Blizzard needs to implement old type game hosting
Forum Index > SC2 General |
thekill
United States47 Posts
| ||
KingAlphard
Italy1705 Posts
| ||
Endymion
United States3701 Posts
On April 11 2015 02:25 KingAlphard wrote: Sorry not much into Arcade games, but I don't understand what is the problem? it's impossible to find games | ||
Deathstar
9150 Posts
in wc3, maps were shown based on most recent host. The issue is, the same maps are constantly in play because new maps will never be seen. Map makers just update the old maps, and that's that. We can't play old maps since we can't actually host in the wc3 sense, and so arcade quickly becomes stale. The diversity of maps in sc2 arcade is nothing compared to wc3 | ||
Thieving Magpie
United States6752 Posts
On April 11 2015 02:35 Deathstar wrote: sc2 uses a popularity system, where maps are shown based on frequency of play or something in wc3, maps were shown based on most recent host. The issue is, the same maps are constantly in play because new maps will never be seen. Map makers just update the old maps, and that's that. We can't play old maps since we can't actually host in the wc3 sense, and so arcade quickly becomes stale. The diversity of maps in sc2 arcade is nothing compared to wc3 In fairness, the same problems happened in SC1 where people would just host a new game every few seconds if it didn't fill immediately. Start a game, no one comes in, remake game. It ended being that you'd see next 0 new maps ever and only 15-30 of the same Lurker Defense/Day of School/LotR/etc... maps every time you try to join "random" games. What the poster is talking about is feeling like you have a chance of people joining your game if you just remake it 10-30 times every 5 minutes or so. | ||
Deathstar
9150 Posts
| ||
Deathstar
9150 Posts
There were a lot of maps that could be filled, but were not played everyday like dota was, such as life of a peasant (loap) and a whole bunch of other maps. There were 50+ deviations of loap, and the host could make any one of them and with some time, start a game. With the current arcade system, that's literally impossible. There is no host. We can't host and so the maps we see are not in our control. Maps are in the arcade and you're just picking from a select set chosen by blizzard's algorithm | ||
404AlphaSquad
838 Posts
To only show open games would help mapmakers much more and more players could play more unknown maps if somebody hosts it. | ||
HolydaKing
21225 Posts
| ||
F0nze
United States26 Posts
| ||
jinorazi
Korea (South)4948 Posts
current popularity ranking is a fallacy, they're popular only because they're on the front page and easy to access. i'm sure there are great ums maps that never sees use. regardless, i dont think it'll ever happen. blizzard put in effort for the arcade, and when people requested lobby like old style, they implemented something similar to it. | ||
CakeSauc3
United States1437 Posts
Thanks for bringing this topic back up, I would love it if Blizzard would take a look at this. | ||
purakushi
United States3300 Posts
| ||
Xyik
Canada728 Posts
| ||
Espers
United Kingdom606 Posts
| ||
KrO_
England7 Posts
| ||
thekill
United States47 Posts
On April 11 2015 02:35 Deathstar wrote: sc2 uses a popularity system, where maps are shown based on frequency of play or something in wc3, maps were shown based on most recent host. The issue is, the same maps are constantly in play because new maps will never be seen. Map makers just update the old maps, and that's that. We can't play old maps since we can't actually host in the wc3 sense, and so arcade quickly becomes stale. The diversity of maps in sc2 arcade is nothing compared to wc3 yo man the amount of problems sc2 arcade has just dwarfs all these problems sc1 had and its mostly the peoples fault for hosting crappy maps like in early days of sc1 ppl were hosting good maps but once they beat them all they stopped hosting them and now we got nothing but this garbadge being thrown out these days | ||
thekill
United States47 Posts
On April 11 2015 04:31 Espers wrote: it's said over and over but bnet 1 was superior. as soon as you logged in your thrusted into a chat channel that takes up like 80% of the screen, a lot of useful friend commands like /f l, /f m. just a very social experience overall. menus were more snappy, no popularity system just a list of open games. they actually took a shit on the custom games like that partly because they wanted everyone to get into the meele on sc2 so badly i know this cuz of the esports thing, thats why they spent so much money balancing meele and they put in the matchmaking and they spent alot of time developing it, they want everyone to get into the esports scene so they can get em to buy all them virtual tickets and bullshit and that way blizzard makes money. | ||
thekill
United States47 Posts
| ||
Mallidon
Scotland557 Posts
UMS? Meele? cuz? I literally have no idea, and no I'm not trolling. What exactly is this? | ||
| ||