Save/Load multiplayer games - implemented - Page 7
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JackDT
724 Posts
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skeldark
Germany2223 Posts
On April 09 2012 06:33 JackDT wrote: This doesn't allow for tournament reconnects guys. That's impossible to implement as it stands. You can't output the state of the game, then start a new game and resume it. Blizzard would have to allow filesystem access to custom maps for that, or some other method of input. its possible, The problem is the maximum size of the bank file. SALT did it without saving into bankfile yet. However the main work makeing such a map is to bypass blizzard retarded mapeditor functions. To get it into a bankfile you have to pack the gamedata very low. Like break down the most needed information and formation everything into String ( string because blizz count the hole dank file -XML with ton of wasted headerinfos- . All of this in a sc2 editor, a MAPEDITOR not a real programming system. A TON of work. but possible... (at least for early-midgame) However if you have power over the fileaccess and the real unit functions, like blizzard have, a save/load system could be done in 1 day. Shows how much they care.... | ||
NeThZOR
South Africa7387 Posts
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Xapti
Canada2473 Posts
This would take a lot of work in 3 different ways: 1. A bunch of work to parse replay files into a coded format for the map script to read (3rd party program) 2. A bunch of work to make a map script that will read/execute/translate the coded format into game actions (not sure how much of that is already done in this map) 3. A bit of work any time anyone wants to load a map based off a replay. They would need to create a version of the map with that script in it (unless it already existed), they would need to run the parsing program, then they would need to copy and paste the data into the custom map. Overall, it would just be a whole lot better if blizzard added save/load for multiplayer. The single player version that exists already would probably be sufficient I would think. At the least they could increase bank size. There should be a setting in Starcraft 2's options that lets a user control how much space is used up for both maps and bank files (note I'm not suggesting that users get individual max file size control). Considering that placing a limit on bank size doesn't even limit the amount of space those bank files could in-total take up on a user's hard drive, I still don't understand the point of the size limit. I have no clue why their bank file size is limited to such a small size, especially compared to how large the limits are for map size. Bank files aren't even stored on Blizzard servers so it's not even an issue for them in that sense —unlike map size— so WTF? | ||
Mirrikh
Romania105 Posts
It should be possible that an observer or one of the players can save such a game as a custom map and then players can use that to resume their game. Or have some tool to convert the replay. I can not know how difficult it really is for blizzard to implement that, but it is possible. | ||
Eelek
United States21 Posts
That being said, I just started using SALT with my brother and we found a bug on Antiga Shipyard where my brother was playing protoss and his blink and warpgate were cancelled when the game was reloaded while the +1 attack on the forge continued. I as zerg didn't really have much of a problem. Thought I would just throw that out there. | ||
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