On July 09 2014 02:20 Acer.Scarlett` wrote:
Can't really nerf photon overcharge without ruining PvP again
Can't really nerf photon overcharge without ruining PvP again
If we are to save TvP, there must be sacrifices.
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Zoku
307 Posts
On July 09 2014 02:20 Acer.Scarlett` wrote: Show nested quote + On July 09 2014 02:15 DarkPlasmaBall wrote: I wonder if thor priority will help (I'm Protoss so I don't know TvZ). Lowering the time warp duration is interesting... I feel that most of the battle will already be over in 15 seconds (or, at least, the opponent will move out of the time warp during that time) so I feel like a decrease in the duration of photon overcharge would make more sense. Can't really nerf photon overcharge without ruining PvP again If we are to save TvP, there must be sacrifices. | ||
duckk
United States622 Posts
MSC change is pointless as the damage is basically done in the first 15 seconds anyway... No raven nerf? -_- | ||
Code
Canada634 Posts
On July 09 2014 03:23 Zoku wrote: Show nested quote + On July 09 2014 02:20 Acer.Scarlett` wrote: On July 09 2014 02:15 DarkPlasmaBall wrote: I wonder if thor priority will help (I'm Protoss so I don't know TvZ). Lowering the time warp duration is interesting... I feel that most of the battle will already be over in 15 seconds (or, at least, the opponent will move out of the time warp during that time) so I feel like a decrease in the duration of photon overcharge would make more sense. Can't really nerf photon overcharge without ruining PvP again If we are to save TvP, there must be sacrifices. Reduce range or duration of Photon Overcharge ... give it bonus damage to shields? It could even be something like an "activation" time of a few seconds for it to charge up or make the casting range really small so the MSC has to be almost over the Nexus to activate it, and it punishes poor positioning. | ||
Zenbrez
Canada5973 Posts
Love the mama nerf. | ||
Plexa
Aotearoa39261 Posts
On July 09 2014 02:23 DarkLordOlli wrote: I agree with your assessment. However, I counter propose that widow mine splash radius increase with weapon upgrade. Changes nothing for TvP (unless mech gets big anytime soon) but with mech being more viable in TvZ and armories more common, the +1/2/3 weapons upgrade is actually researched and gives widow mines more presence late game. Like the widow mine buff in TvZ, don't like it in TvP (already strong enough). Terran needs a stronger lategame army to transition to, not even more ability to pressure the protoss in the midgame and deny their third base even longer. That only leads to templar openings dying even more and SCV pulls. | ||
Sufinsil
United States760 Posts
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Hider
Denmark9237 Posts
I agree with your assessment. However, I counter propose that widow mine splash radius increase with weapon upgrade. Changes nothing for TvP (unless mech gets big anytime soon) but with mech being more viable in TvZ and armories more common, the +1/2/3 weapons upgrade is actually researched and gives widow mines more presence late game. I think you forgot that terran have shared air and mech upgrades and gets weapon upgrades for Vikings. Also this is just another unncesary "special" rule they would need to add to the game. It's really completley unncesary as they just can reduce splash bonus vs shields. No need to overcomplicate it here. | ||
Novacute
Australia313 Posts
On July 09 2014 03:23 duckk wrote: The thor change seems completely random? should ignore buffing the widow mines which are a skilless unit that anyone can use effectively and are completely luck based, and make tanks( a skilled unit) better. Marine tank is more fun to play vs/watch as well IMO. MSC change is pointless as the damage is basically done in the first 15 seconds anyway... No raven nerf? -_- 15 seconds is a HUGE difference especially when you consider defense from a Terran perspective. The fact that timewarps disappear faster means MM can be in a better position (concave) for the next warp gate cycle and SCVs can reach the bunkers faster for repair. Often, the difference between holding and losing the game for a Terran is solely dependent on whether the bunkers are standing or not. In regards to the Ravens, Terrans have no real way of defending against swarmhosts using a mech composition without losing precious gas units. Ravens are the only option that prevents them from taking inefficient trades. If you want them to be nerfed, something has to be done to Swarmhosts. | ||
geokilla
Canada8162 Posts
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Cheeseling
Ukraine132 Posts
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renkin
France249 Posts
Shouldn't they try to start from something fresh like LotV ? | ||
Psychobabas
2531 Posts
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xongnox
540 Posts
Seems definitively like Bli's balance team doesn't have a clue how to calculate an aera from a radius LOL. ( tip : for a circle, it's proportionate to the square of the radius ) Because going to 1.75 to 2.5 is more than doubling the eara, and going from 1.5 to 2 multiply the surface by 1.7. At this rate mines should probably be OP a bit but friendly fire will be super hurtful nearly every time. So i guess from the test map the well go down a bit on numbers. Btw a better way to fix mines should be a slight increase in radius + no friendly-fire. Proposed mine change will be strong but mainly random-as-shit, you either blow out Z army or your own marines lol | ||
Xinzoe
Korea (South)2373 Posts
On July 09 2014 03:23 Zoku wrote: Show nested quote + On July 09 2014 02:20 Acer.Scarlett` wrote: On July 09 2014 02:15 DarkPlasmaBall wrote: I wonder if thor priority will help (I'm Protoss so I don't know TvZ). Lowering the time warp duration is interesting... I feel that most of the battle will already be over in 15 seconds (or, at least, the opponent will move out of the time warp during that time) so I feel like a decrease in the duration of photon overcharge would make more sense. Can't really nerf photon overcharge without ruining PvP again If we are to save TvP, there must be sacrifices. Photon overcharge could be changed to 20 flat damage -> 12 dmg + 13 vs shields. IDK JUST A THOUGHT | ||
DinoMight
United States3725 Posts
With the big radius increase and the + shields not removed widow mines are going to really suck to play against. | ||
ejozl
Denmark3169 Posts
AA priority might be helpful, but at highest level they target fire to make the biggest splash on mutas anyhow. And half duration on Time Warp will weaken the space control element of the spell, which is what I like about the spell the most. A decrease in effect would weaken the effect of storms, forcefields and colossus splash, a decrease in duration will weaken players who cast well placed Time Warps and longevity in fights. If there's something Protoss lacks, it's longevity in fights, whereas they excel in burst damage. I'm not for these changes, I'd rather they differentiate the role of the Widow Mine a little from the role of the Tank, maybe remove +shield damage and give it a bonus to light units and buff Siege Tanks vs armoured units a bit. That way we can see Siege Tanks and Mines in conjunction with each other, +Light damage would be super helpful vs the very devastating Muta clumps and Siege Tanks would see much more play in general. | ||
mvdunecats
United States102 Posts
On July 09 2014 03:34 renkin wrote: Honestly with all the rant, plus the feedback plus the various balance articles, it doesn't seems like a little balance patch would be enough to fix everything. Shouldn't they try to start from something fresh like LotV ? They can do both. Whatever minor patches they put in now doesn't preclude major overhauls in LotV. | ||
TW
Poland255 Posts
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dyDrawer
Canada438 Posts
Thor priority change: never really thought about it. I think it's a good change and something that's hard to go disastrously wrong (unlike Oracle buffs and so forth). Time Warp: if we're gonna nerf the effectiveness of this spell by HALF how about we change the energy cost back to 75? | ||
Storm-Giant
Spain416 Posts
As it has been pointed out in previous posts, is going to be double now. Is going to be ridiculous either when it hits the zerg or it hits the terran with friendly fire. Let alone mention how it will completely wreck Protoss armies with the stupid +shields damage LOL | ||
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