On July 12 2011 02:48 Atlasy wrote:
http://us.battle.net/sc2/en/blog/2983578 guys i found this
Wow, sick finding!http://us.battle.net/sc2/en/blog/2983578 guys i found this
Forum Index > SC2 General |
cocosoft
Sweden1068 Posts
On July 12 2011 02:48 Atlasy wrote: Wow, sick finding!http://us.battle.net/sc2/en/blog/2983578 guys i found this | ||
Big J
Austria16289 Posts
On July 12 2011 02:58 Arwanto wrote: Show nested quote + On July 12 2011 02:54 KimJongChill wrote: On July 12 2011 02:50 Gatored wrote: On July 12 2011 02:30 Yoshi Kirishima wrote: On July 12 2011 02:05 Nerski wrote: On July 12 2011 02:04 Yoshi Kirishima wrote: thanks for the pic, the new icon is awesome :D also, how come I can't log in ? Once I try to press connect, it has the connection error or server down error message, with options of "play offline" and "cancel" you can connect and use existing maps you've previously DL'd by playing offline otherwise that's it until multiplayer gets enabled. Ohh ok thanks. When the OP said multi was disabled, I thought he meant you could go online, but just had to play against AI or such. On July 12 2011 02:10 shizna wrote: On July 12 2011 01:51 Silent331 wrote: On July 12 2011 01:46 xbankx wrote: On July 12 2011 01:28 Wr3k wrote: On July 12 2011 01:26 darkness wrote: I'm curious whether Blizzard will really patch infestor+broodlord as David Kim claimed it was OP. I also hope protoss doesn't get another nerf. ^^ Honestly I think infestor+bl being op is a crock. Look at Zenio vs Byun. GHOSTS. I hope they don't mess with too much, balance feels pretty good at the moment. I'm guessing itl just be some new maps + the linked regions & some minor changes like the the hellion icon. If you don't play terran, don't suggest new strat. There are so much problem against that composition that adding a single unit isn't gonna make it better How ignorant are you? a zerg tells you exactly what you need to do to kill his "ultimate" unit comp and you yell at him. Remember when idra asked incontrol what he hated the most in PvZ and incontrol said drops? guess what, it became a staple of ZvP. Now they tell you what the best thing for terran late game is, ghosts, and you push it off with some elitist BS. I can personally say from experiance that any time i have gotten the infestor broodlord combo out vs terran, any terran that had 5+ ghosts killed my entire army without issue and proceeded to roll my base. if you think spending 500 gas to hard counter my 2500+gas army is not worth it than there is something wrong with you 5 ghosts hardcounter a 2500+ gas army? really? learn to spread your infestors, then laugh at the terran as his army is destroyed by his own siege tanks and fungal growth. it's not an unbeatable composition, but it's waaaay too hard to stop. it means that smart terrans will aim to end the game before the zerg can get hive tech. having fun in all of those two rax losses? no? well it's the smart thing for terran to do unfortunately. personally i feel that ghosts need to have their full energy drain back again... having to double emp enemy casters when they have them spread = a joke. in late game if the economies are even, HT and infestor lol all over terran late game. your army dies in seconds unless you get perfect emps, and they can still reinforce faster than you. If the ghosts have enough energy, sure. I don't know about bio, but ghosts are perfect for mech. Tanks deal with the Infestors. Ghosts, hellions, and thors deal with the Broodlords. Then again, you can just get vikings but you'd have to sit them close to your tanks or else they might get fungal'd. You could do this with bio too ofc. Also, when they spread the infestors, it's a lot harder to fungal. Unless they want to send them in a couple at a time, in which they can be sniped. Either way, bio or mech, you can deal with infestor/broodlord with tank/viking or tank/ghost (along with the normal MMM or thor/hellion), you just can't move your vikings very far away from your tanks or else they'd get fungald. Same with ghosts, they can die when not careful. Easier said then done. There is a good reason why blizzard plans to rework the synergy of broods+infestors in the future. The way i see it, tanks make it so that infestors can't get in range to fungal, but broodlords make it so that tanks have to retreat, and now ghosts cant get in range to snipe/emp. Then, vikings make it so that broodlords have to retreat, and now ghosts can get in and cast. Not sure what zerg does after that, maybe corrupter or ultra. Seems fair to me. oh and than viking get fungaled ... shot by corruptor ... the end yeah, because the game is as easy as that...but if you want, we can continue: meanwhile the corruptors get sniped by ghosts and shot by sucidal marines and 8range thors. | ||
papaz
Sweden4149 Posts
I thought that would be one of those things we could complain/joke about 5 years from now and Blizzard just changed that :D | ||
NomaD.
Romania42 Posts
On July 12 2011 01:22 Sbrubbles wrote: Show nested quote + On July 12 2011 01:02 Nerski wrote: Known Changes - Blue Flame Picture Icon Change to Have Blue Flames Thank god! I've been waiting forever for this! LOL ME TOO i couldn't play terran cuz of that damn picture! | ||
AmericanUmlaut
Germany2560 Posts
On July 12 2011 02:51 Liquid`Jinro wrote: Show nested quote + On July 12 2011 02:09 AXygnus wrote: Maybe MP is down because of this: http://us.battle.net/sc2/en/blog/3085760#blog Interesting~~~~~~ Their answer regarding latency is interesting, are they saying KR and Taiwan were running through the same servers already so we should have really good latency already? Like, I think the KR servers are located in Seoul, so were the Taiwanese connecting via Seoul already? I assume they have data centers more centrally located than that - otherwise I can't imagine why they'd launch with multiple regions, since the only effect would be to limit the player base in all the regions connecting to the same data center. I think what they mean is that LA players will continue to connect to a server in South America, and NA players will continue to play on a server in North America, but the two servers will be connected (with ultra high tech secret "LAN Latency Technology") to allow the players to play against each other. It's fair to assume that Blizzard's servers are directly attached to a backbone and will have pretty insane transfer rates between them. I note that all of the servers being linked up like this are on the same continent (ie, won't require a connection via trans-oceanic cable) - it wouldn't surprise me if that was a factor in linking them. Edit: Enough people discussing this issue have stated that they really were hosting multiple regions on the same physical servers that I've come to the conclusion that I'm probably wrong in this post. It makes no sense to me that they'd do this, but I also can't find anywhere to confirm how the servers are set up in meatspace. | ||
Elefanto
Switzerland3584 Posts
don't get me wrong, heaving strong spell caster is something good. but the infestor right now counters everything. fungal growth with 9 range and huge area counters light units with its ridiculous dps, armored with its even higher dps, also it snairs and detects invisible units. they can take over units, burrow move and energy dump infested terrans to trigger siege tank shots or harass minreal lines. and on top of that they still got the amulet. they are all around good against everything. i can't see any drawbacks, on creep they even have huge mobility. if you watch dimaga zvt for instance, he has ultras by the 13 minute mark, while infestors grant him safety against everything if he didn't mess up the early game. | ||
JustPlay
United States211 Posts
It's a real dick moving have servers on the west coast when chicago exists. | ||
striderxxx
Canada443 Posts
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JoeAWESOME
Sweden1080 Posts
' On a serious note though, Its either this patch or the next one but Blizzard needs to take a look at blink in the right hands it insane and retarded but it wont affect us mortal, it's only a change that needs to be done for the top tier game play | ||
shockaslim
United States1102 Posts
On July 12 2011 03:05 Big J wrote: Show nested quote + On July 12 2011 02:58 Arwanto wrote: On July 12 2011 02:54 KimJongChill wrote: On July 12 2011 02:50 Gatored wrote: On July 12 2011 02:30 Yoshi Kirishima wrote: On July 12 2011 02:05 Nerski wrote: On July 12 2011 02:04 Yoshi Kirishima wrote: thanks for the pic, the new icon is awesome :D also, how come I can't log in ? Once I try to press connect, it has the connection error or server down error message, with options of "play offline" and "cancel" you can connect and use existing maps you've previously DL'd by playing offline otherwise that's it until multiplayer gets enabled. Ohh ok thanks. When the OP said multi was disabled, I thought he meant you could go online, but just had to play against AI or such. On July 12 2011 02:10 shizna wrote: On July 12 2011 01:51 Silent331 wrote: On July 12 2011 01:46 xbankx wrote: On July 12 2011 01:28 Wr3k wrote: On July 12 2011 01:26 darkness wrote: I'm curious whether Blizzard will really patch infestor+broodlord as David Kim claimed it was OP. I also hope protoss doesn't get another nerf. ^^ Honestly I think infestor+bl being op is a crock. Look at Zenio vs Byun. GHOSTS. I hope they don't mess with too much, balance feels pretty good at the moment. I'm guessing itl just be some new maps + the linked regions & some minor changes like the the hellion icon. If you don't play terran, don't suggest new strat. There are so much problem against that composition that adding a single unit isn't gonna make it better How ignorant are you? a zerg tells you exactly what you need to do to kill his "ultimate" unit comp and you yell at him. Remember when idra asked incontrol what he hated the most in PvZ and incontrol said drops? guess what, it became a staple of ZvP. Now they tell you what the best thing for terran late game is, ghosts, and you push it off with some elitist BS. I can personally say from experiance that any time i have gotten the infestor broodlord combo out vs terran, any terran that had 5+ ghosts killed my entire army without issue and proceeded to roll my base. if you think spending 500 gas to hard counter my 2500+gas army is not worth it than there is something wrong with you 5 ghosts hardcounter a 2500+ gas army? really? learn to spread your infestors, then laugh at the terran as his army is destroyed by his own siege tanks and fungal growth. it's not an unbeatable composition, but it's waaaay too hard to stop. it means that smart terrans will aim to end the game before the zerg can get hive tech. having fun in all of those two rax losses? no? well it's the smart thing for terran to do unfortunately. personally i feel that ghosts need to have their full energy drain back again... having to double emp enemy casters when they have them spread = a joke. in late game if the economies are even, HT and infestor lol all over terran late game. your army dies in seconds unless you get perfect emps, and they can still reinforce faster than you. If the ghosts have enough energy, sure. I don't know about bio, but ghosts are perfect for mech. Tanks deal with the Infestors. Ghosts, hellions, and thors deal with the Broodlords. Then again, you can just get vikings but you'd have to sit them close to your tanks or else they might get fungal'd. You could do this with bio too ofc. Also, when they spread the infestors, it's a lot harder to fungal. Unless they want to send them in a couple at a time, in which they can be sniped. Either way, bio or mech, you can deal with infestor/broodlord with tank/viking or tank/ghost (along with the normal MMM or thor/hellion), you just can't move your vikings very far away from your tanks or else they'd get fungald. Same with ghosts, they can die when not careful. Easier said then done. There is a good reason why blizzard plans to rework the synergy of broods+infestors in the future. The way i see it, tanks make it so that infestors can't get in range to fungal, but broodlords make it so that tanks have to retreat, and now ghosts cant get in range to snipe/emp. Then, vikings make it so that broodlords have to retreat, and now ghosts can get in and cast. Not sure what zerg does after that, maybe corrupter or ultra. Seems fair to me. oh and than viking get fungaled ... shot by corruptor ... the end yeah, because the game is as easy as that...but if you want, we can continue: meanwhile the corruptors get sniped by ghosts and shot by sucidal marines and 8range thors. Thors have 10 range, and if you are still making Thors after you saw Brood Lords.....then I don't know what to say. Going further, since you are supposed to EMP the Infestors (which are so big and fat that you never get a bunch at the same time, just one...maybe two) ALL of your ghost energy was used on EMPs, so their is no possible way for you to Snipe any Corrupters. | ||
Kollapse
United States125 Posts
They are obviously backwards. Seems as though they don't want to switch them back to avoid confusion. | ||
KimJongChill
United States6429 Posts
On July 12 2011 03:19 shockaslim wrote: Show nested quote + On July 12 2011 03:05 Big J wrote: On July 12 2011 02:58 Arwanto wrote: On July 12 2011 02:54 KimJongChill wrote: On July 12 2011 02:50 Gatored wrote: On July 12 2011 02:30 Yoshi Kirishima wrote: On July 12 2011 02:05 Nerski wrote: On July 12 2011 02:04 Yoshi Kirishima wrote: thanks for the pic, the new icon is awesome :D also, how come I can't log in ? Once I try to press connect, it has the connection error or server down error message, with options of "play offline" and "cancel" you can connect and use existing maps you've previously DL'd by playing offline otherwise that's it until multiplayer gets enabled. Ohh ok thanks. When the OP said multi was disabled, I thought he meant you could go online, but just had to play against AI or such. On July 12 2011 02:10 shizna wrote: On July 12 2011 01:51 Silent331 wrote: On July 12 2011 01:46 xbankx wrote: On July 12 2011 01:28 Wr3k wrote: [quote] Honestly I think infestor+bl being op is a crock. Look at Zenio vs Byun. GHOSTS. I hope they don't mess with too much, balance feels pretty good at the moment. I'm guessing itl just be some new maps + the linked regions & some minor changes like the the hellion icon. If you don't play terran, don't suggest new strat. There are so much problem against that composition that adding a single unit isn't gonna make it better How ignorant are you? a zerg tells you exactly what you need to do to kill his "ultimate" unit comp and you yell at him. Remember when idra asked incontrol what he hated the most in PvZ and incontrol said drops? guess what, it became a staple of ZvP. Now they tell you what the best thing for terran late game is, ghosts, and you push it off with some elitist BS. I can personally say from experiance that any time i have gotten the infestor broodlord combo out vs terran, any terran that had 5+ ghosts killed my entire army without issue and proceeded to roll my base. if you think spending 500 gas to hard counter my 2500+gas army is not worth it than there is something wrong with you 5 ghosts hardcounter a 2500+ gas army? really? learn to spread your infestors, then laugh at the terran as his army is destroyed by his own siege tanks and fungal growth. it's not an unbeatable composition, but it's waaaay too hard to stop. it means that smart terrans will aim to end the game before the zerg can get hive tech. having fun in all of those two rax losses? no? well it's the smart thing for terran to do unfortunately. personally i feel that ghosts need to have their full energy drain back again... having to double emp enemy casters when they have them spread = a joke. in late game if the economies are even, HT and infestor lol all over terran late game. your army dies in seconds unless you get perfect emps, and they can still reinforce faster than you. If the ghosts have enough energy, sure. I don't know about bio, but ghosts are perfect for mech. Tanks deal with the Infestors. Ghosts, hellions, and thors deal with the Broodlords. Then again, you can just get vikings but you'd have to sit them close to your tanks or else they might get fungal'd. You could do this with bio too ofc. Also, when they spread the infestors, it's a lot harder to fungal. Unless they want to send them in a couple at a time, in which they can be sniped. Either way, bio or mech, you can deal with infestor/broodlord with tank/viking or tank/ghost (along with the normal MMM or thor/hellion), you just can't move your vikings very far away from your tanks or else they'd get fungald. Same with ghosts, they can die when not careful. Easier said then done. There is a good reason why blizzard plans to rework the synergy of broods+infestors in the future. The way i see it, tanks make it so that infestors can't get in range to fungal, but broodlords make it so that tanks have to retreat, and now ghosts cant get in range to snipe/emp. Then, vikings make it so that broodlords have to retreat, and now ghosts can get in and cast. Not sure what zerg does after that, maybe corrupter or ultra. Seems fair to me. oh and than viking get fungaled ... shot by corruptor ... the end yeah, because the game is as easy as that...but if you want, we can continue: meanwhile the corruptors get sniped by ghosts and shot by sucidal marines and 8range thors. Thors have 10 range, and if you are still making Thors after you saw Brood Lords.....then I don't know what to say. Going further, since you are supposed to EMP the Infestors (which are so big and fat that you never get a bunch at the same time, just one...maybe two) ALL of your ghost energy was used on EMPs, so their is no possible way for you to Snipe any Corrupters. Well, thors can still hit broodlords fairly easy, and I don't know whether this will work, but can't blue flame hellions following behind the thors nullify all broodlings? | ||
TheKefka
Croatia11752 Posts
I can picture the scenario in my head that led to this icon change. Blizzard headquarters. Game design team meeting. Everyone sits at a round table getting ready to discuss new ideas and the implementation,while waiting for Dustin Browder. All of a sudden a cold breeze of air fills the room,the conference room door slams open and a blood crazed Browder enters the room looking like he is going to murder someone any second. Browder:"WHO IS RESPONSIBLE FOR THIS?!?!?I WANT ANSWERS." A dev guy stands up,shrugs his shoulders:" W..we...we were about to discuss some options to change the infestor......we had no idea zergs would start massing them so much...... Browder:"WHAT,Infestors?No,what are you talking about?I just played the damn multiplayer to see what all this AI fuss is about.AND WHAT DO I SEE?!? Dev guy:"W..Wha...What sir?" Browder:"A BLUE FLAME HELLION UPGRADE,BLUE,NOT GREEN,NOT RED,BLUE-FLAME. AND SOME SMART ASS MADE THE UPGRADE RED.ANYONE CARE TO EXPLAIN? Dev guy:We..were sorry sir,we just thought it would be a silly little inside joke um..... Browder:"I DONT CARE.Change the god damn thing ASAP.Oh and someone better tell the people on the forums that the guy who made the icon was colorblind,I'm not standing up for this shit.I'm getting enough crap for those goddamn rocks as it is.Got it?Ok,next topic. David,whats the graph on bunker rushes these days,did we get it right this time or should we tweak that baby some more? | ||
StarCraft64
United States354 Posts
"Mage Armor - Now has a new, unique icon." The difference being that patch had a ton of balance changes for other classes, which made it all the more hilarious at the time (probably only if you were a mage, I guess). | ||
JoeAWESOME
Sweden1080 Posts
On July 12 2011 03:15 Elefanto wrote: infestors are just tooo good. don't get me wrong, heaving strong spell caster is something good. but the infestor right now counters everything. fungal growth with 9 range and huge area counters light units with its ridiculous dps, armored with its even higher dps, also it snairs and detects invisible units. they can take over units, burrow move and energy dump infested terrans to trigger siege tank shots or harass minreal lines. and on top of that they still got the amulet. they are all around good against everything. i can't see any drawbacks, on creep they even have huge mobility. if you watch dimaga zvt for instance, he has ultras by the 13 minute mark, while infestors grant him safety against everything if he didn't mess up the early game. Out of curiousity, what league do you play in? I think the infestor is good but you need ghosts. People dont use enough ghosts in TvZ and it will be needed if you want a real way to deal with infestors in ZvP then they can be a bit pesky for the protoss but ppl dont use High templars enough, just feedback the shit out of the infestors and you're good to go. | ||
Skullflower
United States3779 Posts
On July 12 2011 03:17 JustPlay wrote: I doubt it's a factor when I have lower ping to EU than NA and I live in the US. It's a real dick moving have servers on the west coast when chicago exists. Blizzard is based in Irvine, CA so why wouldn't they put the servers right there? | ||
JiPrime
Canada688 Posts
On July 12 2011 03:24 TheKefka wrote: Hahaha oh man. I can picture the scenario in my head that led to this icon change. Blizzard headquarters. Game design team meeting. Everyone sits at a round table getting ready to discuss new ideas and the implementation,while waiting for Dustin Browder. All of a sudden a cold breeze of air fills the room,the conference room door slams open and a blood crazed Browder enters the room looking like he is going to murder someone any second. Browder:"WHO IS RESPONSIBLE FOR THIS?!?!?I WANT ANSWERS." A dev guy stands up,shrugs his shoulders:" W..we...we were about to discuss some options to change the infestor......we had no idea zergs would start massing them so much...... Browder:"WHAT,Infestors?No,what are you talking about?I just played the damn multiplayer to see what all this AI fuss is about.AND WHAT DO I SEE?!? Dev guy:"W..Wha...What sir?" Browder:"A BLUE FLAME HELLION UPGRADE,BLUE,NOT GREEN,NOT RED,BLUE-FLAME. AND SOME SMART ASS MADE THE UPGRADE RED.ANYONE CARE TO EXPLAIN? Dev guy:We..were sorry sir,we just thought it would be a silly little inside joke um..... Browder:"I DONT CARE.Change the god damn thing ASAP.Oh and someone better tell the people on the forums that the guy who made the icon was colorblind,I'm not standing up for this shit.I'm getting enough crap for those goddamn rocks as it is.Got it?Ok,next topic. Steve,whats the graph on bunker rushes these days,did we get it right this time or should we tweak that baby some more? I don't think Browder is THAT much of a srs bizness type... :/ IMO, they could've just ninja patched it and no one would've noticed or cared. | ||
TheKefka
Croatia11752 Posts
On July 12 2011 03:28 JiPrime wrote: Show nested quote + On July 12 2011 03:24 TheKefka wrote: Hahaha oh man. I can picture the scenario in my head that led to this icon change. Blizzard headquarters. Game design team meeting. Everyone sits at a round table getting ready to discuss new ideas and the implementation,while waiting for Dustin Browder. All of a sudden a cold breeze of air fills the room,the conference room door slams open and a blood crazed Browder enters the room looking like he is going to murder someone any second. Browder:"WHO IS RESPONSIBLE FOR THIS?!?!?I WANT ANSWERS." A dev guy stands up,shrugs his shoulders:" W..we...we were about to discuss some options to change the infestor......we had no idea zergs would start massing them so much...... Browder:"WHAT,Infestors?No,what are you talking about?I just played the damn multiplayer to see what all this AI fuss is about.AND WHAT DO I SEE?!? Dev guy:"W..Wha...What sir?" Browder:"A BLUE FLAME HELLION UPGRADE,BLUE,NOT GREEN,NOT RED,BLUE-FLAME. AND SOME SMART ASS MADE THE UPGRADE RED.ANYONE CARE TO EXPLAIN? Dev guy:We..were sorry sir,we just thought it would be a silly little inside joke um..... Browder:"I DONT CARE.Change the god damn thing ASAP.Oh and someone better tell the people on the forums that the guy who made the icon was colorblind,I'm not standing up for this shit.I'm getting enough crap for those goddamn rocks as it is.Got it?Ok,next topic. Steve,whats the graph on bunker rushes these days,did we get it right this time or should we tweak that baby some more? I don't think Browder is THAT much of a srs bizness type... :/ IMO, they could've just ninja patched it and no one would've noticed or cared. You sir,have no sense of humor. | ||
GreEny K
Germany7312 Posts
On July 12 2011 01:22 Sbrubbles wrote: Show nested quote + On July 12 2011 01:02 Nerski wrote: Known Changes - Blue Flame Picture Icon Change to Have Blue Flames Thank god! I've been waiting forever for this! The daily letters that I've been sending in (shawshank redemption style) finally paid off. | ||
Elefanto
Switzerland3584 Posts
On July 12 2011 03:27 JoeAWESOME wrote: Show nested quote + On July 12 2011 03:15 Elefanto wrote: infestors are just tooo good. don't get me wrong, heaving strong spell caster is something good. but the infestor right now counters everything. fungal growth with 9 range and huge area counters light units with its ridiculous dps, armored with its even higher dps, also it snairs and detects invisible units. they can take over units, burrow move and energy dump infested terrans to trigger siege tank shots or harass minreal lines. and on top of that they still got the amulet. they are all around good against everything. i can't see any drawbacks, on creep they even have huge mobility. if you watch dimaga zvt for instance, he has ultras by the 13 minute mark, while infestors grant him safety against everything if he didn't mess up the early game. Out of curiousity, what league do you play in? I think the infestor is good but you need ghosts. People dont use enough ghosts in TvZ and it will be needed if you want a real way to deal with infestors in ZvP then they can be a bit pesky for the protoss but ppl dont use High templars enough, just feedback the shit out of the infestors and you're good to go. High Masters, often playing GM people. | ||
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