production started for TheStC
6:00 tech lab for TheStC Stim research started for TheStC 3rd base started for mOOnGLaDe another gas for mOOnGLaDe
7:00 2 more gas for mOOnGLaDe double ebay for TheStC widow mine production started for TheStC double evo for mOOnGLaDe hellinos and reapers putting on some pressure and killing some tumors 1-1 started for TheStC
8:00 reaper are killed off hellions killing lots of lings Lair started for mOOnGLaDe 2 more rax for TheStC Starport for TheStC 1-1 started for mOOnGLaDe's lings
9:00 baneling nest for mOOnGLaDe 2 more gas for mOOnGLaDe 2 more rax for TheStC 3rd base lands for TheStC combat shields for TheStC armory for TheStC
10:00 baneling speed for mOOnGLaDe Spire for mOOnGLaDe 4th base for mOOnGLaDe medivac production started for TheStC
11:00 2-2 started for mOOnGLaDe 2-2 started for TheStC 2nd factory for TheStC
12:00 mutas started for mOOnGLaDe overlord speed for mOOnGLaDe +1 flier attack started for mOOnGLaDe TheStC pushing the 4th of mOOnGLaDe widow mines do some damage but mOOnGLaDe pushes the attack back +1 vehicle armor for TheStC
13:00 mutas chasing the medivacs and killing them missile turrets going up for TheStC 4th CC for TheStC drilling claws for TheStC
14:00 mOOnGLaDe pushes TheStC's army back to his 3rd lings run into the 3rd of TheStC 4th CC of TheStC is killed
15:00 3-3 started for TheStC +2 vehicle armor for TheStC 5th for mOOnGLaDe infestation pit for mOOnGLaDe mutas kill off a drop TheStC cleaning up creep lings start coming forward and TheStC just retreats
On May 22 2013 11:44 suicideyear wrote: i don't want to be that guy but i think moonglade would look really nice if he cut his hair
or at least a top knot or something
i'm bored
Sporting a similar mane as Moonglade, I can attest that long hair is quite polarizing. People either love it or hate it (as seen with how a member of our community has a hard on a few posts above). Its hard for men to grow it out without looking like a computer nerd living in a basement or someone re-enacting medieval combat.
Pshhh not only computer nerds and re-enacters have long hair! Where is the love for the metal heads???
I encourage every guy with long hair that i meet, as i have it myself. It's like growing a beard, kind of mandatory if you are able to.
Fuck ya! I love my long hair I can't even imagine what I would look like with short hair anymore... Though with a full beard and long hair you really have to take care of it or risk just looking like a hobo xD
More on topic, Moonglade is really playing well right now! Could we have another foreigner going through??
True i trim my beard to not look like a hobo
And ye hoping glade goes through, he needs to work on his dropharass as his macro and timings are really strong. If he fixes that he'd be really strong in zvt i believe.
0:00 TheStC spawns in the bottom right mOOnGLaDe spawns in the top left
1:40 maka rax from TheStC behind the 3rd base mineral line gas for TheStC drone scout from mOOnGLaDe
2:00 hatch first for mOOnGLaDe mOOnGLaDe looking for the rax after seeing the gas pool for mOOnGLaDe reaper for TheStC
3:00 gas for mOOnGLaDe 2nd reaper for TheStC CC on the low ground for TheStC
4:00 first reaper jumps into the main of mOOnGLaDe Factory for TheStC ling speed for mOOnGLaDe reactor for TheStC 2nd reaper joins up
5:00 3rd CC inside the main for TheStC pause from TheStC
reactored hellion production started for TheStC
6:00 tech lab for TheStC Stim research started for TheStC 3rd base started for mOOnGLaDe another gas for mOOnGLaDe
7:00 2 more gas for mOOnGLaDe double ebay for TheStC widow mine production started for TheStC double evo for mOOnGLaDe hellinos and reapers putting on some pressure and killing some tumors 1-1 started for TheStC
8:00 reaper are killed off hellions killing lots of lings Lair started for mOOnGLaDe 2 more rax for TheStC Starport for TheStC 1-1 started for mOOnGLaDe's lings
9:00 baneling nest for mOOnGLaDe 2 more gas for mOOnGLaDe 2 more rax for TheStC 3rd base lands for TheStC combat shields for TheStC armory for TheStC
10:00 baneling speed for mOOnGLaDe Spire for mOOnGLaDe 4th base for mOOnGLaDe medivac production started for TheStC
11:00 2-2 started for mOOnGLaDe 2-2 started for TheStC 2nd factory for TheStC
12:00 mutas started for mOOnGLaDe overlord speed for mOOnGLaDe +1 flier attack started for mOOnGLaDe TheStC pushing the 4th of mOOnGLaDe widow mines do some damage but mOOnGLaDe pushes the attack back +1 vehicle armor for TheStC
13:00 mutas chasing the medivacs and killing them missile turrets going up for TheStC 4th CC for TheStC drilling claws for TheStC
14:00 mOOnGLaDe pushes TheStC's army back to his 3rd lings run into the 3rd of TheStC 4th CC of TheStC is killed
15:00 3-3 started for TheStC +2 vehicle armor for TheStC 5th for mOOnGLaDe infestation pit for mOOnGLaDe mutas kill off a drop TheStC cleaning up creep lings start coming forward and TheStC just retreats
16:00 drop denied by mOOnGLaDe 2 more CCs for TheStC Hive for mOOnGLaDe drop in the main of mOOnGLaDe is cleaned up main army of TheStC kills the 5th of mOOnGLaDe mOOnGlaDe cleans up the marines that killed his 5th drop in the 3rd of mOOnGLaDe
17:00 drop in the natural of mOOnGLaDe 2 more starports for TheStC +2 flier attack for mOOnGLaDe 3-3 started for mOOnGLaDe
18:00 Ultralisk cavern for mOOnGLaDe another drop is cleaned up by mutas PF morphing for TheStC at his choke between his natural and 3rd 5th base restarted for mOOnGLaDe
19:00 autotracking for TheStC PF morphing at the 4th of TheStC banelings kill a couple of marines of TheStC and widow mines doe some friendly fire ultras started for mOOnGLaDe corvid reactor for TheStC
20:00 durable materials for TheStC ravens started for TheStC engagement on the main armies force TheSTC to lift and boost away mutas are trying to chase them down TheStC loses a number of medivacs chitnious plating finishes +3 vehicle armor for TheStC 6th base finishes for mOOnGLaDe
0:00 TheStC spawns in the bottom right mOOnGLaDe spawns in the top left
1:40 maka rax from TheStC behind the 3rd base mineral line gas for TheStC drone scout from mOOnGLaDe
2:00 hatch first for mOOnGLaDe mOOnGLaDe looking for the rax after seeing the gas pool for mOOnGLaDe reaper for TheStC
3:00 gas for mOOnGLaDe 2nd reaper for TheStC CC on the low ground for TheStC
4:00 first reaper jumps into the main of mOOnGLaDe Factory for TheStC ling speed for mOOnGLaDe reactor for TheStC 2nd reaper joins up
5:00 3rd CC inside the main for TheStC pause from TheStC
reactored hellion production started for TheStC
6:00 tech lab for TheStC Stim research started for TheStC 3rd base started for mOOnGLaDe another gas for mOOnGLaDe
7:00 2 more gas for mOOnGLaDe double ebay for TheStC widow mine production started for TheStC double evo for mOOnGLaDe hellinos and reapers putting on some pressure and killing some tumors 1-1 started for TheStC
8:00 reaper are killed off hellions killing lots of lings Lair started for mOOnGLaDe 2 more rax for TheStC Starport for TheStC 1-1 started for mOOnGLaDe's lings
9:00 baneling nest for mOOnGLaDe 2 more gas for mOOnGLaDe 2 more rax for TheStC 3rd base lands for TheStC combat shields for TheStC armory for TheStC
10:00 baneling speed for mOOnGLaDe Spire for mOOnGLaDe 4th base for mOOnGLaDe medivac production started for TheStC
11:00 2-2 started for mOOnGLaDe 2-2 started for TheStC 2nd factory for TheStC
12:00 mutas started for mOOnGLaDe overlord speed for mOOnGLaDe +1 flier attack started for mOOnGLaDe TheStC pushing the 4th of mOOnGLaDe widow mines do some damage but mOOnGLaDe pushes the attack back +1 vehicle armor for TheStC
13:00 mutas chasing the medivacs and killing them missile turrets going up for TheStC 4th CC for TheStC drilling claws for TheStC
14:00 mOOnGLaDe pushes TheStC's army back to his 3rd lings run into the 3rd of TheStC 4th CC of TheStC is killed
15:00 3-3 started for TheStC +2 vehicle armor for TheStC 5th for mOOnGLaDe infestation pit for mOOnGLaDe mutas kill off a drop TheStC cleaning up creep lings start coming forward and TheStC just retreats
16:00 drop denied by mOOnGLaDe 2 more CCs for TheStC Hive for mOOnGLaDe drop in the main of mOOnGLaDe is cleaned up main army of TheStC kills the 5th of mOOnGLaDe mOOnGlaDe cleans up the marines that killed his 5th drop in the 3rd of mOOnGLaDe
17:00 drop in the natural of mOOnGLaDe 2 more starports for TheStC +2 flier attack for mOOnGLaDe 3-3 started for mOOnGLaDe
18:00 Ultralisk cavern for mOOnGLaDe another drop is cleaned up by mutas PF morphing for TheStC at his choke between his natural and 3rd 5th base restarted for mOOnGLaDe
19:00 autotracking for TheStC PF morphing at the 4th of TheStC banelings kill a couple of marines of TheStC and widow mines doe some friendly fire ultras started for mOOnGLaDe corvid reactor for TheStC
20:00 durable materials for TheStC ravens started for TheStC engagement on the main armies force TheSTC to lift and boost away mutas are trying to chase them down TheStC loses a number of medivacs chitnious plating finishes +3 vehicle armor for TheStC 6th base finishes for mOOnGLaDe
21:00 mOOnGLaDe is maxed vs 180 supply 5th CC for TheStC drop in at the 5th of mOOnGLaDe is cleaned up
22:00 pathogen glands for mOOnGLaDe another base for mOOnGLaDe spines started for mOOnGLaDe TheStC kills the 6th of mOOnGLaDe Ultras kill the 4th of TheStC ultras kill a bunch of scvs with their cleave drop at the 5th of mOOnGLaDe
23:00 TheStC moving up the left side of the map with his army mutas clean up the drop at mOOnGLaDe's 5th TheStC retreats home
24:00 Greater spire for mOOnGLaDe changelings set off some widow mines seeker missile on the ultras of mOOnGLaDe ultra runs under the ravens to splash them surrounding engagement from mOOnGLaDe at his 5th
25:00 mOOnGLaDe kills the whole army of TheStC mOOnGLaDe takes a 75 supply lead mutas cleaning up widow mines 4th base back up for TheStC +3 flier attack started for mOOnGLaDe
0:00 TheStC spawns in the bottom right mOOnGLaDe spawns in the top left
1:40 maka rax from TheStC behind the 3rd base mineral line gas for TheStC drone scout from mOOnGLaDe
2:00 hatch first for mOOnGLaDe mOOnGLaDe looking for the rax after seeing the gas pool for mOOnGLaDe reaper for TheStC
3:00 gas for mOOnGLaDe 2nd reaper for TheStC CC on the low ground for TheStC
4:00 first reaper jumps into the main of mOOnGLaDe Factory for TheStC ling speed for mOOnGLaDe reactor for TheStC 2nd reaper joins up
5:00 3rd CC inside the main for TheStC pause from TheStC
reactored hellion production started for TheStC
6:00 tech lab for TheStC Stim research started for TheStC 3rd base started for mOOnGLaDe another gas for mOOnGLaDe
7:00 2 more gas for mOOnGLaDe double ebay for TheStC widow mine production started for TheStC double evo for mOOnGLaDe hellinos and reapers putting on some pressure and killing some tumors 1-1 started for TheStC
8:00 reaper are killed off hellions killing lots of lings Lair started for mOOnGLaDe 2 more rax for TheStC Starport for TheStC 1-1 started for mOOnGLaDe's lings
9:00 baneling nest for mOOnGLaDe 2 more gas for mOOnGLaDe 2 more rax for TheStC 3rd base lands for TheStC combat shields for TheStC armory for TheStC
10:00 baneling speed for mOOnGLaDe Spire for mOOnGLaDe 4th base for mOOnGLaDe medivac production started for TheStC
11:00 2-2 started for mOOnGLaDe 2-2 started for TheStC 2nd factory for TheStC
12:00 mutas started for mOOnGLaDe overlord speed for mOOnGLaDe +1 flier attack started for mOOnGLaDe TheStC pushing the 4th of mOOnGLaDe widow mines do some damage but mOOnGLaDe pushes the attack back +1 vehicle armor for TheStC
13:00 mutas chasing the medivacs and killing them missile turrets going up for TheStC 4th CC for TheStC drilling claws for TheStC
14:00 mOOnGLaDe pushes TheStC's army back to his 3rd lings run into the 3rd of TheStC 4th CC of TheStC is killed
15:00 3-3 started for TheStC +2 vehicle armor for TheStC 5th for mOOnGLaDe infestation pit for mOOnGLaDe mutas kill off a drop TheStC cleaning up creep lings start coming forward and TheStC just retreats
16:00 drop denied by mOOnGLaDe 2 more CCs for TheStC Hive for mOOnGLaDe drop in the main of mOOnGLaDe is cleaned up main army of TheStC kills the 5th of mOOnGLaDe mOOnGlaDe cleans up the marines that killed his 5th drop in the 3rd of mOOnGLaDe
17:00 drop in the natural of mOOnGLaDe 2 more starports for TheStC +2 flier attack for mOOnGLaDe 3-3 started for mOOnGLaDe
18:00 Ultralisk cavern for mOOnGLaDe another drop is cleaned up by mutas PF morphing for TheStC at his choke between his natural and 3rd 5th base restarted for mOOnGLaDe
19:00 autotracking for TheStC PF morphing at the 4th of TheStC banelings kill a couple of marines of TheStC and widow mines doe some friendly fire ultras started for mOOnGLaDe corvid reactor for TheStC
20:00 durable materials for TheStC ravens started for TheStC engagement on the main armies force TheSTC to lift and boost away mutas are trying to chase them down TheStC loses a number of medivacs chitnious plating finishes +3 vehicle armor for TheStC 6th base finishes for mOOnGLaDe
21:00 mOOnGLaDe is maxed vs 180 supply 5th CC for TheStC drop in at the 5th of mOOnGLaDe is cleaned up
22:00 pathogen glands for mOOnGLaDe another base for mOOnGLaDe spines started for mOOnGLaDe TheStC kills the 6th of mOOnGLaDe Ultras kill the 4th of TheStC ultras kill a bunch of scvs with their cleave drop at the 5th of mOOnGLaDe
23:00 TheStC moving up the left side of the map with his army mutas clean up the drop at mOOnGLaDe's 5th TheStC retreats home
24:00 Greater spire for mOOnGLaDe changelings set off some widow mines seeker missile on the ultras of mOOnGLaDe ultra runs under the ravens to splash them surrounding engagement from mOOnGLaDe at his 5th
25:00 mOOnGLaDe kills the whole army of TheStC mOOnGLaDe takes a 75 supply lead mutas cleaning up widow mines 4th base back up for TheStC +3 flier attack started for mOOnGLaDe
26:00 5th base for TheStC has a PF morphing at it maruader drop in the top left is cleaned up by mutas seeker missiles on the ultras again Marauders try to chase down ultras fungals on the marauders
27:00 TheStC loses his marauders again seeker missile on the mutas mutas run down the ravens and splash them ultras kill the 5th of TheStC 5th base restarted for TheStC bio trying to fight the ultras
28:00 fungal all over the bio and the ultras clean it up ling runby to the orbital at the 4th of TheStC TheStC loses all the scvs there TheStC down 100 supply mOOnGLaDe remaxing with ultras and 15 more mutas TheStC down to 75 supply
29:00 ling runby to the 3rd of TheStC lings run into the natural of THeStC TheStC ggs! mOOnGLaDe wins game 1!
On May 22 2013 12:12 plogamer wrote: So now people, before you suggest "Ravens" to Terrans, just remember that they still suck. They suck less than before, but they suck nonetheless.
/rage
Maybe I'll see differently when I'm calm
LOL at all the people who said "Why don't Terrans make ravens mid/earlylate -game??? They're soooo cost effective!"
On May 22 2013 12:12 plogamer wrote: So now people, before you suggest "Ravens" to Terrans, just remember that they still suck. They suck less than before, but they suck nonetheless.
/rage
Maybe I'll see differently when I'm calm
I could see raven movement speed getting a buff. Seems weird that their most useful spell can be such a crutch for the Terran user considering their slow movement speed.
On May 22 2013 12:12 plogamer wrote: So now people, before you suggest "Ravens" to Terrans, just remember that they still suck. They suck less than before, but they suck nonetheless.
/rage
Maybe I'll see differently when I'm calm
Versus ultralisks yes they suck. Versus brood lords they are good.
On May 22 2013 12:12 plogamer wrote: So now people, before you suggest "Ravens" to Terrans, just remember that they still suck. They suck less than before, but they suck nonetheless.
/rage
Maybe I'll see differently when I'm calm
LOL at all the people who said "Why don't Terrans make ravens mid/earlylate -game??? They're soooo cost effective!"
they are.. but as with broodlords... positioning is key.
On May 22 2013 12:12 plogamer wrote: So now people, before you suggest "Ravens" to Terrans, just remember that they still suck. They suck less than before, but they suck nonetheless.
and btw thestc lost because he couldnt deny expo brutalisk patchzzerg and hold his own.. he was behind.. really far.. 4 ravens dont solve that. glade was better then stc this game
On May 22 2013 12:12 plogamer wrote: So now people, before you suggest "Ravens" to Terrans, just remember that they still suck. They suck less than before, but they suck nonetheless.
/rage
Maybe I'll see differently when I'm calm
LOL at all the people who said "Why don't Terrans make ravens mid/earlylate -game??? They're soooo cost effective!"
they are.. but as with broodlords... positioning is key.
Mid-game? are you serious. They're only useful super late game against corruptor bl, never against ultras. And since most zergs are going ultras first, there's no point in building so many ravens early on.
On May 22 2013 12:12 plogamer wrote: So now people, before you suggest "Ravens" to Terrans, just remember that they still suck. They suck less than before, but they suck nonetheless.
/rage
Maybe I'll see differently when I'm calm
LOL at all the people who said "Why don't Terrans make ravens mid/earlylate -game??? They're soooo cost effective!"
Once you let a Zerg get 15 ultras, it's gonna be rough no matter what you make.
Mid-game? are you serious. They're only useful super late game against corruptor bl, never against ultras.
Wouldn't it be pretty good to keep one early on just to clear creep? Also, PDD good vs Roach Hydra.
Ravens are overall just better with mech, because mech sees many strats that ravens are effective against (roach/hydra, swarm hosts, BL switches) whereas against bio everyone just goes ultras anyway.
2 groups in a row that need more than 5hours to complete... It could even be 6hours today if they need a 3rd match for Moonglade vs thestc and the matches are not especially long... I hope they will reduce the downtime =/
0:00 TheStC spawns in the top right mOOnGLaDe spawns in the top left
2:00 Hatch first for mOOnGLaDe CC first for TheStC on the high ground pool for mOOnGLaDe rax for TheStC
3:00 gas for TheStC
4:00 Factory for TheStC TheStC lands his natural OC reactor for TheStC
5:00 Bunker in the natural for TheStC 3rd CC in the main for TheStC 4 gas from mOOnGLaDe
6:00 reactored hellions from TheStC stim research for TheStC double ebay for TheStC
7:00 air for mOOnGLaDe double evo for mOOnGLaDe 3rd base for mOOnGLaDe Roach warren for mOOnGLaDe 1-1 roach upgrades for mOOnGlaDe
8:00 1-1 started for TheStC Hellions drive into the natural and kill a few drones before dying widow mines for TheStC Roach speed for mOOnGLaDe TheStc going up to 5 rax Starport for TheStC
9:00 Roaches started for mOOnGLaDe TheStC going up to 3 bunkers Scan in the main of mOOnGLaDe sees all the roaches as they spawn armory for TheStC Combat shields for TheStC ling sees TheStC at 3 bunkers
10:00 Hydralisk den for mOOnGLaDe 2 more bunkers for TheStC TheStC floating out his 3rd concussive shells for TheStC TheStC scans the whole army of mOOnGLaDe mOOnGLaDe starts attacking into the natural widow mines kill a few roaches and lings mOonGLaDe backs off
0:00 TheStC spawns in the top right mOOnGLaDe spawns in the top left
2:00 Hatch first for mOOnGLaDe CC first for TheStC on the high ground pool for mOOnGLaDe rax for TheStC
3:00 gas for TheStC
4:00 Factory for TheStC TheStC lands his natural OC reactor for TheStC
5:00 Bunker in the natural for TheStC 3rd CC in the main for TheStC 4 gas from mOOnGLaDe
6:00 reactored hellions from TheStC stim research for TheStC double ebay for TheStC
7:00 air for mOOnGLaDe double evo for mOOnGLaDe 3rd base for mOOnGLaDe Roach warren for mOOnGLaDe 1-1 roach upgrades for mOOnGlaDe
8:00 1-1 started for TheStC Hellions drive into the natural and kill a few drones before dying widow mines for TheStC Roach speed for mOOnGLaDe TheStc going up to 5 rax Starport for TheStC
9:00 Roaches started for mOOnGLaDe TheStC going up to 3 bunkers Scan in the main of mOOnGLaDe sees all the roaches as they spawn armory for TheStC Combat shields for TheStC ling sees TheStC at 3 bunkers
10:00 Hydralisk den for mOOnGLaDe 2 more bunkers for TheStC TheStC floating out his 3rd concussive shells for TheStC TheStC scans the whole army of mOOnGLaDe mOOnGLaDe starts attacking into the natural widow mines kill a few roaches and lings mOonGLaDe backs off
11:00 2-2 started for mOOnGLaDe Hydra rnage for mOOnGLaDe 2-2 for TheStC mOOnGLaDe scouts the 3rd of TheStC medivacs out for TheStC now
On May 22 2013 12:22 Bagi wrote: Ravens are overall just better with mech, because mech sees many strats that ravens are effective against (roach/hydra, swarm hosts, BL switches) whereas against bio everyone just goes ultras anyway.
ofcourse... but playing 4M u have so much spare gas and less minerals... its logical to slowly transition in airterran and they take up few supply... there 2/3 seekermissiles per raven are worth there supplycost.
On May 22 2013 12:22 Bagi wrote: Ravens are overall just better with mech, because mech sees many strats that ravens are effective against (roach/hydra, swarm hosts, BL switches) whereas against bio everyone just goes ultras anyway.
ofcourse... but playing 4M u have so much spare gas and less minerals... its logical to slowly transition in airterran and they take up few supply... there 2/3 seekermissiles per raven are worth there supplycost.
On May 22 2013 12:22 Bagi wrote: Ravens are overall just better with mech, because mech sees many strats that ravens are effective against (roach/hydra, swarm hosts, BL switches) whereas against bio everyone just goes ultras anyway.
ofcourse... but playing 4M u have so much spare gas and less minerals... its logical to slowly transition in airterran and they take up few supply... there 2/3 seekermissiles per raven are worth there supplycost.
On May 22 2013 12:22 Bagi wrote: Ravens are overall just better with mech, because mech sees many strats that ravens are effective against (roach/hydra, swarm hosts, BL switches) whereas against bio everyone just goes ultras anyway.
ofcourse... but playing 4M u have so much spare gas and less minerals... its logical to slowly transition in airterran and they take up few supply... there 2/3 seekermissiles per raven are worth there supplycost.
i'd rather see some nuke action going on.
... against ultras.. yeah ofcourse
you can spare 6-10 supply for ghosts and you just go 4M vs ultra anyway, then you can multi nuke his expo or even random locations and get the jackpot.
On May 22 2013 11:33 Brutaxilos wrote: Honest question. Is it just me or have foreigners been doing a lot better recently?
I remember a few months ago people were saying that the gap between the foreigners and the Koreans was getting bigger and bigger. But I feel like many foreigners have been showing really really amazing results lately and beating a lot of Koreans.
The gap between foreigners and Koreans has definitely narrowed. However, the skill gap has only narrowed for ESF Koreans and foreigners. Foreigners and ESF Koreans can't even hold a candle to KeSPA players right now...
Uhhh based on what? Pretty sure Life, Polt, Leenock, Parting (I consider him ESF since he just signed with Kespa) are still way up there...Innovation is the only really untouchable player atm.
sorry but Polt is nowhere near top kespa players atm... sadly :'(
Based on what? I direct you to go look at Liquidpedia. Please take a look at the current GSL Code S season bracket. By and large, Kespa players are slaughtering ESF Koreans.
did you reply to the wrong guy
yeah. it was meant for the guy above him >.>
One season right after an expansion launches really isnt anything to write home about. If it continues I will agree, but as far as I am concerned, they are pretty much on par. Outside of innovation basically any of the top ESF players could beat any of the Top Kespa players and vice versa on any given day.
Plus if you go Tournament style (weekend like MLG) as opposed to prep based matches ESF would likely crush KESPA. However there is no denying KESPA pros are the best match preparers ( I grammar) in the world
now the game from replay won't work and they will restart the game. thestc will win, and we will have a 3rd game and they will finish at 2am local time! o/
0:00 TheStC spawns in the top right mOOnGLaDe spawns in the top left
2:00 Hatch first for mOOnGLaDe CC first for TheStC on the high ground pool for mOOnGLaDe rax for TheStC
3:00 gas for TheStC
4:00 Factory for TheStC TheStC lands his natural OC reactor for TheStC
5:00 Bunker in the natural for TheStC 3rd CC in the main for TheStC 4 gas from mOOnGLaDe
6:00 reactored hellions from TheStC stim research for TheStC double ebay for TheStC
7:00 air for mOOnGLaDe double evo for mOOnGLaDe 3rd base for mOOnGLaDe Roach warren for mOOnGLaDe 1-1 roach upgrades for mOOnGlaDe
8:00 1-1 started for TheStC Hellions drive into the natural and kill a few drones before dying widow mines for TheStC Roach speed for mOOnGLaDe TheStc going up to 5 rax Starport for TheStC
9:00 Roaches started for mOOnGLaDe TheStC going up to 3 bunkers Scan in the main of mOOnGLaDe sees all the roaches as they spawn armory for TheStC Combat shields for TheStC ling sees TheStC at 3 bunkers
10:00 Hydralisk den for mOOnGLaDe 2 more bunkers for TheStC TheStC floating out his 3rd concussive shells for TheStC TheStC scans the whole army of mOOnGLaDe mOOnGLaDe starts attacking into the natural widow mines kill a few roaches and lings mOonGLaDe backs off
11:00 2-2 started for mOOnGLaDe Hydra rnage for mOOnGLaDe 2-2 for TheStC mOOnGLaDe scouts the 3rd of TheStC medivacs out for TheStC now
12:00 TheStC pauses from lag
12:20 Resume from replay after changing out TheStC's computer 4th base started for mOOnGLaDe +1 vehicle armor for TheStC Hydra speed for mOOnGLaDe overlord speed for mOOnGlaDe
13:00 TheStC moves onto creep but the roach hydra army chases him away another factory for TheStC theStC scouts the building 4th of mOOnGLaDe
14:00 infestation pit for mOOnGLaDe spores going up for mOOnGLaDe TheStc moves out to clean up creep 4th CC for TheStC drop in the natural of mOOnGLaDe drilling calws for TheStC
15:00 3-3 started for TheStC both players are maxed
0:00 TheStC spawns in the top right mOOnGLaDe spawns in the top left
2:00 Hatch first for mOOnGLaDe CC first for TheStC on the high ground pool for mOOnGLaDe rax for TheStC
3:00 gas for TheStC
4:00 Factory for TheStC TheStC lands his natural OC reactor for TheStC
5:00 Bunker in the natural for TheStC 3rd CC in the main for TheStC 4 gas from mOOnGLaDe
6:00 reactored hellions from TheStC stim research for TheStC double ebay for TheStC
7:00 air for mOOnGLaDe double evo for mOOnGLaDe 3rd base for mOOnGLaDe Roach warren for mOOnGLaDe 1-1 roach upgrades for mOOnGlaDe
8:00 1-1 started for TheStC Hellions drive into the natural and kill a few drones before dying widow mines for TheStC Roach speed for mOOnGLaDe TheStc going up to 5 rax Starport for TheStC
9:00 Roaches started for mOOnGLaDe TheStC going up to 3 bunkers Scan in the main of mOOnGLaDe sees all the roaches as they spawn armory for TheStC Combat shields for TheStC ling sees TheStC at 3 bunkers
10:00 Hydralisk den for mOOnGLaDe 2 more bunkers for TheStC TheStC floating out his 3rd concussive shells for TheStC TheStC scans the whole army of mOOnGLaDe mOOnGLaDe starts attacking into the natural widow mines kill a few roaches and lings mOonGLaDe backs off
11:00 2-2 started for mOOnGLaDe Hydra rnage for mOOnGLaDe 2-2 for TheStC mOOnGLaDe scouts the 3rd of TheStC medivacs out for TheStC now
12:00 TheStC pauses from lag
12:20 Resume from replay after changing out TheStC's computer 4th base started for mOOnGLaDe +1 vehicle armor for TheStC Hydra speed for mOOnGLaDe overlord speed for mOOnGlaDe
13:00 TheStC moves onto creep but the roach hydra army chases him away another factory for TheStC theStC scouts the building 4th of mOOnGLaDe
14:00 infestation pit for mOOnGLaDe spores going up for mOOnGLaDe TheStc moves out to clean up creep 4th CC for TheStC drop in the natural of mOOnGLaDe drilling calws for TheStC
15:00 3-3 started for TheStC both players are maxed
16:00 TheStC killing some more active tumors drop at the 3rd of mOOnGLaDe Hive for mOOnGLaDe pathogen glands for mOOnGLaDe +2 vehicle armor for TheStC
17:00 small bio force attacks the 4th of mOOnGLaDe marine armies are engaging near the 3rd 2 more CCs for TheStC TheStC sends his army to the 4th of mOOnGLaDe
18:00 mOOnGLaDe kills off the widow mines 4th of mOOnGLaDe is killed off mOOnGLaDe is 20 supply ahead drop in the natural of mOOnGLaDe infestors started for mOOnGLaDe 4th base restarted for mOOnGLaDe +3 range attack for mOOnGLaDe
19:00 PF morphing at TheStC's 4th bio attack at the 4th of mOOnGLaDe 4th of mOOnGLaDe is canceled another factory for TheStC
20:00 creep blocking the 5th of TheStC building armor and auto tracking for TheStC +1 vehicle weapons for TheStC tanks started for TheStC 4th base restarted for mOOnGLaDe
0:00 TheStC spawns in the top right mOOnGLaDe spawns in the top left
2:00 Hatch first for mOOnGLaDe CC first for TheStC on the high ground pool for mOOnGLaDe rax for TheStC
3:00 gas for TheStC
4:00 Factory for TheStC TheStC lands his natural OC reactor for TheStC
5:00 Bunker in the natural for TheStC 3rd CC in the main for TheStC 4 gas from mOOnGLaDe
6:00 reactored hellions from TheStC stim research for TheStC double ebay for TheStC
7:00 air for mOOnGLaDe double evo for mOOnGLaDe 3rd base for mOOnGLaDe Roach warren for mOOnGLaDe 1-1 roach upgrades for mOOnGlaDe
8:00 1-1 started for TheStC Hellions drive into the natural and kill a few drones before dying widow mines for TheStC Roach speed for mOOnGLaDe TheStc going up to 5 rax Starport for TheStC
9:00 Roaches started for mOOnGLaDe TheStC going up to 3 bunkers Scan in the main of mOOnGLaDe sees all the roaches as they spawn armory for TheStC Combat shields for TheStC ling sees TheStC at 3 bunkers
10:00 Hydralisk den for mOOnGLaDe 2 more bunkers for TheStC TheStC floating out his 3rd concussive shells for TheStC TheStC scans the whole army of mOOnGLaDe mOOnGLaDe starts attacking into the natural widow mines kill a few roaches and lings mOonGLaDe backs off
11:00 2-2 started for mOOnGLaDe Hydra rnage for mOOnGLaDe 2-2 for TheStC mOOnGLaDe scouts the 3rd of TheStC medivacs out for TheStC now
12:00 TheStC pauses from lag
12:20 Resume from replay after changing out TheStC's computer 4th base started for mOOnGLaDe +1 vehicle armor for TheStC Hydra speed for mOOnGLaDe overlord speed for mOOnGlaDe
13:00 TheStC moves onto creep but the roach hydra army chases him away another factory for TheStC theStC scouts the building 4th of mOOnGLaDe
14:00 infestation pit for mOOnGLaDe spores going up for mOOnGLaDe TheStc moves out to clean up creep 4th CC for TheStC drop in the natural of mOOnGLaDe drilling calws for TheStC
15:00 3-3 started for TheStC both players are maxed
16:00 TheStC killing some more active tumors drop at the 3rd of mOOnGLaDe Hive for mOOnGLaDe pathogen glands for mOOnGLaDe +2 vehicle armor for TheStC
17:00 small bio force attacks the 4th of mOOnGLaDe marine armies are engaging near the 3rd 2 more CCs for TheStC TheStC sends his army to the 4th of mOOnGLaDe
18:00 mOOnGLaDe kills off the widow mines 4th of mOOnGLaDe is killed off mOOnGLaDe is 20 supply ahead drop in the natural of mOOnGLaDe infestors started for mOOnGLaDe 4th base restarted for mOOnGLaDe +3 range attack for mOOnGLaDe
19:00 PF morphing at TheStC's 4th bio attack at the 4th of mOOnGLaDe 4th of mOOnGLaDe is canceled another factory for TheStC
20:00 creep blocking the 5th of TheStC building armor and auto tracking for TheStC +1 vehicle weapons for TheStC tanks started for TheStC 4th base restarted for mOOnGLaDe
21:00 drop at the 4th of mOOnGLaDe kills the building base mOOnGLaDe going for an attack outside TheStC's natural fungal on the bio army overseers are all killed mines are all on cooldown the 2 tanks are picked off
22:00 mOOnGLaDe pushes into the 4th of TheSTC but it's a PF the repaired PF forces moonglade back drop at the 3rd of mOOnGLaDe mOOnGLaDe cleans up the drop
23:00 PF morphing at the bottom right hidden base of TheStC another CC for THeStC Vipers started for mOOnGLaDe TheStC moving out on the map both players maxed
24:00 ITs thrown out to set off the widow mines tanks siege and mOOnGLaDe backs off bio force denies the 4th of mOOnGLaDe again 4 CCs on the way for TheStC armies engage at the 3rd of mOOnGlaDe blinding cloud on the tanks fungal on the army
25:00 another Starport for TheStC TheStC is able to push mOOnGLaDe back theStC takes a 20 supply lead mOOnGLaDe backs off and tries to go around reinforcements meet up with TheStC's army and kill more zerg units
0:00 TheStC spawns in the top right mOOnGLaDe spawns in the top left
2:00 Hatch first for mOOnGLaDe CC first for TheStC on the high ground pool for mOOnGLaDe rax for TheStC
3:00 gas for TheStC
4:00 Factory for TheStC TheStC lands his natural OC reactor for TheStC
5:00 Bunker in the natural for TheStC 3rd CC in the main for TheStC 4 gas from mOOnGLaDe
6:00 reactored hellions from TheStC stim research for TheStC double ebay for TheStC
7:00 air for mOOnGLaDe double evo for mOOnGLaDe 3rd base for mOOnGLaDe Roach warren for mOOnGLaDe 1-1 roach upgrades for mOOnGlaDe
8:00 1-1 started for TheStC Hellions drive into the natural and kill a few drones before dying widow mines for TheStC Roach speed for mOOnGLaDe TheStc going up to 5 rax Starport for TheStC
9:00 Roaches started for mOOnGLaDe TheStC going up to 3 bunkers Scan in the main of mOOnGLaDe sees all the roaches as they spawn armory for TheStC Combat shields for TheStC ling sees TheStC at 3 bunkers
10:00 Hydralisk den for mOOnGLaDe 2 more bunkers for TheStC TheStC floating out his 3rd concussive shells for TheStC TheStC scans the whole army of mOOnGLaDe mOOnGLaDe starts attacking into the natural widow mines kill a few roaches and lings mOonGLaDe backs off
11:00 2-2 started for mOOnGLaDe Hydra rnage for mOOnGLaDe 2-2 for TheStC mOOnGLaDe scouts the 3rd of TheStC medivacs out for TheStC now
12:00 TheStC pauses from lag
12:20 Resume from replay after changing out TheStC's computer 4th base started for mOOnGLaDe +1 vehicle armor for TheStC Hydra speed for mOOnGLaDe overlord speed for mOOnGlaDe
13:00 TheStC moves onto creep but the roach hydra army chases him away another factory for TheStC theStC scouts the building 4th of mOOnGLaDe
14:00 infestation pit for mOOnGLaDe spores going up for mOOnGLaDe TheStc moves out to clean up creep 4th CC for TheStC drop in the natural of mOOnGLaDe drilling calws for TheStC
15:00 3-3 started for TheStC both players are maxed
16:00 TheStC killing some more active tumors drop at the 3rd of mOOnGLaDe Hive for mOOnGLaDe pathogen glands for mOOnGLaDe +2 vehicle armor for TheStC
17:00 small bio force attacks the 4th of mOOnGLaDe marine armies are engaging near the 3rd 2 more CCs for TheStC TheStC sends his army to the 4th of mOOnGLaDe
18:00 mOOnGLaDe kills off the widow mines 4th of mOOnGLaDe is killed off mOOnGLaDe is 20 supply ahead drop in the natural of mOOnGLaDe infestors started for mOOnGLaDe 4th base restarted for mOOnGLaDe +3 range attack for mOOnGLaDe
19:00 PF morphing at TheStC's 4th bio attack at the 4th of mOOnGLaDe 4th of mOOnGLaDe is canceled another factory for TheStC
20:00 creep blocking the 5th of TheStC building armor and auto tracking for TheStC +1 vehicle weapons for TheStC tanks started for TheStC 4th base restarted for mOOnGLaDe
21:00 drop at the 4th of mOOnGLaDe kills the building base mOOnGLaDe going for an attack outside TheStC's natural fungal on the bio army overseers are all killed mines are all on cooldown the 2 tanks are picked off
22:00 mOOnGLaDe pushes into the 4th of TheSTC but it's a PF the repaired PF forces moonglade back drop at the 3rd of mOOnGLaDe mOOnGLaDe cleans up the drop
23:00 PF morphing at the bottom right hidden base of TheStC another CC for THeStC Vipers started for mOOnGLaDe TheStC moving out on the map both players maxed
24:00 ITs thrown out to set off the widow mines tanks siege and mOOnGLaDe backs off bio force denies the 4th of mOOnGLaDe again 4 CCs on the way for TheStC armies engage at the 3rd of mOOnGlaDe blinding cloud on the tanks fungal on the army
25:00 another Starport for TheStC TheStC is able to push mOOnGLaDe back theStC takes a 20 supply lead mOOnGLaDe backs off and tries to go around reinforcements meet up with TheStC's army and kill more zerg units
26:00 force at the 3rd of mOOnGLaDe is cleaned up by he's 80 supply down PF morphing at another bse for TheStC
27:00 another engagement in the middle of the map TheStC sacking scvs mOOnGlaDe drops below 100 supply +2 vehicle weapons for TheStC mOOnGLaDe ggs! TheStC ties it up 1-1!
I hate being goverly critical, but that was one of the worst games of Moonglade I've ever seen. How many times does theStC destroy his 4 th and what does Moonglade do about it? Nothing. No defensive units, he doesn't kill the rocks, no spines, no nothing. That was terrible.
And all that when he basically had a bank of 4500 minerals...
On May 22 2013 13:03 WoodLeagueAllStar wrote: Dang man, in between school homework, watching TV, eating and all that, left some SC2 stream on like 10 hours now lol <3 unlimited data
On May 22 2013 13:05 Dodgin wrote: Well, time to go run the Code A thread. WCS AM is doing a great job to bring us WCS 24/7 so I have no time for anything else.
Naw you should stay. First game is Rag vs Gumiho. Going to be a slaughter.
On May 22 2013 13:05 Dodgin wrote: Well, time to go run the Code A thread. WCS AM is doing a great job to bring us WCS 24/7 so I have no time for anything else.
Naw you should stay. First game is Rag vs Gumiho. Going to be a slaughter.
For who? Ragnarok has been tearing it up recently.
On May 22 2013 13:05 Dodgin wrote: Well, time to go run the Code A thread. WCS AM is doing a great job to bring us WCS 24/7 so I have no time for anything else.
Naw you should stay. First game is Rag vs Gumiho. Going to be a slaughter.
On May 22 2013 13:11 Scholes wrote: Hey guys just a noob terran question: if zerg is going mass hydra, i want more marauders than rines? right?
Marines are better than Marauders as far as cost and supply go when fighting hydralisks, as hydralisks aren't armored so Marauders don't do any bonus damage to them.
0:00 TheStC spawns in the bottom right mOOnGLaDe spawns in the top left
2:00 CC first for TheStC on the high ground Hatch first for mOOnGLaDe pool for mOOnGLaDe rax for TheStC
3:00 gas for TheStC
4:00 bunker in the natural for TheStC Factory for TheStC reactor for TheStC
5:00 3rd CC for TheStC reactored hellions started for TheStC
6:00 stim research started for THeStC 3rd base for mOOnGLaDe Double gas for mOOnGLaDe double ebay for TheStC
7:00 double evo for mOOnGLaDe ling speed for mOOnGLaDe 1-1 started for TheStC 1-1 ling upgrades started for mOOnGLaDe TheStC floating out his 3rd base
8:00 Hellions try to drive into the natural as queens come out to spread creep but they get caught by lings TheStC loses all of his hellions for 1 drone killed 4 rax for TheStC starport for TheStC
9:00 Lair on the way for mOOnGLaDe baneling nest finishes for mOOnGLaDe macro hatch for mOOnGLaDe combat shields for TheStC
10:00 spire for mOOnGLaDe widow mines for THestC armory for TheStC baneling speed for mOOnGLaDe 2-2 started for mOOnGLaDe 2-2 started for TheStC 4th base for mOOnGLaDe
On May 22 2013 13:11 Scholes wrote: Hey guys just a noob terran question: if zerg is going mass hydra, i want more marauders than rines? right?
Marines are better than Marauders as far as cost and supply go when fighting hydralisks, as hydralisks aren't armored so Marauders don't do any bonus damage to them.
Dude, I keep leaving to do work on my home and I come back and this is on. I think group B will never end.
0:00 TheStC spawns in the bottom right mOOnGLaDe spawns in the top left
2:00 CC first for TheStC on the high ground Hatch first for mOOnGLaDe pool for mOOnGLaDe rax for TheStC
3:00 gas for TheStC
4:00 bunker in the natural for TheStC Factory for TheStC reactor for TheStC
5:00 3rd CC for TheStC reactored hellions started for TheStC
6:00 stim research started for THeStC 3rd base for mOOnGLaDe Double gas for mOOnGLaDe double ebay for TheStC
7:00 double evo for mOOnGLaDe ling speed for mOOnGLaDe 1-1 started for TheStC 1-1 ling upgrades started for mOOnGLaDe TheStC floating out his 3rd base
8:00 Hellions try to drive into the natural as queens come out to spread creep but they get caught by lings TheStC loses all of his hellions for 1 drone killed 4 rax for TheStC starport for TheStC
9:00 Lair on the way for mOOnGLaDe baneling nest finishes for mOOnGLaDe macro hatch for mOOnGLaDe combat shields for TheStC
10:00 spire for mOOnGLaDe widow mines for THestC armory for TheStC baneling speed for mOOnGLaDe 2-2 started for mOOnGLaDe 2-2 started for TheStC 4th base for mOOnGLaDe
11:00 2nd factory for TheStC overlord speed for mOOnGLaDe mutas started for mOOnGLaDe +1 vehicle armor for TheStC
12:00 TheStC trying to clean up creep but there is a shitload of creep tumors marines and banelings clean up the creep fighting force mutas pick off 1 of the medivacs that were there
13:00 more mutas for mOOnGLaDe infestation pit for mOOnGLaDe
14:00 drilling claws for TheStC widow mines kill a bunch of banelings while mOOnGLaDe isnt paying attention mOOnGLaDe engages with his whole army and kills off a bio force of TheStC
15:00 drop in the main of mOOnGLaDe production tab off for like 3 min so i have no idea what they are researching or building drop in the natural of mOOnGLaDe
On May 22 2013 13:11 Scholes wrote: Hey guys just a noob terran question: if zerg is going mass hydra, i want more marauders than rines? right?
Marines are better than Marauders as far as cost and supply go when fighting hydralisks, as hydralisks aren't armored so Marauders don't do any bonus damage to them.
Dude, I keep leaving to do work on my home and I come back and this is on. I think group B will never end.
MLG groups are longer than the average Korean sleep cycle.
0:00 TheStC spawns in the bottom right mOOnGLaDe spawns in the top left
2:00 CC first for TheStC on the high ground Hatch first for mOOnGLaDe pool for mOOnGLaDe rax for TheStC
3:00 gas for TheStC
4:00 bunker in the natural for TheStC Factory for TheStC reactor for TheStC
5:00 3rd CC for TheStC reactored hellions started for TheStC
6:00 stim research started for THeStC 3rd base for mOOnGLaDe Double gas for mOOnGLaDe double ebay for TheStC
7:00 double evo for mOOnGLaDe ling speed for mOOnGLaDe 1-1 started for TheStC 1-1 ling upgrades started for mOOnGLaDe TheStC floating out his 3rd base
8:00 Hellions try to drive into the natural as queens come out to spread creep but they get caught by lings TheStC loses all of his hellions for 1 drone killed 4 rax for TheStC starport for TheStC
9:00 Lair on the way for mOOnGLaDe baneling nest finishes for mOOnGLaDe macro hatch for mOOnGLaDe combat shields for TheStC
10:00 spire for mOOnGLaDe widow mines for THestC armory for TheStC baneling speed for mOOnGLaDe 2-2 started for mOOnGLaDe 2-2 started for TheStC 4th base for mOOnGLaDe
11:00 2nd factory for TheStC overlord speed for mOOnGLaDe mutas started for mOOnGLaDe +1 vehicle armor for TheStC
12:00 TheStC trying to clean up creep but there is a shitload of creep tumors marines and banelings clean up the creep fighting force mutas pick off 1 of the medivacs that were there
13:00 more mutas for mOOnGLaDe infestation pit for mOOnGLaDe
14:00 drilling claws for TheStC widow mines kill a bunch of banelings while mOOnGLaDe isnt paying attention mOOnGLaDe engages with his whole army and kills off a bio force of TheStC
15:00 drop in the main of mOOnGLaDe production tab off for like 3 min so i have no idea what they are researching or building drop in the natural of mOOnGLaDe
16:00 Hive is done 3-3 on the way for mOOnGLaDe
17:00 widow mines get some good hits off on the zerg army before cleaned up 3-3 finishes for TheStC +2 vehicle armor finishes for TheStC 4th CC finishes for TheStC ultralisk cavern for mOOnGLaDe mutas kill 2 full medivacs
18:00 Ultras started for mOOnGLaDe 3 mroe rax for TheStC marauders started for TheStC chitinous plating for mOOnGLaDe bio force attacking the 4th of mOOnGLade is killed off
19:00 2nd force of TheStC cleaning up creep 5th base for mOOnGLade 4th for TheStC lands ultras chase back the army of TheStC
20:00 pathogen glands for mOOnGLaDe another small army of TheStC is cleaned up near mOOnGLaDe's 4th mOOnGLaDe adding a bunch of spines at his 4th
0:00 TheStC spawns in the bottom right mOOnGLaDe spawns in the top left
2:00 CC first for TheStC on the high ground Hatch first for mOOnGLaDe pool for mOOnGLaDe rax for TheStC
3:00 gas for TheStC
4:00 bunker in the natural for TheStC Factory for TheStC reactor for TheStC
5:00 3rd CC for TheStC reactored hellions started for TheStC
6:00 stim research started for THeStC 3rd base for mOOnGLaDe Double gas for mOOnGLaDe double ebay for TheStC
7:00 double evo for mOOnGLaDe ling speed for mOOnGLaDe 1-1 started for TheStC 1-1 ling upgrades started for mOOnGLaDe TheStC floating out his 3rd base
8:00 Hellions try to drive into the natural as queens come out to spread creep but they get caught by lings TheStC loses all of his hellions for 1 drone killed 4 rax for TheStC starport for TheStC
9:00 Lair on the way for mOOnGLaDe baneling nest finishes for mOOnGLaDe macro hatch for mOOnGLaDe combat shields for TheStC
10:00 spire for mOOnGLaDe widow mines for THestC armory for TheStC baneling speed for mOOnGLaDe 2-2 started for mOOnGLaDe 2-2 started for TheStC 4th base for mOOnGLaDe
11:00 2nd factory for TheStC overlord speed for mOOnGLaDe mutas started for mOOnGLaDe +1 vehicle armor for TheStC
12:00 TheStC trying to clean up creep but there is a shitload of creep tumors marines and banelings clean up the creep fighting force mutas pick off 1 of the medivacs that were there
13:00 more mutas for mOOnGLaDe infestation pit for mOOnGLaDe
14:00 drilling claws for TheStC widow mines kill a bunch of banelings while mOOnGLaDe isnt paying attention mOOnGLaDe engages with his whole army and kills off a bio force of TheStC
15:00 drop in the main of mOOnGLaDe production tab off for like 3 min so i have no idea what they are researching or building drop in the natural of mOOnGLaDe
16:00 Hive is done 3-3 on the way for mOOnGLaDe
17:00 widow mines get some good hits off on the zerg army before cleaned up 3-3 finishes for TheStC +2 vehicle armor finishes for TheStC 4th CC finishes for TheStC ultralisk cavern for mOOnGLaDe mutas kill 2 full medivacs
18:00 Ultras started for mOOnGLaDe 3 mroe rax for TheStC marauders started for TheStC chitinous plating for mOOnGLaDe bio force attacking the 4th of mOOnGLade is killed off
19:00 2nd force of TheStC cleaning up creep 5th base for mOOnGLade 4th for TheStC lands ultras chase back the army of TheStC
20:00 pathogen glands for mOOnGLaDe another small army of TheStC is cleaned up near mOOnGLaDe's 4th mOOnGLaDe adding a bunch of spines at his 4th
21:00 double drop at the 4th of mOOnGLaDe is cleaned up another CC for TheStC drop at the 5th of mOOnGLaDe mutas harassing the 4th of TheStC TheStC adding more missilet urrets
22:00 TheStC pushing the 4th of mOOnGLaDe with his main army wido wmines kill a ton of lings widow mines at the 4th of mOOnGLaDe are killed off
23:00 mOOnGLaDe flies his mutas over the bio force and loses a bunch 10 more mutas started for mOOnGLaDe 3 more CCs for TheStC Greater spire for mOOnGLaDe
24:00 TheStC lands a 5th base 2 more factories for TheStC PF morphing at the 5th of Thestc 4th of mOOnGLaDe is killed by the main terran army 5th of TheStC is killed by the main zerg army
25:00 drop at the 3rd of mOOnGLaDe mOOnGLaDe adding in infestors +1 flier attack for mOOnGLaDE mOOnGLade taking a base in the top right TheStC floats out another CC to take his 5th and is chased away by zerg
0:00 TheStC spawns in the bottom right mOOnGLaDe spawns in the top left
2:00 CC first for TheStC on the high ground Hatch first for mOOnGLaDe pool for mOOnGLaDe rax for TheStC
3:00 gas for TheStC
4:00 bunker in the natural for TheStC Factory for TheStC reactor for TheStC
5:00 3rd CC for TheStC reactored hellions started for TheStC
6:00 stim research started for THeStC 3rd base for mOOnGLaDe Double gas for mOOnGLaDe double ebay for TheStC
7:00 double evo for mOOnGLaDe ling speed for mOOnGLaDe 1-1 started for TheStC 1-1 ling upgrades started for mOOnGLaDe TheStC floating out his 3rd base
8:00 Hellions try to drive into the natural as queens come out to spread creep but they get caught by lings TheStC loses all of his hellions for 1 drone killed 4 rax for TheStC starport for TheStC
9:00 Lair on the way for mOOnGLaDe baneling nest finishes for mOOnGLaDe macro hatch for mOOnGLaDe combat shields for TheStC
10:00 spire for mOOnGLaDe widow mines for THestC armory for TheStC baneling speed for mOOnGLaDe 2-2 started for mOOnGLaDe 2-2 started for TheStC 4th base for mOOnGLaDe
11:00 2nd factory for TheStC overlord speed for mOOnGLaDe mutas started for mOOnGLaDe +1 vehicle armor for TheStC
12:00 TheStC trying to clean up creep but there is a shitload of creep tumors marines and banelings clean up the creep fighting force mutas pick off 1 of the medivacs that were there
13:00 more mutas for mOOnGLaDe infestation pit for mOOnGLaDe
14:00 drilling claws for TheStC widow mines kill a bunch of banelings while mOOnGLaDe isnt paying attention mOOnGLaDe engages with his whole army and kills off a bio force of TheStC
15:00 drop in the main of mOOnGLaDe production tab off for like 3 min so i have no idea what they are researching or building drop in the natural of mOOnGLaDe
16:00 Hive is done 3-3 on the way for mOOnGLaDe
17:00 widow mines get some good hits off on the zerg army before cleaned up 3-3 finishes for TheStC +2 vehicle armor finishes for TheStC 4th CC finishes for TheStC ultralisk cavern for mOOnGLaDe mutas kill 2 full medivacs
18:00 Ultras started for mOOnGLaDe 3 mroe rax for TheStC marauders started for TheStC chitinous plating for mOOnGLaDe bio force attacking the 4th of mOOnGLade is killed off
19:00 2nd force of TheStC cleaning up creep 5th base for mOOnGLade 4th for TheStC lands ultras chase back the army of TheStC
20:00 pathogen glands for mOOnGLaDe another small army of TheStC is cleaned up near mOOnGLaDe's 4th mOOnGLaDe adding a bunch of spines at his 4th
21:00 double drop at the 4th of mOOnGLaDe is cleaned up another CC for TheStC drop at the 5th of mOOnGLaDe mutas harassing the 4th of TheStC TheStC adding more missilet urrets
22:00 TheStC pushing the 4th of mOOnGLaDe with his main army wido wmines kill a ton of lings widow mines at the 4th of mOOnGLaDe are killed off
23:00 mOOnGLaDe flies his mutas over the bio force and loses a bunch 10 more mutas started for mOOnGLaDe 3 more CCs for TheStC Greater spire for mOOnGLaDe
24:00 TheStC lands a 5th base 2 more factories for TheStC PF morphing at the 5th of Thestc 4th of mOOnGLaDe is killed by the main terran army 5th of TheStC is killed by the main zerg army
25:00 drop at the 3rd of mOOnGLaDe mOOnGLaDe adding in infestors +1 flier attack for mOOnGLaDE mOOnGLade taking a base in the top right TheStC floats out another CC to take his 5th and is chased away by zerg
26:00 5th base of TheStC is killed drop at the 3rd of mOOnGLade kills the hatch drop in at the 4th of mOOnGaDe is cleaned up saving the hatch
27:00 fungal hits some bio ultras kill some shit TheStC retreats 3 thors started for TheSTC TheStC lands a 6th base Drop in the main of mOOnGLaDe
28:00 +1 vehicle weapons for TheStC mutas killing the 6th of THeStC scvs save the 6th base of TheStC and marines chase the mutas away drop in the main of mOOnGLaDe is cleaned up mOOnGLaDe retakes his 3rd TheStC drops the 4th and doesnt target down the hatch so mOOnGLaDe saves it
29:00 auto tracking and building armor for TheStC armies engage near the 6th of TheStC drop a the 5th of mOOnGLaDe kills the ahtch mOOnGLaDe kills the 6th of THeStC
30:00 Marauders run into the 4th of mOOnGLaDe 4th of mOOnGLaDe is killed mOOnGLaDe rebuilds his bottom left base infestation pit rebuilt for mOOnGLaDe mOOnGLaDe attacking the 5th of THeStC
Seems like the game is so much more exciting in Heart of the Swarm. It's so much tougher to see who's ahead and how an engagement is going to go beforehand. Love it!
0:00 TheStC spawns in the bottom right mOOnGLaDe spawns in the top left
2:00 CC first for TheStC on the high ground Hatch first for mOOnGLaDe pool for mOOnGLaDe rax for TheStC
3:00 gas for TheStC
4:00 bunker in the natural for TheStC Factory for TheStC reactor for TheStC
5:00 3rd CC for TheStC reactored hellions started for TheStC
6:00 stim research started for THeStC 3rd base for mOOnGLaDe Double gas for mOOnGLaDe double ebay for TheStC
7:00 double evo for mOOnGLaDe ling speed for mOOnGLaDe 1-1 started for TheStC 1-1 ling upgrades started for mOOnGLaDe TheStC floating out his 3rd base
8:00 Hellions try to drive into the natural as queens come out to spread creep but they get caught by lings TheStC loses all of his hellions for 1 drone killed 4 rax for TheStC starport for TheStC
9:00 Lair on the way for mOOnGLaDe baneling nest finishes for mOOnGLaDe macro hatch for mOOnGLaDe combat shields for TheStC
10:00 spire for mOOnGLaDe widow mines for THestC armory for TheStC baneling speed for mOOnGLaDe 2-2 started for mOOnGLaDe 2-2 started for TheStC 4th base for mOOnGLaDe
11:00 2nd factory for TheStC overlord speed for mOOnGLaDe mutas started for mOOnGLaDe +1 vehicle armor for TheStC
12:00 TheStC trying to clean up creep but there is a shitload of creep tumors marines and banelings clean up the creep fighting force mutas pick off 1 of the medivacs that were there
13:00 more mutas for mOOnGLaDe infestation pit for mOOnGLaDe
14:00 drilling claws for TheStC widow mines kill a bunch of banelings while mOOnGLaDe isnt paying attention mOOnGLaDe engages with his whole army and kills off a bio force of TheStC
15:00 drop in the main of mOOnGLaDe production tab off for like 3 min so i have no idea what they are researching or building drop in the natural of mOOnGLaDe
16:00 Hive is done 3-3 on the way for mOOnGLaDe
17:00 widow mines get some good hits off on the zerg army before cleaned up 3-3 finishes for TheStC +2 vehicle armor finishes for TheStC 4th CC finishes for TheStC ultralisk cavern for mOOnGLaDe mutas kill 2 full medivacs
18:00 Ultras started for mOOnGLaDe 3 mroe rax for TheStC marauders started for TheStC chitinous plating for mOOnGLaDe bio force attacking the 4th of mOOnGLade is killed off
19:00 2nd force of TheStC cleaning up creep 5th base for mOOnGLade 4th for TheStC lands ultras chase back the army of TheStC
20:00 pathogen glands for mOOnGLaDe another small army of TheStC is cleaned up near mOOnGLaDe's 4th mOOnGLaDe adding a bunch of spines at his 4th
21:00 double drop at the 4th of mOOnGLaDe is cleaned up another CC for TheStC drop at the 5th of mOOnGLaDe mutas harassing the 4th of TheStC TheStC adding more missilet urrets
22:00 TheStC pushing the 4th of mOOnGLaDe with his main army wido wmines kill a ton of lings widow mines at the 4th of mOOnGLaDe are killed off
23:00 mOOnGLaDe flies his mutas over the bio force and loses a bunch 10 more mutas started for mOOnGLaDe 3 more CCs for TheStC Greater spire for mOOnGLaDe
24:00 TheStC lands a 5th base 2 more factories for TheStC PF morphing at the 5th of Thestc 4th of mOOnGLaDe is killed by the main terran army 5th of TheStC is killed by the main zerg army
25:00 drop at the 3rd of mOOnGLaDe mOOnGLaDe adding in infestors +1 flier attack for mOOnGLaDE mOOnGLade taking a base in the top right TheStC floats out another CC to take his 5th and is chased away by zerg
26:00 5th base of TheStC is killed drop at the 3rd of mOOnGLade kills the hatch drop in at the 4th of mOOnGaDe is cleaned up saving the hatch
27:00 fungal hits some bio ultras kill some shit TheStC retreats 3 thors started for TheSTC TheStC lands a 6th base Drop in the main of mOOnGLaDe
28:00 +1 vehicle weapons for TheStC mutas killing the 6th of THeStC scvs save the 6th base of TheStC and marines chase the mutas away drop in the main of mOOnGLaDe is cleaned up mOOnGLaDe retakes his 3rd TheStC drops the 4th and doesnt target down the hatch so mOOnGLaDe saves it
29:00 auto tracking and building armor for TheStC armies engage near the 6th of TheStC drop a the 5th of mOOnGLaDe kills the ahtch mOOnGLaDe kills the 6th of THeStC
30:00 Marauders run into the 4th of mOOnGLaDe 4th of mOOnGLaDe is killed mOOnGLaDe rebuilds his bottom left base infestation pit rebuilt for mOOnGLaDe mOOnGLaDe attacking the 5th of THeStC
31:00 PF falls at the 5th of ThesTC TheStC loses a lot of his army mOOnGLaDe takes a 30 supply lead mOOnGLaDe rebuilds his 4th more infestors coming out for mOOnGLaDe
32:00 Brood lords morphing for mOOnGLaDe TheStC floating a new base to the bottom left mOOnGLaDe is 30 supply ahead brood lords start taking out the widow mines
33:00 fungal hits the bio force PF morphing at the base TheStC loses almost his whole army PF is killed TheStC down 60 supply all the scvs are being killed
34:00 drop at the 4th of mOOnGLaDe mOOnGLaDe up 80 supply TheStC is barely mining now a 100 supply difference vikings started for TheStC TheStC floats out an OC to the top right
35:00 drop at the 4th of mOOnGLaDe is cleaned up mOOnGLaDe sending his whole army to the top right TheStC abandons the location and lifts the OC TheStC going for a counter attack 100 supply down mOOnGLaDe comes back home and just forces a lit on all of TheStC's units
On May 22 2013 13:30 plogamer wrote: "Another Foreign Zerg taking down a Korean Terran. Zergs be warned. Any QQ is hereby grounds for summary execution." - Jim Raynor
So a better player winning means that I cannot complain about Terran?
0:00 TheStC spawns in the bottom right mOOnGLaDe spawns in the top left
2:00 CC first for TheStC on the high ground Hatch first for mOOnGLaDe pool for mOOnGLaDe rax for TheStC
3:00 gas for TheStC
4:00 bunker in the natural for TheStC Factory for TheStC reactor for TheStC
5:00 3rd CC for TheStC reactored hellions started for TheStC
6:00 stim research started for THeStC 3rd base for mOOnGLaDe Double gas for mOOnGLaDe double ebay for TheStC
7:00 double evo for mOOnGLaDe ling speed for mOOnGLaDe 1-1 started for TheStC 1-1 ling upgrades started for mOOnGLaDe TheStC floating out his 3rd base
8:00 Hellions try to drive into the natural as queens come out to spread creep but they get caught by lings TheStC loses all of his hellions for 1 drone killed 4 rax for TheStC starport for TheStC
9:00 Lair on the way for mOOnGLaDe baneling nest finishes for mOOnGLaDe macro hatch for mOOnGLaDe combat shields for TheStC
10:00 spire for mOOnGLaDe widow mines for THestC armory for TheStC baneling speed for mOOnGLaDe 2-2 started for mOOnGLaDe 2-2 started for TheStC 4th base for mOOnGLaDe
11:00 2nd factory for TheStC overlord speed for mOOnGLaDe mutas started for mOOnGLaDe +1 vehicle armor for TheStC
12:00 TheStC trying to clean up creep but there is a shitload of creep tumors marines and banelings clean up the creep fighting force mutas pick off 1 of the medivacs that were there
13:00 more mutas for mOOnGLaDe infestation pit for mOOnGLaDe
14:00 drilling claws for TheStC widow mines kill a bunch of banelings while mOOnGLaDe isnt paying attention mOOnGLaDe engages with his whole army and kills off a bio force of TheStC
15:00 drop in the main of mOOnGLaDe production tab off for like 3 min so i have no idea what they are researching or building drop in the natural of mOOnGLaDe
16:00 Hive is done 3-3 on the way for mOOnGLaDe
17:00 widow mines get some good hits off on the zerg army before cleaned up 3-3 finishes for TheStC +2 vehicle armor finishes for TheStC 4th CC finishes for TheStC ultralisk cavern for mOOnGLaDe mutas kill 2 full medivacs
18:00 Ultras started for mOOnGLaDe 3 mroe rax for TheStC marauders started for TheStC chitinous plating for mOOnGLaDe bio force attacking the 4th of mOOnGLade is killed off
19:00 2nd force of TheStC cleaning up creep 5th base for mOOnGLade 4th for TheStC lands ultras chase back the army of TheStC
20:00 pathogen glands for mOOnGLaDe another small army of TheStC is cleaned up near mOOnGLaDe's 4th mOOnGLaDe adding a bunch of spines at his 4th
21:00 double drop at the 4th of mOOnGLaDe is cleaned up another CC for TheStC drop at the 5th of mOOnGLaDe mutas harassing the 4th of TheStC TheStC adding more missilet urrets
22:00 TheStC pushing the 4th of mOOnGLaDe with his main army wido wmines kill a ton of lings widow mines at the 4th of mOOnGLaDe are killed off
23:00 mOOnGLaDe flies his mutas over the bio force and loses a bunch 10 more mutas started for mOOnGLaDe 3 more CCs for TheStC Greater spire for mOOnGLaDe
24:00 TheStC lands a 5th base 2 more factories for TheStC PF morphing at the 5th of Thestc 4th of mOOnGLaDe is killed by the main terran army 5th of TheStC is killed by the main zerg army
25:00 drop at the 3rd of mOOnGLaDe mOOnGLaDe adding in infestors +1 flier attack for mOOnGLaDE mOOnGLade taking a base in the top right TheStC floats out another CC to take his 5th and is chased away by zerg
26:00 5th base of TheStC is killed drop at the 3rd of mOOnGLade kills the hatch drop in at the 4th of mOOnGaDe is cleaned up saving the hatch
27:00 fungal hits some bio ultras kill some shit TheStC retreats 3 thors started for TheSTC TheStC lands a 6th base Drop in the main of mOOnGLaDe
28:00 +1 vehicle weapons for TheStC mutas killing the 6th of THeStC scvs save the 6th base of TheStC and marines chase the mutas away drop in the main of mOOnGLaDe is cleaned up mOOnGLaDe retakes his 3rd TheStC drops the 4th and doesnt target down the hatch so mOOnGLaDe saves it
29:00 auto tracking and building armor for TheStC armies engage near the 6th of TheStC drop a the 5th of mOOnGLaDe kills the ahtch mOOnGLaDe kills the 6th of THeStC
30:00 Marauders run into the 4th of mOOnGLaDe 4th of mOOnGLaDe is killed mOOnGLaDe rebuilds his bottom left base infestation pit rebuilt for mOOnGLaDe mOOnGLaDe attacking the 5th of THeStC
31:00 PF falls at the 5th of ThesTC TheStC loses a lot of his army mOOnGLaDe takes a 30 supply lead mOOnGLaDe rebuilds his 4th more infestors coming out for mOOnGLaDe
32:00 Brood lords morphing for mOOnGLaDe TheStC floating a new base to the bottom left mOOnGLaDe is 30 supply ahead brood lords start taking out the widow mines
33:00 fungal hits the bio force PF morphing at the base TheStC loses almost his whole army PF is killed TheStC down 60 supply all the scvs are being killed
34:00 drop at the 4th of mOOnGLaDe mOOnGLaDe up 80 supply TheStC is barely mining now a 100 supply difference vikings started for TheStC TheStC floats out an OC to the top right
35:00 drop at the 4th of mOOnGLaDe is cleaned up mOOnGLaDe sending his whole army to the top right TheStC abandons the location and lifts the OC TheStC going for a counter attack 100 supply down mOOnGLaDe comes back home and just forces a lit on all of TheStC's units
36:00 vikings killing all the brood lords off screen drop in the main of mOOnGLaDe cleaned up lings denying the bottom right OC from landing mOOnGLaDe up 120 supply
37:00 mOOnGLaDe sending his whole army to the bottom right last base TheStC lifts the base viking harass at the 4th of mOOnGLaDe vikings land in the main now TheStC down to 29 supply TheStC ggs! mOOnGLaDe wins 2-1 and advances to the Ro8! TheStC is eliminated from the Premier division
On May 22 2013 13:30 plogamer wrote: "Another Foreign Zerg taking down a Korean Terran. Zergs be warned. Any QQ is hereby grounds for summary execution." - Jim Raynor
So a better player winning means that I cannot complain about Terran?
On May 22 2013 13:37 rshawer wrote: The quality of play In America, even from these koreans are somewhat low, dang any current code s player can wipe the floor with these nubs
On May 22 2013 13:37 rshawer wrote: The quality of play In America, even from these koreans are somewhat low, dang any current code s player can wipe the floor with these nubs
Why does that matter? Those games were very exciting.
On May 22 2013 13:37 rshawer wrote: The quality of play In America, even from these koreans are somewhat low, dang any current code s player can wipe the floor with these nubs
Why does that matter? Those games were very exciting.
On May 22 2013 13:37 rshawer wrote: The quality of play In America, even from these koreans are somewhat low, dang any current code s player can wipe the floor with these nubs
Why does that matter? Those games were very exciting.
If I told you that a meal needs salt. Do you ask, "Why does that matter? Those nuts were very salty." Do you?
On May 22 2013 13:37 rshawer wrote: The quality of play In America, even from these koreans are somewhat low, dang any current code s player can wipe the floor with these nubs
Why does that matter? Those games were very exciting.
Exciting != High quality games
Correct, but I would say that people pursue leisure activity because they perceive it has value which would qualify as exciting.
On May 22 2013 13:37 rshawer wrote: The quality of play In America, even from these koreans are somewhat low, dang any current code s player can wipe the floor with these nubs
Why does that matter? Those games were very exciting.
Exciting != High quality games
Correct, but I would say that people pursue leisure activity because they perceive it has value which would qualify as exciting.
What about competitive professional gaming reminds you of 'leisure activity'. An emotionally charged game is more exciting. A better played game is awe inspiring.
SC2 is the epitome; the pinnacle of fantasy's reach. Peak a peek at a pikachu.
So happy to see Moonglade get through! Seems like such a cool guy, and it's awesome that, even though SEA didn't get their own WCS, he can carry the SEA banner in NA.
Unfortunately, if Day[9], Husky, Apollo, Artosis, or Tasteless don't publicly acknowledge that a game or player is really good, a lot of sc2 posters on TL will call the game scrubby and the player a fucking noob. It's like a hive mind of ignorance.
does anyone else experience severe performance issues with the vods of wcs america? pc is slowing down and the vods stutter and load very slowly, only have this problem with wcs americas twitch channel