|
I'm really liking the idea of having to nuke a target. That sounds cool. It could eventually evolve into co op where the nuking player needs to be protected by his teammates.
In terms of the restoring health thing I could make non attacking enemies that give health when killed.
The only reason I've held off on making EMP cost mana is because you can emp yourself but I suppose I could just make it so emp only affects non self and then that would work. It would definitely add more tension to know you can run out of emp
|
You could add in other distracting units. Like 1-2 zerglings. Something that you can see to distract you from the things you can't see.
Put a cannon in the corners to keep people in the middle.
|
|
I enjoyed the map as training, as I have problems spotting observers and ghosts during a game, although it would be better if there was some scaling in terms of difficulty and constancy => I sometimes had 5 units popping almost simultaneously within the first 10-20 kills, but then when I got over 100-200 kills, it gets quite redundant.
also, best score is 250 (2nd best is 50-ish), for some reason I had a hard time focusing at that point :\
|
Haha, this looks awesome.. nice qxc
|
On May 01 2010 05:36 qxc wrote: I'm really liking the idea of having to nuke a target. That sounds cool. It could eventually evolve into co op where the nuking player needs to be protected by his teammates.
In terms of the restoring health thing I could make non attacking enemies that give health when killed.
The only reason I've held off on making EMP cost mana is because you can emp yourself but I suppose I could just make it so emp only affects non self and then that would work. It would definitely add more tension to know you can run out of emp
something else was to drop the range (and then maybe increase damage) of the observer void ray. when it comes from the top you have almost no chance to see it before it shoots you, so its given away by the attack
|
You could do a challenge like this for infestors as well. The infestor could have to use fungal for cloaked units and infested Terran and mind control (on units with a set lifespan) for the necessary firepower.
|
Blizzard has not allowed custom map hosting yet. I'm almost positive that in order to play a map you have to play in galaxy editor test.
I edited in a multiplayer version and just tested it against my friend earlier, actually.
EDIT: lul third page not first <_<
|
|
I know this might be a really newbie thing to ask, but where do we necessarily place this file? Cause i placed it in the My documents\Starcraft2beta\maps and dont know what to do next?
|
lol, i think it's awesome how really good players are making mods too
|
1a2a3a micro comes back with a vengeance! :O
|
Version .02 uploaded. Link edited into original post
|
|
Dizamn, the new version is MUCH harder. 3 immortal from one direction and a DT spawn owned me hard.
Lots of fun still, best with .02 is 67
|
will there be a multiplayer function or just single? quick question regarding SC2 UMS how do you find UMS maps to play with other people or are there none
|
This looks like a fun map, one of several I hope will improve player micro.
|
When map publishing comes around I may expand into some kind of co op survival map. It could also be turned into a sort of horror survival game where the tension comes from the cloaked units constantly assaulting you. Dunno yet... still a long way to go
|
How about a force field map with sentries with chokes,ramps and open areas with small squads of dudes attacking you. Also maybe with some templar to do ff storms.
|
Ideas so far
1) Baneling micro map. You get a squad of marine/marauder and have to survive against waves of banelings
2) marauder micro map. Use concussive shells the best you can to survive against waves of zeal/stalker.
3) Sentry... squad of sentries fend off all sorts of attackers using force field to best effect
4) Infestor Use a combination of np/infested/fungal to stay alive as long as possible against waves of enemies
finals in 2 weeks so I'll probably make something else after that
|
|
|
|