New League Distribution in HotS - Page 2
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On March 12 2013 03:23 Inori wrote:
Wouldn't that mean that there will be a huge variety of skill level at gold league?
Not as much as WoL bronze. If player skill is a bell curve, the lower 20% has a huge range of skill (from "what is a starcraft" to "vaguely recognizable as someone trying to play SC2"). But HotS gold is from the 28th to 60th percentile, which is the center of the bell curve, so the differential is lower.
On March 12 2013 03:08 vultdylan wrote:
I feel like this is going to lower the skill level for silver/gold, allowing for players that may not be skilled enough for Platinum league to get promoted by playing players who were formerly bronze/silver in skill.
Your league has nothing to do with who you are going to play, it is a result of who you have played.
1) There should be a cutoff point established somewhere to protect the real practice league level newbs from smurfs, trolls, and farmers. For example, if an account reaches Gold level (league or MMR) they are no longer permitted to be matched up against bronze league level players.
As it stands, a bronze league consisting of 8% of the player-base will consist almost entirely of trolls and smurfs, greatly increasing the likelihood that a brand new player encounters these people and becomes readily discouraged. The lower leagues should be protected, similar to the practice league, to ensure that experienced and advanced level players cannot demote themselves to that level but with an 8% bronze league this only increases the likelihood.
2) It undermines the accomplishment of reaching Gold league, significantly. Promotions are fun and rewarding, for any player. The 20/20/20/20/18/2 system makes each promotion feel valuable and increases the level of difficulty needed to attain each subsequent promotion. With the majority of the player base in the middle of the spectrum at gold, the only meaningful promotions are now platinum and above.
For a long time, Bronze has always had the most accounts. For some reason people get to Bronze and then just sit there, and there could be any number of reasons for this. Right now it's close to 35% in Bronze and around 23% in Silver and 18% in Gold in total accounts. Now, the intended ranges are 20%/20%/20%, so if they change this to 8%/20%/32% for active players, then the total accounts numbers may shift toward 20%/20%/20%, which would be pretty funny.
As to the reasoning behind this change, my guess is that the bottom 8% or so are probably portrait farmers, so perhaps Blizzard wants people who actually try to play the game for real to be Silver and above.
(I only this season made Gold. I am in no way upset by the change. Maybe if I had just made Masters and they changed that end of the distribution...)
The old distribution were supposed to be 20-20-20-20-18-2.
But in reality (I checked several times on sc2ranks.com) The distribution was more something like 40-18-15-14-9-4.
So now well have an inflation of gold (which totally makes sense according to a Bell-curve btw), and less bronzies. But still probably more than the 8% planned (since 20% became 40%+ in wol).