Juggling too many of these options on the stream-side can be cumbersome.
Use player FPV as primary view in tournaments pls - Page 3
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eviltomahawk
United States11132 Posts
Juggling too many of these options on the stream-side can be cumbersome. | ||
The_Red_Viper
19533 Posts
On January 24 2017 02:08 Pokebunny wrote: And people thought MOBAs were too complicated with such a high number of heroes and abilities and unintuitive game concepts to understand. Just goes to show that still the biggest contributing factor to the popularity of an esport is the player number. Overwatch will show if that is really true While viewernumbers are incredibly important there surely are other factors high on the priority list as well | ||
tili
United States1332 Posts
Edit: I agree with the idea that sprinkling it in would go a huge way towards making the skill involved palpable | ||
SKN1995
Japan204 Posts
On January 24 2017 02:37 tili wrote: I believe MLG did lots of fpv streams in 2012-13, but honestly it's not interesting for players. People who don't play or play casually just get bored. quite possibly the only positive feature of MLG streams :D man those were shitshows for so many reasons | ||
ZenithM
France15952 Posts
Best option would be 3 streams, so everyone's happy :D. MLG did that back then, I liked it a lot (when I was into FPOV). | ||
Hildegard
Germany303 Posts
Like this (B for big stream, O for other pov streams), CC for chat and statistics. BBBB 00 BBBB 00 BBBB CC I'd also like to be able to pause the stream and turn it on again without losing content. (Means if I pause on minute 5 of the game and unpause 2 minutes later I can still watch from minute 5). I also want meta data / statistics that are accessible. So one could turn on live ingame data like the production tab or units lost or even general player information or map statistics. Chat functions could need a filter, so that it's more like a live thread on TL than an unreadable flow of letters. I'm not sure if current technology allows to add ingame data to live streams and if browsers support that, but that would be really cool. I imagine mutliple screens and a remote that allows switching what's on the big screen. | ||
halomonian
Brazil255 Posts
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figq
12519 Posts
Besides the bland colors and overall lack of graphical clarity of SC2, the other issue I've seen mentioned the most by non-SC people is that they do not appreciate the presence of players in what they see. So they see units moving. So what. Who is making them move and how remains mystery for new people. So they aren't emotionally invested in what they see, because normally fans care about the players and their actions, not just some animated battle on a screen. Meanwhile, when finally seeing FPV of SC2 - it has immediate impact on appreciation of SC2. "Wow, this must take a lot of skill, look at how he's changing his screen constantly and doing stuff on all fronts!" This is something a non-SC viewer can get immediately from FPV video. Suddenly they can feel the pressure of this game, the intensity, even though they've never played it. Without FPV, for the outsider SC2 just looks way too impartial and unrelated to any particular player's actions. So they don't care. P.S. Sure, you could tell them that it's 1v1 and one player controls the whole army they see. But 1) most new viewers would not have someone to explain them that, and more importantly 2) they still don't care. Because they can't feel the control. Just saying one guy controls an army means nothing if you don't realize how. FPV helps tons with this intuition. | ||
DSK
England1106 Posts
+ Show Spoiler + Mute the left window sound have the commentary only. Thoughts?. | ||
opisska
Poland8852 Posts
Really, this is a rather self-centered way to make a thread - maybe you'd like it, but according to your own polls, most people don't care about FPV too much. This is certainly a good topic for discussion, but the title seems to imply that it is something which should be done, but that is not the case, because it is not the popular opinion. | ||
chiasmus
United States134 Posts
On January 24 2017 03:37 figq wrote: Besides the bland colors and overall lack of graphical clarity of SC2, the other issue I've seen mentioned the most by non-SC people is that they do not appreciate the presence of players in what they see. So they see units moving. So what. Who is making them move and how remains mystery for new people. So they aren't emotionally invested in what they see, because normally fans care about the players and their actions, not just some animated battle on a screen. This is a good point, and it's something I think about a lot in terms of esports generally, but especially Starcraft. In traditional sports, you're watching a person, and so you can intuitively understand the physicality of what they're doing. The reason Starcraft is my favorite esport is that it's one of the most physically demanding ones, making it feel more like the traditional sports I grew up with. But the disconnection between what the player is doing and what's on the screen makes it hard to viscerally appreciate that. I'm just not sure what the solution is. It's definitely *not* switching to nonstop FPV in tournaments like the OP is suggesting. That's frankly insane, and would make the game unwatchable for a huge chunk of the current and potential audience. I do think weaving in more FPV interludes as flavor would be helpful, as some tournaments have done in the past (and as the Korean broadcasters used to do back in Brood War). But it would also be nice to express the physical action of the players on screen somehow, while retaining all the advantages of the observer view. | ||
SKN1995
Japan204 Posts
On January 24 2017 06:28 opisska wrote: pls don't Really, this is a rather self-centered way to make a thread - maybe you'd like it, but according to your own polls, most people don't care about FPV too much. This is certainly a good topic for discussion, but the title seems to imply that it is something which should be done, but that is not the case, because it is not the popular opinion. Broaden your horizon, my friend. Imagine options. Imagine a world in which there's a stream without first person point of view for you to enjoy and a stream with first person point of view for people with preferences not exactly like your own. | ||
fishjie
United States1519 Posts
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tili
United States1332 Posts
On January 24 2017 06:28 opisska wrote: pls don't Really, this is a rather self-centered way to make a thread - maybe you'd like it, but according to your own polls, most people don't care about FPV too much. This is certainly a good topic for discussion, but the title seems to imply that it is something which should be done, but that is not the case, because it is not the popular opinion. To be fair, he created a poll to get public opinion. How was he supposed to know beforehand? | ||
opisska
Poland8852 Posts
On January 24 2017 09:06 SKN1995 wrote: Broaden your horizon, my friend. Imagine options. Imagine a world in which there's a stream without first person point of view for you to enjoy and a stream with first person point of view for people with preferences not exactly like your own. But that is not how this thread is formulated. The title explicitly says that FPV should be the primary method of streaming and ends with "pls" which is both childish and implicating that this is directed towards the producers of content and should be implemented. Also, drop the condescending attitude and do not call people "my friend". | ||
FFW_Rude
France10201 Posts
I want to see what is happening. It's like tennis with a gopro on one of the player shoulder. For a few seconds a game YES.. This is a nice addition. But for a whole tournament ? That would suck | ||
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