Time Warp duration decreased from 30 to 15
Hype
Forum Index > SC2 General |
Lorning
Belgica34430 Posts
Time Warp duration decreased from 30 to 15 Hype | ||
Faust852
Luxembourg4004 Posts
Ok for full damage in 1,5 instead of 1,25, that would be the middle between pre and post nerf, but going this far as doing AoE in 2,5 is freaking huge. The WM will be wayyy more OP than before its nerf. | ||
Paljas
Germany6926 Posts
that alone could fix TvP and make it more exciting. | ||
Novacute
Australia313 Posts
On July 09 2014 02:48 Paljas wrote: meh, i just wish the would nerf PO into the ground. like, give it a super short duration/range and higher energy cost. that alone could fix TvP and make it more exciting. Reckon a range nerf is sufficient. 13 is just too huge for a defensive spell. | ||
RPR_Tempest
Australia7788 Posts
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asongdotnet
United States1060 Posts
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Undead1993
Germany17651 Posts
timewarp, i don't know about that either, maybe the san 4 gate against zerg will completely die off. i think it's way too much to cut half of the duration time. but we already know that blizzard loves to be extreme. the third one just negates the last patch regarding widow mines doesn't it? i am not sure. but i like buffing the mines, maybe they should consider now getting rid of the extra damage for shield units. not sure how it will work out with that in place, we'll see i guess. | ||
Nebuchad
Switzerland11353 Posts
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Tresher
Germany404 Posts
On July 09 2014 02:47 Faust852 wrote: Everyone arguing about TW and Thors, but guys, the WM buff would be OP as fuck. Ok for full damage in 1,5 instead of 1,25, that would be the middle between pre and post nerf, but going this far as doing AoE in 2,5 is freaking huge. The WM will be wayyy more OP than before its nerf. Banelings have pretty big splash too. Its 2.2 for such a cheap unit. And it does full damage in the WHOLE radius. | ||
Loccstana
United States833 Posts
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Deleted User 137586
7859 Posts
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Loccstana
United States833 Posts
On July 09 2014 02:59 Ghanburighan wrote: I don't expect any noticeable change in balance after these changes. WM could have an impact but not enough banes get the full hit. They need to reduce widow mine supply to one and also reduce the reload time | ||
Code
Canada634 Posts
On July 09 2014 03:00 Loccstana wrote: Show nested quote + On July 09 2014 02:59 Ghanburighan wrote: I don't expect any noticeable change in balance after these changes. WM could have an impact but not enough banes get the full hit. They need to reduce widow mine supply to one and also reduce the reload time You would never be able to engage cuz there would be 30 mines everywhere. Its not meant to be a core unit, its a support unit. | ||
Goofinator
England45 Posts
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Ctone23
United States1839 Posts
On July 09 2014 02:55 Tresher wrote: Show nested quote + On July 09 2014 02:47 Faust852 wrote: Everyone arguing about TW and Thors, but guys, the WM buff would be OP as fuck. Ok for full damage in 1,5 instead of 1,25, that would be the middle between pre and post nerf, but going this far as doing AoE in 2,5 is freaking huge. The WM will be wayyy more OP than before its nerf. Banelings have pretty big splash too. Its 2.2 for such a cheap unit. And it does full damage in the WHOLE radius. I'm scared of the friendly fire WM splash coming my way. | ||
Foxxan
Sweden3427 Posts
On July 09 2014 02:42 Vindicare605 wrote: Show nested quote + On July 09 2014 02:38 Musicus wrote: Hm I wonder if that Thor change does anything. It doesn't, not at the higher levels anyway. It just means that Thors when being mixed with Bio forces will default to attacking mutalisks but it also means they'll default to attacking Overlords, Overseers, and Medivacs in TvT which aren't necessarily what you always want. Like I said before, it's just replacing one kind of annoyance for another. Not necessarily. Making overlords less priority overall should be an easy fix. Medivacs can have this priority to. | ||
Doublemint
Austria8366 Posts
On July 09 2014 03:03 Ctone23 wrote: Show nested quote + On July 09 2014 02:55 Tresher wrote: On July 09 2014 02:47 Faust852 wrote: Everyone arguing about TW and Thors, but guys, the WM buff would be OP as fuck. Ok for full damage in 1,5 instead of 1,25, that would be the middle between pre and post nerf, but going this far as doing AoE in 2,5 is freaking huge. The WM will be wayyy more OP than before its nerf. Banelings have pretty big splash too. Its 2.2 for such a cheap unit. And it does full damage in the WHOLE radius. I'm scared of the friendly fire WM splash coming my way. But why? + Show Spoiler + | ||
Olli
Austria24413 Posts
Not only could that help vs blink stalker all ins and allow some more breathing room back for map makers, it could also let terrans punish a failed blink all in. Contain-based strategies could make a return, early aggression with tanks might be viable (1-1-1 ?!). AND it would also help zone high templar in the lategame. If tanks were overall more powerful vs protoss, that would give people a reason to invest in vehicle upgrades earlier -> earlier upgrades for vikings -> better ability to deal with lategame colossus/protoss air transitions -> etc.etc. Of course you'd have to play around with numbers and all to make sure it doesn't break things entirely. Against zerg I see the problems mostly being their immobility and how easy it is to pick them apart with mutas. | ||
Sapphire.lux
Romania2620 Posts
TY Blizz! | ||
Gwavajuice
France1810 Posts
I'm just plat but I ll go anyway; hope I ll see you all there | ||
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