Starcraft 2 Science: Skillcraft's Study - Page 5
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mrlie3
Canada350 Posts
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GhandiEAGLE
United States20754 Posts
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Dirkzor
Denmark1944 Posts
That i played C&C as a child and spend my youth on WoW might have trained some of the skills i need as an air traffic controller. (that said most from my class aren't gamers so they have the skills from other places or just naturally) | ||
ZisforZerg
United States224 Posts
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Bamm
Sweden279 Posts
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Telcontar
United Kingdom16710 Posts
What I would love to see is a FMRI study with SC2 players. I want to see which parts of the brain light up when playing a game. It would also be cool to compare players like MVP & NesTea to some of the lesser players. Maybe they're using different parts of the brain or have better blood flow to some areas. It would also be interesting in the case of someone like MVP because he's playing with constant wrist pains. Seeing how that affects him, and comparing the results to someone who is pain-free would be very cool. | ||
phildp
Australia140 Posts
I especially love the idea that science can help to promote more positively the benefits that SC2 can have on developing a lot of real world skills. Can't wait to hear more about how this project develops! | ||
ZergX
France436 Posts
Everyone should go and participate : ))) http://skillcraft.ca/ gogo ! | ||
redloser
Korea (South)1721 Posts
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ProxyKnoxy
United Kingdom2576 Posts
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PWNTAR
United States53 Posts
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ThaZenith
Canada3116 Posts
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Detri
United Kingdom683 Posts
I've submitted, my skills are mediocre. But my science is strong :D | ||
hYrasD
Germany164 Posts
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Snijjer
United States989 Posts
On September 12 2011 15:43 pique wrote: I love the concept. however, I would be tentative attaching he 'expert' label to any current sc2 pro, especially non-korean pros. although players are starting to get very comfortable with the game, we still routinely see blunders of the highest caliber in even tip top professional play. that said; there is obviously a wealth of information to be studied and benefited from that does not concern itself with total expertise. personally, the conception of 'game sense'-- as it is sometimes called--fascinates me. the point at which players are able to make decisions seemingly beyond conscious calculations, as though a sixth sense has entered their being. obviously very difficult to qualtify, but I have my hopes. I think your idea of what it means to be an expert is incorrect. Experts are always capable of blunders. The best people at anything (sport or otherwise) make mistakes and fumble at times, especially when they are facing off with people who are their equal. There is a big difference in skill level between Huk and InControl... (going off tournament results) | ||
Bumblebee43
18 Posts
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ishyishy
United States826 Posts
Here is one of my favorite quotes: "Why aren’t parents bugging their kids to memorize TvT builds, or practice their 4-gate, or watch replays from their mandatory daily laddering session, or write an essay about how they can improve their game?" Obviously this is an exaggeration (or is it?!?!). There are plenty of more important, more useful things people do to improve things about themself. For example, physical exercise. This will help you in more ways than sc2 will ever help you. Getting people to believe that endless sc2 practice will help improve their life or health or whathaveyou is just going to hurt the next generation. You honestly think that some highschool kid can benefit from playing 40 games of sc2 a day while their grades slip? People with full time jobs dont have time to play sc2 for more than 1-2 hours a day, if that. This has to be a joke: "The SC2 interface is surprisingly similar to software designed for command and control centers in emergency management, where the goal is to deploy emergency personnel (fireman, paramedics and police) to crisis areas, while protecting strategic locations (bridges, reservoirs, etc.)." You are honestly trying to relate a video game that has no real world significance to something that saves peoples lives? In sc2 you can make endless mistakes and it doesnt matter. A fireman or a police officer makes 1 mistake and it can mean the death of a person. Mistakes in sc2 can be forgiven and fixed, mistakes in these other areas are unforgivable. For people as talented and intelligent as you are, I'm sure you can fabricate this study into something believable, but I am not going to believe it for a second. I'm not some guy that doesnt support gaming or thinks that video games are ruining society, but this is going a bit too far. I really hope you guys prove me wrong, but I see nothing but a huge waste of money and time coming out of this. | ||
ishyishy
United States826 Posts
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Detri
United Kingdom683 Posts
On September 13 2011 01:22 ishyishy wrote: I'm not sure what this is actually doing. What can be gained from this? What is the average player going to gain from this? Here is one of my favorite quotes: "Why aren’t parents bugging their kids to memorize TvT builds, or practice their 4-gate, or watch replays from their mandatory daily laddering session, or write an essay about how they can improve their game?" Obviously this is an exaggeration (or is it?!?!). There are plenty of more important, more useful things people do to improve things about themself. For example, physical exercise. This will help you in more ways than sc2 will ever help you. Getting people to believe that endless sc2 practice will help improve their life or health or whathaveyou is just going to hurt the next generation. You honestly think that some highschool kid can benefit from playing 40 games of sc2 a day while their grades slip? People with full time jobs dont have time to play sc2 for more than 1-2 hours a day, if that. This has to be a joke: "The SC2 interface is surprisingly similar to software designed for command and control centers in emergency management, where the goal is to deploy emergency personnel (fireman, paramedics and police) to crisis areas, while protecting strategic locations (bridges, reservoirs, etc.)." You are honestly trying to relate a video game that has no real world significance to something that saves peoples lives? In sc2 you can make endless mistakes and it doesnt matter. A fireman or a police officer makes 1 mistake and it can mean the death of a person. Mistakes in sc2 can be forgiven and fixed, mistakes in these other areas are unforgivable. For people as talented and intelligent as you are, I'm sure you can fabricate this study into something believable, but I am not going to believe it for a second. I'm not some guy that doesnt support gaming or thinks that video games are ruining society, but this is going a bit too far. I really hope you guys prove me wrong, but I see nothing but a huge waste of money and time coming out of this. Wow, your science is not strong. | ||
Beyonder
Netherlands15103 Posts
On September 13 2011 01:08 Snijjer wrote: I think your idea of what it means to be an expert is incorrect. Experts are always capable of blunders. The best people at anything (sport or otherwise) make mistakes and fumble at times, especially when they are facing off with people who are their equal. There is a big difference in skill level between Huk and InControl... (going off tournament results) He has a good point though, not all the professionals may be an expert in scientific terms, and the scene has not developed enough to an extent (e.g., some progamers barely practice, some progamers do not even have this as a job). One of the reasons chess is described as the fruitfly of expertise studies, is that the rules for chess remain the same, and anyone at the top has more than 10 years of domain specific experience (a prerequisite on being labeled an expert, as science has shown that 10 year of dedicated practice is needed to reach expert level). And chess players only excel within their domain Chess and checkers are different domains despite superficially similar, and no player can truly excell at both. With gaming, this procedure becomes more problematic. . Most of the current professionals switched from starcraft and have plenty of years of experience. It is arguable though if SC1 and SC2 can be labeled as the same domain, as the games are still quite different. In addition, there are players that have switched to SC2 from totally different games, and thus at least in part different domains, (e.g., Naniwa, Select, Thorzain, Moon) but can still dominate as hard as long-time SC1 players. Starcraft however is the perfect game to study, as if we combine Starcraft and Brood war and Starcraft 2, it has existed for 13 years. The game (if seen as one) has a large professional scene with players that are quite approachable, allowing for much larger scale studies in comparison to chess. Despite the awesome potential, the points described are still limitations, albeit not that big of a deal in this study. And of course the researchers are aware of this, as they are experts on expertise ^_^! In addition, awesome to see this study getting recognized within the community and I hope this continues. Starcraft 2 has a lot to offer to science, but in return, these developments have a lot to offer to Starcraft 2 and gaming in general, as described. We will be seeing a lot more researchers on this subject (T_T I wanted to be the first one!!) :D | ||
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