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Hey TL, I came across what I think is a bug, but I'm not sure how new it is and if it just came to be in 1.3.3.
As you may know, Archons were made Massive in the new Patch 1.3.3. I wanted to test if Hallucinated Archons yielded the same unintended bug from beta -- where Colossus hallucinations could destroy Forcefields.
What I found wasn't so far from that.
Archon Hallucinations have the ability to walk through Forcefields. It doesn't matter how many are placed -- they simply walk through them. However, you cannot destroy them like the pre-fix Colossus hallucination.
Despite not being as good as the Colossus hallucination bug, this has quite a lot of uses, such as allowing for warp ins on the high ground even if your opponent has Sentries to Forcefield the ramp. Also, it can give you vision for a Blink Stalker rush without endangering a Stalker to get vision. (Although air units and Colossus hallucinations are generally better at this )
Like I said, I'm not sure if this was in before 1.3.3, but if it wasn't, make use of it while you can whenever you get that oddball chance.
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Wouldn't it be better to just stomp on the forcefields with a hallucinated Colossus?
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please delete your post fast quick.!!!
before blizzard removes it!!!
though its not that useful on a large scale but it would be funky to trip people out
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On May 12 2011 09:25 thezergk wrote: Wouldn't it be better to just stomp on the forcefields with a hallucinated Colossus? They fixed that in the beta. I see what you mean though using a hallucinated Colossus or air unit could be better for those types of tactics, especially with cliffwalking/flying.
More of a really random bug than anything.
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Hallucolossi also walk through FFs (currently), so this is how it is, at least for the moment.
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On May 12 2011 09:25 thezergk wrote: Wouldn't it be better to just stomp on the forcefields with a hallucinated Colossus?
They don't stomp them.
As for walking past forcefields for vision, why don't you just hallucinate a Void Ray or Phoenix for vision.
I agree they should fix that though.
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On May 12 2011 09:25 thezergk wrote: Wouldn't it be better to just stomp on the forcefields with a hallucinated Colossus?
pretty sure the hallucinated Collosus can't stomp forcefields anymore .
To OP: Seems like a cool bug, but can't a hallucinated pheonix do everything and better then this archon? It can give vision, and also let you do warp ins, and has less chance of dying.
EDIT: Post above me stated everything already haha
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Lol thats pretty interesting that they walk through them but you could already get vision of the high ground with hallucination (colossus, phoenix, void ray) so I don't really know how you can make use of it.
Edit: Too slow lol =/
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hallu collosis walk over FF without killing them, and if you were doing it for vision of high ground you could just hallu an air unit so it doesnt seem that big of a deal. pretty much any hallucinated unit can be used for this purpose
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On May 12 2011 09:26 HaIf wrote:Show nested quote +On May 12 2011 09:25 thezergk wrote: Wouldn't it be better to just stomp on the forcefields with a hallucinated Colossus? They don't stomp them. As for walking past forcefields for vision, why don't you just hallucinate a Void Ray or Phoenix for vision. I agree they should fix that though.
Well, aside from vision, archons are great tanking units. Hallucinated archons in conjunction with forcefields might be a very redundant, but still effective tool for protoss players to use.
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If you were trying to use hallucinate to gain vision of the high ground, why wouldn't you just hallucinate a phoenix?
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Interesting but i cant really see any practical use, for warp ins you can use an air unit etc, i wish blizzard would remove useless stuff like this and leave in stuff with potential such as the zealot charge/voidray stuff.
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Sounds like a bug but I don't see what effect it will have. You could have just hallucinated a phoenix for vision. Maybe it might have use if they have a cloud of AtA units or something.
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Yeah, truthfully I wasn't thinking of that. Hallucinated air units and Colossus are quite superior. Although Archon hallucs could be used for some kind of walk through forcefield into manner blocking. Just a thought.
But yeah I mainly just posted this for bug awareness and any cool creativity that could come from this.
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Maybe you wanna walk up the ramp. I saw a build where the guy built chargelot+archons(real ones) and tried to break up my ramp.
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On May 12 2011 09:34 DragonDefonce wrote: Maybe you wanna walk up the ramp. I saw a build where the guy built chargelot+archons(real ones) and tried to break up my ramp.
But you still cant walk up the ramp with real units, it doesnt crush the forcefield.
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On May 12 2011 09:23 Tump wrote:
Despite not being as good as the Colossus hallucination bug, this has quite a lot of uses, such as allowing for warp ins on the high ground even if your opponent has Sentries to Forcefield the ramp. Also, it can give you vision for a Blink Stalker rush without endangering a Stalker to get vision.
you can already do both those things with a hallucinated phoenix.
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How is this a bug? A hallucinated Colossus also walks through forcefields, this seems to be intended behaviour for hallucinated massive units to me...
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On May 12 2011 09:39 Stijn wrote: How is this a bug? A hallucinated Colossus also walks through forcefields, this seems to be intended behaviour for hallucinated massive units to me... if you read the posts above, you would know that hallucinated colossus do not crush force fields, blizz fixed it in the beta.
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On May 12 2011 09:39 Stijn wrote: How is this a bug? A hallucinated Colossus also walks through forcefields, this seems to be intended behaviour for hallucinated massive units to me... No it doesn't... :/
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On May 12 2011 09:39 Stijn wrote: How is this a bug? A hallucinated Colossus also walks through forcefields, this seems to be intended behaviour for hallucinated massive units to me... Archons are faster and Colossus can walk over cliffs, so yeah. Walking over a Forcefielded ramp would be pointless with a Colossus or air unit when you could go to the side.
Also I'm not sure if it's a bug, like I said in the original post and notated the subject title.
I think if this "feature" stays, there can be other random uses, as it's use as a spotter is theoretically inferior to the Colossus or air unit hallucinations. Such as blocking enemy retreat up a ramp that's been Forcefielded already, or something like that. Gotta think out of the box with this one.
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On May 12 2011 09:39 Stijn wrote: How is this a bug? A hallucinated Colossus also walks through forcefields, this seems to be intended behaviour for hallucinated massive units to me...
I agree.. if Blizzard made it so that Hallucinated Colossus walks through FF's (instead of crushing them, and instead of not being able to walk through them)... then.. i see no reason to believe it's a bug.
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On May 12 2011 09:23 Tump wrote:Also, it can give you vision for a Blink Stalker rush without endangering a Stalker to get vision. (Although air units and Colossus hallucinations are generally better at this ) Uhhh if you have hallucination, you should just make a phoenix for that...
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On May 12 2011 09:55 CecilSunkure wrote:Show nested quote +On May 12 2011 09:23 Tump wrote:Also, it can give you vision for a Blink Stalker rush without endangering a Stalker to get vision. (Although air units and Colossus hallucinations are generally better at this ) Uhhh if you have hallucination, you should just make a phoenix for that...
yeah, was thinking the same thing.
Doesn't sound like a detrimental bug considering there are faster and better units to hallucinate if your sole fear is gaining vision of ramps.
They're hallucinations, I would assume they can go through stuff.
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hallucinate archons and move them ontop of your own forcefields to prevent ultras to crush them !! now i will never lose to zerg again
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Hallucinated Archons do have more total HP than hallucinated Phoenixes, Void Rays or Colossi, so they might stay alive and give vision a bit longer...
Yeah, I'm not convinced either. >_>
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What made u think hallucinated collosi destroy FFs? Are we playing the same game?
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Northern Ireland2557 Posts
Its definitely a bug... units walking through FF's is obviously unintended
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i don't see this being removed. they don't want the hallucinated units breaking the force fields, but they don't want the hallucinated units to get stuck behind them either. non issue imo.
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On May 12 2011 10:00 Knutzi wrote: hallucinate archons and move them ontop of your own forcefields to prevent ultras to crush them !! now i will never lose to zerg again
:o
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On May 12 2011 10:07 Maliris wrote: Its definitely a bug... units walking through FF's is obviously unintended
Says Maliris without any source.
It doesn't seem detrimental at all, anyway. In fact, it sucks if you were trying to pass them off as real units.
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On May 12 2011 10:23 Zeke50100 wrote:Show nested quote +On May 12 2011 10:07 Maliris wrote: Its definitely a bug... units walking through FF's is obviously unintended ...it sucks if you were trying to pass them off as real units.
I think that is the specific reason that they walk through force fields; this way they behave more like their non-hallucinated counterparts.
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