Simple Questions, Simple Answers - Page 30
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ikmtgv
United States24 Posts
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cythaze
830 Posts
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Grobyc
Canada18410 Posts
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OnceKing
United States939 Posts
https://www.youtube.com/user/VideoGameBootCamp/videos | ||
Kyuukyuu
Canada6263 Posts
it's dead though | ||
Grobyc
Canada18410 Posts
Damn Kyuukyuu, that post of yours in that thread has a whole whack of stuff Thanks | ||
Nickemwit
United States253 Posts
On a more local note, our NorCal channel youtube.com/user/showdowngg has a ton of good stuff that doesn't get enough views. | ||
Grobyc
Canada18410 Posts
Thanks Shriek. | ||
2primenumbers
United States144 Posts
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Kyuukyuu
Canada6263 Posts
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BlackPride
United States186 Posts
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Airking990
United States193 Posts
On September 15 2014 12:33 2primenumbers wrote: Fox vs Falco? simplest way i can put it: both characters require very high skill to be good with them, with their own strengths and weaknesses. ***Edit: Since everyone's saying the information i provided is misleading, i'll just spoiler the below so that if you want to hear my input, you can, but expect to be pointed to other people's provided input + Show Spoiler + Fox is harder to control, but is very scary in the hands of somebody who comes close to mastery (i don't think anybody will ever master Fox/Falco though. except, maybe, in 20XX). He's harder to control than Falco, but much more rewarding once you learn to control him. he's not nearly good at controlling games or establishing dominance in games, but when you can, and you learn how to, Fox becomes a monster. He doesn't have a very strong neutral game if you don't know how to combo with him or follow up certain attacks. Though, if you can get a combo going, (which requires you to be VERY good at reaction because of DI, techchasing, etc.) then you can pretty much dominate. but he's got much better edgeguarding ability due to his ability to shinespike (although it's extremely risky). Falco might have his dair, but he can't catch people off-stage with that, unless he's planning on SDing. His recoveries are significantly better, as well, having a much larger distance, and his up+b has a hitbox on the charge up Falco is much easier to control, but has his own benefits to mastery (or coming close to mastery) and has his own strengths compared to Fox. He's much scarier when it comes to comboing and punishing, and these things are much easier to accomplish with Falco than Fox, but that doesn't Falco is an easy win character while Fox is just a character with high potential. Falco's much better at controlling the neutral game with lasers and whatnot, but is very easily punished when it comes to situations whereas he doesn't have dominance, and (especially) getting edgeguarded due to his poor recovery and his fallspeed being higher than Fox. In other words, he gets gimped much more easily. | ||
Nickemwit
United States253 Posts
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BlackPride
United States186 Posts
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Aveng3r
United States2411 Posts
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Spazer
Canada8025 Posts
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Aveng3r
United States2411 Posts
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Airking990
United States193 Posts
On September 22 2014 09:11 Aveng3r wrote: how are fox and falco in projectm? Ive had a few chances to play as them in it and Im struggling with them a lot more than melee and brawl On September 22 2014 09:15 Spazer wrote: I was under the impression that fox and falco are direct ports in pm. as far as i know, they are almost 100% exact copies of their melee forms. of course, with a few changes because of the engine itself, the character design, and PM itself. there are more frames open for certain things, such as, for fox, SHDL is much easier to do because of the larger frame window to do it (i dont know the exact number of frames for PM because i havent looked into it all that much, sorry). PM also has a larger window for l-canceling, making shffling much easier. there's much more, but i can't promise i can give very reliable information. | ||
synapse
China13814 Posts
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Nickemwit
United States253 Posts
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