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On August 04 2010 20:34 ArvickHero wrote: I don't see why people excuse the terrible story.. yea it's a video game, but SC1 was a video game and had a fantastic story, so why should we expect less? Blizzard is throwing some perfectly awesome material to work with down the shitter :\ Bye Starcraft universe, your story was great while it lasted..
This is pretty much my thoughts. I enjoyed the campaign immensely but the story was built for children and won't resonate like the BW story. And no it's not because I heard the BW story when I was 10 years younger.
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On August 05 2010 05:05 Phrencys wrote: But honestly Duran became a shapeshifter or went Mikeal Jackson or something? He didn't come anything close to Narud's appearance in SC1. Lol MJ, RIP.
But honestly, the story in Sc2 is not that bad. The Fallen One is coming to wipe out the universe, Zeratul uncovers prophecy, Kerrigan the secret hero. Also consider that the whole stories not over yet.
What I had real problem was the delivery. The voice acting I largely favor Sc1's. Jim Raynor's a good example, all his character in his voice seems to have been drowned in booze . Some of the things people mention really don't add up nor contribute to the story, Tychus working for Mengsk all along a good example, and them somehow managing to even LAND on Char confused me.
But we'll just have to wait and see for the rest of the story to unfold :/
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I think Mengsk is a disguised Duran.
Explains a few plotholes.
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On August 04 2010 13:27 On_Slaught wrote: Most of the things you mentioned aren't actually problems. The story works fine if you understand the SC lore. There are easy explinations for almost every single thing you mentioned.
Basically it just sounds like you're butthurt because the game wasn't EXACTLY as you wanted. Clearly a lot of people on these forums are wearing rose colored glasses when it comes to SC and BW. This is as good if not better in most every way considering the small story we've played so far.
Personally the only gripe I have with the game is the poor dialogue in many scenes. The story is fine if you consider it's position in the trilogy.
Go ahead and explain them then. I've been an avid fan for twelve years and I'm very well-versed and many of these plot holes are pretty glaring to me.
OH! this! haha. - but seriously, stop bitchin about the story. it was great for a videogame. i mean even mass effect or heavy rain has their own cheesy moments, videogames are still up and coming. give them time. as for the plot holes or things that aren't very realistic, well its sci-fi. its fiction.
No.
It is not.
Not even close.
It's one of the worst stories to come out of a video game in the past decade.
All of your points are essentially "In SC1 it was like this, THEREFORE, in SC2 it should be like this". If you take it as a story by itself it's not too bad. You just have to accept that the characters aren't the same anymore.
Good God people will come up with any excuse. Sure, characters change, but there needs to be a reason. There should be a reason that Mengsk turned from a brilliant, cold, and calculating mastermind into a complete buffoon that is a clone of the Confederacy. There should be a reason Kerrigan turned from being one of the most devious villains ever to the most pathetic piece of trash one-dimensional character I've ever seen.
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I guess my main gripe against the storyline is that everything felt like a parody. It had no depth whatsoever.
From persistant redneck music to the retarded news channel to cliché-supposed-to-sound-badass-lines like "Settling down isn't for people like me" and "Fix my damn juke box!", to Mat patronizing Raynor every so often... Don't get me wrong, these things made me smile and it was often entertaining, but perhaps they tried a bit too hard there, and didn't put enough thought into the actual storyline.
This basically takes the player away from the main plot. Like… you know… there's a god damn galaxy to save out there? There's an empire to overthrow? Raynor was supposed to be the Luke Skywalker of Wings of Liberty. Instead he spent half of his time drinking, and the other half doing "funding" missions.
We spent several hours witnessing a prophecy Raynor totally disregarded.
We saw everyone warn Raynor about Tychus only to have an "omg he's a traitor" pulled off in the end.
We all know Meobius is related to Duran, but no mention of this guy was done.
We can already call shots for next expansion because Blizzard has become so predictable. Kerrigan will pull a Bolvar and go back to the swarm at some point "cuz the hybrids will take over otherwise". naruD will shockingly be revealed as Duran, and his plan to seize the swarm for the hybrids will get in motion as Kerrigan lost the control for now, and he will use the artefact to generate more hybrids and/or decimate Protoss colonies. Meanwhile Mengsk will try to use the hybrids as a weapon or whatever and Mengsk jr will pull something crappy on Raynor for his own personal gain… etc etc.
It is sad that Blizzard/Activision has come to this.
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What I miss about the BW ending, was that it left a bitter feeling in my mouth. In the sc2 campaign there are way, too, many feel good moments.
Not to mention they copy pasted a mission from the first T campaign... That killed the creativity for me that early.
I didnt mind the voice acting too much, I am good at getting used to new stuff like that. I liked the twist that Kerrigan HAD to stay alive, that's the climax for me... It killed it for me that the cinematic where Zeratul / Kerrigan fight, was the ONLY part of the "old kerrigan". They tried to pull a Kerrigan (like she infiltrated the toss during their sc bw campaign) with Tychus. And I didnt even need our favorite spectre to give me the thought that he wasn't totally clean. (Though I killed him before I got more info than "someone on your crew is a traitor" message.
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Now if Tychus had succeeded in killing Kerrigan...THAT would have been a real ending. Then we would have actually some plot to look forward to, like how in the world the situation would be salvaged after Zeratul's warning to Raynor didn't succeed.
Completely agree. In the final cinematic i was hoping so much for Kerrigan to die to make the ending Blizzard worthy. But no, they made it as we all expect it. DAMN YOU!!
I guess my main gripe against the storyline is that everything felt like a parody. It had no depth whatsoever.
Again I agree.
I was hoping for more. A lot more. And this is not because i have high expectation, but because Blizzard had a bar high rised. Now they went a bit low.
Also i am sad to see only 3 cinematics. I remember in W3 that i couldn't wait to see another cinematic, and it told so much story. Now the only cool cinematic is the 4 minute Zeratul/Kerrigan one. Shame on you Blizzard!
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We've only seen 1/3 of the story. I wasn't all that satisfied with the Terran campaign in Starcraft original either.
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On August 05 2010 07:23 TOloseGT wrote: We've only seen 1/3 of the story. I wasn't all that satisfied with the Terran campaign in Starcraft original either.
Stop making these comparisons. This is not the equivalent of the Terran campaign. It's the equivalent of all of Classic SC.
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On August 04 2010 19:45 Ota Solgryn wrote:
But all the people that are writing, "Raynor swored to kill Kerrigan". I can't believe that you completely ignore the fact that infested Kerrigan is not Kerrigan.
It was the Zerg part that killed, backstabbed etc. Now the good, almost saint'ish Kerrigan is possibly back, whom which Raynor is in love with, and you want him to kill her? Infested Kerrigan is dead, thats what Raynor swored.
Also at the OP. I have to disagree with almost everything. The news channel we are whatching is so blatantly obviously a "tribute" to the bad news channels IRL like Fox news. That are so biased it is laughable. In the world of SC there should be so many news channels, and Blizzard is simply showcasing some of the more hilarious ones. A channel that is amateurishly produced and only have one reporter and an anchorman. This is how I see it anyway.
I might come back to the other points you make and try to address them.
You completely miss the point about the "Raynor swored to kill Kerrigan" bit (way to inject bad grammar to try to make us look stupid). The point is, the fact that Raynor was in love with Kerrigan and that he then had a turnaround when he realized that Kerrigan was now the queen bitch of the universe was some good character development. They could have utilized that and had Raynor struggling with his past love and his more recent desire to avenge his war buddy Fenix, among countless others.
Instead, we got a deus ex machina that magically allowed him to stop the queen and get kerrigan back in one fell swoop. This allowed for a cheesy ending where Raynor literally walked off with Kerrigan in his arms into the sunset. My point, at least, was that Blizzard gave up on a good opportunity for character development and a less linear plot.
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I agree with most of your points OP. All characters are dumbed down beyond belief. It feels like half of them have undergone lobotomy and the other half spent the last five years watching reality shows and B-class action movies... Raynor's oneliners are basically the highlight of most dialogues... It also feels like the archetype for the plot was Swiss cheese since it has so many holes...
However, I can understand the reasoning of Raynor abandoning the revolution and going to Char. He basically said that saving millions of lifes is far better than him gaining power by dethroning Mengsk. (on the other hand the question arises: How the hell was it possible for a bunch of rebells to defeat the zerg on their home planet?) I'd also be lying if I said that I didn't love the ending with Kerrigan being deinfested
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Did they spend all their time just coming up with new ways to exploit the game??????
Kerrigan being disinfested was only written into the single player just so everybody would buy the sequel, plot holes be damned.
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Too many things are left unanswered and too many plot elements are way too retarded for me to accept the apparent state of affairs as the truth. There has to be something going on behind the scenes of which we are still unaware. I just won't believe that anyone with half a brain would sign off on this as a good idea.
While I agree that part of the narration was pretty poor - especially how rushed the ending was - I won't judge the story on a whole without knowing it entirely. Maybe there's still something which will make sense of this mess.
What bummed me out the most was just how lost we are in the plot because of all the unanswered questions.
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ur right sc1 was so much more realistic
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Perhaps Mengsk is a modern Richard 3, insane sociopath genius when pursuing the ultimate goal of emperor-ship, but losing regard when he finally gets it..
also since hes screwed anyways by the zerg, he might as well plot something with " a snowball in hells chance of killing" her, didnt you see the news report of zerg invading like a shit ton of terran planets?
also those zerg attacks plus his son leaving with half the military may have put him on edge enough to get pissed during the news conference
also when people hate you already it doesnt matter if someones denouncement of you has been faked lol.
also my last post was sarcastic. sc1 didnt make sense. we still dont know how protoss work.
its beautiful.
edit: out of anyone in the universe the only person with balls and reason enough to lead an army into char is raynor,
also someone taking major prison time for you trust me will let you totally bypass all of their suspicious activity, especially someone who was a criminal with you and saved your life a bunch of times.
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I just don't think you can say 'the ending was bad' when you've only seen the first third of the movie. Sure it seems like a happy ending but wait for the rest of the stories before criticising it for that as things may change.
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Yeah, your disappointment for the campaign stems from the undeserved hype generated through Blizzard's marketing of the game.
I don't think Blizzard expected all the hype that was created for the campaign, although this hype would have naturally developed since blizzard mostly used cinematics from the single player to market SC2.
However, it's very understandable why they would use mostly single-player elements to advertise the game; firstly, because it's much easier to work with, and secondly, because casual players, non-dedicated consumers, and people unfamiliar with RTS would be more interested by action-packed cinematics than all the technical aspects of a new RTS game (Battle.net, new units and unit mechanics, in-game graphics, etc etc)
Although I think the story in SC2 is a step down from what it was in BW, I'd like to think that Blizzard knows as much as anyone else that the multi-player aspect of StarCraft is what made the game so successful, therefore it's somewhat understandable that they neglected the single player in favor of the multi player.
In short, Blizzard used over-hyped single player elements to market a game that is largely built for a good multiplayer experience, thus generating disappointment in the single player when players get around to playing the campaign.
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Hey wasn't Tychus sent by Valerian not Arcturus? As Valerian was head of the organization of scientists and not Arcturus. Not to mention, Valerian was acting independently.
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10387 Posts
On August 05 2010 10:17 SouthRawrea wrote: Hey wasn't Tychus sent by Valerian not Arcturus? As Valerian was head of the organization of scientists and not Arcturus. Not to mention, Valerian was acting independently. Hey, guess who Tychus was talking to at the end?
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On August 05 2010 08:17 Stratos_speAr wrote:Show nested quote +On August 05 2010 07:23 TOloseGT wrote: We've only seen 1/3 of the story. I wasn't all that satisfied with the Terran campaign in Starcraft original either. Stop making these comparisons. This is not the equivalent of the Terran campaign. It's the equivalent of all of Classic SC.
No it's not, why should it it? Blizzard obviously chose to split this game into 3 parts, who knows why. Oh we can guess, but no one outside of the development team and whoever they told actually knows.
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