Save/Load multiplayer games - implemented - Page 6
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ptrpb
Canada753 Posts
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BretZ
United States1510 Posts
On April 08 2012 11:58 ptrpb wrote: Looks pretty cool, shame it didn't get bigger Lol amazing timing. | ||
HaXXspetten
Sweden15718 Posts
Hardly coincidental | ||
KevinIX
United States2472 Posts
and used in tournaments in the case of a player who gets disconnected. Is this actually possible? | ||
memcpy
United States459 Posts
From what I've heard it's currently not possible due to the size limit on save data files. Edit: Found turtle's post in the thread about it. He said he was working on compressing the data to make it fit. This was posted a while ago so idk what the current status is. | ||
Zarahtra
Iceland4053 Posts
On April 08 2012 11:50 mastergriggy wrote: If only blizzard implemented half of the amazing things their community has created... Or in the least if they'd keep on their policy of WoW, any good addon that the community makes, they steal and call their own. If only. | ||
rotegirte
Germany2859 Posts
On April 08 2012 13:37 Zarahtra wrote: Or in the least if they'd keep on their policy of WoW, any good addon that the community makes, they steal and call their own. If only. Or- for once, created a proper infrastructure in the first place | ||
LimitSEA
Australia9580 Posts
On April 08 2012 13:45 rotegirte wrote: Or- for once, created a proper infrastructure in the first place Yeah, good luck with ever getting that to happen. I am interested to see what 1.5 will bring however. It would be amazing if something like this could be brought in for future tournaments. Would make it so much easier and save us a whole lot of drama. | ||
DreadKnight
United Kingdom123 Posts
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bearhug
United States999 Posts
Please, Blizzard, give this guy 100k salary. | ||
JiPrime
Canada688 Posts
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BicBootyBoi
Canada38 Posts
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urashimakt
United States1591 Posts
On April 08 2012 14:23 JiPrime wrote: Holy shit, someone show this to GOM, ASAP As amazing as this project is, how would the ability to reload a gamestate as long as no one disconnects from the game help in the case of a disconnect? | ||
Adventurekid
Sweden505 Posts
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StarcraftMan
Canada507 Posts
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TheSilverfox
Sweden1928 Posts
On April 08 2012 22:05 StarcraftMan wrote: I wonder if this could be modified to work for tournament games in case a player disconnects ... One solution would be if you have a backup computer with the sole purpose to be an idle observer of the game. With a save functionality directly when someone disconnects that observer could be voted to become one of the players. In reality it only requires a player to switch to the backup computer and then continue the game. Everything is stored locally on the computers so that would not be a problem. At IPL they had 4 computers at stage. 2 of the computers that were idle could become backup computers. | ||
Archerofaiur
United States4101 Posts
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Yuffie
132 Posts
ty, keep on your work please | ||
Damrak
Netherlands124 Posts
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RockOut
Norway39 Posts
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