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Blizzard, and the new gaming paradigm in general (with MOBA, RTS and other genres offering ELO ratings in PVP systems), have inadvertently created the most impressive and previously-impossible collection of data.
Something like this was impossible before because of physical limitations and budget limitations. But now the barrier is broken and so much new ideas can be uncovered from gaming, just waiting to be explored.
Its almost as if someone discovered a new force, a new element, or a new particle.
Mass data, a gigantic sample, convenient data, convenient organization of data, real people, real motivation, completely double-blind (unless someone deliberately screws with it), a wide variance in skill, a huge amount of different cultures and people and other perks. Screams science to me.
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Hey simon fraser university thats the school my sister goes too ^^, didnt realise they were doing a study on starcraft thats pretty cool.
Vancouver has a huggge starcraft following though, even if you just look at the grandmasters players close to 20 of them are fromm vancouver(or at the very least BC, like drewbie ^^) (at least last season) that like close to 10% of grandmasters in the BC area
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Very interesting and exciting study, good luck to the team
Beaker in the background is awesome
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This is the second (third?) time your team's posted about the study, and each post has essentially served the same purpose. I keep getting excited and think that the results are finally here..when they aren't.
Still interested in reading the actual analysis, though. Hopefully you release it soon.
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This is truly taking SC2 and esports to another level. A level that is both intelligent, informative, and important. A wonderful breakthrough.
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Good stuff! I remember reading The role of deliberate practice in the acquisition of expert performance for the first time and being fascinated by the whole topic. I hope your study gets the support it deserves.
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I love the concept. however, I would be tentative attaching he 'expert' label to any current sc2 pro, especially non-korean pros. although players are starting to get very comfortable with the game, we still routinely see blunders of the highest caliber in even tip top professional play.
that said; there is obviously a wealth of information to be studied and benefited from that does not concern itself with total expertise. personally, the conception of 'game sense'-- as it is sometimes called--fascinates me. the point at which players are able to make decisions seemingly beyond conscious calculations, as though a sixth sense has entered their being. obviously very difficult to qualtify, but I have my hopes.
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Really nice idea.
FOR SCIENCE!
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On September 12 2011 15:39 cheesemaster wrote: Hey simon fraser university thats the school my sister goes too ^^, didnt realise they were doing a study on starcraft thats pretty cool.
Vancouver has a huggge starcraft following though, even if you just look at the grandmasters players close to 20 of them are fromm vancouver(or at the very least BC, like drewbie ^^) (at least last season) that like close to 10% of grandmasters in the BC area
i bet you double that number at least are in california.
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Wow. Can't wait to see what comes out of this.
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On September 12 2011 15:25 DtorR wrote: Love your dedication and professional article. I just wish Australia was on the same path where the US is atm with sc2.
And their interwebs too.
Sick of this 3rd world internet we have
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Very fascinating! I've always believed since I was a kid that gaming can help develop certain brain functions in general! Dexterity is a big one of course, then there is the strategical thinking as well.
I hope this at the very least will convince parents all over the world that while yes playing basketball is good and I'd say just as important, but you can't shun out video games from your children either.
Physical activity is always great in almost any circumstance, but let them play their games too at night ya know?
/signed
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And their interwebs too.
Sick of this 3rd world internet we have
Amen brother.
Reading stuff like this makes me want to quit my health science research and do starcraft research ^_^
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this is great. I will definitely submit replays.
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On September 12 2011 15:28 TheRealPaciFist wrote: This is amazing.
I had never thought of Starcraft replays as such a wealth of data until now. The potential for analysis is so exciting!
However, I'm concerned about systematic bias in the replays. The only replays I save from a day-to-day basis are replays of games that excited me for some specific reason, such as me doing especially well, or me having an especially close game, or me witnessing an amusing tactic, or me playing with friends. Heh, now that I think of it, none of that would probably make any difference.* However, the statistician in me would still prefer it if the replays uploaded were randomly sampled...
Have you guys approached Blizzard with any of this, in case they have relevant data to share or any way to aid you?
*EDIT: you're not as likely to see games where people fumble up or make huge (even if not uncommon) mistakes
EDIT2: I didn't realize every individual only uploads one replay. Huh.
I'm the opposite, I have sc2 save all my replays. That way I can go back randomly to see how my play looks without bias that you have right after the game. Kinda like how musicians record themselves to listen.
So yes, all my replays are random samples and I don't mind uploading all of them.
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Very interesting idea. Good luck to everyone involved.
Can't wait to see what comes out of this!
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wow very cool! will help with some replays for sure!
hope to see more out of this!
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This is an awesome study idea. Big props for SFU. Makes me proud of my city. =P
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I had not realized the scale of the study, I thought it was a lonely graduate student or post-doc who was doing that, but in fact it's a real scientific team . Good luck with the project, should be interesting, and congrats on starting this project, it takes balls to convince people that video games are worth studying.
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Awh, awesome.
This was my favourite bit:
Diligently mastering StarCraft 2 develops fine motor skills and strategic thinking, it trains both planning and time critical decision-making, it helps develop mental toughness, it encourages reflection and analysis, and it offers the myriad benefits of any serious pursuit
Let's help them, go look for Bronze people and give them link to this article, get them to post =]
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