David Kim Implies Vortex Rework Coming - Page 2
Forum Index > StarCraft 2 HotS |
YyapSsap
New Zealand1511 Posts
| ||
SarcasmMonster
3136 Posts
On October 29 2012 05:59 Prodigal wrote: Rather see it nerfed badly then taken out. Imagine better gateway units, and more expensive, higher tier forcefield. Doubt it will happen. Blizz doesn't think Gateway units are "weak" (http://www.teamliquid.net/forum/viewmessage.php?topic_id=375022) so I doubt they'll make them better. | ||
Decendos
Germany1338 Posts
On October 29 2012 05:59 Prodigal wrote: Rather see it nerfed badly then taken out. Imagine better gateway units, and more expensive, higher tier forcefield. no more vortex and no more FF would be such awesome changes. with tempests vortex might not be needed anymore. with MsC which gives better defense and offensive (recall) FF might not be needed anymore too or at least be nerfed a lot without hurting mid- and lategame P (where FF arent used anyway). one can dream :D On October 29 2012 06:02 SarcasmMonster wrote: Doubt it will happen. Blizz doesn't think Gateway units are "weak" (http://www.teamliquid.net/forum/viewmessage.php?topic_id=375022) so I doubt they'll make them better. and they are right. gateway units without blink and charge are weak on their own. with blink and charge they are really strong which is the reason they cant buff gateway units straight up. but early recall lets the weaker gateway units pressure without dying which is a very nice fix and might end with a possible FF nerf or even removal which would be awesome. | ||
Teoita
Italy12246 Posts
On October 29 2012 05:33 Yoshi Kirishima wrote: it would also add a dynamic to TvP where the more mobile Stargate play harasses/forces Mech to engage, but that would mean that Mech has to be much stronger (because right now it's fine defensively but its very hard to pressure/punish some things since u have to have perfect engagements) also i don't understand, why can't they just buff Void rays to do more damage vs Massive units? And then Tempest can still force engagements with its long range and harass, but it would be weaker since it doesn't also counter Colossi/BL. Void rays already do bonus vs massive. They are still useless in both pvp and pvz. | ||
YyapSsap
New Zealand1511 Posts
On October 29 2012 06:02 SarcasmMonster wrote: Doubt it will happen. Blizz doesn't think Gateway units are "weak" (http://www.teamliquid.net/forum/viewmessage.php?topic_id=375022) so I doubt they'll make them better. I dont think they are weak either (especially zealots), but they look weak when attacked by a small group of bio with stim mainly because of marauders. Actually everything looks weak in that scenario which means something can be done about the OPness. Assuming the FF is gone, I think they should at the least make immortals with weaker stats/cost and a change to its hardened shield (also an upgrade) as a gateway unit while turning the stalker into a more mobile/less damage/hp unit. The former has bonus to +armoured and the latter with bonus to +light? | ||
Antylamon
United States1981 Posts
On October 29 2012 06:02 Decendos wrote: no more vortex and no more FF would be such awesome changes. with tempests vortex might not be needed anymore. I agree with that. If Tempests turn out not to resolve the issue, then it's buffing time. with MsC which gives better defense and offensive (recall) FF might not be needed anymore too or at least be nerfed a lot without hurting mid- and lategame P (where FF arent used anyway). one can dream :D I believe that Sim-city combined with the Mothership Core can resolve the FF issue. It's a simple matter of Toss adjusting, which Terran has been doing since day 1. Then the Sentry needs a new core ability to make it interesting. Ideas, anyone? | ||
Halozination
69 Posts
| ||
EssenceSC
United Kingdom29 Posts
| ||
ACrow
Germany6583 Posts
| ||
Decendos
Germany1338 Posts
On October 29 2012 06:15 EssenceSC wrote: its not just that zerg is being defensive, until they have that army they cant attack protoss because bl/infestor is the only viable composition well yeah the other part of the BL infestor problem is that every other zerg composition gets crushed by the deathball. since the new HOTS units get better and better blizzard can start reworking 1-2 WoL units every week in 1-2 weeks. hydra needs lots of buffs and lategame swarmhost upgrades. i like that they buffed ultrachargespeed to make it more viable ZvP but i think it is still a little too slow. but hey, they recognize a lot of problems and try to fix them which is awesome :-) | ||
shogeki
Canada75 Posts
| ||
Big J
Austria16289 Posts
On October 29 2012 05:45 Yoshi Kirishima wrote: Question, what were the raven changes? Sounds very interesting, thanks in advance! Raven to 2.5 speed and HSM energy cost to 100. Migth be that stuff like this returns | ||
Ethoex
United States164 Posts
| ||
blade55555
United States17423 Posts
On October 29 2012 05:59 Prodigal wrote: Rather see it nerfed badly then taken out. Imagine better gateway units, and more expensive, higher tier forcefield. Not me I would rather FF be removed and protoss gateway units buffed to compensate. | ||
Technique
Netherlands1542 Posts
Fine for 1-2 in the main army, but that's about it... they are too low damage in higher number (for their cost/food). | ||
rpgalon
Brazil1069 Posts
On October 29 2012 05:59 Prodigal wrote: Rather see it nerfed badly then taken out. Imagine better gateway units, and more expensive, higher tier forcefield. you could probably nerf FF heavy by just changing the maps layout... I mean, with MsC for early-mid game and Oracle for mid-late game, maybe maps could start being more wide-open, this would nerf FF and other AoEs, while also increasing the power of surrounds and overall positioning. | ||
sagefreke
United States241 Posts
My concern as a Zerg player is what do we go for in the late game now? Roaches late game become cost/supply inefficient. Hydras lose to every gateway unit the Protoss has, and I'm not sold on Ultra's burrow charge changing anything in this matchup as long as Chargelots and Immortals are in the game as is. Is Swarm Host/hydra/Infestor/Corruptor supposed to be Zergs answer to Protoss players with Tempests/Collossi/Stalkers? I'm concerned that Hydras just won't be able to cut it in the DPS department. | ||
Freeborn
Germany421 Posts
On October 29 2012 04:48 murphs wrote: If they had any sense they would delete the mothership. This. So bad. And of course the mothership core with it. I'm in the beta and I hate the msc. It's slow and you can only have one, I feel that it limits the gameplay more than it adds to it. Plus hero units have no place outside of the campaign. | ||
rpgalon
Brazil1069 Posts
On October 29 2012 07:35 sagefreke wrote: I think the Tempest as it is right now does a great job in PvZ against BL/Infestor. My concern as a Zerg player is what do we go for in the late game now? Roaches late game become cost/supply inefficient. Hydras lose to every gateway unit the Protoss has, and I'm not sold on Ultra's burrow charge changing anything in this matchup as long as Chargelots and Immortals are in the game as is. Is Swarm Host/hydra/Infestor/Corruptor supposed to be Zergs answer to Protoss players with Tempests/Collossi/Stalkers? I'm concerned that Hydras just won't be able to cut it in the DPS department. probably vipers, but I think they need a little buff to their HP. | ||
Freeborn
Germany421 Posts
On October 29 2012 07:35 sagefreke wrote: I think the Tempest as it is right now does a great job in PvZ against BL/Infestor. My concern as a Zerg player is what do we go for in the late game now? Roaches late game become cost inefficient. Hydras lose to every gateway unit the Protoss has, and I'm not sold on Ultra's burrow charge changing anything in this matchup as long as Chargelots and Immortals are in the game as is. Is Swarm Host/hydra/Infestor/Corruptor supposed to be Zergs answer to Protoss players with Tempests/Collossi/Stalkers? I'm concerned that Hydras just won't be able to cut it in the DPS department. Hydras own EVERY gateway unit, the only thing that owns hydras is a collossus. Also do you have ANY IDEA how much free units a zerg has when he has broods, infestor and swarm hosts? Plus the ultralisk burrow charge is pretty amazing. Don't fear for the zerg they have even more new stuff than the protoss. And they are dominating right now anyways. | ||
| ||