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In bw, I have always felt that it is kinda silly to have 3 differen't Terran soldiers who are all incapable of dealing with more than a handful of armored units.
After thinking about it for a while, I think the Reaper would be the perfect unit to weild a bazooka or grenade launcher. It would take away from peon harass (explosive atk), but it just seems to fit so much better. Who uses pistols in a full-scale war this far into the future?
So what do you guys think about having low-tech tank killers which would be at a disadvantage to base units?
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United States7166 Posts
hey lets not turn sc2 into some crappy game where instead of finding ways to make base units (like the marine) useful throughout game in all matchups, we just add in another unit in to fill that niche. that's not how SC 1 is, zerglings zealots hydras dragoons are useful throughout game in all matchups (with the exception of hydras in zvz for the most part). they just need to make marines and (firebats if theyre still there) useful vs toss and terran longer than 5 mins
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That would be too C&Cish in my opinion.
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United States7166 Posts
well the 'new change to the existing units' for marines is a shield, and unless that shield protects against spell/splash damage then they may remain crappy vs tanks and storm, but we still have very little clue on how that that will work so we'll just have to wait
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United States40822 Posts
Perhaps giving each hit on a tank a slight delay before the next shot, so the more marines hitting it the longer the delay. It would encourage massed units vs mech which wouldn't effect protoss really and would make marines take far less damage vs mech. Whether it effects TvZ depends on whether TvZ in sc2 is a bio based matchup which we have no real info on.
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I think it would work out differently than in a C&C game. In C&C you have units that can take on about twice their money's worth ( gatling tank/flame tank). And althought we haven't seen any new Terran mech, I don't think it would be as big a shut-down as C&C armor was made out to be.
Also, I wouldn't think they would have too much range, and with explosive attack plus only about 30 damage, think of an unseiged tank, it would prove ineffective against zeal/rine/lings.
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Maybe the reaper will be a firebat, but also with those napalm missiles that was introduced in Starcraft: Ghost.
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Russian Federation4235 Posts
On June 22 2007 16:20 NatsuTerran wrote: I think it would work out differently than in a C&C game. In C&C you have units that can take on about twice their money's worth ( gatling tank/flame tank). And althought we haven't seen any new Terran mech, I don't think it would be as big a shut-down as C&C armor was made out to be.
Also, I wouldn't think they would have too much range, and with explosive attack plus only about 30 damage, think of an unseiged tank, it would prove ineffective against zeal/rine/lings.
In SC we have archons that can take on 6x their money's worth in mutalisks. We also have reavers that can take 51258293x their money's worth in SCV's.
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Stegosaur
Netherlands1231 Posts
On June 22 2007 16:20 Kwark wrote: Perhaps giving each hit on a tank a slight delay before the next shot, so the more marines hitting it the longer the delay. It would encourage massed units vs mech which wouldn't effect protoss really and would make marines take far less damage vs mech. Whether it effects TvZ depends on whether TvZ in sc2 is a bio based matchup which we have no real info on.
Why would you want to encourage massed units vs mech anyway? :> If you want to use marines against tanks so badly just load up a dropship with them and drop them one by one between some cluttered tanks presto, about 40 times your money's worth per marine.
But really, isn't it obvious that a unit that has less hp than *half* of the damage an upgraded siegetank does is supposed to get owned by it?
Well, jokes aside the OP has somekind of a point, compared to zerg and toss the terran lowtech units have pretty limited use, from holding off the first 1 or 2 zealots and the occasional cheeserush vs toss to being practically useless for anything but scouts in tvt.
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On June 22 2007 16:26 BluzMan wrote:Show nested quote +On June 22 2007 16:20 NatsuTerran wrote: I think it would work out differently than in a C&C game. In C&C you have units that can take on about twice their money's worth ( gatling tank/flame tank). And althought we haven't seen any new Terran mech, I don't think it would be as big a shut-down as C&C armor was made out to be.
Also, I wouldn't think they would have too much range, and with explosive attack plus only about 30 damage, think of an unseiged tank, it would prove ineffective against zeal/rine/lings. In SC we have archons that can take on 6x their money's worth in mutalisks. We also have reavers that can take 51258293x their money's worth in SCV's.
Good point. Even though those aren't main units which you would mass, it would become a staple to get a few of them vs a rax-Terran.
Anyways, I'm kinda glad to see that blizz is making many units valuable in different situations. Hopefully we'll see many different units being massed in any given m/u, other than for example vult/tank only in TvP.
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Sweden33719 Posts
Eh, I think the TvT being mainly mech, TvP mainly mech, TvZ mainly bionic thing is pretty cool..
I mean, it makes things like boxer's marine rush vs oov on requiem really cool, or Sea's tank/marine rush vs boxer on 815.
Or boxer's/upmagic's various marine/medic rushes vs toss.
Or like boxer going mech vs savior on monty hall.
Bleh.
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Well, it might be cool to see all those strategies done, but it's really unfair that the other two races have first tier units that can be used throughout the game, while the terran doesn't.
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I always thought it was stupid in C&C where a big ass tank would take a long time to kill an infantry soldier, and if you have 2 of those infantry soldiers, you can pretty much take out a tank.
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On June 22 2007 17:02 Scorpion wrote: I always thought it was stupid in C&C where a big ass tank would take a long time to kill an infantry soldier, and if you have 2 of those infantry soldiers, you can pretty much take out a tank.
Just run them over dude.
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I think it would be a good idea to increase the use of the marines/bats/whatever in the context of tvt/tvp, but as FA said it's also rather unique how different matchups really need to rely on different units and thus different unit skills to succeed. If anything, it should be a carefully inplemented increase in the effectiveness of infantry, something that makes unusual bio plays more feasible and allows people to use them in any matchup, without overshadowing any use of mech units in any matchup.
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On June 22 2007 18:34 Jyvblamo wrote:Show nested quote +On June 22 2007 17:02 Scorpion wrote: I always thought it was stupid in C&C where a big ass tank would take a long time to kill an infantry soldier, and if you have 2 of those infantry soldiers, you can pretty much take out a tank. Just run them over dude.
Lol
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Russian Federation4333 Posts
On June 22 2007 18:34 Jyvblamo wrote:Show nested quote +On June 22 2007 17:02 Scorpion wrote: I always thought it was stupid in C&C where a big ass tank would take a long time to kill an infantry soldier, and if you have 2 of those infantry soldiers, you can pretty much take out a tank. Just run them over dude. It is actually kinda hard to run them over>-<, especially it it is one guy or if theyre spread out.
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Russian Federation4333 Posts
By the way, in CnC you do have a crazy amount of units but unlike SC, where you use almost all of your units, you use only 2-3 types. Anti tank, and anti infantry.
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Sweden33719 Posts
On June 22 2007 17:02 Halo[rA] wrote: Well, it might be cool to see all those strategies done, but it's really unfair that the other two races have first tier units that can be used throughout the game, while the terran doesn't. Well marines can be used throughout the entire game in TvZ.
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