TeamLiquid Heart of the Swarm Preview - Page 19
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Seikhor
Canada116 Posts
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Deleuze
United Kingdom2102 Posts
On May 31 2011 20:26 Zelniq wrote: I'm glad they've finally come up with some new ideas to make the roach more interesting, it was starting to feel like a stale/1-dimensional unit. I can't wait to get try out the new +armor, +damage, +regen, +burrowed move, singleplayer-only roach upgrades in HotS! lol | ||
eviltomahawk
United States11132 Posts
On May 31 2011 20:23 Deleuze wrote: The marketplace too is a little worrying. I do wonder how much money Blizz makes from the game.... WoW is all about generating ongoing income, and is having new subscription upgrades etc to stimulate income from it. If this marketplace is where Blizz really sees the money coming in from SC2 (from end users at least) assuming they take a cut from the custom maps they sell then this could present serious implications about where their interests lie: 'hardcore' (read: intellegent, passionate) gamers or casual gamers running around with a chefs hat trying to fry zerglings.... I think the Marketplace is more aimed at allowing mapmakers and mod-makers to make money, not just Blizzard themselves. Mapmakers may have more incentive to make top quality maps once they have an opportunity to profit from from their own work, similar to how iPhone apps or some Source mods work. I think Valve also adopted a similar philosophy with their hat store in TF2 where some of the revenue goes to the people who helped design the items and hats that are sold in the store. Also, I think I read in an old interview that Blizzard's standards for the map marketplace are going to be extremely high, to a point where perhaps even Blizzard DotA would not make the cut. | ||
Mailing
United States3087 Posts
They will need to make the campaign really hard to justify them lol I mean, in WoL you can beat brutal with mass marinez, probably can beat HOTS with mass roach unless you need antiair a lot. | ||
FAPPLEdotORG
United States19 Posts
0:24 Feral Zerg 0:26 Feral Zerg seems to have a Zealot charge ability. 0:29 Splitterling - Splits into two smaller banelings upon death. Split occurs twice. Gorgeling 0:33 So many banelings! 0:54 Wrath of the Lich King looking ice terrain. 0:56 Swarmling - 3 for the price of a pair of zerglings. Raptor 0:58 Sasquatch looking creature that can jump cliffs like a reaper. 1:00 New type of Protoss shield? | ||
fuzzy_panda
New Zealand1681 Posts
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leecH
Germany385 Posts
On May 31 2011 17:20 Chicane wrote: Why do some people make their polls so specific without covering all the possible answers... I don't just play multiplayer... I do also play custom games, but I wouldn't pay for them. sorry for this disturbing poll without every possible answer. i also, after posting, realized i had serious typos and custom maps are also multiplayer. duuh me. just woke up and had serious brain latency. but besides the multiple bitching (booya) about my poll, its interesting alot of people may pay for "modification" like maps from third party companies, which is, if you put a bit thought into it, what blizzard is propably aiming for since they mention the "app store". they will propably charge a fee for every sold map/mod an make a shitload of money if third party companies put something out that will get a lot of downloads. like an app store/steam etc. its a distribution platform for their their engine i guess. and this is what i tried to figure out wich my poll did, so i you could have just answered no - no money T_T and not being a tool. | ||
Kappa09
United States149 Posts
Thanks TL for the write up! You guys rock! <3 | ||
Noocta
France12574 Posts
On May 31 2011 20:26 Zelniq wrote: I'm glad they've finally come up with some new ideas to make the roach more interesting, it was starting to feel like a stale/1-dimensional unit. I can't wait to get try out the new +armor, +damage, +regen, +burrowed move, singleplayer-only roach upgrades in HotS! (yes yes I realize this is a very early build and most likely will be changed, but I still find it amusing how that's the best they were able to come up with for 1 of their 2 units they put on display) I find them boring. Zergling get some cool shit, roaches have +armor, +damage ? booring ( | ||
baldgye
United Kingdom1063 Posts
But here's to hoping we see a decent bit of the MP @ blizzcon and I get into the beta :D | ||
Ramong
Denmark1706 Posts
On May 31 2011 16:20 Lovedrop wrote:We actually just implemented a new physics engine, which implements ragdoll physics; this should allow us to have ragdoll physics effects. It won't be implemented for large scale battles; however, it could be used to animate single units; for example the last marine dying in a pack could have ragdoll physics applied to it. Ohhh! Sounds cool :p Some kind of special last hit, like in DoW ? Anyway, nice interview. Keep up the good work, hope to hear more in the future! | ||
Chopin
Norway55 Posts
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eviltomahawk
United States11132 Posts
On May 31 2011 20:26 Zelniq wrote: I'm glad they've finally come up with some new ideas to make the roach more interesting, it was starting to feel like a stale/1-dimensional unit. I can't wait to get try out the new +armor, +damage, +regen, +burrowed move, singleplayer-only roach upgrades in HotS! (yes yes I realize this is a very early build and most likely will be changed, but I still find it amusing how that's the best they were able to come up with for 1 of their 2 units they put on display) 1 of their 3 units. The Baneling upgrades look pretty boss, especially the Splitterling. The Zergling upgrades also look pretty scary. However, I do agree that the Roach's upgrades are dull, except for their leech life ability. | ||
Denia1
148 Posts
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Liquid`Jinro
Sweden33719 Posts
On May 31 2011 20:27 Seikhor wrote: Nice write up. I'm wondering if competitive play with transfer to HS for beta or will it wait for release to be more stable and balanced? Any tournament that has begun as WoL, or begun qualifiers as WoL, will stay WoL. Any tournament which is yet to start or start its prelims, will switch. That is my guess anyway. For WC3 you could see them using the original game for an extra year because they had already announced/started prelims etc, but most tournaments switched pretty quickly IIRC. | ||
LittLeD
Sweden7973 Posts
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zestzorb
Thailand776 Posts
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Finrod1
Germany3997 Posts
And where are the bunker changes? x_X | ||
x6Paramore
Canada130 Posts
I'm glad they are taking a bit more time for multiplayer since WoL story line seemed half assed to me except for the important parts (which there weren't that many). To the haters who think this means less emphasis on multi-player.... They never really said that and I'm pretty sure they have slightly different teams for each. What they said, at least what I took from this article, was that they were trying harder to improve multiplayer to attract less hardcore players. Don't know where it said try less hard to balance and make multiplayer fun. Really looking forward to units added and deleted from multiplayer. As a SCBW Zerg I would like some of the old feel back to consider the race again. (squad raiding more as opposed to unit balling in late game). As a current Protoss player I hope they take out or fix dark shrine vs Templar archive business or at least put something useful in darkshrine like an upgrade. Maybe even a secondary unit for both Templar paths. Currently it seems overly invested in early game. I also hope they don't fuck this up like they did with expansion to Command and Conquer 3 where they made each faction split into 3 and have 9 essential races with small variations between each faction. That pretty much rendered that game even more unplayable than it already was. I'm sure d.apllo can agree with me there. Since D. Browder is in charge it's a pretty possible threat. | ||
Alethios
New Zealand2765 Posts
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