EDT 13:59 CEST 19:59 KST 02:59

Streams: 133 live
80466 total viewers

Active: 10667
Pizza Meter
[WCS AM] Ro16 Group B Prev…
WCS AM - Ro16 Interviews a…
AMD Premier League S1 Gran…
[WCS KR] Semis: Soulkey vs…
[WCS AM] Premier League Ro…
LGD.cn and RaTtLeSnAkE Adv…
GomTV: about the gamespeed…
Papa John's explores EG, L…
TeamLiquid Map Contest Fin…
Liquid wins the Curse Invi…
mousesports defeats DD.Dot…
Dragon joins Clarity Gaming
New Get 50% off Papa Joh…
TL Advertising Features
New XBOX reveal May 21st
[TV] Star Trek: Deep Spa…
[TV] HBO Game of Thrones
Hip Hop / Rap Music Disc…
My Little Pony: Friendsh…
Ask TL Staff Anything
The Automated Ban List
2013 Philadelphia Starcraf…
Left Sidebar Customization
Houston Barcraft
The Liquid`TLO Fanclub
The IdrA Fanclub
[Stream] Techstarcraft2
[Stream] Terrorterran
Simple Questions Simple An…
Recent Twitch.TV iPhone Up…
Shift button buggy while s…
Computer Build Resource Th…
Any fix for Twitch tv lag?
GomTV: about the gamespe…
GM / Master map hacker a…
HotS race distribution o…
WCS AM - Ro16 Interviews…
TeamLiquid Map Contest F…
Incredible Miracle spons…
[WCS EU] Challenger League…
[CSL] Spring Playoffs Ro4 …
[SHOUTcraft AM] Ro4 - May …
[Code S] Placement Matches…
[Code S] RO4 Day 1 WCS Kor…
[G] NaNiwa's PvZ (vs HyuN)…
The HotS Terran Help Me Th…
The HotS Zerg Help Me Thread
[H] ZvP Need help
Simple Questions Simple An…
[TLMC] Originality Selecti…
[A] Starbow
[D] Favorite Maps that Did…
[M] (8) Crux Breeze
OneGoal: A better SC2 [Pro…
The Great Dota 2 Key Req…
LGD.cn and RaTtLeSnAkE A…
Inhouse Dota
General Discussion
Dota 2 QQ thread
AMD Premier League S1 Gr…
Perfect World's Dota 2 Su…
Starladder Season 6
[The International] Easter…
Liquid Pasture Community L…
Sticky Flames Weekly Dota …
Simple Questions, Simple A…
Drafting, my thoughts on it
Solo Mid - Who? What? How?
A guide to Krobelus, the D…
Newly ported Hero discussi…
Pucca Comeback?
SC2 Player looking to le…
DES Sonic Interview 5/18…
[TLS2] Qualifier #4 VODs
BW Liquibet Season 25
sAviOr vs NaDa
D Ranks Teamleague Season 4
[GC S3] Gambit's Cup Semif…
[TLS2] Qualifier #4
Gem League II
Torenhire Starleague II
Challenger map on Starcraf…
Simple Questions, Simple A…
Increasing APM/EAPM
Tips and tricks: Defilers …
EVE Corporation
D&D Group/Player Thread
FINALLY! - The 2013 NHL …
2012 - 2013 Football Thr…
FIFA Thread! (PC - Xbox …
[Patch 3.07: Nerf Everythi…
[LoL] [SFW] Random Pics & …
Anyone Diamond want to joi…
[OGN] Olympus The Champion…
[LoL] General Stream Thread
[D] Pro Scene Evolution
[Champion] Swain
[Guide] Montegomery's Supe…
[Champion] Ezreal
The: What is my item worth?
Selling Items Thread
Witch Doctor Discussion
Carnival Cruise Mafia
[M][N] Les Mafia
[T] Bastard "Mini" Mafia!
Questions & Answers
Running Thread
TL Health and Fitness Init…
Leta - Movie
Michael - skyline
Anytime - Beast
By.Hero - Shuttle
Anytime - Pusan

Website Feedback

Closed Threads

IRC Chat
irc.quakenet.org #teamliquid

IRC Web Client

TeamSpeak 3 (91 users)

Tumor's creep spread rate - Page 2

Forum Index > Closed 1 2 All
 
 figq   July 01 2010 13:04. Posts 9621
Profile Blog # 
Creep generators (hatcheries, tumors, overlords, nydus worms) have some randomized algorithm of spreading the creep, and if there are 2 creep generators whose cover areas overlap, then the chances of a tile to get picked are doubled. But the major advantage is that a creep generator works on all the edge tiles of its currently covered front. This includes any preexisting creep in its AOE, so a second creep generator allows the first one to have some chance to cause covering of a distanced tile. (i have to test some of this some more, so it's a bit rough)

Basically, if you have 1, then:
1
11
...
111111 - (suppose it has 6 range)

If you have 1 and 2, and 2 is within range of 1, then:
1----2
1----21
this type of generating becomes instantly available, even before the gap is covered, so with the both forces combined, it spreads around and covers the gaps visibly faster than usual.

2 creep tumors next to each other spread 2 times faster (on average), and 4 tumors spread 4 times faster than 1 tumor - try it out! - you'll see. Getting a fully charged queen to spew 4-8 tumors next to each other, and then spread them in groups as they branch out - totally increases your creep spreading speed. (in addition: takes more time to kill later, by dedicated enemy creep destroying squad; as it makes the same territory 8x times slower to uncreep, if you choose to keep the 8 tumors together as they hop around) I think this property is a main reason to have these long cool downs for creep tumors; otherwise creep spreading with initial massive tumor group was going to cover the whole maps in under a minute.

Happy creepin' (:

P.S.
One more clarification is in order. Suppose in this textual rough example of ours that the range of tumors is 6 symbols, as above, then if they are not within range of each other the overlapping AOE won't get covered with double speed, UNTIL one of the creep fronts reaches it:

1----**----2

the ** won't get additional speed of covering immediately, because only the tiles on the edge of the existing creep front within the AOE are counted. Blah, hope you get what i mean.. so it will go:

11---**---22

with the usual speed / probability, until the creep reaches the overlap area - then suddenly the creep there will be spread 2 times faster. (i will try to test that now with modified larger AOE, for clearer results) EDIT: yep, confirmed. Here's a custom map to play around with (overlords have 30x30 creep footprint which spreads 10 times faster, for more efficient testing): http://www.multiupload.com/ZVYPBX7R2U
Last edit: 2010-07-01 15:46:31
If you stand next to my head, you can hear the ocean. - Day[9]
Old Post

 
 BigDates   Canada. July 01 2010 13:33. Posts 432
Profile # 
if you have 10 creep tumors side by side, the area within all 10 of them will generate 10X faster, and all the surrounding areas will go by the speed as to how many tumors cover those areas as well.
Video games > sex (Proven fact)
Old Post

 
 P00RKID   United States. July 01 2010 14:15. Posts 424
Profile # 
Creep tumors won't try to generate creep on the same sector, they each split the job up between them on the areas that overlap their area. So they get the area covered in creep faster, so yes more creep tumors next to each other will spread creep faster.
"Does your butt hurt? 'cause you fell from heaven once the cast was over?" Artosis
Old Post

 
 Sylvr   United States. July 01 2010 14:17. Posts 524
Profile # 
There are diminishing returns though. If the tumors reach their max range before the timer to build the next tumor is up, then you have more than you need (unless you plan on branching off further down the road).
Old Post

 
 Fizbin   Canada. July 01 2010 14:17. Posts 202
Profile # 
i find if u drop more then 3 for one direction it spreads to fast for the cooldown to be ready by the time its max area. optimal i think is 2 per direction, any more and its a waist.
just the tip
Old Post

 
 EliteAzn   United States. July 01 2010 15:14. Posts 646
Profile Blog # 
If you drop more than 2 in one area, you aren't macro'ing your queens correctly.
(╯`Д´)╯︵ ┻━┻ High Five! _o /\ o_
Old Post

 
 Keitzer   United States. July 01 2010 15:31. Posts 2505
Profile Blog # 
Think of it like this....

if one creep tumor takes (kinda using example above) 1:30 to fully creepify all 20 (random number) squares around it... where the rate is 2 squares per second (again, random number)

if TWO creep tumors are placed almost on top of each other, that's 4 squares per second

if THREE, 6 squares per second... ie; more guns = more RPM
I'm like badass squared | KeitZer.489
Old Post

  Looky   United States. July 01 2010 15:42. Posts 1533Profile # 

On July 01 2010 15:14 EliteAzn wrote:
If you drop more than 2 in one area, you aren't macro'ing your queens correctly.


are you trolling right now? If you watch some good zerg players they drop sometimes 3 at and area to spread it fast.
Old Post

 
 Noak3   United States. July 01 2010 15:49. Posts 223
Profile Blog # 
Just tested it, creep does spread at a linear rate depending on how many tumors you have.
Love and be kind in the face of adversity. If you stand up for others, they will stand up for you.
Old Post

 
 Bosu   United States. July 01 2010 15:50. Posts 3160
Profile Blog # 

On July 01 2010 15:14 EliteAzn wrote:
If you drop more than 2 in one area, you aren't macro'ing your queens correctly.


Everyone, even good players, get behind on queen energy. And many players get extra queens.
#1 Kwanro Fan
Old Post

 
 SiNiquity   United States. July 01 2010 17:22. Posts 734
Profile # 

On July 01 2010 15:14 EliteAzn wrote:
If you drop more than 2 in one area, you aren't macro'ing your queens correctly.

Feel free to languish in your knowledge then.
'i' before 'e' except after 'c' ~ it's scientifically proven.
Old Post

 
 P00RKID   United States. July 02 2010 05:12. Posts 424
Profile # 

On July 01 2010 15:42 Looky wrote:

Show nested quote +



are you trolling right now? If you watch some good zerg players they drop sometimes 3 at and area to spread it fast.


Plus the more tumors there are, the (slightly) more time it takes for them to all be killed off, giving your creep highway more durability.
"Does your butt hurt? 'cause you fell from heaven once the cast was over?" Artosis
Old Post

  Chill   Canada. July 02 2010 05:18. Posts 25251Profile Blog # 
Perfect example of a waste of a thread. If you have a simple question you need answered, try searching, using IRC, PMing, posting in an existing thread, testing it yourself.
http://www.teamliquid.net/forum/viewmessage.php?topic_id=275302&currentpage=225#4490
Old Post

1 2 All
Please log in or register to reply.
 
Refresh
StarCraft: Brood War
StarCraft 2
Dota 2
League of Legends
[ Show 110 non-featured ]

» Recent SC2 Results
» Premier SC2 Tournaments
Sidebar Settings...

The Little App Factory



The opinions expressed by our users do not reflect the official position of TeamLiquid.net or its staff.

Advertising | Jobs | Privacy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren. Ad tag: TF_US.
The contents of this webpage are copyright © 2002-2013 Teamliquid.net. All Rights Reserved