On July 12 2011 03:24 TheKefka wrote: Hahaha oh man. I can picture the scenario in my head that led to this icon change.
Blizzard headquarters. Game design team meeting. Everyone sits at a round table getting ready to discuss new ideas and the implementation,while waiting for Dustin Browder. All of a sudden a cold breeze of air fills the room,the conference room door slams open and a blood crazed Browder enters the room looking like he is going to murder someone any second. Browder:"WHO IS RESPONSIBLE FOR THIS?!?!?I WANT ANSWERS." A dev guy stands up,shrugs his shoulders:" W..we...we were about to discuss some options to change the infestor......we had no idea zergs would start massing them so much...... Browder:"WHAT,Infestors?No,what are you talking about?I just played the damn multiplayer to see what all this AI fuss is about.AND WHAT DO I SEE?!? Dev guy:"W..Wha...What sir?" Browder:"A BLUE FLAME HELLION UPGRADE,BLUE,NOT GREEN,NOT RED,BLUE-FLAME. AND SOME SMART ASS MADE THE UPGRADE RED.ANYONE CARE TO EXPLAIN? Dev guy:We..were sorry sir,we just thought it would be a silly little inside joke um..... Browder:"I DONT CARE.Change the god damn thing ASAP.Oh and someone better tell the people on the forums that the guy who made the icon was colorblind,I'm not standing up for this shit.I'm getting enough crap for those goddamn rocks as it is.Got it?Ok,next topic. Steve,whats the graph on bunker rushes these days,did we get it right this time or should we tweak that baby some more?
I don't think Browder is THAT much of a srs bizness type... :/
IMO, they could've just ninja patched it and no one would've noticed or cared.
You sir,have no sense of humor.
We just have different taste of humor, that's all. :/
I don't see how that is worthy of finger-pointing... <.<
Hahaa, I thought it was a pretty funny story, especially that part about Browder being so stressed about what we complain about on TL:
Wow there finally going to change it to blue flame icon even though its been talked about forever now lol. That never made sense in the first place to have the icon for the change from standard red/orange into red/orange but I'm glad since its better late than never I suppose. Can't wait to see maps. ^^
On July 12 2011 02:04 Yoshi Kirishima wrote: thanks for the pic, the new icon is awesome :D
also, how come I can't log in ?
Once I try to press connect, it has the connection error or server down error message, with options of "play offline" and "cancel"
you can connect and use existing maps you've previously DL'd by playing offline otherwise that's it until multiplayer gets enabled.
Ohh ok thanks. When the OP said multi was disabled, I thought he meant you could go online, but just had to play against AI or such.
On July 12 2011 02:10 shizna wrote:
On July 12 2011 01:51 Silent331 wrote:
On July 12 2011 01:46 xbankx wrote:
On July 12 2011 01:28 Wr3k wrote:
On July 12 2011 01:26 darkness wrote: I'm curious whether Blizzard will really patch infestor+broodlord as David Kim claimed it was OP. I also hope protoss doesn't get another nerf. ^^
Honestly I think infestor+bl being op is a crock. Look at Zenio vs Byun. GHOSTS. I hope they don't mess with too much, balance feels pretty good at the moment. I'm guessing itl just be some new maps + the linked regions & some minor changes like the the hellion icon.
If you don't play terran, don't suggest new strat. There are so much problem against that composition that adding a single unit isn't gonna make it better
How ignorant are you? a zerg tells you exactly what you need to do to kill his "ultimate" unit comp and you yell at him. Remember when idra asked incontrol what he hated the most in PvZ and incontrol said drops? guess what, it became a staple of ZvP. Now they tell you what the best thing for terran late game is, ghosts, and you push it off with some elitist BS. I can personally say from experiance that any time i have gotten the infestor broodlord combo out vs terran, any terran that had 5+ ghosts killed my entire army without issue and proceeded to roll my base. if you think spending 500 gas to hard counter my 2500+gas army is not worth it than there is something wrong with you
5 ghosts hardcounter a 2500+ gas army? really?
learn to spread your infestors, then laugh at the terran as his army is destroyed by his own siege tanks and fungal growth.
it's not an unbeatable composition, but it's waaaay too hard to stop. it means that smart terrans will aim to end the game before the zerg can get hive tech. having fun in all of those two rax losses? no? well it's the smart thing for terran to do unfortunately.
personally i feel that ghosts need to have their full energy drain back again... having to double emp enemy casters when they have them spread = a joke.
in late game if the economies are even, HT and infestor lol all over terran late game. your army dies in seconds unless you get perfect emps, and they can still reinforce faster than you.
If the ghosts have enough energy, sure.
I don't know about bio, but ghosts are perfect for mech. Tanks deal with the Infestors. Ghosts, hellions, and thors deal with the Broodlords. Then again, you can just get vikings but you'd have to sit them close to your tanks or else they might get fungal'd. You could do this with bio too ofc.
Also, when they spread the infestors, it's a lot harder to fungal. Unless they want to send them in a couple at a time, in which they can be sniped.
Either way, bio or mech, you can deal with infestor/broodlord with tank/viking or tank/ghost (along with the normal MMM or thor/hellion), you just can't move your vikings very far away from your tanks or else they'd get fungald. Same with ghosts, they can die when not careful.
Easier said then done. There is a good reason why blizzard plans to rework the synergy of broods+infestors in the future.
The way i see it, tanks make it so that infestors can't get in range to fungal, but broodlords make it so that tanks have to retreat, and now ghosts cant get in range to snipe/emp. Then, vikings make it so that broodlords have to retreat, and now ghosts can get in and cast. Not sure what zerg does after that, maybe corrupter or ultra. Seems fair to me.
If you keep the vikings just in front of the tanks, couldn't they shoot the brood lords before they force the tanks to unsiege? The tanks would then protect the vikings from being fungaled.
On July 12 2011 04:19 Demonhunter04 wrote: If you keep the vikings just in front of the tanks, couldn't they shoot the brood lords before they force the tanks to unsiege? The tanks would then protect the vikings from being fungaled.
This is true, but then the Zerg will get Corruptors and your Vikings will be killed off rapidly, as will your Siege Tanks during the retreat.
On July 12 2011 04:19 Demonhunter04 wrote: If you keep the vikings just in front of the tanks, couldn't they shoot the brood lords before they force the tanks to unsiege? The tanks would then protect the vikings from being fungaled.
This is true, but then the Zerg will get Corruptors and your Vikings will be killed off rapidly, as will your Siege Tanks during the retreat.
Correct me if I'm wrong..but aren't vikings a soft counter to corruptors? Yeah zerg does have the advantage when it comes to rapid army comp switches, but if you have two starports with reactors you should be fine.