|
On May 31 2011 20:28 eviltomahawk wrote:Show nested quote +On May 31 2011 20:23 Deleuze wrote: The marketplace too is a little worrying.
I do wonder how much money Blizz makes from the game....
WoW is all about generating ongoing income, and is having new subscription upgrades etc to stimulate income from it.
If this marketplace is where Blizz really sees the money coming in from SC2 (from end users at least) assuming they take a cut from the custom maps they sell then this could present serious implications about where their interests lie: 'hardcore' (read: intellegent, passionate) gamers or casual gamers running around with a chefs hat trying to fry zerglings.... I think the Marketplace is more aimed at allowing mapmakers and mod-makers to make money, not just Blizzard themselves. Mapmakers may have more incentive to make top quality maps once they have an opportunity to profit from from their own work, similar to how iPhone apps or some Source mods work. I think Valve also adopted a similar philosophy with their hat store in TF2 where some of the revenue goes to the people who helped design the items and hats that are sold in the store. Also, I think I read in an old interview that Blizzard's standards for the map marketplace are going to be extremely high, to a point where perhaps even Blizzard DotA would not make the cut.
@eviltomahawk - I certainly hope your right.
Although, I just believe mapmakers and Mods are more motivated by their personal passion and dedication to the community to produce quality work rather than finances - though I'm sure it helps!
I'm just concerned that if Blizz see this as a viable long term income opportunity the overall direction of the game will change, and how those focused on multplay and progaming with be included in this needs to be addressed.
What were the resident mapmakers responces to this info anyone? After skimming I haven't read any in this thread?
|
concept art is amazing. even made one of the pictures my desktop background. good job blizzard.
|
On May 31 2011 20:45 Zelniq wrote:And finally the 0 build time is new I think and sort of cool, except for the "uh oh I need some units NOW to defend this/or do that...ah np i'll just instantly make lings! now I don't have to worry anymore and can just have an army instantly on demand" factor In a way this is "balanced" for zerg, because of larva. Producing a quick unit instantly isn't exactly game breaking either. [/QUOTE]
No...but people still complain about warpgate.
|
Wow, it feels pretty bad to see a company go all "You want LAN support? Screw you, here's an AppStore for Maps and stuff so we can make MORE money off of you idiots!". :/ I wish Blizzard was less greedy and would try to focus on making a great game, not a great sales vehicle.
|
On May 31 2011 20:45 Zelniq wrote:And finally the 0 build time is new I think and sort of cool, except for the "uh oh I need some units NOW to defend this/or do that...ah np i'll just instantly make lings! now I don't have to worry anymore and can just have an army instantly on demand" factor
I can think of a race which already has this ability. It isn't zerg.
|
On May 31 2011 20:58 TheKefka wrote:Show nested quote +On May 31 2011 20:45 Rococo wrote:On May 31 2011 20:09 phanto wrote: 99% of the design should be spent around making it balanced, not whether or not it's "cool". Your issue seems to be more about semantics than anything - cool doesn't have to mean flashy and shallow. I took their use of the word to mean mechanically interesting and strategically open-ended, which the Overseer is most definitely not. To me a cool unit is something like the vulture or science vessel. That might be but blizzards idea of cool and mechanically interesting strategy unit does not really translate into balance. The colossus on paper looks like a really cool mechanically strategic unit that can walk on cliffs and is that siege unit,but is punished for being able to get shot down by air. This results in you being unable to have the option to transition into something like a stargate tech when you went colossus because they will be going anti air anyways so it leaves you with templar tech as the only optimal transition.People complain in never seeing the carrier for instance.Well this is the reason. Colossus was a cool idea both mechanically and strategically,but it doesn't really make for interesting gameplay nor balance right now. Huh? The reason you don't see carriers is not because colossi forces anti air. It's because carriers are pretty goddamn useless until you get a good number of them, and if scouted too early any T/Z can pump far more anti air than you'll ever have carriers. How many P that goes for HT tech straight away do you see transition to carriers?
I want more cool shit in SC2. Granted I want it to be balanced, but balanced doesn't have to mean boring as fuck. Lurkers are fucking awesome, reaver is the height of badassery, seeing a winning zerg get overzealous and get blown to pieces by mines is orgasmic. On the other hand.. seeing a colossi roast zerglings? Uh, cool the first time due to the effects I guess.
I'm no game designer, but I'd love some "cool" units as a lot of the units in SC2 are pretty stale.
|
Brood War called, it wants its campaign back. Oh, and warcraft 3 is on the other line (and he sounds pissed)
le fucking sigh. I had really hoped blizzard would do something really fun and innovative with this new expansion. With Wings of Liberty, you're using humans, forcing you out of the more fantastic parts of science fiction, it's also the first game, so it's best not to over complicate matters and better to make a simple, but fun game. Heart of the Swarm is Blizzard's first real chance in SC2 to say "LOOK AT ALL THE FUN STUFF WE CAN DO WITH A GAME". Instead they took the Wings of Liberty campaign, added a really generous portion of Brood War, and topped it off with RPG elements from Warcraft 3. Instead of making an interesting and new game, they chopped up their previous titles into servings most likely to keep fan boys from different franchises on board.
I mean for fucks sake "War for the Brood"
Seriously?
When I first saw the leaked ending for Heart, I laughed at it's very campy, very cheesy ending, marveling at how similar Blizzard can make the Zerg and the Orcs. "Oh, they just leaked it to get fan reactions to see if everybody anybody liked it, they'll surely change it after all this outrage" I thought, surely a multimillion (billion?) dollar company could hire a half decent set of fucking writers right?
Apparently it can't.
|
ok i know none of this is going into the multi-play because then zerg would be WAAAAAAAAAY OVER POWERED XD LOL
but also, i dont think that most of the abilites mentioned here will be in the campaign either, then it would be way to easy...
i mean come on, a baneling with an even BIGER radious of splash damage... AND SPAWNS MORE BANELINGS ON DEATH!? COME ON XD
|
Peachy,
I'll wait to see it for myself before I start judging.
|
So they're gonna remove units from multiplayer, didn't expect that.
|
I AM GOING TO BUY THIS EXPANSION!
|
On May 31 2011 20:59 Liquid`Jinro wrote:Show nested quote +On May 31 2011 20:55 Seikhor wrote:On May 31 2011 20:34 Liquid`Jinro wrote:On May 31 2011 20:27 Seikhor wrote: Nice write up. I'm wondering if competitive play with transfer to HS for beta or will it wait for release to be more stable and balanced? Any tournament that has begun as WoL, or begun qualifiers as WoL, will stay WoL. Any tournament which is yet to start or start its prelims, will switch. That is my guess anyway. For WC3 you could see them using the original game for an extra year because they had already announced/started prelims etc, but most tournaments switched pretty quickly IIRC. That was what I thought. But I think it is dangerous because we don't know if the beta will be balanced or not and it could affect competetive play a lot and favor one race over the other for certain times in certain tournaments. But, every amateur player with be playing beta so I believe it is essentiel that competetive play switch as fast as possible to please the spectators. Eh, thats just how it works - whichever race is favored will be random so the rest have to live with it and hope that they get a patch of glory as well.
Haha, true. It will be very exciting for sure!
|
Do HotS and WoL players play together in the multiplayer?
|
On May 31 2011 21:07 Kielbasa wrote: So they're gonna remove units from multiplayer, didn't expect that. Another thing that's pretty stupid if you ask me - some units ended up being underused or "over-glorified scouts" because Blizzard didn't make them appealing enough. Overseers have a use, it's just that they're underused. But instead of mending what's broken they just outright go and want to remove it. I facepalmed so hard when I read that part because it's Blizzard saying "We screwed up, we have no idea how to mend it so we'll just cut it out".
I miss the old Blizzard of the '90s. :/
zBro, HotS will get a separate ladder.
|
I'd love to see those zergling mechanics in MP :D Can't wait to see what they do..bring on Blizzcon...
|
On May 31 2011 20:45 Zelniq wrote:Show nested quote +On May 31 2011 20:30 Noocta wrote:On May 31 2011 20:26 Zelniq wrote:Roach
Chitinous Plating - +1 armor. Bile Ducts – +2 damage. Organic Carapace – Health regeneration increased by 2
Evolution:
Prowler – Enables burrow movement. Leech – Every unit killed gains the leech 10 HP (up to a maximum of 60). Also, Health regeneration increased. I'm glad they've finally come up with some new ideas to make the roach more interesting, it was starting to feel like a stale/1-dimensional unit. I can't wait to get try out the new +armor, +damage, +regen, +burrowed move, singleplayer-only roach upgrades in HotS! (yes yes I realize this is a very early build and most likely will be changed, but I still find it amusing how that's the best they were able to come up with for 1 of their 2 units they put on display) I find them boring. Zergling get some cool shit, roaches have +armor, +damage ? booring ( putting aside the funny roach part.... "zergling get some cool shit" ?? i have to disagree, all of those seem kinda boring and actually are mostly not new ideas. In I think the alpha of WoL, there was a hive upgrade to spawn an additional zergling from an egg. Although it does make it feel more swarm-like, it's pretty uninteresting to just get more units from less production infrastructure than you'd normally need. Spawn broodling on death is new for the zergling i think, but not new to zerg.. (queen's spawn broodling in bw, buildings dying in sc2, etc). Raptors that leap at their opponents, those aren't new they're in the campaign already, and in map editor, i think they were called 'hunterlings.' And it sounds much cooler than it is, in fact I think it's annoying to have them leap into battle, it's yet more steering away from micro/control and more into automated sequences/lack of control options, and they tend to just leap into their death quicker, which I think is why they added the +10 hp as I'm sure they noticed this problem. And finally the 0 build time is new I think and sort of cool, except for the "uh oh I need some units NOW to defend this/or do that...ah np i'll just instantly make lings! now I don't have to worry anymore and can just have an army instantly on demand" factor still though it's certainly all more interesting than the roach stuff
Dude you've been a downer this whole thread. Sure, there are a ton of new things we'd all love to see. But you seem determined to not be happy with anything you've seen. Relax, the stuff thus far looks like it'll be a lot of fun. If not, you always have BW.
|
I can't wait! This is an awesome preview!
|
Q: Is there going to be any solution for LAN?
A: We don't have any intentions to do anything towards that right now. *Proceed with cop out answer*
~_~
Cool write up though guys. I never really pay attention to single player (still haven't started the WoL campaign lol) but found it an interesting read none the less. More than anything I'm excited that they're adding new units to the multiplayer, that should be awesome (hopefully). Wondering if they're gonna have to remove any existing units to keep the game from being too bloated?
Also, has anybody heard anything regarding when pros will switch over to HotS? Will it be as soon as beta is up or will tournaments wait for retail to switch over to the game.
|
Saying that they are probably going to remove old units is pretty crazy, didnt expect that
|
Anyone remember the joke about how it'd be nice if protoss units cost money? Well, it looks like for the singleplayer of heart of the swarm they took that.. to heart. Zerglings can come with an extra one free and banelings give money back! :D
No seriously, this is an awesome preview of whats to come.
|
|
|
|