On a sidenote, they are probably using HotS beta for these more extreme changes, to have enough even bothering playing and using them. So i doubt these changes are final (will make it through nevertheless though since the raven needed changes after the roflnerf from the start)
Raven Speed Buff - Page 2
Forum Index > StarCraft 2 HotS |
FeyFey
Germany10114 Posts
On a sidenote, they are probably using HotS beta for these more extreme changes, to have enough even bothering playing and using them. So i doubt these changes are final (will make it through nevertheless though since the raven needed changes after the roflnerf from the start) | ||
Worldatwar
12 Posts
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Existor
Russian Federation4295 Posts
http://ru.twitch.tv/ignproleague/b/331310769?t=66m16s | ||
Oboeman
Canada3980 Posts
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Cuce
Turkey1127 Posts
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avilo
United States4100 Posts
The lower energy makes it like a templar in how you do not have to wait forever so your raven will have a chance to pay istelf off, and now that you can have 2 missiles potentially at max energy means Terran does have a strong late game option, just like the other two races. I am thinking they put these into HOTS beta as a test as well as to see if it goes well and then hopefully they would implement it in wings of liberty as well (one can only hope). | ||
GolemMadness
Canada11044 Posts
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emythrel
United Kingdom2599 Posts
On September 07 2012 21:44 Ramiz1989 wrote: Yes, it costs 100 energy. It might be even overpowered now lol, whenever you engage Terran, you just eat 3-4 Seeker Missiles and your army disappears. ;D you mean to say that toss and zerg will have to micro their armies and learn to split? holy crap! Welcome to playing bio vs zerg in 2010 or playing TvP when protoss learned how to FF properly ;p | ||
Rassy
Netherlands2308 Posts
That realy is a verry hard counter, with tempest only firing once every 6 seconds. | ||
Dragonchief
Germany8 Posts
On September 08 2012 11:43 Rassy wrote: Lol @ raven blocking tempest with pdd That realy is a verry hard counter, with tempest only firing once every 6 seconds. Every 3.3 seconds 6 was the old firerate | ||
10734
340 Posts
On September 07 2012 23:28 Existor wrote: Can be it a joke or true, but Raven can be considered as new unit for Terrans in HotS Also what is the counter to mass ravens? Don't say me corruptors, they are bad vs PDD Maybe fungal growth? Or just kill him before he's maxed. | ||
phodacbiet
United States1734 Posts
On September 08 2012 01:53 acrimoneyius wrote: Why couldn't they make this change in WoL? Fucking christ. Starcraft 2: Balance Sold Separately | ||
Wildmoon
Thailand4189 Posts
or they are not sure if buffing Raven is good so they do it in the way that won't affect anything. | ||
Gfire
United States1699 Posts
I wish there was a minimum range on seeker missiles, though, so you get a chance to run from it and it's easier to watch. I'm all for buffing it, but a bunch of ravens suiciding in and killing an entire army instantly isn't exactly fun. | ||
Ramiz1989
12124 Posts
On September 08 2012 11:36 emythrel wrote: you mean to say that toss and zerg will have to micro their armies and learn to split? holy crap! Welcome to playing bio vs zerg in 2010 or playing TvP when protoss learned how to FF properly ;p Nope, I didn't mean that. I meant that you need 3 Ravens to destroy whole army, because HSM does 100 instant damage(and a little bit lower in AoE). Storm and Fungal do 80 and 30/40 damage in a period of 4 seconds, you can evade Storms, but Fungal is retarded because it is root effect, so you basically have to pre-split, but even if you get caught by Fungal, I have to do damage with my units, because Fungal isn't doing enough. On the other hand, 5-6 HSM really are enough to kill the whole army, except for Ultralisks. And I am pretty sure that both Protoss and Zerg players can split and micro their army, because there are lot of scenarios where you have to do that. | ||
cablesc
United States1540 Posts
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Psychobabas
2531 Posts
Mass splash damage winner: Raven Map control winner: None as the widow mine is trash and costs 2 supply. It doesnt detect any more either rofl Saving grace from air to ground attacks in your mech army (ie: enemy banshees, mutalisks, especially tempests with their slow attack rate): Raven with PDD Supply and cost effectiveness: Raven. 2 seeker missiles and it basically changes the outcome of the battle. Detection: Raven Mobility: Raven Harrass opportunities: Raven So in a 200/200 situation it would make no sense whatsoever to make widow mines, or indeed any mines throughout the entire game, and just save that wasted gas and minerals, and keep pumping Ravens. | ||
Chaggi
Korea (South)1936 Posts
seeker missile energy? holy crap | ||
Chaggi
Korea (South)1936 Posts
On September 09 2012 19:25 cablesc wrote: Max-energy Ravens getting twice as many seeker's? That's a pretty big buff. I feel they might lower the damage to compensate. I think that's a better trade off anyway. I wouldn't mind a lower damage, or even smaller radius. I just don't want a unit to be completely worthless for a few minutes after I've gotten it | ||
nocrA
Italy27 Posts
Guys unfortunately the HSM change is probably a bug: http://us.battle.net/sc2/en/forum/topic/6490460205 + Show Spoiler + •The Raven's energy cost for Seeker Missile is 100 when it should be 125. This is currently being investigated. I hope they keep it thought | ||
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