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On January 14 2011 13:04 ballasdontcry wrote:Thanks for pumping out 1.0.1 so quickly is 1.0.1 for this patch? so far noticed that the medium AI seems to be behaving like the default blizzard AI in that it'd just be retarded at macro and float hundreds of minerals unlike the 1.1.3 version. also when i did a drop on the AI it didn't build a single probe after I harassed the mineral line.
I just now updated them to a working state. You know you are seeing the current version when you see v1.0.1 on the screen when the game starts which should be right now Sorry for all the issues with the patch, I will try and get it ready ahead of time next time. Too bad they don't patch on the weekends when I don't have to sleep.
Mmmmmm now I can actually play the new patch
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On January 14 2011 13:20 asin wrote: Hi,
I tried to import the script into the map and all seems fine, but how do I choose the difficulty level? There are no options to do is without using the tool? I went into map properties and it has under the AI setting just default and computer. Any advice?
Or where can I find the maps published for the SEA server by someone?
Thanks in advance.
Um for one I need to upload the new script! Thanks for reminding me.
Edit: Ok the script is uploaded at http://code.google.com/p/fyn-ai/downloads/list for anyone that is going to publish another map or publish the AI on other server other than NA. The file is called FynAI_v1.0.1.zip.
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ah ok so everyone been playing it using the tool?
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The current version will not be on the SEA versions quite yet I would not believe because I just posted the the new code a few minutes ago. n3wb13 published the last set on SEA and I would prefer he published the maps that I initially published (feel free to publish other maps) just because I want the maps to retain the name "Metalopolis (Fyn AI)" etc so its standardized. Of course if he quits publishing them then someone else will have to under a different name. I just say this so there isn't clutter in the map pool.
Now if you can't wait for him, go to the code.google.com site i listed and get the v1.0.1 zip file. Then search google for SC2ALLin1 which is a tool to run stand alone. You have to the either find the maps somewhere to download or you can go in to the Starcraft 2 editor, open up the map you want (you have to log in), then save it to disk. After you install SC2ALLin1, copy the trigger libs folder in the zip I have on my site to the C:\Program Files\StarCraft II\SC2ALLin1\ai folder and run SC2ALLin1. The first time you I think you have to go in to the options tab and select the folder where it is, but maybe not it might know. Select you map from the maps tab. Click the game tab. Turn off players 3 and 4, and set player 2's difficulty. Last thing is check the Use Custom A.I. check box or it will not work. Make sure you don't have Starcraft already running, then hit the Launch button in SC2ALLin1 and it will open up SC2 for you straight in to the game like a replay does when you play old replays. I think when you are done with the game you have to remember to close starcraft again before starting the next game with SC2ALLin1.
Or... you could wait for n3wb13
Or... as someone mentioned previous, SEA users can log on to NA to play them.
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yo~! I've republish the maps up in SEA.
Gonna outstation this weekend... hope everything is fine...
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On January 14 2011 20:20 n3wb13 wrote:yo~! I've republish the maps up in SEA. Gonna outstation this weekend... hope everything is fine...
Nice thanks.
This weekend I will start working on an intro dialog that will let you adjust APM and vision settings so people who thought it was too easy or too hard can make adjustments.
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could any1 publish this on EU plz? sounds like an awesome AI^^
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I am going to publish a guide tonight on how to do it, which is a really simple task. Maybe you could, or if you don't want the responsibility of maintaining it, maybe you will luck out and one of your EU cohorts will help you out and publish.
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On January 15 2011 02:42 fyndor wrote: I am going to publish a guide tonight on how to do it, which is a really simple task. Maybe you could, or if you don't want the responsibility of maintaining it, maybe you will luck out and one of your EU cohorts will help you out and publish.
i could very well do it if the guide is good enough
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On January 15 2011 03:51 Black Gun wrote:Show nested quote +On January 15 2011 02:42 fyndor wrote: I am going to publish a guide tonight on how to do it, which is a really simple task. Maybe you could, or if you don't want the responsibility of maintaining it, maybe you will luck out and one of your EU cohorts will help you out and publish. i could very well do it if the guide is good enough
It's super simple. You could publish a map in maybe 60 seconds. I will post here later tonight when I have a guide available somewhere. It will be a screenshot style guide.
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Perhaps this should be it's own topic, but as far as the Blizzard AI. I don't feel like they mineral hack even at very hard. Perhaps they are but how do you know this? I actually feel as tho they macro up and then pump units, and if you watch their money they sit on a lot of minerals for a lot of the game, maybe it's BECAUSE they're getting more resources than they should but this seems like a stupid way for blizzard to do it because the computer could just have a perfect build if it wants to, and literally never miss a probe..
I'm curious what people think about the AI from differ ladder levels, because I'm only bronze, but I can beat the very hard AI with any matchup doing a straight up gameplay, no need to cheese or heavily harass...
EDIT: I"m very intersted to test out this AI when I get home from work though!
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On January 15 2011 05:05 thurst0n wrote: Perhaps this should be it's own topic, but as far as the Blizzard AI. I don't feel like they mineral hack even at very hard. Perhaps they are but how do you know this? I actually feel as tho they macro up and then pump units, and if you watch their money they sit on a lot of minerals for a lot of the game, maybe it's BECAUSE they're getting more resources than they should but this seems like a stupid way for blizzard to do it because the computer could just have a perfect build if it wants to, and literally never miss a probe..
I think you are referring to a misconception I had earlier. You are right, Very Hard does not mineral hack on Blizzard AI, but Insane does at a 1.5 rate. My AI currently mineral hacks at Hard and greater. It does it over a 10 minute ramp up unless you are playing insane and then it is always 2.0 rate.
I'm curious what people think about the AI from differ ladder levels, because I'm only bronze, but I can beat the very hard AI with any matchup doing a straight up gameplay, no need to cheese or heavily harass...
EDIT: I"m very intersted to test out this AI when I get home from work though!
I thought you were talking about Fyn AI for a sec until I read the edit and was feeling a bit fail seeing as how Medium difficulty (which is what I play) gives me trouble and I am silver :X I personally am interested which ladder levels people consider the different difficulties of Fyn AI. And yea the Blizzard AI is not all that hard. It has been a bit since I have played it, but I would bet Blizzard Very Hard AI is worse than Fyn AI on Very Easy.
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I'm currently in gold and I can easily beat very hard blizz AI in all my matchups. I'll try the fyn AI to let you know how it compares.
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Good on you, with the update. I like this and I was a little bummed when it stopped working. Nice to see you are still staying with it.
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On January 15 2011 07:05 bahl sofs tiil wrote: Good on you, with the update. I like this and I was a little bummed when it stopped working. Nice to see you are still staying with it.
Yea I will be sticking with it. I am just getting started! In fact, I just added a wiki to the website where I host the source which I will use for various reasons. For one, I posted an expected roadmap to what my intended development priorities will be (though they are subject to change). I may not be super speedy at times since do have a full time job developing software and I would like to spend some of my time actually playing the game. This will most likely be a weekend warrior type project for me, but regardless before I am done I will at least touch on if not successfully finish everything in that roadmap.
Fyn AI Wiki
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Nice to see you'll be keeping up with the development. nice work!
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So tried it out like I said I would
FynAI most definately better simulates the playstyle of a human player, no doubt about it. FynAI will actually scout and expand whereas BlizzardAI tends to blindly go 1 base all-in.
Still, even on medium setting I have to say that it is not as good as the opponents I face in the ladder (high gold to high platinum). So I guess FynAI situates itself somewhere in silver.
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On January 15 2011 07:24 REM.ca wrote: Still, even on medium setting I have to say that it is not as good as the opponents I face in the ladder (high gold to high platinum). So I guess FynAI situates itself somewhere in silver.
That is what I was thinking, but I couldn't really tell since I am Silver myself. Thanks for the heads up.
I will do my best to make it so the AI can start competing in the Gold and above arenas without cheating. It is going to take better scouting and reactions to what it sees for one. After I lay some initial groundwork I will start reaching out to you guys, probably in some structured way, getting feedback about what needs to be done to improve the AI. I am kind of hoping as a community we can mold this in to a really good tool for practicing.
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Pity the Zerg AI loves to waste Mutas instead of harassing :/
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