Ugh. 2v2 maps are way more sexy than 1v1 maps this time around. I honestly want ALL the fucking 2v2 maps in the ladder pool - would make 2v2 AMAZING!
I don't really see too many appealing 1v1 maps at first glance...it's going to be lean pickings here ^^. Ugh. So many good 2v2 maps! What to choose...what to choose...
Foxtrot by far best looking of all the 1v1 maps. Had to go with Solar Flare - who doesn't want a sexy 2v2v2v2 map in the ladder pool?
Agreed, the team maps are way sexier than the current map pool, and thus more desirable. They also tend to stray away more from what Blizzard sees as "confusing maps", but honestly, that's a joke. After three years of playing the same game, how confused can you get?
I prefer Foxtrot or Kamala because they look different, yet balanced. Biome looks indeed different but is pretty ugly and probably boring as hell to play
What??? WTF is up with the swastikas on Deadwing??? I remember last contest there was even a map called "Blitzkrieg"! Now, that is just wrong!!! People should be more sensitive about this.
Why don't TLMC admins feedback the respective map makers and ask for changes before posting maps like these???
On May 02 2014 05:15 MrMischelito wrote: What??? WTF is up with the swastikas on Deadwing??? I remember last contest there was even a map called "Blitzkrieg"! Now, that is just wrong!!! People should be more sensitive about this.
Why don't TLMC admins feedback the respective map makers and ask for changes before posting maps like these???
Swastikas can have other meanings. they are a symbol for auspiciousness in hinduism and buddhism. Hindus draw them on entrances during parties and stuff. And their located on this map right near entrances, so i'm pretty sure thats what the author of this map meant when he/she put them there.
Edit: they also can mean good luck. and in starcraft, it's common to start by saying "good luck,have fun"
On May 02 2014 05:15 MrMischelito wrote: What??? WTF is up with the swastikas on Deadwing??? I remember last contest there was even a map called "Blitzkrieg"! Now, that is just wrong!!! People should be more sensitive about this.
Why don't TLMC admins feedback the respective map makers and ask for changes before posting maps like these???
Two responses a) They're not swastikas b) The author of the map is Polish and would not intentionally include swastikas
It's a spiral pattern created by angling protoss decals towards the center, rather than making them into a circle. Nevertheless, there is an upgraded aesthetic version which has these removed.
On May 02 2014 05:15 MrMischelito wrote: What??? WTF is up with the swastikas on Deadwing??? I remember last contest there was even a map called "Blitzkrieg"! Now, that is just wrong!!! People should be more sensitive about this.
Why don't TLMC admins feedback the respective map makers and ask for changes before posting maps like these???
Swastikas can have other meanings. they are a symbol for auspiciousness in hinduism and buddhism. Hindus draw them on entrances during parties and stuff. And their located on this map right near entrances, so i'm pretty sure thats what the author of this map meant when he/she put them there.
Edit: they also can mean good luck. and in starcraft, it's common to start by saying "good luck,have fun"
...yes, they can mean other things, but that isn't how most people are going to interpret them. People are going to see swastikas and be like OH HOLY SHIT A NEO-NAZI. That is a problem.
On May 02 2014 05:15 MrMischelito wrote: What??? WTF is up with the swastikas on Deadwing??? I remember last contest there was even a map called "Blitzkrieg"! Now, that is just wrong!!! People should be more sensitive about this.
Why don't TLMC admins feedback the respective map makers and ask for changes before posting maps like these???
Swastikas can have other meanings. they are a symbol for auspiciousness in hinduism and buddhism. Hindus draw them on entrances during parties and stuff. And their located on this map right near entrances, so i'm pretty sure thats what the author of this map meant when he/she put them there.
Edit: they also can mean good luck. and in starcraft, it's common to start by saying "good luck,have fun"
Remember when Blizzard removed the Sniper Ridge remake from the servers?
On May 02 2014 05:15 MrMischelito wrote: What??? WTF is up with the swastikas on Deadwing??? I remember last contest there was even a map called "Blitzkrieg"! Now, that is just wrong!!! People should be more sensitive about this.
Why don't TLMC admins feedback the respective map makers and ask for changes before posting maps like these???
Swastikas can have other meanings. they are a symbol for auspiciousness in hinduism and buddhism. Hindus draw them on entrances during parties and stuff. And their located on this map right near entrances, so i'm pretty sure thats what the author of this map meant when he/she put them there.
Edit: they also can mean good luck. and in starcraft, it's common to start by saying "good luck,have fun"
...yes, they can mean other things, but that isn't how most people are going to interpret them. People are going to see swastikas and be like OH HOLY SHIT A NEO-NAZI. That is a problem.
On May 02 2014 05:15 MrMischelito wrote: What??? WTF is up with the swastikas on Deadwing??? I remember last contest there was even a map called "Blitzkrieg"! Now, that is just wrong!!! People should be more sensitive about this.
Why don't TLMC admins feedback the respective map makers and ask for changes before posting maps like these???
Swastikas can have other meanings. they are a symbol for auspiciousness in hinduism and buddhism. Hindus draw them on entrances during parties and stuff. And their located on this map right near entrances, so i'm pretty sure thats what the author of this map meant when he/she put them there.
Edit: they also can mean good luck. and in starcraft, it's common to start by saying "good luck,have fun"
...yes, they can mean other things, but that isn't how most people are going to interpret them. People are going to see swastikas and be like OH HOLY SHIT A NEO-NAZI. That is a problem.
On May 01 2014 12:56 Die4Ever wrote: Hmm are 2 in 1 maps good? The idea seems to be getting popular. I guess it nerfs the loser's map pick in tournaments that use that format. It also affects Proleague because you plan to go out on a map, but don't know which of the 2 in 1 it will be.
Proleague is not obliged to pick up any map, regardless of whether it's used in WCS. Plus they actually invented 2 in 1 maps with Korhal Floating Island (atleast in competitive play) which everyone seems to have forgotten as Blizzard is getting plenty of false praise for inventing that concept.
They definitely did not invent it. It was already done back in 2011 by Mereel's TPW Damage Inc (altho only used in NASL season 3 qualifier). And maybe even before that.
Definitely think Foxtrot is the best map out of the five 1v1s. Seems no matter what spawn you get you'll see different styles of gameplay. NW and SE spawns you might see fast gold 3rds, yet the regular 3rd base is close enough and tucked away in the corner that it is "somewhat" easilyh defendable. NE and SW spawns, might be a little 2 base or die for most protoss because the only viable 3rd is quite far away and it is extremely open. Or you take the tucked away third but then you have to knock down rocks which opens you up even more. Aesthetics are solid, layout is solid, well done Uvantak!
Catallena is my #2. Kamala Park is my #3. Deadwing is my #4. Biome is my #5.
If somebody wants me to go into more details I can, but /shrug, good enough!
I'm happy my map is given a chance for the team maps, yet I still honestly believe it would be a better 1v1 map then 2v2, although /shrug, guess it could be pretty fun although I think in a 2v2 situation it might be almost impossible to ever get off 1 base lol. Are multiple paths into the main really that unfavorable that it's pretty much auto-denied for a 1v1 setting?
On May 02 2014 10:46 SidianTheBard wrote: Definitely think Foxtrot is the best map out of the five 1v1s. Seems no matter what spawn you get you'll see different styles of gameplay. NW and SE spawns you might see fast gold 3rds, yet the regular 3rd base is close enough and tucked away in the corner that it is "somewhat" easilyh defendable. NE and SW spawns, might be a little 2 base or die for most protoss because the only viable 3rd is quite far away and it is extremely open. Or you take the tucked away third but then you have to knock down rocks which opens you up even more. Aesthetics are solid, layout is solid, well done Uvantak!
Catallena is my #2. Kamala Park is my #3. Deadwing is my #4. Biome is my #5.
If somebody wants me to go into more details I can, but /shrug, good enough!
I'm happy my map is given a chance for the team maps, yet I still honestly believe it would be a better 1v1 map then 2v2, although /shrug, guess it could be pretty fun although I think in a 2v2 situation it might be almost impossible to ever get off 1 base lol. Are multiple paths into the main really that unfavorable that it's pretty much auto-denied for a 1v1 setting?
Go into details!! You and I think alike!!
When we first got the shortlist of maps, Foxtrot immediately jumped out at me as being an incredibly well thought-out and artfully-made map. I'll be sad if it doesn't win, but I think it deserves this win far and away.
Biome and Deadwing were my last picks as well, but they are still playable and still yield fun and interesting games.
And yeah, controlling two ramps is just a little too difficult. If you're playing a PvP and an immortal push walks up to your ramp; you FF the ramp while waiting on extra tech. But what do you do if suddenly your opponent can walk 4-6 zealots around into the main? What if they just send two sentries, FF your entire army on the ramp, and then gang-bang it with their superior immortal army? In a ZvZ, if you can't control the ramp, you end up with endless ling/bling because that's the superior choice. We would end up seeing a complete devolution of this matchup, Considering ling runbys, the power of warpins, and the ability for mines to walk freely into mineral lines, etc., you can see why something like this would cause the game to become highly volatile and kill a lot of strategic options.
On May 02 2014 10:46 SidianTheBard wrote: Definitely think Foxtrot is the best map out of the five 1v1s. Seems no matter what spawn you get you'll see different styles of gameplay. NW and SE spawns you might see fast gold 3rds, yet the regular 3rd base is close enough and tucked away in the corner that it is "somewhat" easilyh defendable. NE and SW spawns, might be a little 2 base or die for most protoss because the only viable 3rd is quite far away and it is extremely open. Or you take the tucked away third but then you have to knock down rocks which opens you up even more. Aesthetics are solid, layout is solid, well done Uvantak!
Catallena is my #2. Kamala Park is my #3. Deadwing is my #4. Biome is my #5.
If somebody wants me to go into more details I can, but /shrug, good enough!
I'm happy my map is given a chance for the team maps, yet I still honestly believe it would be a better 1v1 map then 2v2, although /shrug, guess it could be pretty fun although I think in a 2v2 situation it might be almost impossible to ever get off 1 base lol. Are multiple paths into the main really that unfavorable that it's pretty much auto-denied for a 1v1 setting?
Go into details!! You and I think alike!!
When we first got the shortlist of maps, Foxtrot immediately jumped out at me as being an incredibly well thought-out and artfully-made map. I'll be sad if it doesn't win, but I think it deserves this win far and away.
Biome and Deadwing were my last picks as well, but they are still playable and still yield fun and interesting games.
And yeah, controlling two ramps is just a little too difficult. If you're playing a PvP and an immortal push walks up to your ramp; you FF the ramp while waiting on extra tech. But what do you do if suddenly your opponent can walk 4-6 zealots around into the main? What if they just send two sentries, FF your entire army on the ramp, and then gang-bang it with their superior immortal army? In a ZvZ, if you can't control the ramp, you end up with endless ling/bling because that's the superior choice. We would end up seeing a complete devolution of this matchup, Considering ling runbys, the power of warpins, and the ability for mines to walk freely into mineral lines, etc., you can see why something like this would cause the game to become highly volatile and kill a lot of strategic options.
okay okay, fiiiiine haha.
2nd place: Catallena
This is just a really nice 3 player map that has the opportunity to have either really short or really long games on it. There is a lot of space between the natural ramp and the main base/3rd, which means attacks/harass/all-ins could be very strong, yet with the placement of the 3rds/4ths assuming scouting is correct you should be able to get into the mid/late game and create interesting gameplay. I'm really interested because I think we could see some terran tank/hellion pushes like the good ole Metalopolis days when terrans would siege the low ground and elevator troops up into the main, which we actually don't see all that often anymore but I believe it would be very strong on this map. Blue Flame Slayers Build making a comeback?!?!
Plus, it would be timmay that would randomly throw in a 3p map and get top 5. Dude is pretty damn amazing with 3p maps.
3rd Place: Kamala Park
Although I don't think this map offers much in uniqueness, I think just the fact that it is a "4player" (2 in 1) map that is solid makes it deserve 3rd place. I could see many games getting to a 5 base vs 5 base because essentially it's "only" two chokes that you have to watch. I actually think the middle bases will rarely get used at all because you will always expand horizontally. The aesthetics from Uvantak are amazing, hell, I'd even say he might be one of the best aesthetic mappers in sc2 atm.
So overall, I feel this is the most "standard" map we have in the top 5. It might be a little boring overall, but honestly there is nothing wrong with a standard map with killer good looks.
4th Place: Deadwing
A lot of people seem to be complaining about how "turtly" this map is but honestly I don't think that's really the case. Taking the forward middle ground 3rd gives you a pretty big risk because your minerals are exposed to the lowground, yet taking the low ground third not only opens up extra chokes for you to defend but also that mineral wall is exposed to air heavily which means ping-ponging between that 3rd and the main would be extremely powerful. I do think having overlords / sensor tower will make defending any type of harass fairly easy so it might get a little dull mid/end game because it could be hard to attack into your opponent though.
I think some of the pathing, especially around the sides of the map could use some work. The double bases with the rock tower separating it is pretty boring overall and the high ground path behind those is just the same, boring. Those bases are so hard to defend, plus they are expanding toward your opponent, that I just don't see the point of ever expanding to them unless it gets to late late game, which would be when you need to take your 9th base...which...will happen 1 out of every 2k games. The pathing at the 12/9 o'clock is neat but it will also cause a lot of trouble end game when you have to maneuver your army around your bases, might be too powerful for certain races and might be too annoying for certain races.
5th Place: CJ Biome
I'm sorry to NemRaC but I just dislike this map completely. Sure it's a 5p map so it's kind of interesting, but everything just feels so clumped together. Bases are extremely linear, pathing is extremely linear, textures are okay but look a little bland. (honestly it's blizzards fault for not allowing us to use more textures in maps)
Sure there are some neat things you could do with Blink, drops or air harass. But I think between forcefields, using buildings to create chokes/walls and how simple it can be to turtle on 4 base I think this map will become incredibly dull incredibly fast.
Again, I don't want to sound like a jerk and just bash this map and I honestly hope it gets some games played on it and it proves my thoughts completely wrong, but from someone who has been mapping in sc2 since beta, looking at this overview, I dunno man...just...kinda wtfmate?
Lots of these maps look pretty cool. The only problem is that they are just terribly designed in terms of balance and expansion layout. I really wanted to like Biome, because I think a 5 player map that forces X spawns would be nice, but the expansions are just god-awful.
Catallena isn't bad, but I think it was (like Biome) trying too hard to be unique and stylistic, resulting in a not-really-viable competitive map.
Deadwing got my vote, as it was by far the best in terms of expo layouts, and I feel it's just large enough so that games don't completely suck and just small enough so that games don't completely suck.
On April 30 2014 22:12 Liquid`Snute wrote: Sacred Path reminds me of Arid Wastes, these types of maps produce fun-to-watch cars'n'dogs ZT v ZT minigames but aren't that interesting in the long run maybe? I think AEM Preservation seems like a great 2v2 map.
On May 02 2014 05:15 MrMischelito wrote: What??? WTF is up with the swastikas on Deadwing??? I remember last contest there was even a map called "Blitzkrieg"! Now, that is just wrong!!! People should be more sensitive about this.
Why don't TLMC admins feedback the respective map makers and ask for changes before posting maps like these???
Why should we all react the way media tells us to towards these symbols? I will not give more power to the symbol of the swastika by being offended. BUT that is my opinion. I totally can sympathize with anyway who has your reaction, the difference is I'm not getting mad because you react differently then me.