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On July 12 2011 12:59 Klystron wrote:Show nested quote +On July 12 2011 11:12 aksfjh wrote:On July 12 2011 11:06 blade55555 wrote:On July 12 2011 10:59 aksfjh wrote:On July 12 2011 10:12 OhNoItsTheMunch wrote: So I took a look at the test maps and all i can say is:
Rocks. Rocks everywhere. I swear this is all Zergs care about. Blizz could release a map with 40 mineral patches per base, no ramps or chokes, bases on complete opposites of a max sized map, and 1 chunk of rock in the very middle, and all we'd hear from Zerg players is: Rocks. Rocks everywhere. Let's give these maps a few weeks on the ladder before we crucify them. you do know like everybody complains about it not just zergs? Recent surveys on TL show a large majority as Zerg. If you look around, T and P are somewhat split on the subject, but that unanimous Zerg collective make it seem like most players hate rocks. I hope that you understand why all Zergs hate rocks, because Zerg has the hardest time killing them. Rocks have a limited surface area which means that you can only put so many lings on a rock at one time. Rocks blocking paths are probably the worst when it comes to this. Zealots do a lot more dps per surface area than a ling, which means that it isn't as big of a problem. Killing rocks is really easy with multiple stalkers/marines/marauders, which are very standard units to get for any P/T build. In order for a zerg player to kill rocks in a remotely timely manner they have to build roaches, which may or may not be called for in their game plan.
I understand why Zergs hate rocks. My only point is that they blow all instances of rocks out of proportion. You guys are all missing the joking points of my post and the clear hyperbole used to make them.
On a more serious note, I hope we get a chance to test drive these maps tonight, or tomorrow at the latest.
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I see the rocks as a lack of creativity. If Blizzard wants to add doodads and other auxiliary things to their maps how about mix it up a bit. We're not all geologists. =(
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On July 12 2011 19:04 Jiddra wrote:Official Notes (from removed June 21's blog)Show nested quote +StarCraft II: Wings of Liberty - PTR Patch 1.3.5
Table of Contents
General StarCraft II Editor Improvements General
A special sneak peek at new ladder maps is now available! Several performance and memory improvements have been made. "Player Left" messages will once again appear in replays. The Hellion's Infernal Pre-Igniter upgrade icon has been updated (now with more blue flames!). StarCraft II Editor Improvements
UI errors will now go into a newly-created Error Display Message window. Cooldowns shorter than 1/4 of a second no longer display on the command card.
As this is a test server, please anticipate uneven game performance, and note that restarts and downtime may occur without warning. We'll provide information regarding extended downtimes, should they occur, in the Public Test forum. I love it! Reality: Red -> Blue Blizzard: Less blue -> More blue That is the company that has made time a new concept.
Well, no. The new icon definitively contains a lot more blue flames than the old one, so their statement is absolutely correct.
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On July 13 2011 03:52 Simberto wrote:Show nested quote +On July 12 2011 19:04 Jiddra wrote:Official Notes (from removed June 21's blog)StarCraft II: Wings of Liberty - PTR Patch 1.3.5
Table of Contents
General StarCraft II Editor Improvements General
A special sneak peek at new ladder maps is now available! Several performance and memory improvements have been made. "Player Left" messages will once again appear in replays. The Hellion's Infernal Pre-Igniter upgrade icon has been updated (now with more blue flames!). StarCraft II Editor Improvements
UI errors will now go into a newly-created Error Display Message window. Cooldowns shorter than 1/4 of a second no longer display on the command card.
As this is a test server, please anticipate uneven game performance, and note that restarts and downtime may occur without warning. We'll provide information regarding extended downtimes, should they occur, in the Public Test forum. I love it! Reality: Red -> Blue Blizzard: Less blue -> More blue That is the company that has made time a new concept. Well, no. The new icon definitively contains a lot more blue flames than the old one, so their statement is absolutely correct.
And what part makes Jiddra's statement wrong exactly?
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On July 13 2011 03:27 aksfjh wrote:I understand why Zergs hate rocks. My only point is that they blow all instances of rocks out of proportion. You guys are all missing the joking points of my post and the clear hyperbole used to make them. On a more serious note, I hope we get a chance to test drive these maps tonight, or tomorrow at the latest.
Sorry if I came off a bit harsh. I just hate that rocks are playing an increasingly large role in the maps when the difficulty of clearing those rocks in the early stages of the game is not balanced between the races.
I'm perfectly fine with rocks that don't need to be broken till later in the game, such as those blocking alternate attack paths, back doors, and gold expos, but not those blocking access to early expos.
Examples of 'ok' rocks are the ones in the center path on scrap, the rocks to open up alternate routes on GSL crevasse. By the time that these rocks 'need' to be opened up higher tier units are out that are much better at breaking them down in a timely manner.
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On July 12 2011 01:02 Nerski wrote:Test server is back up any changes not shown just yet...I'll update this post as soon as any changes can be figured out. Currently (7/11/11)Known Changes (checked all unit cost/stats via test map on PTR) - Blue Flame Picture Icon Change to Have Blue Flames [/QUOTE]
Hopefully IdrA will stop qqing about blizzard not making awesome patch changes now.
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Is it working for anyone else, tried last night and again just now still wont let me log in.
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On July 13 2011 04:28 Jesushooves wrote:Show nested quote +On July 12 2011 01:02 Nerski wrote:Test server is back up any changes not shown just yet...I'll update this post as soon as any changes can be figured out. Currently (7/11/11)Known Changes (checked all unit cost/stats via test map on PTR) - Blue Flame Picture Icon Change to Have Blue Flames Hopefully IdrA will stop qqing about blizzard not making awesome patch changes now.
Hopefully people stop being snide about players far better than them.
BOY WOULD THAT BE THE DAY.
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But did they fix the "INPUT LIMIT REACHED" CRAP?
that is the real question, i believe.
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so THIS is why blizz has fallen off the face of the earth for the past month or so! Heaven forbid that we have the red flame icon for the infernal pre-igniter!
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gosh darn it, still down?? been waiting forever since the leaked 1.3.5 ptr announcement lol
Edit: i was so excited today, and still not up... =/
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I guess I am glad I was busy today.
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Season 3 delayed, PTR still not up to ease the waiting time. Nothing but bad news.
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ah really? ima check forums... unless there was no announcement of delay?
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Sweden33719 Posts
On July 12 2011 04:05 TeWy wrote:Show nested quote +On July 12 2011 01:08 Jsanko wrote: People were asking for patch, so they released one without any changes. It's sad that people idolize David Kim, a guy whose sole accomplishement was to dominate the first 3 weeks of Beta after several years of solo-practice. A guy who also said that it was no big deal if several units/abilities had no point whatsoever in high level multiplayer. With the exception of roaches to 2 food, warpgate research time increase, I can't think at one single change which was really good in the absolute since Beta. They always chose the solution of facility, the mindless 1 dimensional approach. Warpgate is tough to deal with in the beginning ? Increase the research time ad infinitim... Zerg have a hardtime against tanks ? Decrease the dmg... Against HSM? Decrease the dmg, make it useless if needed... etc etc... Eh, I actually agree with him that its not a big deal if some units are useless for competitive play... in 99% of situations.
Ghosts in SC1 were useless most of the time but could still be made in that 1% and it was cool. People (except for Liquid`Drone of course :D!) thought queens were useless in SC1 for like 12 years then suddenly they are standard.
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Edit:
Sigh, season 3 delayed but no announcement for PTR
On July 13 2011 14:21 Liquid`Jinro wrote:Show nested quote +On July 12 2011 04:05 TeWy wrote:On July 12 2011 01:08 Jsanko wrote: People were asking for patch, so they released one without any changes. It's sad that people idolize David Kim, a guy whose sole accomplishement was to dominate the first 3 weeks of Beta after several years of solo-practice. A guy who also said that it was no big deal if several units/abilities had no point whatsoever in high level multiplayer. With the exception of roaches to 2 food, warpgate research time increase, I can't think at one single change which was really good in the absolute since Beta. They always chose the solution of facility, the mindless 1 dimensional approach. Warpgate is tough to deal with in the beginning ? Increase the research time ad infinitim... Zerg have a hardtime against tanks ? Decrease the dmg... Against HSM? Decrease the dmg, make it useless if needed... etc etc... Eh, I actually agree with him that its not a big deal if some units are useless for competitive play... in 99% of situations. Ghosts in SC1 were useless most of the time but could still be made in that 1% and it was cool. People (except for Liquid`Drone of course :D!) thought queens were useless in SC1 for like 12 years then suddenly they are standard.
Agree ^_^
I think it is definitely good they try to make many strategies viable, but even if a unit is "useless" there will always be some unique case where they have a use, and it's just that much more exciting when they are used well.
Also remember the expansion will still come out, I expect units like the Raven and etc. will be "fixed" and no one unit will be as rare as Ghosts like in BW. If not, it won't be tooo big of a deal like David Kim apparently said as long as the competitive scene has a wide enough variety of strategies and units to use. After all, it's important to keep "useless" units/abilities in for newbies to love and continue to play the game, or possibly even for team games.
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Hey guys, I was just browsing the EU SC2 Battle.net forum and came across this current hot topic. http://eu.battle.net/sc2/en/forum/topic/1088191100 which states:
Zerg
• The Ultralisk’s arc-shaped damage area is now centered at the front of the Ultralisk instead of at its center.
Is this true?
(ignore my stupid post, didn't realise it was extremely old topic that was being bumped...)
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On July 13 2011 15:30 SoniStreet wrote:Hey guys, I was just browsing the EU SC2 Battle.net forum and came across this current hot topic. http://eu.battle.net/sc2/en/forum/topic/1088191100 which states: Zerg • The Ultralisk’s arc-shaped damage area is now centered at the front of the Ultralisk instead of at its center. Is this true? Check the date...
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On July 13 2011 15:30 SoniStreet wrote:Hey guys, I was just browsing the EU SC2 Battle.net forum and came across this current hot topic. http://eu.battle.net/sc2/en/forum/topic/1088191100 which states: Zerg • The Ultralisk’s arc-shaped damage area is now centered at the front of the Ultralisk instead of at its center. Is this true?
Old old change, check the date on that post
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Sorry didn't know it was an old bumped topic, I will check from now on before posting something like this, but it was just so weird that a patch hit live and this topic becomes one of the top 3... weird. Thanks for pointing out though.
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