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Stronger Team Color

Forum Index > StarCraft 2 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74
 
 pzea469   United States. April 26 2011 22:01. Posts 1471
Profile Blog # 
*** WARNING! Though highly unlikely, like all modifications to the game, this could potentially give blizzard a reason to ban you. Please use at your own risk.
***

STC by pzea

http://www.reddit.com/r/starcraft/comments/lsupz/finally_uploaded_rstarcraft_interviews_dustin/
Interview where Dustin says that they support the mod. It's just vocally, but I thought I'd post this up anyways. This isn't a guarantee Blizz won't ban you somehow, but it strongly suggests that you have nothing to fear. No one has been banned yet for modifying anything. Just stating this warning so that you don't blame me if Blizz has a change of heart.

To those wondering why I'm not updating much anymore. It's because I'm limited by the current tools, mainly the 3d importer/exporter. Once the HOTS tools are released, I'll be able to edit a lot more things and hopefully make the mod even better.

==================================================
INSTALL INSTRUCTIONS

Auto Installer:(Mac users need to install with the manual method below)
A huge thanks to raVensc2 for creating this installer
http://www.teamliquid.net/forum/viewmessage.php?topic_id=290897


Manual Install
+ Show Spoiler +


Try it out, play a few matches, have fun, and leave me feedback in the thread[/spoiler]

==================================================


Comparison thanks to Hairy

Before
[image loading]
After
[image loading]



-----------------


Keep in mind that Blizz might not like this stuff. So please know that as with any modification, there is some risk involved. Thank you.


ALT+F story
+ Show Spoiler +

I'm doing this to show how sc2 could become an even better spectator sport with the help of stronger team color.

Streams that use these texturesmight need some serious updating, but I don't keep up with streams much anymore)

http://www.teamliquid.net/video/streams/-orb-

http://www.justin.tv/mr_tolkien/

http://www.justin.tv/vtgaming

http://www.justin.tv/vtwhiplash

http://www.justin.tv/kyo7763

www.justin.tv/sickshotsc22

www.justin.tv/seizethedaysd

http://fr.justin.tv/hellka

www.justin.tv/Mitsuray

OLD STUFF(VERY OLD)
+ Show Spoiler +



UNRELATED MODS
+ Show Spoiler +
Last edit: 2012-05-13 10:44:34
Kill the Deathball
Old Post

 
 Mangemongen   Sweden. April 26 2011 22:08. Posts 120
Profile # 
This is a great initiative, I've thought about this alot while watching streams. Specifically zerglings and banelings is just really, really hard to distinguish sometimes.

Also, (and why I think we might see something like this) is the fact that is makes the game more colourful, and that appeals to most. Not the hardcore, playing in a dark room gamers, but they are a minority (as always).
Last edit: 2011-04-26 22:10:17
Old Post

 
 ScrubS   Netherlands. April 26 2011 22:10. Posts 434
Profile # 
Personally, I like it on the units, but not on the structures. IMO the structures are a bit ugly now and you only really need this during battles. Would that be possible?
Old Post

 
 antilyon   Brazil. April 26 2011 22:15. Posts 2488
Profile Blog # 
this is pretty awesome.

I'm a little bit scaried of trying to use it, but if it doesn't change with the visibility of cloacked units i think there's no problem...

Is there any chance of you make a tutorial plus a download pack with these textures?
 
Old Post

 
 Alver   United States. April 26 2011 22:16. Posts 177
Profile # 
looks alot better both for units and buildings (units more). would be nice if there was an option to switch to strong colors so even if players dont want to play like that observers could stream games in deeper color.
Old Post

 
 Konni   Germany. April 26 2011 22:22. Posts 2965
Profile Blog # 
I support this. The color on some units (e.g. banshees, even uncloaked) is really hard to recognise. Small units in mirror matches (e.g. zealots) look also pretty similar to me.

Besides playing this would be a huge benefit for observing/watching streams I feel!
Old Post

 
 GagnarTheUnruly   United States. April 26 2011 22:31. Posts 655
Profile # 
I think the art direction for SC2 was great, but I still support this. It would make it easier and more fun to watch (and play) matches with more defined colors. At the very least it should be a display option for multiplayer.
Old Post

 
 Nifel   April 26 2011 22:32. Posts 682
Profile # 
Afaik colors were toned down during the alpha due to a ton of people claiming that the game looked too much like WC3/too childish. Which was true to some extent and I think Blizzard found a good balance to it.

While your changes are much more tasteful than what I saw during the alpha, I think the current colors are fine. I don't remember experiencing any difficulties discerning which unit belongs to who. Of course, I won't object if they decided to enhance the colors a bit either. It's a delicate balance though. I'm probably a noobish scrub for caring about things such as this, but I like my Starcraft dark and gritty.
Old Post

 
 Tschis   Brazil. April 26 2011 22:39. Posts 1466
Profile # 
I loved some of the pictures, but some really looked like WC3. I think this would really help, as long as Blizzard puts some thinking into it and balance the tone of the colours, making it stronger, but not enough to turn it into WC3
"A coward is not someone that runs from a battle knowing he will lose. A coward is someone who challenges a weak knowing he will win."
Old Post

 
 BG1   Canada. April 26 2011 22:39. Posts 1542
Profile Blog # 
Yea this is pretty cool. Don't feel like the adjustments for the buildings are necessary but the unit colors are much easier to discern and look decent too.
There was once a dream that was Esports. You could only whisper it. Anything more than a whisper and it would vanish... Now is the time to make that dream a reality!
Old Post

 
 Apolo   Portugal. April 26 2011 22:44. Posts 1214
Profile # 
Looks much better actually.
 
Old Post

 
 pStar   April 26 2011 22:46. Posts 987
Profile Blog # 
I watch loads of streams on my iPod and if this was implemented it would be fantastic. Sometimes its hard to pick out whos units are who.

Awesome job.
 
Old Post

 
 MasterJack   Canada. April 26 2011 22:48. Posts 208
Profile # 
Looks awesome.
Old Post

 
 Demonace34   United States. April 26 2011 22:51. Posts 2432
Profile Blog # 
I think it would be a great change, especially PvP. Changing laser color for each team would also be amazing. I think red vs blue lasers would just make stalker battles fun to look at and colossus vs colossus battles wouldn't look so weird.
NaNiwa|IdrA|HuK|iNcontroL|Jinro|NonY|Day[9]|PuMa|HerO|MMA|NesTea|NaDa|Boxer|Ryung|
Old Post

 
 Jarvs   Australia. April 26 2011 22:53. Posts 615
Profile # 
Looks undeniably better. I've wanted something like this for ages. Just look at how clear SC1 units/structures are compared to SC2.
Old Post

 
 GoStyle   United Kingdom. April 26 2011 22:54. Posts 95
Profile # 
i like your work. good idea
Old Post

 
 Bobster   Germany. April 26 2011 23:04. Posts 3066
Profile # 
Great initiative.

I think especially Protoss is affected by this, so much golden/blue on every structure and unit by default. :/ Especially Stalker/Zealot vs Stalker/Zealot can get very confusing with the current colour schemes, imo - I think it looks much clearer with your setting.
Old Post

 
 Danjoh   Sweden. April 26 2011 23:17. Posts 404
Profile # 
Only complaint I would have is that the marauders got too much colour, at a quick glance, it's really hard to distinguish them from marines when they are bunched up.
Old Post

 
 legatus legionis   Netherlands. April 26 2011 23:24. Posts 548
Profile # 
Love it, really good idea for all the right reasons. Especially what you said with compressed or lower resolution vods, that's so true. For me the biggest blur is when it's zvz ling roach vs ling roach for example. Partially because they are pretty close range units, it just becomes a mess with everything running everywhere and I literally go, WTF! I have no clue wtf is going on right now... and I just wait until I see the units stream one way and I'm like ohhh ok, so that guy must've won the battle. Similar story with pvp zealot stalker running around in circles. You notice the stalkers but the zealots.. no clue.

In other games I think they do this. CS for example for the spectator client they use different textures that give the CT's like a blue bulletproof vest and the T's a red one. Here's a picture:
+ Show Spoiler +

But yea I like it a lot, I think they should add it to the observer mode as an option or something. Extra color or whatever is the best way to implement it. I know you said to refrain from judging the models so I won't but it is very important that it's done properly. It does make the game feel different and it matters a lot which part of the models you start highlighting or put emphasis on.
Here's to hoping they will implement it!

Also what alt+F mode, I don't know what that is? :O
Old Post

 
 monkeycid   Sweden. April 26 2011 23:35. Posts 44
Profile # 
I've complained in the past about team colours being to difficult to distinguish, as well as individual units being harder to pick out in battles than in BW. I've sniped my teammates units more than once in team games - the problem is especially prevalent with protoss (sorry, random teammate :/). This is utterly superb in almost all aspects! The one trouble I have with these textures is regarding marauders - they are a little too hard to pick out against marines like this, like the previous poster pointed out.

A dream would be blizzard having a toggle in the graphics option screen where you could choose "enhance team colours" or suchlike as an opt-in, so that people who like the current colour scheme are unaffected. A win-win for players.
woot!
Old Post

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