On July 12 2011 13:53 chuigo wrote:
man these maps are horrid.....
man these maps are horrid.....
How do you know. No one can play them.
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DarKcS
Australia1237 Posts
On July 12 2011 13:53 chuigo wrote: man these maps are horrid..... How do you know. No one can play them. | ||
cHaNg-sTa
United States1058 Posts
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DannyJ
United States5110 Posts
On July 12 2011 14:29 stormchaser wrote: I don't usually complain about imbalances, but the infestor is ridiculous. Seriously fuck the new fungals. Totally unnecessary for that to be changed, the infestor was already a good unit with neurals/infested terrans/original fungal. Marines and blink stalkers are literally useless in late game vs zerg. Marines can be understandable in some sense, but stalkers? 125 min/50 gas is not cheap brah. And all thses other late game units for toss are crap when fungaled as well. HTS, Voids, coli, seriously wtf. Splitting units doesn't do much to help -_- Somebody tell MC he's playing all wrong!!! Anywho i agree with the whole anti rock sentiment. I guess i can't really judge till i play the maps but the rock novelty is really wearing off. | ||
stormchaser
Canada1009 Posts
On July 12 2011 14:37 DannyJ wrote: Show nested quote + On July 12 2011 14:29 stormchaser wrote: I don't usually complain about imbalances, but the infestor is ridiculous. Seriously fuck the new fungals. Totally unnecessary for that to be changed, the infestor was already a good unit with neurals/infested terrans/original fungal. Marines and blink stalkers are literally useless in late game vs zerg. Marines can be understandable in some sense, but stalkers? 125 min/50 gas is not cheap brah. And all thses other late game units for toss are crap when fungaled as well. HTS, Voids, coli, seriously wtf. Splitting units doesn't do much to help -_- Somebody tell MC he's playing all wrong!!! Anywho i agree with the whole anti rock sentiment. I guess i can't really judge till i play the maps but the rock novelty is really wearing off. It's just such a frustrating unit to face in PvZ and kinda ruins the later stages of the matchup for me. | ||
Hollis
United States505 Posts
On July 12 2011 01:28 Wr3k wrote: Show nested quote + On July 12 2011 01:26 darkness wrote: I'm curious whether Blizzard will really patch infestor+broodlord as David Kim claimed it was OP. I also hope protoss doesn't get another nerf. ^^ Honestly I think infestor+bl being op is a crock. Agreed, Zerg was having unbelievable trouble with protoss deathballs for MONTHS, and the response was always, "Just play better noob lol" And the thing is, Terrans already have the unit that'll beat brood/infestor, they just need to get good at using them. Sorry if this is fanning the fire of a balance flame war, I just felt that was an important point to make. | ||
Quintum_
United States669 Posts
Nice to see blue flame is going to be blue in the picture, never did make sense for it not to be. | ||
EliteReplay
Dominican Republic913 Posts
On July 12 2011 07:19 Amui wrote: Show nested quote + On July 12 2011 07:12 Badfatpanda wrote: On July 12 2011 04:53 iamke55 wrote: They actually changed something about blue flame hellions and DIDN'T nerf the ridiculous damage it does? I don't understand how Blizzard can look at BFH, banshees, and infestor/BL and not think those are overpowered. I guess they want to make up for SC2's easier interface by making it "harder" in that 1 mistake loses you the game... Brue frame is very micro intensive, and this color buff is huge for those in the community that have OCD. And I think you play Protoss. I don't really have a problem with hellions doing ridic damage to light. What I do have a problem with is that hellions LAUGH at stalker shots(no joke). Even with preparation and stalkers, the hellions often run in, roast some probes and can get away with a whole crapton of stalkers shooting at them. thats true, u can have like 8 stalkers and they still kill probes | ||
Myolden
Finland83 Posts
On July 12 2011 14:45 EliteReplay wrote: Show nested quote + On July 12 2011 07:19 Amui wrote: On July 12 2011 07:12 Badfatpanda wrote: On July 12 2011 04:53 iamke55 wrote: They actually changed something about blue flame hellions and DIDN'T nerf the ridiculous damage it does? I don't understand how Blizzard can look at BFH, banshees, and infestor/BL and not think those are overpowered. I guess they want to make up for SC2's easier interface by making it "harder" in that 1 mistake loses you the game... Brue frame is very micro intensive, and this color buff is huge for those in the community that have OCD. And I think you play Protoss. I don't really have a problem with hellions doing ridic damage to light. What I do have a problem with is that hellions LAUGH at stalker shots(no joke). Even with preparation and stalkers, the hellions often run in, roast some probes and can get away with a whole crapton of stalkers shooting at them. thats true, u can have like 8 stalkers and they still kill probes And how many helions? Of course like 5 helions outrun 8 stalkers, scout it and prepare for it better: blocking the entrance with your stalkers EH? | ||
Daralii
United States16991 Posts
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DooMDash
United States1015 Posts
On July 12 2011 14:39 Hollis wrote: Show nested quote + On July 12 2011 01:28 Wr3k wrote: On July 12 2011 01:26 darkness wrote: I'm curious whether Blizzard will really patch infestor+broodlord as David Kim claimed it was OP. I also hope protoss doesn't get another nerf. ^^ Honestly I think infestor+bl being op is a crock. Agreed, Zerg was having unbelievable trouble with protoss deathballs for MONTHS, and the response was always, "Just play better noob lol" And the thing is, Terrans already have the unit that'll beat brood/infestor, they just need to get good at using them. Sorry if this is fanning the fire of a balance flame war, I just felt that was an important point to make. No. I use ghost viking, its still slightly OP. I think FG doesn't need to root in the first place, its already good. | ||
Whitewing
United States7483 Posts
On July 12 2011 14:57 Myolden wrote: Show nested quote + On July 12 2011 14:45 EliteReplay wrote: On July 12 2011 07:19 Amui wrote: On July 12 2011 07:12 Badfatpanda wrote: On July 12 2011 04:53 iamke55 wrote: They actually changed something about blue flame hellions and DIDN'T nerf the ridiculous damage it does? I don't understand how Blizzard can look at BFH, banshees, and infestor/BL and not think those are overpowered. I guess they want to make up for SC2's easier interface by making it "harder" in that 1 mistake loses you the game... Brue frame is very micro intensive, and this color buff is huge for those in the community that have OCD. And I think you play Protoss. I don't really have a problem with hellions doing ridic damage to light. What I do have a problem with is that hellions LAUGH at stalker shots(no joke). Even with preparation and stalkers, the hellions often run in, roast some probes and can get away with a whole crapton of stalkers shooting at them. thats true, u can have like 8 stalkers and they still kill probes And how many helions? Of course like 5 helions outrun 8 stalkers, scout it and prepare for it better: blocking the entrance with your stalkers EH? 8 Stalkers won't stop 4 hellions from killing probes unless you are able to completely block them from getting in, which is doable if you see it coming perfectly, but it's pretty wishy-washy a lot of the time. My bigger concern is that if the terran keeps making hellions, they actually become cost effective against stalkers in large numbers -_-. The AoE damage from them, and the absolute shit damage from the stalker combines to result in a much cheaper, mineral only anti-light unit demolish an armored, expensive gas unit. Note that I don't think it's unbalanced really, but I do feel that a few units in this game are too punishing for a slight control mistake. No unit should be able to make your entire mineral line disappear with just a quick misstep. It's not really IMBA in the sense that it can be completely prevented through near perfect play, but it's too punishing for something that easy to execute. Not just hellions, DTs, Banshees, burrowed roaches/infestors, etc. | ||
doomed
Australia420 Posts
Anyway, I mainly play zerg at the moment so what do I know | ||
dooraven
Australia2820 Posts
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Gamegene
United States8308 Posts
Though I will say it is extraordinarily frustrating to deal with. | ||
Dakk
Sweden572 Posts
On July 12 2011 01:08 Jsanko wrote: People were asking for patch, so they released one without any changes. It says there are performance and memory improvement. Read the post nitwit! This could be useful for people with low end PCs. | ||
tuho1234
90 Posts
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MindRush
Romania916 Posts
On July 12 2011 15:13 DooMDash wrote: Show nested quote + On July 12 2011 14:39 Hollis wrote: On July 12 2011 01:28 Wr3k wrote: On July 12 2011 01:26 darkness wrote: I'm curious whether Blizzard will really patch infestor+broodlord as David Kim claimed it was OP. I also hope protoss doesn't get another nerf. ^^ Honestly I think infestor+bl being op is a crock. Agreed, Zerg was having unbelievable trouble with protoss deathballs for MONTHS, and the response was always, "Just play better noob lol" And the thing is, Terrans already have the unit that'll beat brood/infestor, they just need to get good at using them. Sorry if this is fanning the fire of a balance flame war, I just felt that was an important point to make. No. I use ghost viking, its still slightly OP. I think FG doesn't need to root in the first place, its already good. Zerg has to have something to deal with blinking stalkers. But rooting in itself is too strong and practically screws micro up. Once you get hit, you cant run back, you just sit there and take it. | ||
doomed
Australia420 Posts
On July 12 2011 15:25 Dakk wrote: Show nested quote + On July 12 2011 01:08 Jsanko wrote: People were asking for patch, so they released one without any changes. It says there are performance and memory improvement. Read the post nitwit! This could be useful for people with low end PCs. Exactly, that's the part that makes me really excited. | ||
Garnet
Vietnam9001 Posts
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Gamegene
United States8308 Posts
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