Against Protoss I am not sure if the new widow mines might be too effective against pure templar builds. Nonetheless, we weren't seeing a lot of templar builds during the nerfed widow mine period either because of the succes of the Colossus builds. The new mines will come in handy against those pesky late game zealots. I am curious to see PvT in the future.
Balance Test Map Update Incoming - July 15 - Page 12
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gneGne
Netherlands697 Posts
Against Protoss I am not sure if the new widow mines might be too effective against pure templar builds. Nonetheless, we weren't seeing a lot of templar builds during the nerfed widow mine period either because of the succes of the Colossus builds. The new mines will come in handy against those pesky late game zealots. I am curious to see PvT in the future. | ||
nimdil
Poland3743 Posts
On July 16 2014 20:59 Liquid`Ret wrote: Thor change is so bad, it removes micro from the equation, why anyone would ever want to make the game less fun to play / remove micro :/ if both this change and the widow mine change makes it in, we'll now have stronger widow mines that cant be picked off by muta flocks because thor will auto-shoot mutas in the face Obviously I'm not expert here but maybe they assumed that it would be nice if thor remained useful while terran player will micro marines? | ||
GinDo
3327 Posts
On July 16 2014 21:44 Ganseng wrote: yeah, maybe let it fire while moving? could promote tanks without promoting turtling I miss that so much Tanks need a Concussive shell upgrade like Maruaders have, that affects both modes. | ||
Markwerf
Netherlands3728 Posts
Thor change I don't know, I think it's fine but could have a much better impact then I thought at first. Thor vs muta is a very quick fight where especially the thor volleys matter enormously, getting in just that 1 volley automatically now if they scoop into range, which otherwise might have gone on a ling can be big. But I like the change as I just think it makes sense for thors to autotarget the generally most useful target. Time warp nerf is fine as combined with the vision of the msc did make some protoss attacks too strong. It is silly though how time warp is practically useless now though. The msc is still a huge flaw of HotS I think which as an ugly fix to PvP kind of ruined PvT. They should have made something else like a shield battery that would have allowed PvP expansion/midgame without sucking all fun out of PvT. | ||
SatedSC2
England3012 Posts
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gneGne
Netherlands697 Posts
Otherwise, DK might have to revert the widow mine to its real vanilla flavour again (without +shield)! | ||
sick_transit
United States195 Posts
I have no problem with buffing terran/nerfing zerg or protoss, I just which they could find a better way to do it than mines. | ||
SatedSC2
England3012 Posts
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Teoita
Italy12246 Posts
The +shield buff made templar builds viable only in limited situations at best, and if this buff goes through they will stop being viable in any way. Also, widow mines are not useful in lategame because colossi come into play, so i dont like your idea Sated | ||
SatedSC2
England3012 Posts
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Teoita
Italy12246 Posts
Obviously it's nice to keep protoss from amoving to victory, i just don't think a mine change would suddenly encourage protoss players to have godlike splits. edit: if mines burrow in one second there's not much penalty to being caught out of position because they take so little time to set up and fire. | ||
StarscreamG1
Portugal1652 Posts
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Teoita
Italy12246 Posts
On July 16 2014 22:59 StarscreamG1 wrote: I'm ok with the widow mine damage buff, it would force more micro from Z and P, but would like to see them killed with one storm - reduce the hit points to 80. Can't do that, banelings would oneshot them. | ||
johnbongham
451 Posts
On July 16 2014 22:59 StarscreamG1 wrote: I'm ok with the widow mine damage buff, it would force more micro from Z and P, but would like to see them killed with one storm - reduce the hit points to 80. The chance of unburrowing and microing a mine out of a storm is basically nonexistent so nah. Storms don't have to work perfectly against everything. | ||
StarscreamG1
Portugal1652 Posts
Isn't the baneling damage 35 vs light? It would require the same 3 banelings to kill. | ||
Big J
Austria16289 Posts
Banelings do 35(+4) damage to them. The only difference is between +3 upgraded banelings and 80HP mines, compared to 90HP mines. | ||
SatedSC2
England3012 Posts
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Teoita
Italy12246 Posts
I just think that Terran's real problem in PvT is the late-game, so buffing them any where else in PvT is kinda pointless. Yup, which is why i'd rather see a Ghost change to cost (make it more gas heavy), production time, or revert some EMP nerfs from 2011, rather than buffing mines. | ||
Tyrhanius
France947 Posts
Imagine if zerg had banelings speed for free without lair and they do the same dommage as +3 banelings... The WM story was just : the WM was just too strong on early/mid game and kill the zerg who has to suffer and endless rally point of 4MM. Zerg has to spend so many gaz for baneling mutas overseer/upgrades (if you see old TvZ, Zerg never got hive/3/3 tech. WM should make dammage based on bio upgrades to be more balanced. Aslo if you make 4M more powerful in the late game you should consider buffing Z hatchery. In late game T can secure expansion with 1PF with upgraded range and armor and make extra CC having 3000 incoming with a single expansion. Z on the other side got is buimding weaker and weaker as the Unit DPS increase. How many times T/P just focus a building with 10 supply army and kill it no matter Z come to defend with his whole army. | ||
MrLightning
306 Posts
On July 16 2014 23:03 johnbongham wrote: The chance of unburrowing and microing a mine out of a storm is basically nonexistent so nah. Storms don't have to work perfectly against everything. Storm never works perfectly against anything. I have never seen a storm do its full damage to something, not even in WoL beta. | ||
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