Questions to Blizzard - Page 2
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Kluwn
52 Posts
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Strelok
Ukraine320 Posts
On August 09 2013 19:24 crappyleft wrote: What are you on about, where you pulling those numbers from? http://www.sc2ranks.com/hots/eu/1v1/all/terran - 69 T GM EU http://www.sc2ranks.com/hots/am/1v1/all/terran - 75 T GM US http://www.sc2ranks.com/hots/fea/1v1/all/terran - 68 T GM KR The average should be 66.6 players from each race excluding random players. If anything terran players are slightly over represented in the GM league. sc2ranks gives incorrect info. Count yourself in game. | ||
vidium
Romania222 Posts
User was warned for this post | ||
NarutO
Germany18839 Posts
On August 09 2013 19:24 crappyleft wrote: What are you on about, where you pulling those numbers from? http://www.sc2ranks.com/hots/eu/1v1/all/terran - 69 T GM EU http://www.sc2ranks.com/hots/am/1v1/all/terran - 75 T GM US http://www.sc2ranks.com/hots/fea/1v1/all/terran - 68 T GM KR The average should be 66.6 players from each race excluding random players. If anything terran players are slightly over represented in the GM league. sc2ranks is bugged, use nios.kr Europe: Terran (56 Users) Zerg 29.95% (59 Users) Protoss 41.62% (82 Users) Korea: Terran 26.18% (50 Users) Zerg 34.03% (65 Users) Protoss 39.27% (75 Users) Random 0.52% (1 Users) America: Terran 23.62% (47 Users) Zerg 34.17% (68 Users) Protoss 42.21% (84 Users) | ||
Blup1
Germany4 Posts
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TheRabidDeer
United States3806 Posts
WCS is fantastic for foreigners. We finally have really tough opponents to face in our own back yards. This should force the players to be better. The game is all learned, it isnt like koreans have some innate ability or racial bonus. I also disagree that the games balance is bad. It is really close to being balanced, and I would like to see small tweaks. Which brings me back to what I agree with in that blizzard is too reluctant to make changes. | ||
asdfOu
United States2089 Posts
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figq
12519 Posts
p.s. What happened with Strelok TL Attack? I'm still waiting. (or did i miss it?) | ||
Rabiator
Germany3948 Posts
On August 09 2013 19:31 Blup1 wrote: What do you think of changing evry season central units settings / balance, for making the game more individual and give it more changes? A MUCH better version of that would be to have a limited number of unit types for every player and you have to decide before the game which ones you would have available in the game. You might have the choice between Marauder and Firebat, Reaper and Medic, Thor and Goliath, Hellion and Vulture, ... and maybe some unit choices force others to prevent too abusive combos. If you do it this way every game could be really different and unpredictable, because you wouldnt know which units the opponent had. The problem with all these things is the MASSIVE economy and production in SC2, which makes producing lots of units far too easy and thus critical numbers are too easily reached. So any such "flexible" system would need that economy and production to be toned down to make the game more "robust" and requiring less precise balancing as it does now. It could be done and there are only two things which stand in its way: 1. Blizzards stubborn dev department and 2. parts of the "boohoo I wont be interested in a game where only 10 units from each side fight each other"-community. Since you can sell anything with the right propaganda this wont be a problem if #1 changes full force and annonces that a low economy game is cool shit now. On August 09 2013 19:36 figq wrote: The thing that amazes me the most is that we usually are inclined to say "Blizzard only has small department for SC2, they can't possibly work on all the things we want, we shall wait.. etc". But Blizzard does invest a lot of efforts and a lot of money in ventures related to SC2 that often produce questionable results for the scene. There seem to be management issues. That kinda reminds me of the people who drive a shiny brand new and expensive Mercedes and then get their food from the cheapest place they can find ... false priorities ... ----- The problem for the smaller tournaments should have been obvious, but perhaps some of the regular ones could be integrated into the whole as qualifiers? Either make them give out "qualification points" and the top people get into challenger league or go by rankings in a predetermined set of tournaments (which would then be covered by the main WCS broadcasting organization as well). | ||
Snowbear
Korea (South)1925 Posts
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Juustokalle
Finland31 Posts
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Big J
Austria16289 Posts
Because right now, it doesn't bring a lot of new stuff to the table.Or in detail, - Blizzard already commented that they may change the WCS system, but only next year. - The balancecomplaints shouldn't be in here with the other stuff. Balanceproblems are ever-changing with the metagame. - Chatchannels have been improved a lot over the course of SC2. I don't quite understand the problem you have with them. - SC2 is not going to become as popular as LoL. That ship has sailed a long time ago, and it has little to do with SC2 in specific, much more with the RTS genre, f2p, teamgames>sologames in popularity. | ||
Zealously
East Gorteau22261 Posts
On August 09 2013 19:42 Snowbear wrote: SC2 is actually pretty good. The problem is that people prefer these MOBA games which 1) are played in team, 2) are easier, 3) are free (LoL at least). Imagine these MOBA games weren't there. There would be much more sc2 players. Probably not. There'd just be less LoL players. | ||
Rabiator
Germany3948 Posts
On August 09 2013 19:42 Snowbear wrote: SC2 is actually pretty good. The problem is that people prefer these MOBA games which 1) are played in team, 2) are easier, 3) are free (LoL at least). Imagine these MOBA games weren't there. There would be much more sc2 players. The problem is that SC2 is not easy to play because of the "millisecond response time" you get due to the massive armies (which result in massive dps and thus lower the reaction time to "less than a second or your forces are dead"). This is a design flaw. The antisocial aspect of lacking chat channels doesnt help form / support a community either. The massive army aspect really makes team games (like the Day[9] classic BW BGH 2v2v2v2 game) really terrible in SC2) due to the "too high army dps" problem. | ||
kaluro
Netherlands760 Posts
On August 09 2013 19:08 Strelok wrote: I already pointed out, that Blizzard doesn't talk with progamers. Not only me. For example, Grubby has stated on several occassions, even in interviews, that he is approached by blizzard quite often. For both general feedback as more balance-wise feedback. Also you say sc II is stagnating, I say sc2 is reaching the highest viewer numbers it ever has, on twitch and gom.tv combined. And if you see how many new players are playing the game right now ( Look at all those diamond players getting pushed upwards into masters league, because the lower leagues are now taken by the mass of new (or returning) players), I say sc2 is doing pretty damn well. It will never be and has never been as popular as the Easy-to-understand and free-to-play League of Legends, but that was never the case in the first place. Compare sc2 to sc2 3 years ago, not sc2 to LoL at the moment. | ||
FlubberMan
Sweden13 Posts
You really wanna complain to blizzard that terran is UP? | ||
Big J
Austria16289 Posts
On August 09 2013 19:50 Rabiator wrote: The problem is that SC2 is not easy to play because of the "millisecond response time" you get due to the massive armies (which result in massive dps and thus lower the reaction time to "less than a second or your forces are dead"). This is a design flaw. The antisocial aspect of lacking chat channels doesnt help form / support a community either. The massive army aspect really makes team games (like the Day[9] classic BW BGH 2v2v2v2 game) really terrible in SC2) due to the "too high army dps" problem. It's funny, you didn't complain about SC2 being "too fast" in WoL. But then blizzard introduced the medivac boosters and gave mutalisks a 6.25% speed buff, and you have been pesky about it ever since. One may even think you just like to bash on everything SC2 is that BW was not | ||
Gonzo103
Germany220 Posts
On August 09 2013 19:42 Snowbear wrote: SC2 is actually pretty good. The problem is that people prefer these MOBA games which 1) are played in team, 2) are easier, 3) are free (LoL at least). Imagine these MOBA games weren't there. There would be much more sc2 players. as stated in the MLG thread by many's already ... the 4.) problem is that Sc2 is not that good of an spectator sport! | ||
pdd
Australia9933 Posts
On August 09 2013 19:09 Ammanas wrote: I don't know where all the 'SC2 is declining' is coming from. SC2 is doing stable and for example WCS Season 2 so far is more successful then WCS Season 1 on all three fronts. The other games are rising quicker, yes, but DotA is at best tied with SC2 at any single day (yes, they do have The International that is blowing everything out of the water, but they also don't have big tournaments like Dreamhack and league like WCS at all). And LoL is obviously more popular, which is a result of much higher player base and Riot putting millions of dollars into it. I don't think SC2 is doing bad at all, to be honest... I can't speak for SC2's growth since I haven't really followed it for months now, but Dota 2 is definitely going to rise a lot faster than SC2, from a casual player perspective and from a tournament perspective. It's also a great lesson on how to grow the a competitive scene. 1. It is one of the most played games in Steam and continues to rise. 2. Even with only one (maybe two) arguably "big" tournaments Western tournaments: The International and Dreamhack (and even the Dota 2 Dreamhack tournament is still in it infancy) the viewer numbers are extremely high. 3. Chinese servers are still in beta, which has been one of the criticism of the Chinese viewers. When there are more players playing on the Perfect World servers, there's almost certain to be a rise in viewer numbers. 4. The attendance at the NSL finals (Korean league) was amazing. Dota 2 tried to start out "big" with TI1, but IMO that didn't really work as it was badly planned (I think it was too abruptly scheduled) and had terrible production (my personal peeve with it). Valve has since taken their time in building the eSports infrastructure organically and it's working extremely well. The lesson here is that you can't just merely pump money into a scene and you've got to let the game grow the scene. TI2 was only successful because of the successes of the community, the excellent planning of it (as opposed to TI1) but most importantly because of how well the game had developed while in beta. TI3 has been further building on the successes of TI2. Better planning, improved game. It's worked so well that Valve has managed to sell more than $5million worth of compendium sales. That is how you grow a scene. And TI3 will only go towards building the scene even more. While there are still some challenges for Dota 2, mainly with regards to the existence of other "big" tournaments besides TI3 and having to compete with LoL, it's still a good example of how Valve has managed to create a really great competitive scene. | ||
TheRabidDeer
United States3806 Posts
On August 09 2013 19:54 Gonzo103 wrote: as stated in the MLG thread by many's already ... the 4.) problem is that Sc2 is not that good of an spectator sport! I find it more spectator friendly than dota2/LoL. I dont know/understand the mechanics of 100+ heroes. I understand the draft is important, but I dont understand the choices or possibilities. When a fight happens, I see healthbars go down and good teamwork but I dont understand any of it. | ||
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