|
On October 06 2012 07:53 Qikz wrote: I really dislike the fact they removed phase shield. It finally gave toss a decent anti-anti micro spell. The best thing would have been to remove fungal, or change it so that it would slow units instead. Not have another spell that makes it useless.
If it's a bad spell, remove it from the game and be done with it.
|
On October 06 2012 07:53 Qikz wrote: I really dislike the fact they removed phase shield. It finally gave toss a decent anti-anti micro spell. One can only hope this means they will address the need for it in the first place :/
|
On October 06 2012 07:07 SarcasmMonster wrote:Rearming should cost resources but rearm much faster That's my main criticism.
Rearm is just a bad mechanic for a mine. Also, I will now no longer be able to flood Terrans that turtle behind Widow Mines+Viking+Scan with single Zealots in order to deal with the mines..
|
Blegh this mineral siphon ability is silly. I know numbers can be tweaked but it is just such a silly and arbitrary ability. Requiring channeling doesn't make much sense. They really don't know what to do with this unit and at this point, I don't really have good suggestions either :/
|
On October 06 2012 08:01 SarcasmMonster wrote:Hopefully Morrow will stream later. Any other good HOTS streamers?
I'll be besting the hell out of this mine. 40 seconds seems like way too long for a reload but guess we'll see.
|
The Patch is UP. Since like 10 minutes. Just had my first game with it.
Siphon bleh...
Would like to see the widow sth.
|
On October 06 2012 08:06 SC2John wrote: I think the widow mines are really interesting now...I think they're moving in the right direction. I think they need to do friendly damage (if they don't already) so you can't actually defend your mineral line with one of these; this would make players have to think about positioning as well as allow units like zerglings or DTs to drag missiles into workers.
The one thing I'm worried about with the widow mine is the fact that it kind of doesn't control space outside of the early/mid-game. Right now, stalkers, colossus, immortals, marauders, tanks, thors, hydras, and blords all outrange the mines, making cleanup of them fairly easy, especially by a protoss deathball. I feel like, if indeed, we want to give terran the ability to control space, we're going to have to upgrade seige tank damage or at least let the damage upgrades scale up better. The only difficulty with this is that tanks may end up just being better than mines. We'll have to see.....
EDIT: The oracle just keeps getting odd and non-useful abilities. Just put in Phase Shift on static defenses, Blizzard! Everyone has already agreed that it's a good idea!
Widow mines SHOULDN'T be space controllers late game, but they will still slow your opponent down as they have to stop and take them out. This is basically the same late game role spider mines played in BW.
|
40 seems indeed too much . It's not like you going to get more than a handful with 2 supply .
|
On October 06 2012 08:10 avilo wrote:Show nested quote +On October 06 2012 08:01 SarcasmMonster wrote:Hopefully Morrow will stream later. Any other good HOTS streamers? I'll be besting the hell out of this mine. 40 seconds seems like way too long for a reload but guess we'll see.
I said good streamers...
+ Show Spoiler +just joking around
|
Widow mine is finally pretty sweet but please change the name of the unit it should be called something different if it doesn't blow up itself. But wtf is up with that oracle spell. seems kind of stupid like really stupid. Bring Cloaking field back plz.
|
Btw the unstable payload is like a passive ability . No option to turn off/on. Its just there.
|
Also, it kind of feels like they are going backwards with the mothership core. A 60 second timer on the nexus is definitely a long time but it's still going to encourage players to pop up with an army just to see the ability popped and then retreat to burn the core's energy.
|
Hm... The changes for Widow Mine make it not a mine anymore. No mine shoots "missiles". Wish they wouldn't make it all that confusing all the time...
And a single missile out of thin air every 40 sec where you clearly see where it came from... I don't know.
|
The widow mine sounds interesting and looks nice. I like the range being ONLY 5, any more and we're having problems. Also, The oracle now goes back to being useless because the siphoning is really... wasnt that a zerg spell? becaues it seems zergy..
|
Hopefully they'll do something with the Viper next patch.
Good changes for Terran. Not so sure what's going on with the Oracle though. The new spell sounds like total garbage and a waste of energy. 3 damage/1 gas per second would actually be better IMO.
|
The new widow mine seems pretty cool. The burrow and shoot stuff mechanic seems a little to similar to the swarm host but I imagine there are enough differences between the units so they don't feel the same. Void Siphon sounds incredibly stupid and useless though. Draining minerals from a building sounds like a rejected WC3 ability.
|
The missile auto-acquires cloaked units.
Please someone tell me that it doesn't just target cloaked units without detection and only prioritizes cloaked units over non-cloaked ones when you have detection.
|
|
That was total devastation lol
Edit: And now he's in trouble... Edit: Okay, reconfirming it was total devastation.
|
I think the widow mine should be a much faster unit, it would be fun gameplay to be able to manoeuvre and re-position them very quickly on the map rather then burrow and forget about them. A real rush defence unit would be exciting to watch too, for those "can he burrow them in time?" moments when the opponent is heading for your undefended expo or whatever.
|
|
|
|