keke polt
[December] SC2 General Discussion - Page 6
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Probe1
United States17920 Posts
keke polt | ||
Venomsflame
United States613 Posts
On December 25 2011 15:36 CakeMaster wrote: Found it in the Community News and Headlines. Link here: http://www.teamliquid.net/forum/viewmessage.php?topic_id=292850 Just go to the more recent commment pages, people will keep updating. I have also heard that MKP and KawaiiRice have both been invited. Edit: Heres a picture with their actual names, but PhoeNix is incorrect. People on the forums still cant seem to find a picture fit. People are predicting HuK for the last photo, just unknown to which picture. TLPD: iNcontroL NightEnD Ret NaNiwa Kas HerO Socke Stephano White-Ra HasuObs Grubby GoOdy MC ThorZaIN ClouD ReaL PhoeNix Thats 9 Protoss, 5 Terran, and 3 Zerg (if the TLPD links are correct). Most likely to be invited: HuK IdrA [Broodwar link, too lazy to fix XD] The one after cloud has to be Dimaga. | ||
SaRGe77
Hungary1 Post
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Kluey
Canada1197 Posts
On December 26 2011 16:57 Liquid`Jinro wrote: Choice between dropping 8 stimmed marines or 4 hellions.... Its not even a choice. I don't think marines kill probes faster, do they? All you have to do is press F2, box them, press F3 and click a mineral patch and most of the probes will get away. Sure, I guess you could kill a few pylons but isn't 25 workers better? o_o;; | ||
Altercate
Sweden75 Posts
On December 26 2011 16:57 Liquid`Jinro wrote: Choice between dropping 8 stimmed marines or 4 hellions.... Its not even a choice. Jinro, is there ever a situation where you prefer to drop marauders over marines? If you're going for buildings, 4 marauders do comparable DPS to 8 marines and unload faster, but is it worth it? | ||
Cyro
United Kingdom20158 Posts
On December 27 2011 00:08 Altercate wrote: Jinro, is there ever a situation where you prefer to drop marauders over marines? If you're going for buildings, 4 marauders do comparable DPS to 8 marines and unload faster, but is it worth it? I think if he can SEE you unloading units you are not nearly as likely to actuly kill the tech structure anyway. Also, marines scale from 6 damage to 9 with attack upgrades (150% damage) but marauders only scale from 20 to 26 (130%) so you should include that in your calculations. Marines with smart fire are also superior at killing probes by far, if you get the opportunity you can kill an entire mineral line in mere seconds, where it is harder for marauders to do damage if they are not shooting buildings. | ||
lorestarcraft
United States1046 Posts
On December 27 2011 00:13 Cyro wrote: I think if he can SEE you unloading units you are not nearly as likely to actuly kill the tech structure anyway. Also, marines scale from 6 damage to 9 with attack upgrades (150% damage) but marauders only scale from 20 to 26 (130%) so you should include that in your calculations. Marines with smart fire are also superior at killing probes by far, if you get the opportunity you can kill an entire mineral line in mere seconds, where it is harder for marauders to do damage if they are not shooting buildings. i seem to get marauder dropped every game and it is incredibly annoying, I have even lost nexi whn 2 medivacs drop and my army is elsewhere. | ||
Torra
Norway469 Posts
On December 18 2011 15:58 IMoperator wrote: Yes, larger maps mean you can't really put on pressure without it being all in since it'll be hard to defend any counter attacks. Drops should be more effective on the bigger maps, but we'll have to see. Also, terran is the hardest to reinforce with as protoss has warp-in and zerg has super fast units (except for BLs). | ||
Tippany
United States765 Posts
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Yoshi Kirishima
United States10149 Posts
On December 26 2011 16:57 Liquid`Jinro wrote: Choice between dropping 8 stimmed marines or 4 hellions.... Its not even a choice. How about hellions before patch? xD And can't hellions run faster than stim marines? If they react fast enough can't you just pull away your workers? Or is the point that with marines you can still snipe some of the pylons like the ones on the border of his base? | ||
gerns
United States1 Post
Basically open normal, 13/14 gate get zealot and 2 stalkers chronoed out and harass/scout with them around 5-5:30, retreat as warpgate kicks in (not essential to the build but helps delay greedy 4 gate builds) start sentry as 2nd stalker finishes, get 2nd gas and two more gates as you move out. if i see or suspect essentially anything besides a 4 gate all in, put down a stargate, then eventually a robo. tech to hallucination and take a 2nd as you feel comfortable/after you hold first push army composition ends up being (ratio) 10 zealots, 5-7 sentrys, 2-3 voidrays (maybe a couple phoenix if needed), 3-5 immortals hallucinate zealots (or a couple vr's if opponent intent on picking them off), snipe observers, and forcefield behind stalkers. I've been doing really really well with this in platinum. occasionally i'll die to a well executed four gate or tons of phoenix's but usually can just ff the ramp and reinforce. This build has been crushing the standard stalker heavy builds, especially once they waste money on a few immortals or colli. any advice on how this might go in the higher leagues? | ||
SirHyoon
Australia46 Posts
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Gladiator6
Sweden7024 Posts
I'm just not sure how to improve and keep climbing on ladder, now around mid master with this current tilt and keep losing more and more. Sorry for the rant! | ||
nihlon
Sweden5581 Posts
On December 26 2011 16:53 Yoshi Kirishima wrote: unless it's like 800 zerglings, if you have a good graphics card even with only dual core 2.4 ghz it should be able to run on ultra o.o my friend's PC does, at least he has like a geforce 9800 or something like that, forgot exact one =/ Being maxed out on 200/200 battle with a lot of lings can certainly put a strain on many computers. Locking up is a bit extreem though. Also it baffles me when people say they have the same cpu when all the first person mentions is 2.4 GHz. There can be huge variations depending on the kind of cpu. | ||
PopcornColonel
United States769 Posts
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Firehawk277
United States40 Posts
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LuckyMacro
United States1482 Posts
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pileopoop
Canada317 Posts
On December 28 2011 11:40 PopcornColonel wrote: CatZ said he would play a Best of 31 vs qxc. I wanted to watch it, but couldn't. Does anyone know the results of this? 16-5 for Qxc | ||
Greenishmilk
Australia33 Posts
On December 28 2011 11:40 PopcornColonel wrote: CatZ said he would play a Best of 31 vs qxc. I wanted to watch it, but couldn't. Does anyone know the results of this? QXC won 16-6 CatZ fighting... | ||
Mowr
Sweden791 Posts
On December 27 2011 20:02 SirHyoon wrote: TvP, how do you deal with a warp prism sentry drop where they forcefield your ramp and wreck your main. Usually i play economy style, so i take my natural fast and end up with all my units at the bottom when suddenly that happens. Should i just build my depos by the edges so i can react fast enough? even if i do, sometimes its so fast theres no time to react. Any advice? Yes, if that happens it is simply an autowin. You need to have enough marines on the high ground to kill the sentry or warp prism. They will always drop the sentry near the ramp so keep the marines there. With a bunker they will on many maps help protect the lowground too. | ||
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