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On July 12 2011 11:12 aksfjh wrote:Show nested quote +On July 12 2011 11:06 blade55555 wrote:On July 12 2011 10:59 aksfjh wrote:On July 12 2011 10:12 OhNoItsTheMunch wrote: So I took a look at the test maps and all i can say is:
Rocks. Rocks everywhere. I swear this is all Zergs care about. Blizz could release a map with 40 mineral patches per base, no ramps or chokes, bases on complete opposites of a max sized map, and 1 chunk of rock in the very middle, and all we'd hear from Zerg players is: Rocks. Rocks everywhere. Let's give these maps a few weeks on the ladder before we crucify them. you do know like everybody complains about it not just zergs? Recent surveys on TL show a large majority as Zerg. If you look around, T and P are somewhat split on the subject, but that unanimous Zerg collective make it seem like most players hate rocks.
I hope that you understand why all Zergs hate rocks, because Zerg has the hardest time killing them.
Rocks have a limited surface area which means that you can only put so many lings on a rock at one time. Rocks blocking paths are probably the worst when it comes to this. Zealots do a lot more dps per surface area than a ling, which means that it isn't as big of a problem. Killing rocks is really easy with multiple stalkers/marines/marauders, which are very standard units to get for any P/T build.
In order for a zerg player to kill rocks in a remotely timely manner they have to build roaches, which may or may not be called for in their game plan.
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Hold on is this a PTR where the only change is the Icon for blue flame?
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On July 12 2011 13:00 Tantaburs wrote: Hold on is this a PTR where the only change is the Icon for blue flame?
New Maps
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On July 12 2011 13:00 Tantaburs wrote: Hold on is this a PTR where the only change is the Icon for blue flame?
And maps, and general performance fixes. we dont need any unit balance changes in sc2 at the moment, not at the same time as new maps as the maps is a balance factor in itself.
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On July 12 2011 13:00 Tantaburs wrote: Hold on is this a PTR where the only change is the Icon for blue flame?
It's probably to show off the new maps too.
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On July 12 2011 12:59 Klystron wrote:Show nested quote +On July 12 2011 11:12 aksfjh wrote:On July 12 2011 11:06 blade55555 wrote:On July 12 2011 10:59 aksfjh wrote:On July 12 2011 10:12 OhNoItsTheMunch wrote: So I took a look at the test maps and all i can say is:
Rocks. Rocks everywhere. I swear this is all Zergs care about. Blizz could release a map with 40 mineral patches per base, no ramps or chokes, bases on complete opposites of a max sized map, and 1 chunk of rock in the very middle, and all we'd hear from Zerg players is: Rocks. Rocks everywhere. Let's give these maps a few weeks on the ladder before we crucify them. you do know like everybody complains about it not just zergs? Recent surveys on TL show a large majority as Zerg. If you look around, T and P are somewhat split on the subject, but that unanimous Zerg collective make it seem like most players hate rocks. I hope that you understand why all Zergs hate rocks, because Zerg has the hardest time killing them. Rocks have a limited surface area which means that you can only put so many lings on a rock at one time. Rocks blocking paths are probably the worst when it comes to this. Zealots do a lot more dps per surface area than a ling, which means that it isn't as big of a problem. Killing rocks is really easy with multiple stalkers/marines/marauders, which are very standard units to get for any P/T build. In order for a zerg player to kill rocks in a remotely timely manner they have to build roaches, which may or may not be called for in their game plan.
Rocks also have 3 armors so lings deal 2 damage to them. Zealots deal 5x2 and marines deal 3 but since they are ranged, they much greater efficient.
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Someone post when PTR is back up.. Funny you think no one cares it's down?
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I dont think the multiplayer part was ever up, I think it will be opened for tomorrow at the next maintenance.
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Oh yeah forgot to say, the performance improvements (hopefully for gameplay AND battle.net 2.0) hopefully will be good :D
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The Blue Flame change makes me lol
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How did anyone get the new maps? Afaik they come from battle.net which is down, so aren't stored locally..or are they?
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they are stored locally, AFTER you get them from Bnet.
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On July 12 2011 13:24 DarKcS wrote: How did anyone get the new maps? Afaik they come from battle.net which is done, so arent stored locally..or are they?
WHAT? people have gotten them?
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I think the images people are using are released images from Blizzard, not actual ingame screenshots.
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man these maps are horrid.....
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Rocks should be present on a 1v1 map only to block a gold, not anything else imo.
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On July 12 2011 13:58 I Hott Sauce I wrote: Rocks should be present on a 1v1 map only to block a gold, not anything else imo.
or... get rid of both
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On July 12 2011 13:00 Tantaburs wrote: Hold on is this a PTR where the only change is the Icon for blue flame?
Mage in World of Warcraft Terran in StarCraft
Why must I always pick the Icon only group!?
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I don't usually complain about imbalances, but the infestor is ridiculous. Seriously fuck the new fungals. Totally unnecessary for that to be changed, the infestor was already a good unit with neurals/infested terrans/original fungal.
Marines and blink stalkers are literally useless in late game vs zerg. Marines can be understandable in some sense, but stalkers? 125 min/50 gas is not cheap brah. And all thses other late game units for toss are crap when fungaled as well. HTS, Voids, coli, seriously wtf. Splitting units doesn't do much to help -_-
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Are the actual maps on the PTR now? If so, could someone post them?
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