|
United States45 Posts
On September 17 2014 03:52 EXRNaRa wrote: Retro Maps at Blizzcon. Thats going to be so awesome! Blizzcon Finals at Metalopolis!
But i think they won´t be used in tournaments :/ Season 4 will be after BlizzCon and after the 2014 WCS season is over, during the off season.
|
If they do this for team games too, I will Jizz in my pants. I'm not lying!
|
Tal'darim and Xel'naga caverns please! For the nostalgia!
I'm not going to be concerned about how many games I win/lose with this map pool, it'll be a good time
|
Jungle Basin scrap station klontas mire daedalus point alterzim stronghold taldarim altar waystation (only long spawn)
|
I really love the idea for Oldschoolmaps during the Off-Season.
However i would NOT do all 7 retro maps, as it would kind of fuck up the professional scene. Instead do 4 normal + 3 retro maps (at least this way Progamer can veto all the oldschool maps to practice the normal way)
And we casuals can play our oldschool maps for fun :D
PS: im hoping for Scrap station, Taldarim and Xel Naga Caverns :D
|
Terminus SE Newkirk Redevelopment Precinct Metropolis (Not metalopolis) Antiga Shipyard Shakuras Plateau Akilon Wastes Red City
Can you tell I'm Terran?
|
On September 17 2014 04:04 Charoisaur wrote: Jungle Basin scrap station klontas mire daedalus point alterzim stronghold taldarim altar waystation (only long spawn)
Only change is make to this list is blistering sands instead of klontas mire.
I can't wait for the discussions on which maps to veto. It's going to be amazing
|
United States97250 Posts
bring back calm before the storm
|
and Yeonsu must be in the map pool, that was one of the best maps of all time
|
Please say that Bel'Shir Vestige is included. That was such a well-balanced map and had so many great games played on it.
Fucking incredible map.
|
Hmmm I was really happy with it initially but after seeing some people asking for Scrap Station, Desert Oasis or Steppes of War, I begin to think this could end up really bad. I hope Blizzard have enough sense to not consider unplayable maps.
On September 17 2014 04:16 Crot4le wrote: Please say that Bel'Shir Vestige is included. That was such a well-balanced map and had so many great games played on it.
Fucking incredible map.
I kinda hoped it would end up like that, a tribute to the greatest maps we ever had (Bel'shir Vestige, Cloud Kingdom, Whirlwind, Frost...), not an ye olde map party with every one trying to pick the very stupidest map we had on the map pool. People suggesting Daedalus Point, even if they are joking, set my teeth on edge.
|
|
1. Whirlwind 2. Frost 3. Cloud Kingdom --> I would say Shakuras, but split map would be far too good for mech...and three base toss...and just lead to boring games in general. I can see it now...I CAN SEE IT NOW...(also, roach max, lol). 4. Heavy Rain 5. Neo Planet S 6. Bel'shir Vestige
I can't think of any more that aren't from the current pool. Newkirk Precinct would just become a split map abomination. Icarus has the same problem that many of these maps do - lack of a defensible fourth base.
The above maps were picked with that criterion in mind, as well as the relative safety and security of a third base. I also tried to pick maps with counterattack opportunities (as many as possible) as I think this (counterattacking) should be standard on every single map -> as it leads to by far the best games. EDIT (not coincidentally, the maps with the most counterattack opportunities with a stable base progression are also the best maps we've ever had in the pool).
Bel'shir Vestige maybe, although it suffers from the "fourth" problem T_T. Or perhaps my memory are tainted by the marine/mine crusade? No, let's do #6, Bel'shir Vestige.
|
On September 17 2014 04:15 MstrJinbo wrote:Show nested quote +On September 17 2014 04:04 Charoisaur wrote: Jungle Basin scrap station klontas mire daedalus point alterzim stronghold taldarim altar waystation (only long spawn) Only change is make to this list is blistering sands instead of klontas mire. I can't wait for the discussions on which maps to veto. It's going to be amazing
seriously, this list should be a joke, but now that i think about it, it would be quite fun to play on this maps. It would really shake up the metagame and let you experiment with new strategies.
|
On September 17 2014 04:19 Charoisaur wrote:Show nested quote +On September 17 2014 04:15 MstrJinbo wrote:On September 17 2014 04:04 Charoisaur wrote: Jungle Basin scrap station klontas mire daedalus point alterzim stronghold taldarim altar waystation (only long spawn) Only change is make to this list is blistering sands instead of klontas mire. I can't wait for the discussions on which maps to veto. It's going to be amazing it would be quite fun to play on this maps.
... Errr... No.
|
On September 17 2014 03:49 Uvantak wrote:Show nested quote +On September 17 2014 03:30 Teoita wrote:On September 17 2014 03:27 Uvantak wrote:On September 17 2014 03:23 Teoita wrote:On September 17 2014 03:16 Psione wrote:On September 17 2014 03:06 brickrd wrote:On September 17 2014 03:04 Ovid wrote: What was that cool map in GSL with the beach deck chairs? I think Ohana would be a sensible enough one to put in, all I hope is that there will be a hyper aggressive map in the pool. this one i think? http://www.teamliquid.net/forum/sc2-maps/417029-2-crux-haeundae yeah i loved watching this map! That's definitely a cool map, however only previous ladder maps are eligible for this poll. That still leaves roughly 60 maps to choose from. For the love of everything that is nerdy and awesome in the universe, i beg you, please read this article http://www.teamliquid.net/forum/sc2-strategy/443505-daedalus-point-a-lesson-in-map-making 2-3 maps we can veto are fine, but no more Teoita Psione knows quite a bit about maps, he lurks quite a bit, that's his job after all, i wouldn't be surprised if he had already read that and many other articles/post/threads wrote by Lalush, the Streategy team and mapmakers. Maybe, but the fact that Steppes, Metalopolis and the like have a chance of being back on ladder shows that this isn't exactly a well thought out idea The map(s) most certainty wouldn't be used in big tournaments to not affect the players as much. The way i see this working out is if the maps are added to the ladder without removing other maps (increasing the map pool). Old ladder maps had issues with the evolving meta back then, but now units have been modified and added, the players have new defensive tools that allow them to do different builds than those that were available at the time. Many things have changed, an even when i know the maps will show flaws regarding balance in extended periods of time, the data gathered by us mapmakers will be invaluable, not to talk about how it may change the negative mentality/mental block that many have regarding the development of alternative metagames in nonstandard maps. The map i would be interested in seeing the most is Kulas Ravine, because of the myriad of different features the map has, the games in that map are very interesting to see from a mapmaking perspective that show us new ideas and paradigms to work with. A Small Kulas Ravine Vod Very true. I will be interested what sort of map features might actually be viable in HotS. How does photon overcharge affect "no ramp at the main" in PvP for example and "open naturals" in PvZ. I'll bet many of us will be surprised by what we find.
Personally my ideal scenario would be an alternate ladder, unranked, that has a very large map pool - maybe 20 maps, where community maps could be entered as a sort of testing ground. Highly vetoed maps would then be removed at the end of each season and no map could remain for more than a few seasons.
In any case i would pick these maps for the 7: Tal'darim Altar Xel'Naga caverns Searing Crater Korhal Compound Daybreak Neo Planet S Shakuras Plateau
Also, I hope they do the same for 4v4: + Show Spoiler +District 10 Extinction Megaton Lava Flow Sand Canyon Deadlock Ridge Fossil Quarry (still in the map pool since forever!)
|
Antiga Shipyard. Cloud Kingdom. Whirlwind. Bel'shir vestige. Ohana. Neo Planet S.
Desert Oasis! (ok fine, Frost)
|
Xel'Naga Caverns, Entombed Valley and Lost Temple. No Blizzard RTS without LT!
|
I imagine we're going to get 3-4 "good' old maps, and 3-4 "funny" old maps, which seems the best, because it allows everyone to do more or less what they want.
|
|
|
|
|