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On May 24 2010 23:41 qazqwezxc wrote: I have to agree with you somewhat... though I just don't want another WC3 custom game where ALL THE GAMES ARE DOTA. It seems like turret defence and all the good games belong as good custom games. I just hope they dont destroy sc2 with crappy DoTa which isn't bad of course (contradicting i know) but too much of something is just too much. We need to have a good balanced custom game section.
P.S I read about half of ur post, so forgive me if i didn't read it in detail.
Making the user able to select the type of map you wanna play (and for example letting the mapmaker choose what type of map he made), like TD or RPG etc could solve that. Or being able to search for the map name.
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On May 24 2010 23:33 Tom Phoenix wrote: While I agree and support all the points IskatuMesk has made, wouldn't it be more correct to name this thread "Battle.net 2.0 will harm custom content"? This seems more like a problem with Battle.net itself rather then the game.
Well, B.net 2.0 is a critical part of sc2, but yes that would be more accurate.
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I was eagerly waiting for the release of custom maps in SC2, it looked like a plataform all these little quirky games could be published and, in some cases, sold. And, of course, the big projects like DotA that can spawn a genre in itself.
But after reading this, my expectations are next to dim. Some developers will probably work under these conditions and publish some great custom content but they'll have to battle Blizzard's system every step of the way.
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it's too complicated too have average users rage on this. But should we?
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I would not be surprised if these are the beta specs. I highly doubt they limit the map size to that small. I also would be surprised if they add in some sort of "test mode" for developers. Does the current editor even have all of the games units / structures / textures / ect ?
I think it's healthy to bring this to attention, but let's not jump to conclusions so fast.
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On May 25 2010 00:19 spaztaz wrote: I would not be surprised if these are the beta specs. I highly doubt they limit the map size to that small. I also would be surprised if they add in some sort of "test mode" for developers. Does the current editor even have all of the games units / structures / textures / ect ?
I think it's healthy to bring this to attention, but let's not jump to conclusions so fast. If they hold back because it's still beta then they should rethink their testing methods. Stress the system while you can still afford it. Or they should realize that the game will be released soon - there's not enough time to do small scale tests and slowly increase the limits.
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well written and thought out post good sir. it comes as no suprise that blizzard wants to have full control and make as much money as possible. i just dont see the point in buying the game right now =/ and i mean this is coming from someone who played the original so much i had purchased a battle chest just to get new cds because the old ones wore out.(and for those sweet strategy guides!jk)
bnet 2.0 is the biggest pile of shit ever and the facebook thing is just a kick in the teeth. i hope people read all of this
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Blizzard said they will be releasing custom maps that you can buy on Battlenet that could not be duplicated in the editor. The reason they restrict designers is they dont want competition. Blizzard will probably make their own version of DOTA and sell it on Battlenet.
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If they hold back because it's still beta then they should rethink their testing methods. Stress the system while you can still afford it.
I don't believe Blizzard is interested in stressing the whole system during the beta. If they were, they would have made the beta open for anyone to participate. Instead, they seem to prefer small-scale testing, and perhaps this is what they are doing with map-uploading as well.
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On May 25 2010 00:06 bull0563 wrote: it's too complicated too have average users rage on this. But should we? Yes, yes you should as it limits great games, atleast in presentation.
As after you publish a map say it's 2mb when you start it reach about 10mb after you publish
along with they have this database but how are we suppose to navigate it?
And limiting the number of maps to map creators is retarted as good map creators tend to make alot of maps becuase they are good at it
And locking versions although map makers hate it when you jack their work it helps the game becuase eventually the best version is found which is not always the original.
Along with names the limit on names will make people name their maps retarted shit.
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On May 25 2010 00:36 YJ_ wrote: Blizzard said they will be releasing custom maps that you can buy on Battlenet that could not be duplicated in the editor. The reason they restrict designers is they dont want competition. Blizzard will probably make their own version of DOTA and sell it on Battlenet.
Where did you read this, b/c this is beyond infuriating if true
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United States47024 Posts
On May 25 2010 00:36 YJ_ wrote: Blizzard said they will be releasing custom maps that you can buy on Battlenet that could not be duplicated in the editor. The reason they restrict designers is they dont want competition. Blizzard will probably make their own version of DOTA and sell it on Battlenet. If you're going to make bold claims that will get people worked up, you should probably provide a source. People have been banned for simply making this sort of stuff up before, simply because of the effect it has on people.
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Thanks for informing us OP, I didn't know any of that about the map maker/publishing maps (which sounds intensely retarded)
More reasons to boycott SC2 :/
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/sign.
I hope Blizz reads this.
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Blizzard said they will be releasing custom maps that you can buy on Battlenet that could not be duplicated in the editor. The reason they restrict designers is they dont want competition. Blizzard will probably make their own version of DOTA and sell it on Battlenet.
The restrictions are purposely implemented to restrict the users and give Blizzard an edge. This philosophy is a red line throughout Starcraft 2 and Battle.net 2.0. The users are cattle that we'll keep busy with achievements and eye candy, and unable to communicate with eachother with the lack of chat channels and clan support. Then we'll move in and hi-jack all the LAN-events, charge people money for custom maps made by some unfortunate user, and sell their private information to google.
Welcome to a new generation of consumerism, goyim..
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While I agree that the map limitations are bad, I really don't think they're the problem. The amount of storage space assigned to a user is just a number; one number can be easily changed. If you have to pay for it, whatever, that's a separate issue.
The problem, and one I'm glad to see has been identified several times in this thread is that the custom game creation system (no game names/passwords, bad searching, difficult to find new maps without being explicitly aware of them, no ability to preserve more than one version of a map), game joining system (not really a lobby system, just a group of maps that, when joined, may or may not put you in the same version as your friend, also gives no indication of popular maps or different modes available: think -ar vs -ap in dota) are fundamentally a step backwards from the systems in place in BW 12 years ago.
More worrisome than the fact that they're bad is that they're not easy to change. If an entirely new system is developed, tested, approved and implemented before release I'll gladly eat my words and never doubt Blizzard again... but is that a realistic expectation?
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On May 25 2010 02:04 Perfect Balance wrote:Show nested quote +Blizzard said they will be releasing custom maps that you can buy on Battlenet that could not be duplicated in the editor. The reason they restrict designers is they dont want competition. Blizzard will probably make their own version of DOTA and sell it on Battlenet. The restrictions are purposely implemented to restrict the users and give Blizzard an edge. This philosophy is a red line throughout Starcraft 2 and Battle.net 2.0. The users are cattle that we'll keep busy with achievements and eye candy, and unable to communicate with eachother with the lack of chat channels and clan support. Then we'll move in and hi-jack all the LAN-events, charge people money for custom maps made by some unfortunate user, and sell their private information to google. Welcome to a new generation of consumerism, goyim.. Well Facebook, Second Life, BNet 2.0 are all alpha versions of the Matrix from different angles ... big brother is watching (and controlling) you.
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On May 25 2010 00:40 beamer159 wrote: I don't believe Blizzard is interested in stressing the whole system during the beta. If they were, they would have made the beta open for anyone to participate. Instead, they seem to prefer small-scale testing, and perhaps this is what they are doing with map-uploading as well.
Wasn't there speculation that "phase 2" of the beta would be an open beta/stress test?
Count me in the "these restrictions seem like they're probably just for the beta" camp. The only other reason I can think of for them would be the idea that Blizzard wants to in some way "restrict competition", and if that's the case I wouldn't think they would have released (and publicized) such a hugely powerful map editor.
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On May 25 2010 00:45 mav451 wrote:Show nested quote +On May 25 2010 00:36 YJ_ wrote: Blizzard said they will be releasing custom maps that you can buy on Battlenet that could not be duplicated in the editor. The reason they restrict designers is they dont want competition. Blizzard will probably make their own version of DOTA and sell it on Battlenet. Where did you read this, b/c this is beyond infuriating if true
It's coming straight from his ass. A common occurrence on this forum nowadays unfortunately.
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i just wanna add the reason for this is probably not blizzard being evil but a change in the market 12 years ago you would not have expected to make money beyond the actual game sales 12 years ago you actually would have made the most money making a game for gamers those things have changed
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