Ranked Matchmaking is Coming
The next major update will add a ranked matchmaking feature to the game. This mode is aimed at experienced players who want to play in a more competitive environment and know their matchmaking rating (MMR). Dota 2 matchmaking has always calculated MMR and used it to form matches; in ranked matchmaking we make that MMR visible.
Here’s what you need to know about ranked matchmaking:
Your Matchmaking Rating (MMR)
Dota 2 uses standard techniques to quantify and track player skill. We assign each player an MMR, which is a summary metric that quantifies your skill at Dota 2. After each match, we update your MMR based on what happened in that match. In general, when you win, your MMR will go up, and when you lose, your MMR will go down. Win/loss is the primary criteria used to update MMR, but individual performance also plays a role, especially when our uncertainty about your MMR is high. It is possible for an individual MMR to increase after a loss or decrease after a win, but in general the winning team’s average MMR will increase and the losing team’s MMR will decrease.
We also track our uncertainty about your MMR. New accounts and those playing in Ranked Matchmaking for the first time have high uncertainty. Higher uncertainty allows larger adjustments after each match, and lower uncertainty leads to smaller adjustments. Together, the MMR and uncertainty can be interpreted as a probability distribution of performance in your next game; the MMR itself serves as the mean of this distribution and the uncertainty is its standard deviation. If the match outcomes (both the win/loss and individual performance) repeatedly match our expectations, the uncertainty tends to decrease until it reaches a floor. A surprising match outcome will tend to cause an increase in uncertainty.
We actually track a total of four MMRs for each player:
To give you a feel for the range of MMR, below are some MMRs corresponding to various percentiles.
Note that this distribution is from normal matchmaking. We don’t know yet what the distribution will be in ranked matchmaking, but we expect it to be different. The players who participate in ranked matchmaking will be more skilled, more experienced players. We anticipate that any given player will have different expectations and play the game differently in ranked matchmaking compared to normal matchmaking.
The next major update will add a ranked matchmaking feature to the game. This mode is aimed at experienced players who want to play in a more competitive environment and know their matchmaking rating (MMR). Dota 2 matchmaking has always calculated MMR and used it to form matches; in ranked matchmaking we make that MMR visible.
Here’s what you need to know about ranked matchmaking:
- Ranked matchmaking is unlocked after approximately 150 games.
- All players in the party must have unlocked the mode.
- Currently, only All Pick, Captains Mode, and Captains Draft are available.
- You may not participate in ranked matchmaking while in the low priority pool.
- Coaches are not allowed in ranked matchmaking.
- Matches played in normal matchmaking do not impact your ranked matchmaking MMR, and vice versa.
- Your ranked MMR is visible only to you and your friends. The MMR used for normal matchmaking is not visible.
- When you first start using ranked matchmaking, you will enter a calibration phase of 10 games. During this time, your ranked MMR will not be visible.
Your Matchmaking Rating (MMR)
Dota 2 uses standard techniques to quantify and track player skill. We assign each player an MMR, which is a summary metric that quantifies your skill at Dota 2. After each match, we update your MMR based on what happened in that match. In general, when you win, your MMR will go up, and when you lose, your MMR will go down. Win/loss is the primary criteria used to update MMR, but individual performance also plays a role, especially when our uncertainty about your MMR is high. It is possible for an individual MMR to increase after a loss or decrease after a win, but in general the winning team’s average MMR will increase and the losing team’s MMR will decrease.
We also track our uncertainty about your MMR. New accounts and those playing in Ranked Matchmaking for the first time have high uncertainty. Higher uncertainty allows larger adjustments after each match, and lower uncertainty leads to smaller adjustments. Together, the MMR and uncertainty can be interpreted as a probability distribution of performance in your next game; the MMR itself serves as the mean of this distribution and the uncertainty is its standard deviation. If the match outcomes (both the win/loss and individual performance) repeatedly match our expectations, the uncertainty tends to decrease until it reaches a floor. A surprising match outcome will tend to cause an increase in uncertainty.
We actually track a total of four MMRs for each player:
- Normal matchmaking, queuing solo
- Normal matchmaking, queuing with a party
- Ranked matchmaking, queuing solo
- Ranked matchmaking, queuing with a party
- Each of the two ranked MMRs has its own calibration period. Under certain circumstances, we may need to reactivate calibration, if we think the MMR is inaccurate.
To give you a feel for the range of MMR, below are some MMRs corresponding to various percentiles.
5% 1100
10% 1500
25% 2000
50% 2250
75% 2731
90% 3200
95% 3900
99% 4100
Note that this distribution is from normal matchmaking. We don’t know yet what the distribution will be in ranked matchmaking, but we expect it to be different. The players who participate in ranked matchmaking will be more skilled, more experienced players. We anticipate that any given player will have different expectations and play the game differently in ranked matchmaking compared to normal matchmaking.
The whole thing is pretty long so I won't quote all of it, read it on the Valve site for full details. They go a little bit into how they're approaching it and (hopefully) giving more transparency about the inner workings which is something they have largely been shy about in the past so it looks like good things in the future.