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[G] TvP Hammer 111 Expand (80% Win Ratio)

Forum Index > StarCraft 2 Strategy 1 2 3 4 5 6 7 8 9 10 All
  HammerSC2   Canada. April 04 2012 09:08. Posts 103Profile # 
Hey guys,

I've been doing this build since early last year, posted it on Battlenet forums a while back. I continue to have really good success with the build into Masters. Composition is MARINE/THOR/RAVEN/BANSHEE. Please leave constructive feedback, as I'm always looking for ways to improve! If you have any questions please ask. Cheers!

Build

10 Supply
12 Rax 1st
14 Refinery (3) - halfway through rax build
16 Marine (non-stop after)
17 OC + Supply
18 Bunker + Move rax front main
19 Factory
22 In-base CC (#2)
23 Armory + Refinery (3)
24 Tech Lab (Factory) + Supply

Thor (non-stop until delay for cloak up)
Starport + Tech Lab (Raven asap after 2nd Thor)
OC (CC #2)
Rax 2nd + reactor
Rax 3rd + reactor

MOVE TO NATURAL
Start moving OC
Collapse bunker
Bring 4 workers + army out
2 x Refinery (3) and 1/2 Bunker at natural main
Bring 6 more scv's from main to natural
Load Bunker with marines
2 x Starport + Tech Lab
Tech Lab on 1 Rax
Research Cloak
Research Combat Shield

Non-stop SCV's
Non-stop Banshee's
Non-stop Thor's
Non-stop Marines
(In that priority sequence)

Bring out near max army @ 13-14 minutes to closest xelnaga. Establish..

3rd Base, extra Rax, and Factory/Starport as economy allows.

Hotkey Banshees (cloak, position etc). Hotkey Raven (for PDD). Cloak banshee's and hit his main base probe line, then bring them back to main force and hittem hard. Bring 8 or so scv's to repair, position army according to enemy composition. MAKE SURE TO LAY DOWN PDD's and to target fire Colloss with Banshee's. Do not bunch up and try and keep your Banshee's to the side rear of opponents army.

Zealot heavy - Together
Stalker heavy - Together
Colossus heavy - Thors front, Marines behind, Banshee taking out Collosus
Immortal heavy - Marines/Banshee front, Thors behind
HT heavy - Thors front center, Marines side Banshee spread and to side and/or over the opposing army.

Note: If he is doing harass with Phoenix you can expect some air-units, cut some banshee's for vikings (I often add a CR on one of the Starports instead of TL) You can also do this if you know he is Colossus heavy.

Important: The build is a little weak early on. Stash the scouting SCV behind his natural and check regularly to determine if he is FE'ing or putting on early pressure. If he is putting on early pressure, lay down a second barracks. Always make sure you have a minimum of 6 workers on hotkey (auto-repair mode) in order to quickly repair Bunker/Thor. Don't be afraid to bring more SCV's under heavy pressure.Wait until you have 2/3 Thors and more marines before pushing out into your natural

Replays

http://drop.sc/119261
http://drop.sc/119263
http://drop.sc/119265
http://drop.sc/107629
http://drop.sc/109301
http://drop.sc/154602
http://drop.sc/154603
http://drop.sc/154658
http://drop.sc/154385

Video


Last edit: 2012-04-06 12:43:57
Old Post

  Mongolbonjwa   Finland. April 04 2012 09:29. Posts 376Profile # 
I have had 100 win% with one base 111 against protos, why should I switch to weaker one?
Old Post

 
 EmilA   Denmark. April 04 2012 09:31. Posts 2715
Profile # 

On April 04 2012 09:29 Mongolbonjwa wrote:
I have had 100 win% with one base 111 against protos, why should I switch to weaker one?


Because one day, god help us for I dread the day, you may get out of bronze league on SEA.
Old Post

 
 ipwntbarney   United States. April 04 2012 09:37. Posts 137
Profile # 

On April 04 2012 09:31 EmilA wrote:

Show nested quote +



Because one day, god help us for I dread the day, you may get out of bronze league on SEA.

You sir, get +1 internets.
Old Post

  Mongolbonjwa   Finland. April 04 2012 09:38. Posts 376Profile # 

On April 04 2012 09:31 EmilA wrote:

Show nested quote +



Because one day, god help us for I dread the day, you may get out of bronze league on SEA.

111 still works in grand master....
Old Post

  HammerSC2   Canada. April 04 2012 09:45. Posts 103Profile # 

On April 04 2012 09:29 Mongolbonjwa wrote:
I have had 100 win% with one base 111 against protos, why should I switch to weaker one?

I used to 1 base 111 pretty consistently, but as you go up through the ranks better protoss will have it beat. That's what led to the evolution of this build.
Old Post

  Mongolbonjwa   Finland. April 04 2012 09:49. Posts 376Profile # 

On April 04 2012 09:45 HammerSC2 wrote:

Show nested quote +


I used to 1 base 111 pretty consistently, but as you go up through the ranks better protoss will have it beat. That's what led to the evolution of this build.

Pros still win with this build in tournaments. There is still no really viable option against perfectly executed 111. Hight templars may cause problems but that is just micro issue.
Old Post

  HammerSC2   Canada. April 04 2012 09:56. Posts 103Profile # 

On April 04 2012 09:49 Mongolbonjwa wrote:

Show nested quote +


Pros still win with this build in tournaments. There is still no really viable option against perfectly executed 111. Hight templars may cause problems but that is just micro issue.


Every build, every composition is beatable with proper scouting, composition, counters etc. If the build you are using now works well, have ater. I'm sharing a build that's worked well for me into Masters. Hope that's okay with you!
Old Post

  Mongolbonjwa   Finland. April 04 2012 09:59. Posts 376Profile # 

On April 04 2012 09:56 HammerSC2 wrote:

Show nested quote +



Every build, every composition is beatable with proper scouting, composition, counters etc. If the build you are using now works well, have ater. I'm sharing a build that's worked well for me into Masters. Hope that's okay with you!

But there is no real counter to 111 yet even when scouted, protos loses to it.
Old Post

 
 Picklebread   April 04 2012 10:04. Posts 790
Profile # 

On April 04 2012 09:59 Mongolbonjwa wrote:

Show nested quote +


But there is no real counter to 111 yet even when scouted, protos loses to it.

Ya there is its called good decision making.
Old Post

 
 CrazyF1r3f0x   United States. April 04 2012 10:10. Posts 1729
Profile Blog # 

On April 04 2012 09:59 Mongolbonjwa wrote:

Show nested quote +


But there is no real counter to 111 yet even when scouted, protos loses to it.

Losses to 111 are usually caused by execution mistakes, rather than composition ones, the reaction is fairly simple, the execution is just difficult.

Moving on; I've fought this on Ladder before, though the Terran went Reactor FE into 2 port banshee, then he went for the Thor/marine/banshee +1 raven composition. I tried a 2 range colossus 2 base push after holding the banshee harass, but that failed--ultimately he killed my before I could get my third to set in. I have little experience combating this composition, and honestly I have no solid idea about how to combat it; though I'd appreciate if you could fill me in on how to beat this playstyle.
Old Post

 
 xTrim   April 04 2012 10:12. Posts 471
Profile # 
are you guys going to comment on his build or into the viability of the 1-1-1 all in??

OT, which upgrades do you get? mech armor? mech attack? air attack?
Old Post

  Mongolbonjwa   Finland. April 04 2012 10:15. Posts 376Profile # 

On April 04 2012 10:04 Picklebread wrote:

Show nested quote +


Ya there is its called good decision making.

No matter how good your decision making is, you are not gonna hold 111 because its overpowered.

User was warned for this post
Old Post

  HammerSC2   Canada. April 04 2012 10:15. Posts 103Profile # 

Moving on; I've fought this on Ladder before, though the Terran went Reactor FE into 2 port banshee, then he went for the Thor/marine/banshee +1 raven composition. I tried a 2 range colossus 2 base push after holding the banshee harass, but that failed--ultimately he killed my before I could get my third to set in. I have little experience combating this composition, and honestly I have no solid idea about how to combat it; though I'd appreciate if you could fill me in on how to beat this playstyle.

I think the best comp I've faced is probably HT, Archon, Speedlot. Hope that helps!
Old Post

  Mongolbonjwa   Finland. April 04 2012 10:16. Posts 376Profile # 

On April 04 2012 10:10 CrazyF1r3f0x wrote:
Losses while doing 111 are usually caused by execution mistakes

Fixed
Old Post

  HammerSC2   Canada. April 04 2012 10:20. Posts 103Profile # 

OT, which upgrades do you get? mech armor? mech attack? air attack?

The only upgrades I get early on are combat shields and banshee cloak. The key to the build is hitting his min lines hard with a massive banshee attack (try to hide scout of banshee prod) and hitting with a near max army when protoss is usually 30-40 supply less, The composition also takes many protoss by suprise, and as long as you micro/position the army well you should have some good success! hammer#218 if you have any more questions. Cheers
Old Post

 
 CaptainHaz   United States. April 04 2012 10:20. Posts 239
Profile # 
Commented on this build when you posted it a while ago, still think it's quite weak and the delayed expansion makes it not that effective.
All of us warned you of the big white face.
Old Post

  HammerSC2   Canada. April 04 2012 10:23. Posts 103Profile # 

On April 04 2012 10:20 CaptainHaz wrote:
Commented on this build when you posted it a while ago, still think it's quite weak and the delayed expansion makes it not that effective.

LOL, k thanks. Have you tried it, laddered with it?? Didn't think so. High Masters players are using it successfully and.. oh ya I'm in Masters now too
Old Post

 
 Janders   Mexico. April 04 2012 10:25. Posts 222
Profile # 

On April 04 2012 09:49 Mongolbonjwa wrote:

Show nested quote +


Pros still win with this build in tournaments. There is still no really viable option against perfectly executed 111. Hight templars may cause problems but that is just micro issue.

rofl high templars have nothing to do with it. one does not answer with high templars vs a 1 1 1, the best way to beat 1 1 1 in early tech(colossus or some immortals), early expo for lots of units and adding production and cutting probes at the right time or good decision making and auto loses to better play
Last edit: 2012-04-04 10:32:18
:D
Old Post

  HammerSC2   Canada. April 04 2012 10:26. Posts 103Profile # 

On April 04 2012 10:25 Janders wrote:

Show nested quote +


rofl high templars have nothing to do with it and 1 1 1 no one deals with 1 1 1 with high templars, the best way to beat 1 1 1 in early tech(colossus or some immortals) and early expo for lots of units.

This ^^


User was warned for this post
Old Post

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