Axiom always starts a little late and bumpy into an Acer TeamStory Cup season, losing a match many did not expect them to lose. If that is so, they are lucky (or not) as they face mYinsanity which nobody underestimates after their impressive debut match.
Can Axiom beat the team around StarDust and jjakji?
With the addition of Balloon, Myi suddenly have a lot more depth in their line-up, as well as the element of having a player who is really hard to prepare for... this looks like a close one on paper.
On April 17 2014 06:34 ClueClueClue wrote: With the addition of Balloon, Myi suddenly have a lot more depth in their line-up, as well as the element of having a player who is really hard to prepare for... this looks like a close one on paper.
On April 17 2014 06:34 ClueClueClue wrote: With the addition of Balloon, Myi suddenly have a lot more depth in their line-up, as well as the element of having a player who is really hard to prepare for... this looks like a close one on paper.
Balloon is not eligible to play in ATC yet
Anyone knows when he will be able to? He joined a week ago.
This is gonna be really interesting. Stardust and Jjakji could beat anyone on Axiom on a good day. I'd predict that Impact is gonna be the most important player for Axiom, but he will fall vs Jjakji in the end. 5-2 for mYi!
On April 17 2014 06:34 ClueClueClue wrote: With the addition of Balloon, Myi suddenly have a lot more depth in their line-up, as well as the element of having a player who is really hard to prepare for... this looks like a close one on paper.
Balloon is not eligible to play in ATC yet
Anyone knows when he will be able to? He joined a week ago.
This is gonna be really interesting. Stardust and Jjakji could beat anyone on Axiom on a good day. I'd predict that Impact is gonna be the most important player for Axiom, but he will fall vs Jjakji in the end. 5-2 for mYi!
Taking a break from my 6,000 word essay to watch this, nachos in hand.
This is going to be painful for me to watch is it's between two of my favourite teams. However, Axiom is my absolute favourite team and as much as I love mYi I'm gonna be rooting for Axiom.
On April 17 2014 06:34 ClueClueClue wrote: With the addition of Balloon, Myi suddenly have a lot more depth in their line-up, as well as the element of having a player who is really hard to prepare for... this looks like a close one on paper.
Your point is correct, but it's worth noting that Balloon can't play in the ATC until week five as he was signed after the deadline.
On April 17 2014 23:32 Squat wrote: Rifkin never met Britney from BW.
I lived in China for a while, and struggled explaining exactly why it was a bad idea for girls to take the English name "Candy." Other good names, Crusher, several Dragons, Hills, lots of older names as well. I never thought I would know as many Eunices as I do.
Of course we can, protoss has 100% winrate, broken as fuck.
idno, i'd say it's closer to 50%
A protoss wins every game, and loses ever game, that means it has 100% win and 100% loss rate. Also do not dare to presume upon my flawless mathematics.
First time I heard the joke Terran is so imba it can't even kill itself in WoL I got a good chuckle.
I never followed WoL, I started watching StarCraft just as it was making the transition to HotS. Was Terran regarded as the imba race? I've heard alot of people say it was zerg with BL/infestor.
First time I heard the joke Terran is so imba it can't even kill itself in WoL I got a good chuckle.
I never followed WoL, I started watching StarCraft just as it was making the transition to HotS. Was Terran regarded as the imba race? I've heard alot of people say it was zerg with BL/infestor.
2011 was quite terran dominated in GSL. Was never as bad as BL/Infestor Imo
First time I heard the joke Terran is so imba it can't even kill itself in WoL I got a good chuckle.
I never followed WoL, I started watching StarCraft just as it was making the transition to HotS. Was Terran regarded as the imba race? I've heard alot of people say it was zerg with BL/infestor.
Early on in WoL Terran was very dominant, Zerg came about alot later when Stephano really stepped it up. We had a lot of BS that was fun and imba for a good while. 11 min Roach maxes, BL infestor were probably the worst. Starting right out though Terran was definitely the strongest. Protoss never really had as much of a day in the sun in WoL.
On April 17 2014 23:58 ThomasjServo wrote: I love how many Z are going for burrow now, I've been doing it more on ladder and it is so freaking useful.
My friend has a ZvT build where he gets like 6 roaches with burrow really fast and its really annoying. Its from 2 base as well
There are a couple of them like that designed to burn scans and do some good poking. Zergs are really starting to see their utility in TvZ especially in the early game as evidenced by Flash vs. Shine the other day.
I love the roach hydra composition in that match up as well, I think it is so interesting to watch. It is also something I never thought I would see a year and a half ago.
On April 17 2014 23:58 ThomasjServo wrote: I love how many Z are going for burrow now, I've been doing it more on ladder and it is so freaking useful.
My friend has a ZvT build where he gets like 6 roaches with burrow really fast and its really annoying. Its from 2 base as well
There are a couple of them like that designed to burn scans and do some good poking. Zergs are really starting to see their utility in TvZ especially in the early game as evidenced by Flash vs. Shine the other day.
I love the roach hydra composition in that match up as well, I think it is so interesting to watch. It is also something I never thought I would see a year and a half ago.
Yeah its quite cool to watch him ladder he always plays so fun a bit gimmicky but fun xD
On April 18 2014 00:29 Crot4le wrote: Strange decision to risk Impact's ZvZ against Kane (his other two match-ups are better) but Impact is more than capable! Gogogo Impact!
On April 18 2014 00:34 Undead1993 wrote: wow truth is more important than freedom
He's Canadian. They have freedom?
They have health care for free. They dont know what freedom is.
Damn socialists
Should annex them. Fucking dictators
If our government would just go back to its roots of messing around in other countries instead of worrying about what goes on here everything would be fine
On April 18 2014 00:34 Undead1993 wrote: wow truth is more important than freedom
He's Canadian. They have freedom?
They have health care for free. They dont know what freedom is.
Damn socialists
Should annex them. Fucking dictators
If our government would just go back to its roots of messing around in other countries instead of worrying about what goes on here everything would be fine
So impressed with Impact.:D Axiom is run so smartly, what a great pick-up Mekia, as he was then, has turned out to be. This has put Axiom right back into the game as, with respect to Serral and ABomB, mYinsantity has run out of their big guns until they can revive on map five.
On April 18 2014 01:25 Bagration wrote: The power of hive tech was shown in that last game. And Impact didn't even make Vipers
lots of ultralisks at once to wreck the army he has and get an advantage he doesn't get back has become pretty good again if opponent has been going bio/mine or pure bio
On April 18 2014 01:17 MrMotionPicture wrote: Serral is at Copenhagen Games, so I am guessing ABomb.
Good point. But although ABomB kind of makes sense. They are surprisingly sending out their academy player Smile.
I'm a bit dissapointed actually, if they're gonna 'throw' a map with an academy player I would have loved to see Reynor, their 11 year old zerg player.
On April 18 2014 01:17 MrMotionPicture wrote: Serral is at Copenhagen Games, so I am guessing ABomb.
Good point. But although ABomB kind of makes sense. They are surprisingly sending out their academy player Smile.
I'm a bit dissapointed actually, if they're gonna 'throw' a map with an academy player I would have loved to see Reynor, their 11 year old zerg player.
No point in having players if you never give them a chance at some point
Serral is at Copenhagen games, ABomB preparing for wcs and Balloon not allowed to play, only makes sense to let an academy guy get some experience
On April 18 2014 01:22 Bagration wrote: This is a good situation for Axiom now. mYi is running out of players, and Axiom can now leverage its depth
Axiom has 5 players? Unless you mean depth of talent, which I suppose is deeper than that of MYI's with mainly 3 big guns
Yeah, so mYi has Jjakji, Stardust, and Kane, but that's only 4 with revive, so they have to give up a "free" win by sending an academy player here, whereas Axiom has five potentially deadly players who can grab multiple kills.
On April 18 2014 01:22 Bagration wrote: This is a good situation for Axiom now. mYi is running out of players, and Axiom can now leverage its depth
Axiom has 5 players? Unless you mean depth of talent, which I suppose is deeper than that of MYI's with mainly 3 big guns
Yeah, so mYi has Jjakji, Stardust, and Kane, but that's only 4 with revive, so they have to give up a "free" win by sending an academy player here, whereas Axiom has five potentially deadly players who can grab multiple kills.
jjakji stardust kane balloon serral abomb could all take games off axiom players :/ theres more than 3 in the roster
On April 18 2014 01:22 Bagration wrote: This is a good situation for Axiom now. mYi is running out of players, and Axiom can now leverage its depth
Axiom has 5 players? Unless you mean depth of talent, which I suppose is deeper than that of MYI's with mainly 3 big guns
Yeah, so mYi has Jjakji, Stardust, and Kane, but that's only 4 with revive, so they have to give up a "free" win by sending an academy player here, whereas Axiom has five potentially deadly players who can grab multiple kills.
jjakji stardust kane balloon serral abomb could all take games off axiom players :/ theres more than 3 in the roster
On April 18 2014 01:22 Bagration wrote: This is a good situation for Axiom now. mYi is running out of players, and Axiom can now leverage its depth
Axiom has 5 players? Unless you mean depth of talent, which I suppose is deeper than that of MYI's with mainly 3 big guns
Yeah, so mYi has Jjakji, Stardust, and Kane, but that's only 4 with revive, so they have to give up a "free" win by sending an academy player here, whereas Axiom has five potentially deadly players who can grab multiple kills.
jjakji stardust kane balloon serral abomb could all take games off axiom players :/ theres more than 3 in the roster
That's true, Balloon will definitely bolster the roster bigtime. But they won't be able to used for a while, which gives Axiom the edge
On April 18 2014 01:39 GumBa wrote: Abomb coulda 2 based and maybe got lucky with some delicous toss bs
Yeah. I mean ABomB vs Impact you gotta favour the Korean zerg player but ABomB certainly has more of a chance of winning than Smile. I thought maybe even Zervas could have come out for a ZvZ. Zervas is stronger than you might think. He performed well for mYi in the SC2Improve Team League.
On April 18 2014 01:39 GumBa wrote: Abomb coulda 2 based and maybe got lucky with some delicous toss bs
Yeah. I mean ABomB vs Impact you gotta favour the Korean zerg player but ABomB certainly has more of a chance of winning than Smile. I thought maybe even Zervas could have come out for a ZvZ. Zervas is stronger than you might think. He performed well for mYi in the SC2Improve Team League.
Please. Italian 13yo bambino terran could kill em all
On April 18 2014 01:39 GumBa wrote: Abomb coulda 2 based and maybe got lucky with some delicous toss bs
Yeah. I mean ABomB vs Impact you gotta favour the Korean zerg player but ABomB certainly has more of a chance of winning than Smile. I thought maybe even Zervas could have come out for a ZvZ. Zervas is stronger than you might think. He performed well for mYi in the SC2Improve Team League.
Please. Italian 13yo bambino terran could kill em all
13. :D Reynor be like "bitch plz i ain't that old".
I know hindsight is great and all but Impact really could have won this game with that attack if he didn't waste those banelings on the hellions and focused on the natural instead of going straight up the ramp.
On April 18 2014 01:53 Crot4le wrote: I know hindsight is great and all but Impact really could have won this game with that attack if he didn't waste those banelings on the hellions and focused on the natural instead of going straight up the ramp.
hindsight is the basis on which upon LR heroes are standing
On April 18 2014 01:53 Crot4le wrote: I know hindsight is great and all but Impact really could have won this game with that attack if he didn't waste those banelings on the hellions and focused on the natural instead of going straight up the ramp.
hindsight is the basis on which upon LR heroes are standing
I know, that's why I gave that caveat. But it's just gutting for me as an Axiom fan to feel that Impact was so close to winning.
So gutted. That was well fought Impact, so close in the end.
That said, no matter the performance it's the results that matter and I worry for Axiom in qualifying for the play-offs this season. With EG and yoe Flash Wolves it's a tougher league this season.
On April 18 2014 02:21 Crot4le wrote: So gutted. That was well fought Impact, so close in the end.
That said, no matter the performance it's the results that matter and I worry for Axiom in qualifying for the play-offs this season. With EG and yoe Flash Wolves it's a tougher league this season.
On April 18 2014 02:18 stuchiu wrote: After watching this game, I've come to the conclusion TRUE was right. 90 banelings > Ultra,qeen, infestor
As it alwys has been
NESTEA VINDICATED 4 YEARS LATER
True is Nesteas son
TRUE takes off his mask to reveal Suhosin and rips off his mask to reveal Kwanro and rips off his mask to reveal JulyZerg and rips off his mask to reveal Kyrix and rips off his mask to reveal Nestea.
On April 18 2014 02:18 stuchiu wrote: After watching this game, I've come to the conclusion TRUE was right. 90 banelings > Ultra,qeen, infestor
As it alwys has been
NESTEA VINDICATED 4 YEARS LATER
True is Nesteas son
TRUE takes off his mask to reveal Suhosin and rips off his mask to reveal Kwanro and rips off his mask to reveal JulyZerg and rips off his mask to reveal Kyrix and rips off his mask to reveal Nestea.
And then he rips off his mask to reveal Shine who rips off his mask to reveal Hyvaa
On April 18 2014 02:18 stuchiu wrote: After watching this game, I've come to the conclusion TRUE was right. 90 banelings > Ultra,qeen, infestor
As it alwys has been
NESTEA VINDICATED 4 YEARS LATER
True is Nesteas son
TRUE takes off his mask to reveal Suhosin and rips off his mask to reveal Kwanro and rips off his mask to reveal JulyZerg and rips off his mask to reveal Kyrix and rips off his mask to reveal Nestea.
He has been with us all this time. Showing us the true way to play zerg forever and always
On April 18 2014 02:21 Crot4le wrote: So gutted. That was well fought Impact, so close in the end.
That said, no matter the performance it's the results that matter and I worry for Axiom in qualifying for the play-offs this season. With EG and yoe Flash Wolves it's a tougher league this season.
EG naaah
With Jaedong super slumping at the moment I think Axiom has EG.
On April 18 2014 02:21 Crot4le wrote: So gutted. That was well fought Impact, so close in the end.
That said, no matter the performance it's the results that matter and I worry for Axiom in qualifying for the play-offs this season. With EG and yoe Flash Wolves it's a tougher league this season.
EG naaah
With Jaedong super slumping at the moment I think Axiom has EG.
On April 18 2014 02:21 Crot4le wrote: So gutted. That was well fought Impact, so close in the end.
That said, no matter the performance it's the results that matter and I worry for Axiom in qualifying for the play-offs this season. With EG and yoe Flash Wolves it's a tougher league this season.
EG naaah
With Jaedong super slumping at the moment I think Axiom has EG.
I meant EG as making the league stronger.
at the moment its rather yoe flash wolves and myi that increase the level of the league. As long as Jaedong isnt exploding in performance, it looks really grim for EG.
EG had to play against Acer and TL though.. so you can lose against those teams.. but the next match against millenium has to be a win to keep up with the teams that want to qualify for the playoffs.
On April 18 2014 02:21 Crot4le wrote: So gutted. That was well fought Impact, so close in the end.
That said, no matter the performance it's the results that matter and I worry for Axiom in qualifying for the play-offs this season. With EG and yoe Flash Wolves it's a tougher league this season.
Myself as well. Starting off from a 0-2 deficit is really tough, especially if only two teams will make it to the offline finals.
Also, does anyone know how the playoffs work? It says top two teams will advance to offline, but will the double-elimination playoffs still happen like last season, but only played online?
On April 18 2014 02:21 Crot4le wrote: So gutted. That was well fought Impact, so close in the end.
That said, no matter the performance it's the results that matter and I worry for Axiom in qualifying for the play-offs this season. With EG and yoe Flash Wolves it's a tougher league this season.
Myself as well. Starting off from a 0-2 deficit is really tough, especially if only two teams will make it to the offline finals.
Also, does anyone know how the playoffs work? It says top two teams will advance to offline, but will the double-elimination playoffs still happen like last season, but only played online?
Well the green is in the top four spots so I assume four qualify for the play-offs. Maybe after that it is a system like the SC2L where there was an offline play-off followed by a live Grand Final at Dreamhack Bucharest.
Talking about playoffs, have Axiom ever not qualified for the play-offs? In the GSTL they finished 2nd and 1st. In ATC they finished 2nd and 3rd. And in the StarCraft 2 League they finished 3rd.
On April 18 2014 03:03 RaiderRyan wrote: Damn super close match, crank, heart, ryung need to step it up. I have faith though
CranK didn't play today but I do get where you're coming from. It's shame to see Ryung's slump continuing lately. I hope he can turn it around with the WCS AM wildcard qualifier coming up.
On April 18 2014 02:21 Crot4le wrote: So gutted. That was well fought Impact, so close in the end.
That said, no matter the performance it's the results that matter and I worry for Axiom in qualifying for the play-offs this season. With EG and yoe Flash Wolves it's a tougher league this season.
Myself as well. Starting off from a 0-2 deficit is really tough, especially if only two teams will make it to the offline finals.
Also, does anyone know how the playoffs work? It says top two teams will advance to offline, but will the double-elimination playoffs still happen like last season, but only played online?
Well the green is in the top four spots so I assume four qualify for the play-offs. Maybe after that it is a system like the SC2L where there was an offline play-off followed by a live Grand Final at Dreamhack Bucharest.
Talking about playoffs, have Axiom ever not qualified for the play-offs? In the GSTL they finished 2nd and 1st. In ATC they finished 2nd and 3rd. And in the StarCraft 2 League they finished 3rd.
Would be a shame to lose this record.
Yeah, it would be a tough elimination for them. Axiom usually over-performs in teamleagues, so it is a bit sad that they've had a rocky start. They got another match on the 21st, hopefully they can rally against the Yoe Flash Wolves
On April 18 2014 03:03 RaiderRyan wrote: Damn super close match, crank, heart, ryung need to step it up. I have faith though
CranK didn't play today but I do get where you're coming from. It's shame to see Ryung's slump continuing lately. I hope he can turn it around with the WCS AM wildcard qualifier coming up.
Actually Ryung was totally prepared for that fight and basically lost due to severe lag spikes that messed up his control completely. He had what he needed to defend it. That is the nature of online competition though and not something you can complain about. Everyone is well aware of the risk of lag problems going into an online cup.
On April 18 2014 03:03 RaiderRyan wrote: Damn super close match, crank, heart, ryung need to step it up. I have faith though
CranK didn't play today but I do get where you're coming from. It's shame to see Ryung's slump continuing lately. I hope he can turn it around with the WCS AM wildcard qualifier coming up.
Actually Ryung was totally prepared for that fight and basically lost due to severe lag spikes that messed up his control completely. He had what he needed to defend it. That is the nature of online competition though and not something you can complain about. Everyone is well aware of the risk of lag problems going into an online cup.
That makes sense. I heard last year that the players on iG had really bad lag which contributed to players who you can normally rely on to put on a good show such as Jim and Macsed looking off their best.
But Ryung has had a few disappointments lately, not qualifiying for Code S was a blow because I know he could hold his own in GSL. He has done in the past and he can do it again. He's such a beast.
On April 18 2014 02:21 Crot4le wrote: So gutted. That was well fought Impact, so close in the end.
That said, no matter the performance it's the results that matter and I worry for Axiom in qualifying for the play-offs this season. With EG and yoe Flash Wolves it's a tougher league this season.
Myself as well. Starting off from a 0-2 deficit is really tough, especially if only two teams will make it to the offline finals.
Also, does anyone know how the playoffs work? It says top two teams will advance to offline, but will the double-elimination playoffs still happen like last season, but only played online?
Well the green is in the top four spots so I assume four qualify for the play-offs. Maybe after that it is a system like the SC2L where there was an offline play-off followed by a live Grand Final at Dreamhack Bucharest.
Talking about playoffs, have Axiom ever not qualified for the play-offs? In the GSTL they finished 2nd and 1st. In ATC they finished 2nd and 3rd. And in the StarCraft 2 League they finished 3rd.
Would be a shame to lose this record.
Yeah, it would be a tough elimination for them. Axiom usually over-performs in teamleagues, so it is a bit sad that they've had a rocky start. They got another match on the 21st, hopefully they can rally against the Yoe Flash Wolves
The problem with the ATC is that it's got the revive all-kill format which favours those star players over roster depth. This is what scares me about yoe Flash Wolves: San. Twice.
For ATC Season 4, I would actually prefer to see a Proleague format. It worked well for the StarCraft 2 League, but it's Take's tournament so he can do as he wishes. It's still a great team league anyway.
On April 18 2014 02:21 Crot4le wrote: So gutted. That was well fought Impact, so close in the end.
That said, no matter the performance it's the results that matter and I worry for Axiom in qualifying for the play-offs this season. With EG and yoe Flash Wolves it's a tougher league this season.
Myself as well. Starting off from a 0-2 deficit is really tough, especially if only two teams will make it to the offline finals.
Also, does anyone know how the playoffs work? It says top two teams will advance to offline, but will the double-elimination playoffs still happen like last season, but only played online?
Well the green is in the top four spots so I assume four qualify for the play-offs. Maybe after that it is a system like the SC2L where there was an offline play-off followed by a live Grand Final at Dreamhack Bucharest.
Talking about playoffs, have Axiom ever not qualified for the play-offs? In the GSTL they finished 2nd and 1st. In ATC they finished 2nd and 3rd. And in the StarCraft 2 League they finished 3rd.
Would be a shame to lose this record.
Yeah, it would be a tough elimination for them. Axiom usually over-performs in teamleagues, so it is a bit sad that they've had a rocky start. They got another match on the 21st, hopefully they can rally against the Yoe Flash Wolves
The problem with the ATC is that it's got the revive all-kill format which favours those star players over roster depth. This is what scares me about yoe Flash Wolves: San. Twice.
For ATC Season 4, I would actually prefer to see a Proleague format. It worked well for the StarCraft 2 League, but it's Take's tournament so he can do as he wishes. It's still a great team league anyway.
Proleague format is clearly superior, though ATC BO9 helps. BO7 with revive just rewards teams that go allin on star players and neglect the rest of their roster. Teamleagues should be about overall team depth, not star players + backing band.
I think the majority of viewers (and players) agree that Proleague format is vastly superior. It requires more effort from the admins to schedule matches with that format though, which is why I guess most don't use it.
On April 18 2014 03:40 nkr wrote: I think the majority of viewers (and players) agree that Proleague format is vastly superior. It requires more effort from the admins to schedule matches with that format though, which is why I guess most don't use it.
On April 18 2014 03:40 nkr wrote: I think the majority of viewers (and players) agree that Proleague format is vastly superior. It requires more effort from the admins to schedule matches with that format though, which is why I guess most don't use it.
Which is a real shame really.
Yeah, given a choice between Proleague and All-kill format, every time I'll watch the PL format. It's so much more fun.
Also, I could watch Impact vs. Jjakji play against each other all day. Those were amazing games.
On April 18 2014 03:03 RaiderRyan wrote: Damn super close match, crank, heart, ryung need to step it up. I have faith though
CranK didn't play today but I do get where you're coming from. It's shame to see Ryung's slump continuing lately. I hope he can turn it around with the WCS AM wildcard qualifier coming up.
Actually Ryung was totally prepared for that fight and basically lost due to severe lag spikes that messed up his control completely. He had what he needed to defend it. That is the nature of online competition though and not something you can complain about. Everyone is well aware of the risk of lag problems going into an online cup.
ahhh damn that really sucks. Hate seeing him lose as he's been one of my top 2-3 favorites since well before "imba imba imba" :D. good luck next week, 0-2 isn't that huge of a hole to dig out of with a stacked team.
I also vastly prefer proleague format to the current atc. Its not exactly a "team" competition when a team has one superstar and a bunch of randoms who are there to drop maps, and the super star gets 3-5 kills each week.
On April 18 2014 03:03 RaiderRyan wrote: Damn super close match, crank, heart, ryung need to step it up. I have faith though
CranK didn't play today but I do get where you're coming from. It's shame to see Ryung's slump continuing lately. I hope he can turn it around with the WCS AM wildcard qualifier coming up.
Actually Ryung was totally prepared for that fight and basically lost due to severe lag spikes that messed up his control completely. He had what he needed to defend it. That is the nature of online competition though and not something you can complain about. Everyone is well aware of the risk of lag problems going into an online cup.
ahhh damn that really sucks. Hate seeing him lose as he's been one of my top 2-3 favorites since well before "imba imba imba" :D. good luck next week, 0-2 isn't that huge of a hole to dig out of with a stacked team.
I also vastly prefer proleague format to the current atc. Its not exactly a "team" competition when a team has one superstar and a bunch of randoms who are there to drop maps, and the super star gets 3-5 kills each week.
I'd tend to agree.
However, standard proleague format is difficult. Even BO7 is hard, let alone BO9. A lot of teams don't have the roster for it. Even Axiom couldn't do BO7 standard proleague format, we're one man short and even if we had 6 we'd need our entire team available every single play date, which would be very difficult. Plenty of other teams suffer similar issues.
On April 18 2014 03:40 nkr wrote: I think the majority of viewers (and players) agree that Proleague format is vastly superior. It requires more effort from the admins to schedule matches with that format though, which is why I guess most don't use it.
I personally disagree and enjoy the all kill format. There something special about the momentum and excitement that a player can get, and it really helps determine who the best players truly are.
On April 18 2014 03:40 nkr wrote: I think the majority of viewers (and players) agree that Proleague format is vastly superior. It requires more effort from the admins to schedule matches with that format though, which is why I guess most don't use it.
I personally disagree and enjoy the all kill format. There something special about the momentum and excitement that a player can get, and it really helps determine who the best players truly are.
That's not what a team league is for though. Individual leagues are to determine the best player. Team leagues are to determine the best team.
On April 18 2014 03:40 nkr wrote: I think the majority of viewers (and players) agree that Proleague format is vastly superior. It requires more effort from the admins to schedule matches with that format though, which is why I guess most don't use it.
I personally disagree and enjoy the all kill format. There something special about the momentum and excitement that a player can get, and it really helps determine who the best players truly are.
That's not what a team league is for though. Individual leagues are to determine the best player. Team leagues are to determine the best team.
Agreed. Sucks that not all rosters are deep enough to fill out a bo7 Proleague format. If Axiom could reliably field a 6 man roster, they could really shine. Very few, if any, teams have strength across the board like your team
On April 18 2014 03:40 nkr wrote: I think the majority of viewers (and players) agree that Proleague format is vastly superior. It requires more effort from the admins to schedule matches with that format though, which is why I guess most don't use it.
I personally disagree and enjoy the all kill format. There something special about the momentum and excitement that a player can get, and it really helps determine who the best players truly are.
That's not what a team league is for though. Individual leagues are to determine the best player. Team leagues are to determine the best team.
Agreed. Sucks that not all rosters are deep enough to fill out a bo7 Proleague format. If Axiom could reliably field a 6 man roster, they could really shine. Very few, if any, teams have strength across the board like your team
We could get one more zerg but in the current SC2 environment there's no point. I'm better off spending money on a zerg coach for Impact to polish off the rough spots, I think he could go all the way if given the right guidance, he has the talent and the drive for it.
On April 18 2014 03:40 nkr wrote: I think the majority of viewers (and players) agree that Proleague format is vastly superior. It requires more effort from the admins to schedule matches with that format though, which is why I guess most don't use it.
I personally disagree and enjoy the all kill format. There something special about the momentum and excitement that a player can get, and it really helps determine who the best players truly are.
That's not what a team league is for though. Individual leagues are to determine the best player. Team leagues are to determine the best team.
Agreed. Sucks that not all rosters are deep enough to fill out a bo7 Proleague format. If Axiom could reliably field a 6 man roster, they could really shine. Very few, if any, teams have strength across the board like your team
We could get one more zerg but in the current SC2 environment there's no point. I'm better off spending money on a zerg coach for Impact to polish off the rough spots, I think he could go all the way if given the right guidance, he has the talent and the drive for it.
I'll say this for the final time for real this time, in a spoiler so you don't actually have to read it
But yeah Impact is on a huge upswing and could do incredible things this year. Making Code A, the GSL Global Championship, and raking in wins here I mean jesus this guy is good
On April 18 2014 03:40 nkr wrote: I think the majority of viewers (and players) agree that Proleague format is vastly superior. It requires more effort from the admins to schedule matches with that format though, which is why I guess most don't use it.
I personally disagree and enjoy the all kill format. There something special about the momentum and excitement that a player can get, and it really helps determine who the best players truly are.
That's not what a team league is for though. Individual leagues are to determine the best player. Team leagues are to determine the best team.
But all kills create story line and even snipers which imo are really interesting to watch
On April 18 2014 03:40 nkr wrote: I think the majority of viewers (and players) agree that Proleague format is vastly superior. It requires more effort from the admins to schedule matches with that format though, which is why I guess most don't use it.
I personally disagree and enjoy the all kill format. There something special about the momentum and excitement that a player can get, and it really helps determine who the best players truly are.
That's not what a team league is for though. Individual leagues are to determine the best player. Team leagues are to determine the best team.
But all kills create story line and even snipers which imo are really interesting to watch
I find Proleague to have plenty of fun storylines and plenty of well thought out builds designed with the player in mind. All-kills are cool at times, especially when it's by an unexpected player taking down amazing players. but watching one super ace clean up an entire mid-tier (by ATC standards) team is kind of a let down
On April 18 2014 03:40 nkr wrote: I think the majority of viewers (and players) agree that Proleague format is vastly superior. It requires more effort from the admins to schedule matches with that format though, which is why I guess most don't use it.
I personally disagree and enjoy the all kill format. There something special about the momentum and excitement that a player can get, and it really helps determine who the best players truly are.
That's not what a team league is for though. Individual leagues are to determine the best player. Team leagues are to determine the best team.
Agreed. Sucks that not all rosters are deep enough to fill out a bo7 Proleague format. If Axiom could reliably field a 6 man roster, they could really shine. Very few, if any, teams have strength across the board like your team
We could get one more zerg but in the current SC2 environment there's no point. I'm better off spending money on a zerg coach for Impact to polish off the rough spots, I think he could go all the way if given the right guidance, he has the talent and the drive for it.
Ax.Symbol one time! I bet he's super expensive though, probably the only reason no one has signed him or supernova yet. I have been super impressed with Impact's play as of late, he does seem very talented.
On April 18 2014 03:40 nkr wrote: I think the majority of viewers (and players) agree that Proleague format is vastly superior. It requires more effort from the admins to schedule matches with that format though, which is why I guess most don't use it.
I personally disagree and enjoy the all kill format. There something special about the momentum and excitement that a player can get, and it really helps determine who the best players truly are.
That's not what a team league is for though. Individual leagues are to determine the best player. Team leagues are to determine the best team.
Agreed. Sucks that not all rosters are deep enough to fill out a bo7 Proleague format. If Axiom could reliably field a 6 man roster, they could really shine. Very few, if any, teams have strength across the board like your team
We could get one more zerg but in the current SC2 environment there's no point. I'm better off spending money on a zerg coach for Impact to polish off the rough spots, I think he could go all the way if given the right guidance, he has the talent and the drive for it.
Ax.Symbol one time! I bet he's super expensive though, probably the only reason no one has signed him or supernova yet. I have been super impressed with Impact's play as of late, he does seem very talented.
Yup, he has asked for too much money in the past and is currently not performing at the level he once was. The concern is that slump is actually a permanent decline. That said, he did just make it back into Code S so that might be indicative that he is back on the upswing. I am certainly curious as to why he has not found a team and I do feel money might be the reason. If I could get 2 more sponsors, even smaller ones, I could probably justify another zerg player, maybe.
On April 18 2014 03:40 nkr wrote: I think the majority of viewers (and players) agree that Proleague format is vastly superior. It requires more effort from the admins to schedule matches with that format though, which is why I guess most don't use it.
I personally disagree and enjoy the all kill format. There something special about the momentum and excitement that a player can get, and it really helps determine who the best players truly are.
That's not what a team league is for though. Individual leagues are to determine the best player. Team leagues are to determine the best team.
Agreed. Sucks that not all rosters are deep enough to fill out a bo7 Proleague format. If Axiom could reliably field a 6 man roster, they could really shine. Very few, if any, teams have strength across the board like your team
We could get one more zerg but in the current SC2 environment there's no point. I'm better off spending money on a zerg coach for Impact to polish off the rough spots, I think he could go all the way if given the right guidance, he has the talent and the drive for it.
Ax.Symbol one time! I bet he's super expensive though, probably the only reason no one has signed him or supernova yet. I have been super impressed with Impact's play as of late, he does seem very talented.
Yup, he has asked for too much money in the past and is currently not performing at the level he once was. The concern is that slump is actually a permanent decline. I am certainly curious as to why he has not found a team and I do feel money might be the reason. If I could get 2 more sponsors, even smaller ones, I could probably justify another zerg player, maybe.
Wait so all I have to do to get you to pick up Kangho is get two businesses to give you lots of money? I'll go door to door be back in a jiff
On April 18 2014 03:40 nkr wrote: I think the majority of viewers (and players) agree that Proleague format is vastly superior. It requires more effort from the admins to schedule matches with that format though, which is why I guess most don't use it.
I personally disagree and enjoy the all kill format. There something special about the momentum and excitement that a player can get, and it really helps determine who the best players truly are.
That's not what a team league is for though. Individual leagues are to determine the best player. Team leagues are to determine the best team.
It's a matter of opinion. I just wanted to give mine to refute the point that the community was 100% in favor of PL over AK format, which it isn't.
On April 18 2014 03:40 nkr wrote: I think the majority of viewers (and players) agree that Proleague format is vastly superior. It requires more effort from the admins to schedule matches with that format though, which is why I guess most don't use it.
I personally disagree and enjoy the all kill format. There something special about the momentum and excitement that a player can get, and it really helps determine who the best players truly are.
That's not what a team league is for though. Individual leagues are to determine the best player. Team leagues are to determine the best team.
But all kills create story line and even snipers which imo are really interesting to watch
I find Proleague to have plenty of fun storylines and plenty of well thought out builds designed with the player in mind. All-kills are cool at times, especially when it's by an unexpected player taking down amazing players. but watching one super ace clean up an entire mid-tier (by ATC standards) team is kind of a let down
Yeah, for me it's pretty weird. I never find myself super excited for PL format the same way that I get excited for AK format. I just don't know why.
On April 18 2014 03:40 nkr wrote: I think the majority of viewers (and players) agree that Proleague format is vastly superior. It requires more effort from the admins to schedule matches with that format though, which is why I guess most don't use it.
I personally disagree and enjoy the all kill format. There something special about the momentum and excitement that a player can get, and it really helps determine who the best players truly are.
That's not what a team league is for though. Individual leagues are to determine the best player. Team leagues are to determine the best team.
It's a matter of opinion. I just wanted to give mine to refute the point that the community was 100% in favor of PL over AK format, which it isn't.
I never stated that it was 100% in favor, just that it was a majority ( > 50% )
On April 18 2014 03:03 RaiderRyan wrote: Damn super close match, crank, heart, ryung need to step it up. I have faith though
CranK didn't play today but I do get where you're coming from. It's shame to see Ryung's slump continuing lately. I hope he can turn it around with the WCS AM wildcard qualifier coming up.
Actually Ryung was totally prepared for that fight and basically lost due to severe lag spikes that messed up his control completely. He had what he needed to defend it. That is the nature of online competition though and not something you can complain about. Everyone is well aware of the risk of lag problems going into an online cup.
ahhh damn that really sucks. Hate seeing him lose as he's been one of my top 2-3 favorites since well before "imba imba imba" :D. good luck next week, 0-2 isn't that huge of a hole to dig out of with a stacked team.
I also vastly prefer proleague format to the current atc. Its not exactly a "team" competition when a team has one superstar and a bunch of randoms who are there to drop maps, and the super star gets 3-5 kills each week.
I'd tend to agree.
However, standard proleague format is difficult. Even BO7 is hard, let alone BO9. A lot of teams don't have the roster for it. Even Axiom couldn't do BO7 standard proleague format, we're one man short and even if we had 6 we'd need our entire team available every single play date, which would be very difficult. Plenty of other teams suffer similar issues.
Given this is the case I think perhaps a good compromise would be to keep the all-kill and ditch the revive, a system like the GSTL has employed. Whilst this still doesn't encourage roster depth over one-superstar-to-carry-the-team, it does halve the power of having that one Korean ace because they only have one shot. If you eliminate them they're gone for good.
I use today as an example, without the revive of jjakji Axiom would have almost certainly won. ABomB (nor anyone else left on mYinsanity) wouldn't have been able to take down both Impact and CranK.
On April 18 2014 03:03 RaiderRyan wrote: Damn super close match, crank, heart, ryung need to step it up. I have faith though
CranK didn't play today but I do get where you're coming from. It's shame to see Ryung's slump continuing lately. I hope he can turn it around with the WCS AM wildcard qualifier coming up.
Actually Ryung was totally prepared for that fight and basically lost due to severe lag spikes that messed up his control completely. He had what he needed to defend it. That is the nature of online competition though and not something you can complain about. Everyone is well aware of the risk of lag problems going into an online cup.
ahhh damn that really sucks. Hate seeing him lose as he's been one of my top 2-3 favorites since well before "imba imba imba" :D. good luck next week, 0-2 isn't that huge of a hole to dig out of with a stacked team.
I also vastly prefer proleague format to the current atc. Its not exactly a "team" competition when a team has one superstar and a bunch of randoms who are there to drop maps, and the super star gets 3-5 kills each week.
I'd tend to agree.
However, standard proleague format is difficult. Even BO7 is hard, let alone BO9. A lot of teams don't have the roster for it. Even Axiom couldn't do BO7 standard proleague format, we're one man short and even if we had 6 we'd need our entire team available every single play date, which would be very difficult. Plenty of other teams suffer similar issues.
Given this is the case I think perhaps a good compromise would be to keep the all-kill and ditch the revive, a system like the GSTL has employed. Whilst this still doesn't encourage roster depth over one-superstar-to-carry-the-team, it does halve the power of having that one Korean ace because they only have one shot. If you eliminate them they're gone for good.
I use today as an example, without the revive of jjakji Axiom would have almost certainly won. ABomB (nor anyone else left on mYinsanity) wouldn't have been able to take down both Impact and CranK.
Yup I'd have much preferred that. IIRC several teams pushed for no revive, but it didn't go through. I would imagine it was not in some teams best interests to push for that rule so they likely pushed back.
On April 18 2014 03:03 RaiderRyan wrote: Damn super close match, crank, heart, ryung need to step it up. I have faith though
CranK didn't play today but I do get where you're coming from. It's shame to see Ryung's slump continuing lately. I hope he can turn it around with the WCS AM wildcard qualifier coming up.
Actually Ryung was totally prepared for that fight and basically lost due to severe lag spikes that messed up his control completely. He had what he needed to defend it. That is the nature of online competition though and not something you can complain about. Everyone is well aware of the risk of lag problems going into an online cup.
ahhh damn that really sucks. Hate seeing him lose as he's been one of my top 2-3 favorites since well before "imba imba imba" :D. good luck next week, 0-2 isn't that huge of a hole to dig out of with a stacked team.
I also vastly prefer proleague format to the current atc. Its not exactly a "team" competition when a team has one superstar and a bunch of randoms who are there to drop maps, and the super star gets 3-5 kills each week.
I'd tend to agree.
However, standard proleague format is difficult. Even BO7 is hard, let alone BO9. A lot of teams don't have the roster for it. Even Axiom couldn't do BO7 standard proleague format, we're one man short and even if we had 6 we'd need our entire team available every single play date, which would be very difficult. Plenty of other teams suffer similar issues.
Given this is the case I think perhaps a good compromise would be to keep the all-kill and ditch the revive, a system like the GSTL has employed. Whilst this still doesn't encourage roster depth over one-superstar-to-carry-the-team, it does halve the power of having that one Korean ace because they only have one shot. If you eliminate them they're gone for good.
I use today as an example, without the revive of jjakji Axiom would have almost certainly won. ABomB (nor anyone else left on mYinsanity) wouldn't have been able to take down both Impact and CranK.
Yup I'd have much preferred that. IIRC several teams pushed for no revive, but it didn't go through. I would imagine it was not in some teams best interests to push for that rule so they likely pushed back.
On April 18 2014 03:03 RaiderRyan wrote: Damn super close match, crank, heart, ryung need to step it up. I have faith though
CranK didn't play today but I do get where you're coming from. It's shame to see Ryung's slump continuing lately. I hope he can turn it around with the WCS AM wildcard qualifier coming up.
Actually Ryung was totally prepared for that fight and basically lost due to severe lag spikes that messed up his control completely. He had what he needed to defend it. That is the nature of online competition though and not something you can complain about. Everyone is well aware of the risk of lag problems going into an online cup.
ahhh damn that really sucks. Hate seeing him lose as he's been one of my top 2-3 favorites since well before "imba imba imba" :D. good luck next week, 0-2 isn't that huge of a hole to dig out of with a stacked team.
I also vastly prefer proleague format to the current atc. Its not exactly a "team" competition when a team has one superstar and a bunch of randoms who are there to drop maps, and the super star gets 3-5 kills each week.
I'd tend to agree.
However, standard proleague format is difficult. Even BO7 is hard, let alone BO9. A lot of teams don't have the roster for it. Even Axiom couldn't do BO7 standard proleague format, we're one man short and even if we had 6 we'd need our entire team available every single play date, which would be very difficult. Plenty of other teams suffer similar issues.
Given this is the case I think perhaps a good compromise would be to keep the all-kill and ditch the revive, a system like the GSTL has employed. Whilst this still doesn't encourage roster depth over one-superstar-to-carry-the-team, it does halve the power of having that one Korean ace because they only have one shot. If you eliminate them they're gone for good.
I use today as an example, without the revive of jjakji Axiom would have almost certainly won. ABomB (nor anyone else left on mYinsanity) wouldn't have been able to take down both Impact and CranK.
Yup I'd have much preferred that. IIRC several teams pushed for no revive, but it didn't go through. I would imagine it was not in some teams best interests to push for that rule so they likely pushed back.
Could imagine mYi and EG were against it
I am fairly certain Pengwin prefers ProLeague format
On April 18 2014 03:03 RaiderRyan wrote: Damn super close match, crank, heart, ryung need to step it up. I have faith though
CranK didn't play today but I do get where you're coming from. It's shame to see Ryung's slump continuing lately. I hope he can turn it around with the WCS AM wildcard qualifier coming up.
Actually Ryung was totally prepared for that fight and basically lost due to severe lag spikes that messed up his control completely. He had what he needed to defend it. That is the nature of online competition though and not something you can complain about. Everyone is well aware of the risk of lag problems going into an online cup.
ahhh damn that really sucks. Hate seeing him lose as he's been one of my top 2-3 favorites since well before "imba imba imba" :D. good luck next week, 0-2 isn't that huge of a hole to dig out of with a stacked team.
I also vastly prefer proleague format to the current atc. Its not exactly a "team" competition when a team has one superstar and a bunch of randoms who are there to drop maps, and the super star gets 3-5 kills each week.
I'd tend to agree.
However, standard proleague format is difficult. Even BO7 is hard, let alone BO9. A lot of teams don't have the roster for it. Even Axiom couldn't do BO7 standard proleague format, we're one man short and even if we had 6 we'd need our entire team available every single play date, which would be very difficult. Plenty of other teams suffer similar issues.
Given this is the case I think perhaps a good compromise would be to keep the all-kill and ditch the revive, a system like the GSTL has employed. Whilst this still doesn't encourage roster depth over one-superstar-to-carry-the-team, it does halve the power of having that one Korean ace because they only have one shot. If you eliminate them they're gone for good.
I use today as an example, without the revive of jjakji Axiom would have almost certainly won. ABomB (nor anyone else left on mYinsanity) wouldn't have been able to take down both Impact and CranK.
Yup I'd have much preferred that. IIRC several teams pushed for no revive, but it didn't go through. I would imagine it was not in some teams best interests to push for that rule so they likely pushed back.
Could imagine mYi and EG were against it
I am fairly certain Pengwin prefers ProLeague format
They are the highest scoring team in Clan Wars so far so I'd imagine they probably do. They have the roster depth for it, particularly with the addition of Balloon. That said they have streaky players that can do just fine in all-kill too.
On April 18 2014 03:03 RaiderRyan wrote: Damn super close match, crank, heart, ryung need to step it up. I have faith though
CranK didn't play today but I do get where you're coming from. It's shame to see Ryung's slump continuing lately. I hope he can turn it around with the WCS AM wildcard qualifier coming up.
Actually Ryung was totally prepared for that fight and basically lost due to severe lag spikes that messed up his control completely. He had what he needed to defend it. That is the nature of online competition though and not something you can complain about. Everyone is well aware of the risk of lag problems going into an online cup.
ahhh damn that really sucks. Hate seeing him lose as he's been one of my top 2-3 favorites since well before "imba imba imba" :D. good luck next week, 0-2 isn't that huge of a hole to dig out of with a stacked team.
I also vastly prefer proleague format to the current atc. Its not exactly a "team" competition when a team has one superstar and a bunch of randoms who are there to drop maps, and the super star gets 3-5 kills each week.
I'd tend to agree.
However, standard proleague format is difficult. Even BO7 is hard, let alone BO9. A lot of teams don't have the roster for it. Even Axiom couldn't do BO7 standard proleague format, we're one man short and even if we had 6 we'd need our entire team available every single play date, which would be very difficult. Plenty of other teams suffer similar issues.
Given this is the case I think perhaps a good compromise would be to keep the all-kill and ditch the revive, a system like the GSTL has employed. Whilst this still doesn't encourage roster depth over one-superstar-to-carry-the-team, it does halve the power of having that one Korean ace because they only have one shot. If you eliminate them they're gone for good.
I use today as an example, without the revive of jjakji Axiom would have almost certainly won. ABomB (nor anyone else left on mYinsanity) wouldn't have been able to take down both Impact and CranK.
Yup I'd have much preferred that. IIRC several teams pushed for no revive, but it didn't go through. I would imagine it was not in some teams best interests to push for that rule so they likely pushed back.
Could imagine mYi and EG were against it
I am fairly certain Pengwin prefers ProLeague format
They are the highest scoring team in Clan Wars so far so I'd imagine they probably do. They have the roster depth for it, particularly with the addition of Balloon. That said they have streaky players that can do just fine in all-kill too.
CranK didn't play today but I do get where you're coming from. It's shame to see Ryung's slump continuing lately. I hope he can turn it around with the WCS AM wildcard qualifier coming up.
Actually Ryung was totally prepared for that fight and basically lost due to severe lag spikes that messed up his control completely. He had what he needed to defend it. That is the nature of online competition though and not something you can complain about. Everyone is well aware of the risk of lag problems going into an online cup.
ahhh damn that really sucks. Hate seeing him lose as he's been one of my top 2-3 favorites since well before "imba imba imba" :D. good luck next week, 0-2 isn't that huge of a hole to dig out of with a stacked team.
I also vastly prefer proleague format to the current atc. Its not exactly a "team" competition when a team has one superstar and a bunch of randoms who are there to drop maps, and the super star gets 3-5 kills each week.
I'd tend to agree.
However, standard proleague format is difficult. Even BO7 is hard, let alone BO9. A lot of teams don't have the roster for it. Even Axiom couldn't do BO7 standard proleague format, we're one man short and even if we had 6 we'd need our entire team available every single play date, which would be very difficult. Plenty of other teams suffer similar issues.
Given this is the case I think perhaps a good compromise would be to keep the all-kill and ditch the revive, a system like the GSTL has employed. Whilst this still doesn't encourage roster depth over one-superstar-to-carry-the-team, it does halve the power of having that one Korean ace because they only have one shot. If you eliminate them they're gone for good.
I use today as an example, without the revive of jjakji Axiom would have almost certainly won. ABomB (nor anyone else left on mYinsanity) wouldn't have been able to take down both Impact and CranK.
Yup I'd have much preferred that. IIRC several teams pushed for no revive, but it didn't go through. I would imagine it was not in some teams best interests to push for that rule so they likely pushed back.
Could imagine mYi and EG were against it
I am fairly certain Pengwin prefers ProLeague format
They are the highest scoring team in Clan Wars so far so I'd imagine they probably do. They have the roster depth for it, particularly with the addition of Balloon. That said they have streaky players that can do just fine in all-kill too.
Then I take that shot back! EG one stays
I would imagine the teams which favoured revive format were: Team Liquid, EG, Millenium, NewRoSoft and yoe Flash Wolves. Maybe also mousesports because they had Dear at the time.
That's complete speculation though, I could be off the mark with a few teams.
On April 18 2014 03:03 RaiderRyan wrote: Damn super close match, crank, heart, ryung need to step it up. I have faith though
CranK didn't play today but I do get where you're coming from. It's shame to see Ryung's slump continuing lately. I hope he can turn it around with the WCS AM wildcard qualifier coming up.
Actually Ryung was totally prepared for that fight and basically lost due to severe lag spikes that messed up his control completely. He had what he needed to defend it. That is the nature of online competition though and not something you can complain about. Everyone is well aware of the risk of lag problems going into an online cup.
ahhh damn that really sucks. Hate seeing him lose as he's been one of my top 2-3 favorites since well before "imba imba imba" :D. good luck next week, 0-2 isn't that huge of a hole to dig out of with a stacked team.
I also vastly prefer proleague format to the current atc. Its not exactly a "team" competition when a team has one superstar and a bunch of randoms who are there to drop maps, and the super star gets 3-5 kills each week.
I'd tend to agree.
However, standard proleague format is difficult. Even BO7 is hard, let alone BO9. A lot of teams don't have the roster for it. Even Axiom couldn't do BO7 standard proleague format, we're one man short and even if we had 6 we'd need our entire team available every single play date, which would be very difficult. Plenty of other teams suffer similar issues.
Given this is the case I think perhaps a good compromise would be to keep the all-kill and ditch the revive, a system like the GSTL has employed. Whilst this still doesn't encourage roster depth over one-superstar-to-carry-the-team, it does halve the power of having that one Korean ace because they only have one shot. If you eliminate them they're gone for good.
I use today as an example, without the revive of jjakji Axiom would have almost certainly won. ABomB (nor anyone else left on mYinsanity) wouldn't have been able to take down both Impact and CranK.
I agree with that one. I don't like the revive rule either, simply because it makes every game much more intense (if a super ace gets cheesed out, it's a much bigger deal), and a lot of times many series end up becoming a Bo3 between the opposing aces.