If they have to steal a zerg ability, better to steal contaminate. Call it reverse chronoboost or summat. Then it would actually have an effect on the course of a game.
HotS Balance Update #5 [10/5/12] - Page 5
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Zrana
United Kingdom698 Posts
If they have to steal a zerg ability, better to steal contaminate. Call it reverse chronoboost or summat. Then it would actually have an effect on the course of a game. | ||
s3rp
Germany3192 Posts
I mean it basically kills 1 unit every 40 second and then is useless for 40 seconds. It keeps you safe from Banshees in TvT without needing an ebay but other than that ? I don't see any real potential here to be frank. | ||
SarcasmMonster
3136 Posts
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imJealous
United States1382 Posts
@the guy on page 1 who said it doesn't fit the original role any more... not sure how you came to that conclusion. Its still just as much of a space controller unit, its just sustainable now. Perhaps it should no longer be called a "Mine" but that's fine, they can change that if/when they decide to keep the change for sure. Not crazy excited about the oracle ability, but glad phase shield is gone. I wish they would try something like a fleet beacon upgraded anti-air CC spell so they can nerf vortex to ground only though, like a single target air only vortex or stasis @ClysmiC It doesn't target the minerals, it targets buildings, so as someone said earlier its a lot like pillage from WC3. | ||
Plansix
United States60190 Posts
I really think they want the unit to be limited and not let terran trick people into walking into a huge field of these. Right now, they sound pretty amazing. | ||
Scila
Canada1849 Posts
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imJealous
United States1382 Posts
On October 06 2012 07:44 s3rp wrote: IF you can't turn off Widow mine autocast this is not really useful to be perfectly honest . Especially if it auto targets summons and halluzination . Especially with the reduced splash again. When I read it I took it to mean you can't turn off the auto cast of the "build new missle" not the auto fire, but I'm not sure | ||
TheBorg
Netherlands56 Posts
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hotsuma
Brazil56 Posts
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Plansix
United States60190 Posts
On October 06 2012 07:44 s3rp wrote: IF you can't turn off Widow mine autocast this is not really useful to be perfectly honest . Especially if it auto targets summons and halluzination . Especially with the reduced splash again. I mean it basically kills 1 unit every 40 second and then is useless for 40 seconds. It keeps you safe from Banshees in TvT without needing an ebay but other than that ? I don't see any real potential here to be frank. Heaven forbid the cloaked, autocasting, auto detecting, range 5 aoe unit that does an AOE that would auto kill a zergling has a flaw. Also teir 2 unit. | ||
HeavenResign
United States702 Posts
Let's not crucify the unit less than an hour after these changes have come to light. | ||
KrazyTrumpet
United States2520 Posts
Oracle changes...wtf? When did Oracle become a freaking zerg unit? Also, even if you somehow manage to use Void Siphon for 30 seconds straight, that's 90 minerals/90 damage for 50 energy...off a unit that costs 150 gas, and comes from a 150 gas building. Like...wtf. And since it's only damaging to buildings, an SCV can literally build a turret right in front of the oracle and you can't do shit about it. The Purify changes...just don't make a lot of sense. For one, 13 range? Really? That's way too much. Also, what was wrong with having the core have to attach to the Nexus? That was an interesting tactical choice that had to be made, but now you can cast Purify to cover your tracks as you move out with your core and still warp home if you get into trouble. I just feel like we're back to removing any risk for Protoss to move out, again. The lowered HP/Shields was definitely needed to make it more fragile on offense, but the damage of the Repulser Cannon or whatever still should be lowered, IMO. Anyway, I guess I'm half and half on these changes, but a lot of them just seem so weird. | ||
DrMonkeyLord
United States7 Posts
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Markwerf
Netherlands3728 Posts
Removing phase shield is good, it was a dumb ability that only promoted deathball play more. The siphon thing is not really fun though, it seems good to leach off proxy buildings though. In PvP you could theoretically harvest a proxy building indefinately if you just cast -> let shields regen -> cast i guess. I'm not sure if the ability will do much though as it basically seems like a mule in gathering speed and i don't know how long you can reliably cast it. I doubt it will survive though as it;s just too bland of an ability, | ||
Sandstorm9
41 Posts
Can terran get any more convenient? Money button, flying buildings, builds that involve all buildings so you have all these options, denial of scouting, best scouting and the list goes on and on... | ||
s3rp
Germany3192 Posts
On October 06 2012 07:46 imJealous wrote: When I read it I took it to mean you can't turn off the auto cast of the "build new missle" not the auto fire, but I'm not sure * Unstable Payload is an auto-cast ability that initiates once the Widow Mine is burrowed. It cannot be turned off unless the unit is unburrowed. * This ability launches a missile at a target within 5 range, then starts to rearm another missile. * Unstable Payload does 160 damage to a single target and 40 splash damage. I'm pretty sure this is the attack. | ||
SarcasmMonster
3136 Posts
On October 06 2012 07:48 Plansix wrote: Heaven forbid the cloaked, autocasting, auto detecting, range 5 aoe unit that does more damage than any other AOE in the game have a flaw. No matter what thread I'm in, it's always s3rp vs Plansix. I'll start keeping score. | ||
DrMonkeyLord
United States7 Posts
On October 06 2012 07:47 TheBorg wrote: I don't like the 'auto-acquires cloaked units' on the widow mine... unless the splash damage affects own units as well, like the siege tank does. Otherwise you can just put one Widow mine in your mineral line and be impervious to DTs forever. I see no problem with the phasing out of DTs | ||
Sandstorm9
41 Posts
Because as it is, nobody will spend all this money to siphon 20 minerals by hurting a barracks a little bit. | ||
Noispaxen
Poland150 Posts
And I don't like the 13range on purify on Nexus, I'm a zerg player and perhaps my thinking is flawed, but I feel like it makes some tank - bio early pushes vs toss even less viable now (which I think is bad, cause variety of builds is always cool). | ||
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