EMP Challenge - How good are you? - Page 2
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snpnx
Germany454 Posts
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Diaspora
United States140 Posts
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erlaiys
Estonia46 Posts
very fun map! | ||
flamewheel
FREEAGLELAND26780 Posts
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ilnp
Iceland1330 Posts
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QueueQueue
Canada1000 Posts
I'd be interested in seeing other maps that put emphesis on training various SC2 mechanics that can translate to ladder play as well! | ||
CheAse
Canada919 Posts
I've wasted so many missed emps on observers | ||
Zelniq
United States7166 Posts
i've still hope that one day some genius will figure out how to keep stacked mutas from spreading out using the galaxy editor. then maybe blizzard will patch it in 1 or 2 years later! | ||
erlaiys
Estonia46 Posts
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qxc
United States550 Posts
I was considering having the difficulty ramp up as the game went on and also giving the ghost some abilities such as blink or psionic storm. Drewbie suggested that I should make some kind of objective. IE go to X location and kill the 'boss' and then return while cloaked units are attacking the whole time. | ||
SuperXlax
United States197 Posts
Having difference sections of the map being other common terrain would be cool for practice. | ||
PanzerDragoon
United States822 Posts
On May 01 2010 02:04 Zelniq wrote: awesome map kevin i've still hope that one day some genius will figure out how to keep stacked mutas from spreading out using the galaxy editor. then maybe blizzard will patch it in 1 or 2 years later! dear god no with unlimited unit selection zerg would never build a non-muta unit past spire. Except for broodlords | ||
ilnp
Iceland1330 Posts
On May 01 2010 02:21 qxc wrote: Any specific units / concepts people think would be interesting for the next build? I was considering having the difficulty ramp up as the game went on and also giving the ghost some abilities such as blink or psionic storm. Drewbie suggested that I should make some kind of objective. IE go to X location and kill the 'boss' and then return while cloaked units are attacking the whole time. fitting the ghost theme, you could say, goto location and nuke a target (hopefully you can reduce nuke placing time). also, i would suggest making emp not unlimited and/or having a small cooldown so you can't just spam emp..you have to be somewhat accurate | ||
AdahnSC
United States376 Posts
edit: oh also, obviously hide in a corner so that you only have to emp 1/4th the area. | ||
z]Benny
Romania253 Posts
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josemb40
Peru611 Posts
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Fallen33
United States596 Posts
On April 30 2010 21:36 Felicitous wrote: 808 before deciding I had it down pat. That was try #3. This thing is GREAT! I can't wait to see what other kinds of skill-building maps we get. Grats on being one of the first! pics or it never happened. | ||
A3iL3r0n
United States2196 Posts
On May 01 2010 03:26 ilnp wrote: fitting the ghost theme, you could say, goto location and nuke a target (hopefully you can reduce nuke placing time). also, i would suggest making emp not unlimited and/or having a small cooldown so you can't just spam emp..you have to be somewhat accurate If you wanted to make the map more of a game, than raw training, I have some suggestions. You could make it so that killing a unit restores some % or all of the EMP mana cost to the ghost, thus rewarding accuracy. Maybe you could disable the ghost's regeneration completely or nearly completely, and have a stage system where the ghost's mana is completely restored at the beginning of a stage, but the waves of enemies coming get increasingly more difficult to deal with. The last levels would require 100% accuracy with EMP to kill them all + have enough mana to EMP them all. Maybe you could also have one type of cloaked enemy not attack you, but try to evade you (disappearing after a short time, maybe?) and killing it would restore some health to the ghost. Maybe the life-restoring unit could be paired with other attacking units, thus forcing the player to make a decision about what units he wants to kill first/how to spend his mana. | ||
Ian Ian Ian
913 Posts
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CyberPitz
United States428 Posts
Give you practice at taking a quick situation and learning the best location to EMP in a short amount of time, or just getting used to EMP in general. | ||
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