PTR for 1.3.5 now available - Page 9
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Reptilia
Chile913 Posts
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Razakel
Ireland466 Posts
Nice icon change in any case, can't wait to see the finalized map pool | ||
iamke55
United States2806 Posts
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Shade_FR
France378 Posts
Several performance and memory improvements have been made. I hope they fixed the 1-4 seconds lag everyone is having when the first game starts. | ||
Gescom
Canada3242 Posts
On July 12 2011 04:58 ShadeOfDraG wrote: I hope they fixed the 1-4 seconds lag everyone is having when the first game starts. I upgraded from 4GB to 16GB of RAM and I don't get it anymore. Just sayin'! Haha. | ||
Tabbris
Bangladesh2839 Posts
On July 12 2011 04:53 iamke55 wrote: They actually changed something about blue flame hellions and DIDN'T nerf the ridiculous damage it does? I don't understand how Blizzard can look at BFH, banshees, and infestor/BL and not think those are overpowered. I guess they want to make up for SC2's easier interface by making it "harder" in that 1 mistake loses you the game... Uhhh im pretty sure Ultralisk defiler were more ridiculous vs T then infester brood... OR maybe ur just being sarcastic and im falling for it -.- | ||
da_head
Canada3350 Posts
On July 12 2011 05:02 Tabbris wrote: Uhhh im pretty sure Ultralisk defiler were more ridiculous vs T then infester brood... OR maybe ur just being sarcastic and im falling for it -.- but you're forgetting that defliers actually required micro to effectively use (and for the terran to respond). | ||
AndreiDaGiant
United States394 Posts
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GizmoPT
Portugal3040 Posts
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KimJongChill
United States6429 Posts
On July 12 2011 05:26 GizmoPT wrote: when will they fix the roach icons ? lol I'm getting used to them, noo don't change! | ||
lololol
5198 Posts
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Huragius
Lithuania1506 Posts
On July 12 2011 04:53 iamke55 wrote: They actually changed something about blue flame hellions and DIDN'T nerf the ridiculous damage it does? I don't understand how Blizzard can look at BFH, banshees, and infestor/BL and not think those are overpowered. I guess they want to make up for SC2's easier interface by making it "harder" in that 1 mistake loses you the game... I strongly disagree with both, BFH and Banshees being OP, especially Banshees. BFH is the only thing which helps mech not to be overrun by chargelots/speedlings early/mid game. BFH drops early game are strong indeed, but if you fail with them, it's pretty much gg as it would have been for your opponent if you have killed all his mineral line with them. Mid/Late game BFH run-bys can be easily countered by both, Zerg and Protoss (Zerg has full map control and really mobile army (also spines), meanwhile toss can be saved with proper maze which includes cannons, also warp-in makes it really easy). Also, BFH/Reactor Hellion openings on big maps seems to be the only way to harass zerg, which is necessary. And about banshees... I barely use them apart TvT. In TvP, if I'm going mech on map like XNC, I will open 1/1/1 and get only one banshee without cloak (for map control, and hoping protoss will overreact), because if protoss decides to go 1 Gate Robo FE/2 gate Robo FE, you will be so ridiculously behind, that it's not even funny. Hell, even 3 Gate FE is strong against it, after first poke, if you see bunker/reactor rax you thrown down Robo immediatily and Cloaked Banshee won't even deal enough damage to put 3 gate FE protoss behind. And before warp-gate nerf, that "poke" could have easily killed greedy cloaked banshee opening on some maps. And against zerg, I found banshees to suck unless it's 2 port banshee. Yes, cloaked banshees can do damage if zerg doesn't know how to defend them properly or is very greedy, but it's not worth the risk. If you kill like "only" 11 drones with cloaked banshee opening, you will still be behind, because it delays any kind of push/tech you would go to, and zerg players knows that, so they will drone like mad. And defending them is not so hard, if zerg doesn't delay his lair. But if zerg knows you are going cloaked banshees, after they fail (because they really will), you will need to take hell lots of risks/gambles in order to get back to the game. They sometimes can be good against fast infestor play from zerg, but it's very situational. Although they seem to be pretty strong in TvT. And BFH/Banshess comparison to Infestor/BL is kinda silly, because they are nowhere as versatile as Infestor/BL, especially Infestor/BL combo, which yet I have failed to see to be countered at all. | ||
reisada
183 Posts
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DJFaqU
466 Posts
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ReachTheSky
United States3294 Posts
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Raid
United States398 Posts
The game as we know it will be broken for months! | ||
MangoTango
United States3670 Posts
Oh god Terran will DESTROY ALL THE THINGS NOW The new 2v2 maps are...awkward. I am disappointed in lack of imagination, Blizzard. | ||
andrewlt
United States7659 Posts
On July 12 2011 04:53 iamke55 wrote: They actually changed something about blue flame hellions and DIDN'T nerf the ridiculous damage it does? I don't understand how Blizzard can look at BFH, banshees, and infestor/BL and not think those are overpowered. I guess they want to make up for SC2's easier interface by making it "harder" in that 1 mistake loses you the game... Screw BFH. They need spider mines! | ||
Snowbear
Korea (South)1925 Posts
On July 12 2011 04:53 iamke55 wrote: They actually changed something about blue flame hellions and DIDN'T nerf the ridiculous damage it does? I don't understand how Blizzard can look at BFH, banshees, and infestor/BL and not think those are overpowered. I guess they want to make up for SC2's easier interface by making it "harder" in that 1 mistake loses you the game... I disagree. Blueflame hellion makes mech more viable (but still not viable enough), and nerfing them would make mech impossible. | ||
Klystron
United States99 Posts
Has anyone tried out the new ladder maps? Are they as bad as they look? How did they play? Anything blatantly broken or abuse-able? (aka Cliffs above LT natural) | ||
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