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On February 21 2013 07:56 TeslasPigeon wrote:Show nested quote +On February 21 2013 07:42 carlfish wrote:+ Show Spoiler +On February 21 2013 07:40 TeslasPigeon wrote:Show nested quote +On February 21 2013 07:29 mishimaBeef wrote:+ Show Spoiler +On February 21 2013 07:26 TeslasPigeon wrote:Show nested quote +On February 21 2013 07:23 mishimaBeef wrote:On February 21 2013 06:04 StarBrift wrote: I find it suprisingly hillarious that the random icon is a die that if used in real life would not actually give the user a random result because it's not symmetrical. Please explain. I was under the impression that a die gives you a random result. A die with uneven surfaces will not have 1/6 probability for each side, there will be a tendency to favor other sides more than others and depending on the severity of the deformity on the die it may not even land on certain sides. Oh does the random icon die have uneven surfaces? Can someone post a pic? Most casino dies adhere to high standards, for Blizzard's die it doesn't have "even" surfaces. By distorting the image slightly to increase the size of the visible facets, the icon is more recognisable as a die when scaled down. Unless you have a picture of an undistorted Blizzard die, you have nothing to compare to and you're just making conjecture.
My conjecture as to why it's drawn the way it is, is equally valid as any other. Unless we were actually in the room when it was designed and understood the trade-offs involved, we don't know.
Which is kind of my point.
It's a stupid thing to even care about. Cartoon characters don't have the proportions of real people. Neither do Barbie dolls. Trash cans don't bulge at the sides when you put something in them, but that was an incredibly successful visual metaphor on the original Macintosh. Icons are supposed to represent things, not depict them, and blasting them for not being sufficiently "realistic" is a complete waste of time.
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Possible Bug(?):
Hey guys, I briefly glanced through the thread and didn't see anyone mention this (I apologize if anyone did). I was playing a team game last night and one of the opponents paused the game and ragequit. Then, when the game was unpaused none of the remaining players could control their units (mouse or hotkeys), nor could they even scroll the screen. This happened 3 times, with 2 different ragequitters. Is this a bug or a hack?
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On February 21 2013 08:14 TheAnswerIsZero wrote: Possible Bug(?):
Hey guys, I briefly glanced through the thread and didn't see anyone mention this (I apologize if anyone did). I was playing a team game last night and one of the opponents paused the game and ragequit. Then, when the game was unpaused none of the remaining players could control their units (mouse or hotkeys), nor could they even scroll the screen. This happened 3 times, with 2 different ragequitters. Is this a bug or a hack?
Wrong thread. Bugs here should be limited to battle.net ui, not ingame.
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Great, great post. Please keep doing what you're doing.
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Had a good laugh at that, thanks for posting your findings again. It is always entertaining if people go overly critically about something. Personally liked the dice section the most, especially since I like the scaled version and think the designer made the perfect decision there.
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Uhm. You do realise that keyboard navigation has little to no real application in any of the situations you described? In fact, in a game like Starcraft 2 (where the keys are linked to various actions) it might actually DETRACT from the experience to have other keys enabled. Not to mention the possibility of what we in WoW called chatboxing which is your chat bar taking actions you intended the game to have, or vice versa.
You're nitpicking. Far, far too much. There is no need for a more fluid interface when the design of Battlenet 2.0.4 is to keep the player in the interface more often!!
I hate it when people who can't analyse things pretend they can.
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United Kingdom14464 Posts
Some of this stuff is just dumb, overall I like the idea behind what you did and some things would be better if tweaked, but a lot of this was just nit picky.
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Seeker
Where dat snitch at?36659 Posts
On February 21 2013 05:20 csikos27 wrote: hire you :D FXO already did
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Originally, i thought you to be some kind of OCD super critic. I also did not refering to a PC, as I thought you wanted sc2 to be windows exclusive (I play on a mac).
Then I gave you the benefit of the doubt and read threw both blogs.
And I agree with you. would help to streamline things. The shortcut keys were something I missed form my WC3 days.
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The new hotkeys created a problem. I rebound my camera location keys to F1-5 a long time ago, so when I first played a game with the new UI and got an army, the new army selection overrides my camera hotkey entirely (worked before army, not after). In trying to fix this I unbound it, and somehow I entirely broke my left-click drag box functionality, and could not recover it without leaving the game and starting a new one. For competitive players this seems problematic should this happen with any regularity. I had the same rebind active, and when I logged in it gave me a big warning screen saying that I had hotkey conflicts with the new HotS hotkey configuration. It gave me the option to fix it or to ignore. So, I don't really see this as a problem since it actively prevented me from logging on and warned me that this was a problem.
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You think Blizzard would read these and fucking hire... If Blizzard hired even 3 of the coders/think tankers on this fucking website (I bet a lot of them would if given the chance) the game and their future games would be so much better technically and visually.
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I've been in awe of Blizzard's shocking incompetence with Battle.Net 2.0. It's been a tragic failure since day one... A massive pile of shit that has never been acceptable to me. It's an actual downgrade from Battle.Net 1.0
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I don't really know if I (or the vast majority of people playing this game) really care about this sort of functionality. I get the impression a lot of support here is coming from people who didn't actually read OP and are just eager to further critique Blizzard.
All I'd really like is better keyboard support for navigating between chats and stuff, since that's when I actually have both hands on the keyboard. Otherwise I'd probably just click stuff 99% of the time anyways. Navigating the SC2 UI isn't like editing code. I don't need keyboard shortcuts to race between every obscure UI page at high speed.
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Canada5154 Posts
lol I like how you mentioned that Blizzard hasn't been involved in console gaming. Dat timing.
Diablo 3 just announced for the PS4
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On February 21 2013 09:56 HawaiianPig wrote: lol I like how you mentioned that Blizzard hasn't been involved in console gaming. Dat timing.
Diablo 3 just announced for the PS4 ... AND PS3. Had to correct you here ;-)
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On February 21 2013 09:56 HawaiianPig wrote: lol I like how you mentioned that Blizzard hasn't been involved in console gaming. Dat timing.
Diablo 3 just announced for the PS4 haha I just was watching. I guess I should scratch that.
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I've never understood the bnet whining. The GAME is what matters most.
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On February 21 2013 10:03 AnomalySC2 wrote: I've never understood the bnet whining. The GAME is what matters most.
An interface is part of the game experience.
Imagine trying to play a board game but the manual is written in random order. Alright, poor analogy, but you get the point.
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Mostly things that I wouldn't notice if someone like you didn't point them out, but when you think about it, there's very little reason not to touch these things up. Another great post
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lol at the dice.....who cares if the question mark is an overkill? Stop overanalyzing stuff man. Its blizz, let them do what they want. Now you are going to complain about the color of the dice?
EDIT: And its not symmetrical, you are so funny. Do you really think these are necessary? Oh ok, maybe add 2 more millimeters and change the angle to 5 degree to make it nice. Who cares...
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