Oh and max 1 roach warren is silly, what if you need speed and claws at the same time? Got to at least be an option for 2
Zerg Build Order optimizer. - Page 23
Forum Index > SC2 General |
Adeny
Norway1233 Posts
Oh and max 1 roach warren is silly, what if you need speed and claws at the same time? Got to at least be an option for 2 | ||
luckyjj10
Canada33 Posts
On October 22 2010 23:44 BurningSera wrote: i have the latest 6.22 java!but i never directly run a java apps like this way before. i tried to open it with javaws in C:\Program Files (x86)\Java\jre6\bin but it tells me 'Unable to run' with this details: CouldNotLoadArgumentException[ Could not load file/URL specified: C:\Users\NAME~1\AppData\Local\Temp\javaws6] at com.sun.javaws.Main.launchApp(Unknown Source) at com.sun.javaws.Main.continueInSecureThread(Unknown Source) at com.sun.javaws.Main$1.run(Unknown Source) at java.lang.Thread.run(Unknown Source) would appreciate anyone can help me about this. maybe i should try it on my desktop. That's what happens when you try to run a desktop application with java web start. | ||
Cyber_Cheese
Australia3615 Posts
since you can pull drones off gas i think i could do this better :D so how do the processor ages work in the program? | ||
OverLulz
Germany75 Posts
http://progressquest.com/ | ||
Existor
Russian Federation4295 Posts
Can you contact with creator of "Build Order Calculator" and ask him about including your project to calculator? What if we're need to correct generated build order in this calculator On October 23 2010 00:11 Adeny wrote: Hehehe, 10 extractor 10 pool 10 lair 10 ovie 10 hydraden 9 extractor, followed by 5 hydras. Beware protoss players, I'm coming to kill your gate/cyber/forge, brood war hydra-break style. Sure it leaves me with 8 drones but who cares. Oh and max 1 roach warren is silly, what if you need speed and claws at the same time? Got to at least be an option for 2 Then mark in requests, that you're need 1 or 2 roach warrens after 2.5 hours 50 speedlings is off 13 drones, seems to be a larvae deficiency too since you can pull drones off gas i think i could do this better :D You can correct your build order with taking drones off from extractor with "build order calculator" http://haploid.nl/sc2/build_order/ | ||
Loxon
United States20 Posts
| ||
chumpchous
68 Posts
On October 23 2010 00:17 Cyber_Cheese wrote: after 2.5 hours 50 speedlings is off 13 drones, seems to be a larvae deficiency too since you can pull drones off gas i think i could do this better :D Any more than about 10 drones on minerals and you'll float minerals with pure speedling production on one hatch 1 queen. So will the optimizer create queens if it's not in the waypoints/final? I didn't want to go in to it with too many assumptions. I'm letting it run just to see if it does it on its own for the Spawn Larva (I wasn't sure if the original test had 1 queen as part of the designed output, or whether the optimizer figured out it was the most efficient way to get the larva out.) Yes, if it is optimal. Contrary to popular belief, queens arent always optimal. It will usually take a while for queens to get generated into the build. | ||
Cyber_Cheese
Australia3615 Posts
On October 23 2010 00:26 chumpchous wrote: Any more than about 10 drones on minerals and you'll float minerals with pure speedling production on one hatch 1 queen. Yes, if it is optimal. Contrary to popular belief, queens arent always optimal. It will usually take a while for queens to get generated into the build. wouldnt need 13 drones since i only need 100 gas | ||
chumpchous
68 Posts
On October 23 2010 00:32 Cyber_Cheese wrote: wouldnt need 13 drones since i only need 100 gas Obviously, but as has been noted, the program doesnt know how to pull drones off gas. This is obviously a problem, but I'm sure it will be updated later. I think I was just confused about your question, it sounded like you thought 13 drones was way too few. The program is still getting you close though. The optimal path to 50 speedlings is going to be something like 10 drones. | ||
duckii
Germany1017 Posts
On October 23 2010 00:26 chumpchous wrote: Any more than about 10 drones on minerals and you'll float minerals with pure speedling production on one hatch 1 queen. Yes, if it is optimal. Contrary to popular belief, queens arent always optimal. It will usually take a while for queens to get generated into the build. They are not always optimal to get to a certain point fast, but they provide defense, map control (creep) and of course the extra larva. So yeah, unless you are aiming for a razor edge timing push, an early queen is important. | ||
Loxon
United States20 Posts
On October 23 2010 00:38 quarky wrote: They are not always optimal to get to a certain point fast, but they provide defense, map control (creep) and of course the extra larva. So yeah, unless you are aiming for a razor edge timing push, an early queen is important. Right -- but the program is built to optimize the build order, not optimize the defensive value of a queen. I'm going to try to rebuild it with a queen part of the build itself and see if the timing can work out as well on speedling/muta. | ||
Cyber_Cheese
Australia3615 Posts
additionally, is there a way to disable 200/200 as the max supply since the program cant work out losing units? just for those of us that want to run something obnoxiously big like 4000 cracklings edit: oh look two posts down :O | ||
chumpchous
68 Posts
On October 23 2010 00:54 Cyber_Cheese wrote: question: does the program ever finish on its own, i.e can it decide a build is as good as its going to get? The program will stop automatically at 42 drones. | ||
tetracycloide
295 Posts
Drones: 200 Deadline: 20:0 It's been running for 2 hours (I'm going to let it keep running since it's still updating the build every minute or two) but so far the results are interesting. ---Final Output--- At time: 10:45 Minerals: 4014 Gas: 0 Supply: 214/214 Drones: 200 Overlords: 25 Queens: 7 Hatcheries: 7 Spawning Pools: 1 It does not use any kind of extractor trick or anything to get to 214/214 so I'm pretty sure the supply cap of 200 simply isn't coded. I know planning out a build to 200 supply is stupid and the program really doesn't need to know there's a supply cap to do any of the things it can do well but it's still, technically I think, a bug. Might be worth noting that, with this seed of essentialy 100% economy no units, the build it's trying variations of after 2+ hours is 9 overlord, 14 hatch, 15 pool. I like this since it's pretty close to the build being run at the pro level that, essentially, builds nothing but drones until units are absoultely needed, then builds units. It's still updating the build once or twice a minute though, even after 2 hours of running. | ||
Cyber_Cheese
Australia3615 Posts
On October 23 2010 00:57 chumpchous wrote: The program will stop automatically at 42 drones. why would it do that? | ||
zyo
Canada5 Posts
I did make a test 8 minutes. I want 15 drones, 5 overloard, 1 queen, 2 zerling and 4 roach. Here is the result I've got. Failed to meet waypoint. BuildOverlord At time: 8:00 Minerals: 84 Gas: 0 Supply: 39/270 Drones: 39 Overlords: 32 Hatcheries: 7 Why he can't do it... but doing 7 hatchery and 32 overlord???? The program should not do more than ask but rather find the shortest to do what is asked... | ||
Mr Mauve
United Kingdom386 Posts
I'm wondering what the opportunity costs of early rushes might be, by e.g. comparing "6 zerglings as fast as possible" with "2 saturated bases as fast as possible" and points in-between, including "6 zerglings by 2:15 and then 2 saturated bases as fast as possible". Everyone says "it hurts your economy" but it'd be nice to know by how much. | ||
Artificial
United States4 Posts
At time: 6:00 Minerals: 73 Gas: 198 Supply: 35/36 Drones: 25 Overlords: 4 Roaches: 3 Lairs: 1 Gas Extractors: 3 Spawning Pools: 1 Roach Warrens: 1 Evolution Chambers: 1 Seems there is an oversight in how many gas geysers there are per hatchery, since long distance gas mining cant be accounted for. Otherwise super amazing program | ||
tetracycloide
295 Posts
On October 23 2010 01:05 Mr Mauve wrote: I don't think it accepts "Gas Extractor" as a valid target: ask it to build one, and it'll say "satisfied" whatever it does. I'm wondering what the opportunity costs of early rushes might be, by e.g. comparing "6 zerglings as fast as possible" with "2 saturated bases as fast as possible" and points in-between, including "6 zerglings by 2:15 and then 2 saturated bases as fast as possible". Everyone says "it hurts your economy" but it'd be nice to know by how much. I was actually after an answer to that exact same question when I seeded it with 200 drones by time 20 mins. It looks like any kind of 'fastest to x amount of units' build is sacrificing early economy for efficency since, eventually, a pure econ build will settle on hatch before pool and overlord on 9 as being optimal while pretty much every build I've seen that includes units goes 10 overpool with hatch afterward if at all. | ||
icezar
Germany240 Posts
It has a problem that it ignores the 4Extractor and only build 1 but beside that it goes like: 10 OV 10 ET 11 SP 16 OV 16 Q 18 H 19 Ex 20 Q 23 OV 29 Lair 33 OV 38 OV Done by 6:02 !!!! and i get also a RW somewhere casu it seems it has something for RWs :-) | ||
| ||