Fixing the Map Situation: Bring in Old BW Maps - Page 8
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HEROwithNOlegacy
United States850 Posts
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RajaF
Canada530 Posts
On July 30 2011 06:14 HEROwithNOlegacy wrote: This would be so stupid, not only are they old which is not what blizzard wants, they put in new maps to change the map pool not to bring back old maps. But also the game plays so much differently, they aren't even close to the same thing. You missed the point of this thread | ||
Vei
United States2845 Posts
WC3 players and their sick creep clearing skills might have an unfair advantage. Conversely, they might become too focused on killing the Critters, thinking it will make their units stronger. LMFAO. I am so glad this thread was not what I expected, 10/10 this best be featured. - Colossus don’t care about the trees because they’re so tall and have telescopes. this thread is like the funniest shit ever good god | ||
tok
United States691 Posts
What should we do with the new maps? Destructible rocks. Don't we have enough rocks? No add them everywhere. Excellent idea Dustin, have a promotion | ||
crazie-penguin
United States1253 Posts
Oh my goodness I remember Demon's Forest, such a cool concept but it was way to buggy unfortunately (e.g. vultures got stuck when laying a spidermine). Tbh I wonder how Battle Royal would actually work out in sc2 it might be what the map makers intended for it in BW xD This is the DMZ that others have mentioned if you're curious. Who needs destructible rocks to slow down enemies when disruption webs stop anyone from attacking? The team play games on this map devolved into SCV rushes btw + Show Spoiler + This one too! (It actually was pretty good, for 2v2 anyways) + Show Spoiler + | ||
Honeybadger
United States821 Posts
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Theovide
Sweden914 Posts
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Skyze
Canada2324 Posts
On July 29 2011 13:25 JiYan wrote: id like to see heartbreak ridge :D Someone made that already, saw it in some tournament. Forget what its called though | ||
Bibbit
Canada5377 Posts
On July 30 2011 06:41 crazie-penguin wrote: HAHAHAHAAHHAHA gave me a good laugh A nice nostalgic trip as well. Oh my goodness I remember Demon's Forest, such a cool concept but it was way to buggy unfortunately (e.g. vultures got stuck when laying a spidermine). Tbh I wonder how Battle Royal would actually work out in sc2 it might be what the map makers intended for it in BW xD This is the DMZ that others have mentioned if you're curious. Who needs destructible rocks to slow down enemies when disruption webs stop anyone from attacking? The team play games on this map devolved into SCV rushes btw + Show Spoiler + This one too! (It actually was pretty good, for 2v2 anyways) + Show Spoiler + Omg that second map. I played a Bo3 with a friend lately after not having played for a long time. We both told our other friend (who was hosting and obsing) to just pick whatever maps and that was the fucker he gave us for game 2! Only like 2 minutes in when we went to scout did we learn that we couldnt easily leave our base. I went scout of course. ^^ | ||
Kuror
United States399 Posts
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FeyFey
Germany10114 Posts
But nothing can beat the sheep map of warcraft 2! The pain of placing builds arg need to click sheeps and let them explode | ||
Treadmill
Canada2833 Posts
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lefix
Germany1082 Posts
On July 29 2011 23:38 Existor wrote: Nah, use those great and very nice maps. Stop want SC1 with SC2 graphic Use this and other great maps: http://www.sc2mapster.com/forums/general/general-chat/23762-the-planetary-workshop-melee-map-making-team/ you could have just linked to http://www.teamliquid.net/forum/viewmessage.php?topic_id=245866, too | ||
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