On August 15 2012 04:39 Mairou wrote: I tested this with 2 probes. One was mining mineral patch that was slightly more far away and i used this trick on that probe. I managed to get the probe who was mining the further mineral path to harvest same speed as the probe who was mining close mineral path. I hope Blizzard fix this soon.
Why should they fix this? Seriously, people who pull this trick deserve those extra minerals. Besides I can assure you this won't effect 99% of ladder games in terms of balance and such. I see no reason for this to get patched
It affects the game too much. Think about zerg who is 6 pooling. He got nothing else to do than micro his drones anyway so he will get his pool so much faster using this trick.
Its old.. there was even some analize on that trick in past.. and it was giving you like 20 extra minerals i dont remmember now , or something like 18 extra minerals.. to time you hit 25 or 30 supply. So imo its not worth it
On August 15 2012 04:39 Mairou wrote: I tested this with 2 probes. One was mining mineral patch that was slightly more far away and i used this trick on that probe. I managed to get the probe who was mining the further mineral path to harvest same speed as the probe who was mining close mineral path. I hope Blizzard fix this soon.
Why should they fix this? Seriously, people who pull this trick deserve those extra minerals. Besides I can assure you this won't effect 99% of ladder games in terms of balance and such. I see no reason for this to get patched
It affects the game too much. Think about zerg who is 6 pooling. He got nothing else to do than micro his drones anyway so he will get his pool so much faster using this trick.
You're right, 9/21/2010 is right around the corner.
Any day now
I like how you bothered to read the first few comments Mairou but then skipped from there out when people pointed out it was an ancient post. And skipped reading the blizzard post
I personally don't care, it's not something I would do on ladder (lazy as fuck, low apm, barely paying enough attention as is) but I can see how it'd be awesome for tournaments.
I wouldn't like it if they nerfed it, Starcraft 2 needs more skills imo.
On August 15 2012 04:39 Mairou wrote: I tested this with 2 probes. One was mining mineral patch that was slightly more far away and i used this trick on that probe. I managed to get the probe who was mining the further mineral path to harvest same speed as the probe who was mining close mineral path. I hope Blizzard fix this soon.
Why should they fix this? Seriously, people who pull this trick deserve those extra minerals. Besides I can assure you this won't effect 99% of ladder games in terms of balance and such. I see no reason for this to get patched
It affects the game too much. Think about zerg who is 6 pooling. He got nothing else to do than micro his drones anyway so he will get his pool so much faster using this trick.
On August 15 2012 03:10 TitleRug wrote: Wow, I just watched the replay. Looks like it works. I'll try it myself right now.
It works but it's very APM intensive; I probably won't do this in a real game
Impractical most of the time, but I feel like in the early game it could give some advantages.
On August 15 2012 04:59 Probe1 wrote:
I wouldn't like it if they nerfed it, Starcraft 2 needs more skills imo.
This isn't something that should be on the list of skills pro players have that the average player doesn't. I agree that there needs to be more things to set the real pros apart from part timers, but this isn't it (imo of course).
sick... i gotta try this altough until Master/GM i think it makes almost no difference in lower leagues (except that 8 sek earlier pool or faster 4 gate or rax all in)
Impractical most of the time, but I feel like in the early game it could give some advantages.
On August 15 2012 04:59 Probe1 wrote:
I wouldn't like it if they nerfed it, Starcraft 2 needs more skills imo.
This isn't something that should be on the list of skills pro players have that the average player doesn't. I agree that there needs to be more things to set the real pros apart from part timers, but this isn't it (imo of course).
I'm not saying it's the best possible way to add a higher skill cap but god knows we need more difficulty in the early game department.
I tried this tonight in my ladder games. It takes a bit of practice to find the sweet spot for the rally point, but it really does work. I can keep about two Probes doing this consistently, and it has a noticable impact on the build time of my first Pylon when I FFE. Usually it builds at around 0:50 (actually around 0:51 since I always look for a second to make sure the power field is positioned correctly, but 0:50 is the time I have the money), and I can get it down on 0:48 with this. That can absolutely mean the difference between victory and defeat, when you consider how often early ling aggression comes down to one or two seconds in either direction.
On August 15 2012 05:04 WeedRa wrote: sick... i gotta try this altough until Master/GM i think it makes almost no difference in lower leagues (except that 8 sek earlier pool or faster 4 gate or rax all in)
it'd make 0 difference in master/gm too. Normals timings aren't spot on there (they're never really precise on Ladder anyway).
If this stays with the game it's the best thing blizzard would have done in awhile. The only difference between pros and us lesser folk is that we can do what the pros do, except that they do it better. This falls under that category..
Blizz fixed the first mineral trick, they'll fix this one as well. Though they really shouldn't, something to give good players something else to do makes good players better against bad ones, which is the point.
Interesting trick, but I hope they patch it. I don't want the game dumbed down, and mindless worker rallies to gain more minerals does just that.
And for all the skill cap bitching, we still haven't hit a cap. Games continue to get better all the time. So until we hit that cap, it's a rather silly arguement.
On August 15 2012 05:10 AmericanUmlaut wrote: I tried this tonight in my ladder games. It takes a bit of practice to find the sweet spot for the rally point, but it really does work. I can keep about two Probes doing this consistently, and it has a noticable impact on the build time of my first Pylon when I FFE. Usually it builds at around 0:50 (actually around 0:51 since I always look for a second to make sure the power field is positioned correctly, but 0:50 is the time I have the money), and I can get it down on 0:48 with this. That can absolutely mean the difference between victory and defeat, when you consider how often early ling aggression comes down to one or two seconds in either direction.