Blizzard polls everyone and we tell them we hate rocks, and so they stack their next 4 maps with rocks. Wha? -_-
Test Map 1: To take a 3rd you either need to break rocks at the Gold or expand super far away
Test Map 2: Every single position is close positions and there's rocks all over the place. This map feels like a 4 spawn version of Steppes of War.
Test Map 3: Close positions; taking a 3rd seems near impossible and, again, rocks are in the way
Test Map 4: This map seems ok, but Siege Tanks from one positions 3rd can shell your main. To get to them with ground units you'd have to leave your main, go through your natural, cross the entire map, enter the other natural and then the 3rd. It takes ~20 - 30 seconds, but the Tanks are shelling your base the whole time. When you get there the Tanks could just elevator 2 feet into your main and you'd have to run all the way back. If you split up your ground forces, the Terran army gets to fight your army in two halves. Basically, you need Mutas on this map if a Terran is going to abuse that 3rd, which makes me think this map is broken just as Lost Temple was (remember the cliff abuse). I think Blink Stalkers could also seriously abuse that 3rd.
On July 15 2011 05:27 thebole1 wrote: whont to add : this ppl from league of legends is what blizzard was 10 years ago...before WOW come out...
ppl from LofL is wery pasion abouth their game and do everything to fix game and to made gameplay 10 time bether....look at their patch prewiew..
yust whont to point out what was blizzard 10 years ago... pasion and comunity fedback...
add : pasion for games made best games not many... ideas and pasion make games to be the best...
Forgot to mention the fact that Riot servers are shit and you always have to wait an hour just so you can actually play the game... They also have their problems.
I like GSL maps as much as everyone else but I enjoy playing on more fun maps on ladder as well, and if that means some unique things about the map that make it exciting that's OK with me.
Thats fine for you, but on the opposite side: I DON'T enjoy playing on maps which can be abused in every way possible. I DON'T enjoy getting marine + svc all-inned every 2nd game. I DON'T enjoy having to watch a bunker going up because my ling/drones cant reach the scvs. I DON'T enjoy getting my main maimed by tanks which stand in your own 3rd. I hear most terrans actually enjoy DQ - on the other hand I don't know a single zerg who hasn't vetoed this map.
I like GSL maps as much as everyone else but I enjoy playing on more fun maps on ladder as well, and if that means some unique things about the map that make it exciting that's OK with me.
Thats fine for you, but on the opposite side: I DON'T enjoy playing on maps which can be abused in every way possible. I DON'T enjoy getting marine + svc all-inned every 2nd game. I DON'T enjoy having to watch a bunker going up because my ling/drones cant reach the scvs. I DON'T enjoy getting my main maimed by tanks which stand in your own 3rd. I hear most terrans actually enjoy DQ - on the other hand I don't know a single zerg who hasn't vetoed this map.
I hate DQ, but I refuse to veto it because it's basically a standard map. It's so frustrating to see Zergs complain time and time again because of small aspects of a map that aren't in favor of Zerg. Not every map can showcase wide open lanes of attack, easy to take 3rd, 4th, and 5th bases, and lots of winding terrain and open spaces for mutas to harass and retreat.
Not every map has easily accessible cliffs or positions to abuse with tanks. Sure, there are places tanks can be to attack one of your bases, but it's not like those positions are exactly easy to get to with a Zerg who even half attempts to ward off those attacks. When was the last time you lost a game because a Terran was able to siege your natural on TDA or Shakuras? What about all those times you lost your 3rd on XNC to tanks on the ledge? OH WAIT! That actually rarely happens because of how out of position and indefensible those spots are.
Zergs need to stop spouting this nonsense that the world is against them because a few Zerg players loaded up the test map as Terran and sieged up every nook and cranny to get the best screen shots out of context.
I like GSL maps as much as everyone else but I enjoy playing on more fun maps on ladder as well, and if that means some unique things about the map that make it exciting that's OK with me.
Thats fine for you, but on the opposite side: I DON'T enjoy playing on maps which can be abused in every way possible. I DON'T enjoy getting marine + svc all-inned every 2nd game. I DON'T enjoy having to watch a bunker going up because my ling/drones cant reach the scvs. I DON'T enjoy getting my main maimed by tanks which stand in your own 3rd. I hear most terrans actually enjoy DQ - on the other hand I don't know a single zerg who hasn't vetoed this map.
I hate DQ, but I refuse to veto it because it's basically a standard map. It's so frustrating to see Zergs complain time and time again because of small aspects of a map that aren't in favor of Zerg. Not every map can showcase wide open lanes of attack, easy to take 3rd, 4th, and 5th bases, and lots of winding terrain and open spaces for mutas to harass and retreat.
Not every map has easily accessible cliffs or positions to abuse with tanks. Sure, there are places tanks can be to attack one of your bases, but it's not like those positions are exactly easy to get to with a Zerg who even half attempts to ward off those attacks. When was the last time you lost a game because a Terran was able to siege your natural on TDA or Shakuras? What about all those times you lost your 3rd on XNC to tanks on the ledge? OH WAIT! That actually rarely happens because of how out of position and indefensible those spots are.
Zergs need to stop spouting this nonsense that the world is against them because a few Zerg players loaded up the test map as Terran and sieged up every nook and cranny to get the best screen shots out of context.
You miss the point completely. Zerg players aren't calling out for every map to be in their favor, what they don't want is maps that have the odds so heavily stacked against them that should the Terran choose to abuse the terrain [which they almost always will if they can, as they should] that they don't have any sort of reasonable chance. On TDA your natural can be sieged but Zerg still have a fighting chance, you just gotta run down and fight on the low ground. on Shakuras you just gotta break the rocks early and you can engage on land. On these Test maps the terrain looks practically unassailable should the Terran choose to dig his heels in. Shakuras was a bad map too until Blizzard had to revisit and fix the terrain so it wasn't so obviously Terran-favored. These maps aren't completely awful, but they're going to need to be worked on more..
I like GSL maps as much as everyone else but I enjoy playing on more fun maps on ladder as well, and if that means some unique things about the map that make it exciting that's OK with me.
Thats fine for you, but on the opposite side: I DON'T enjoy playing on maps which can be abused in every way possible. I DON'T enjoy getting marine + svc all-inned every 2nd game. I DON'T enjoy having to watch a bunker going up because my ling/drones cant reach the scvs. I DON'T enjoy getting my main maimed by tanks which stand in your own 3rd. I hear most terrans actually enjoy DQ - on the other hand I don't know a single zerg who hasn't vetoed this map.
I hate DQ, but I refuse to veto it because it's basically a standard map. It's so frustrating to see Zergs complain time and time again because of small aspects of a map that aren't in favor of Zerg. Not every map can showcase wide open lanes of attack, easy to take 3rd, 4th, and 5th bases, and lots of winding terrain and open spaces for mutas to harass and retreat.
Not every map has easily accessible cliffs or positions to abuse with tanks. Sure, there are places tanks can be to attack one of your bases, but it's not like those positions are exactly easy to get to with a Zerg who even half attempts to ward off those attacks. When was the last time you lost a game because a Terran was able to siege your natural on TDA or Shakuras? What about all those times you lost your 3rd on XNC to tanks on the ledge? OH WAIT! That actually rarely happens because of how out of position and indefensible those spots are.
Zergs need to stop spouting this nonsense that the world is against them because a few Zerg players loaded up the test map as Terran and sieged up every nook and cranny to get the best screen shots out of context.
You miss the point completely. Zerg players aren't calling out for every map to be in their favor, what they don't want is maps that have the odds so heavily stacked against them that should the Terran choose to abuse the terrain [which they almost always will if they can, as they should] that they don't have any sort of reasonable chance. On TDA your natural can be sieged but Zerg still have a fighting chance, you just gotta run down and fight on the low ground. on Shakuras you just gotta break the rocks early and you can engage on land. On these Test maps the terrain looks practically unassailable should the Terran choose to dig his heels in. Shakuras was a bad map too until Blizzard had to revisit and fix the terrain so it wasn't so obviously Terran-favored. These maps aren't completely awful, but they're going to need to be worked on more..
i agree with u about abusing terrain but u gotta admit zerg abuse terrain on every map with mutas so it would be nice if they removed that as well
The whole point of the siege tank is to be abusive, might as well reduce its range if they didn't intend for it to be used abusively. Tanks aren't even close to BW level so consider yourself lucky.
Just played the PTR for awhile. Test Map 1 is pretty good, I like it. (there are no longer rocks or gold expansions like a few people said so actually taking 4 bases is easier). I think it's one of my favorite maps I've played on.
As far as the other 3 maps, I'd be a lot happier if there weren't so many good siege tank spots. :[
i got to play to 2 games. one of the maps have 3 rocks or so blocking the whole path (2nd path). i thought it only blocked partially. i move my army to flank the terran seeing that there is enough room for me to pass his army and get to his main, siege up and force him to run into my siege line.
next thing i know my army is 3/4 dead running into their siege line. i was using minimap to move my main army while controlling my 2 medivacs to harass.
that pissed me off so i stopped playing. ( i was ahead the whole game )
I like GSL maps as much as everyone else but I enjoy playing on more fun maps on ladder as well, and if that means some unique things about the map that make it exciting that's OK with me.
Thats fine for you, but on the opposite side: I DON'T enjoy playing on maps which can be abused in every way possible. I DON'T enjoy getting marine + svc all-inned every 2nd game. I DON'T enjoy having to watch a bunker going up because my ling/drones cant reach the scvs. I DON'T enjoy getting my main maimed by tanks which stand in your own 3rd. I hear most terrans actually enjoy DQ - on the other hand I don't know a single zerg who hasn't vetoed this map.
I hate DQ, but I refuse to veto it because it's basically a standard map. It's so frustrating to see Zergs complain time and time again because of small aspects of a map that aren't in favor of Zerg. Not every map can showcase wide open lanes of attack, easy to take 3rd, 4th, and 5th bases, and lots of winding terrain and open spaces for mutas to harass and retreat.
Not every map has easily accessible cliffs or positions to abuse with tanks. Sure, there are places tanks can be to attack one of your bases, but it's not like those positions are exactly easy to get to with a Zerg who even half attempts to ward off those attacks. When was the last time you lost a game because a Terran was able to siege your natural on TDA or Shakuras? What about all those times you lost your 3rd on XNC to tanks on the ledge? OH WAIT! That actually rarely happens because of how out of position and indefensible those spots are.
Zergs need to stop spouting this nonsense that the world is against them because a few Zerg players loaded up the test map as Terran and sieged up every nook and cranny to get the best screen shots out of context.
You miss the point completely. Zerg players aren't calling out for every map to be in their favor, what they don't want is maps that have the odds so heavily stacked against them that should the Terran choose to abuse the terrain [which they almost always will if they can, as they should] that they don't have any sort of reasonable chance. On TDA your natural can be sieged but Zerg still have a fighting chance, you just gotta run down and fight on the low ground. on Shakuras you just gotta break the rocks early and you can engage on land. On these Test maps the terrain looks practically unassailable should the Terran choose to dig his heels in. Shakuras was a bad map too until Blizzard had to revisit and fix the terrain so it wasn't so obviously Terran-favored. These maps aren't completely awful, but they're going to need to be worked on more..
i agree with u about abusing terrain but u gotta admit zerg abuse terrain on every map with mutas so it would be nice if they removed that as well
I like GSL maps as much as everyone else but I enjoy playing on more fun maps on ladder as well, and if that means some unique things about the map that make it exciting that's OK with me.
Thats fine for you, but on the opposite side: I DON'T enjoy playing on maps which can be abused in every way possible. I DON'T enjoy getting marine + svc all-inned every 2nd game. I DON'T enjoy having to watch a bunker going up because my ling/drones cant reach the scvs. I DON'T enjoy getting my main maimed by tanks which stand in your own 3rd. I hear most terrans actually enjoy DQ - on the other hand I don't know a single zerg who hasn't vetoed this map.
I hate DQ, but I refuse to veto it because it's basically a standard map. It's so frustrating to see Zergs complain time and time again because of small aspects of a map that aren't in favor of Zerg. Not every map can showcase wide open lanes of attack, easy to take 3rd, 4th, and 5th bases, and lots of winding terrain and open spaces for mutas to harass and retreat.
Not every map has easily accessible cliffs or positions to abuse with tanks. Sure, there are places tanks can be to attack one of your bases, but it's not like those positions are exactly easy to get to with a Zerg who even half attempts to ward off those attacks. When was the last time you lost a game because a Terran was able to siege your natural on TDA or Shakuras? What about all those times you lost your 3rd on XNC to tanks on the ledge? OH WAIT! That actually rarely happens because of how out of position and indefensible those spots are.
Zergs need to stop spouting this nonsense that the world is against them because a few Zerg players loaded up the test map as Terran and sieged up every nook and cranny to get the best screen shots out of context.
You miss the point completely. Zerg players aren't calling out for every map to be in their favor, what they don't want is maps that have the odds so heavily stacked against them that should the Terran choose to abuse the terrain [which they almost always will if they can, as they should] that they don't have any sort of reasonable chance. On TDA your natural can be sieged but Zerg still have a fighting chance, you just gotta run down and fight on the low ground. on Shakuras you just gotta break the rocks early and you can engage on land. On these Test maps the terrain looks practically unassailable should the Terran choose to dig his heels in. Shakuras was a bad map too until Blizzard had to revisit and fix the terrain so it wasn't so obviously Terran-favored. These maps aren't completely awful, but they're going to need to be worked on more..
i agree with u about abusing terrain but u gotta admit zerg abuse terrain on every map with mutas so it would be nice if they removed that as well
apparently you can kill us on these before we even get to mutas, so........ k o_O#
Test Map 1: To take a 3rd you either need to break rocks at the Gold or expand super far away
Test map 1 doesn't have 4 gold expansions with rocks anymore, so this has been fixed =)
They didn't fix the description text for the map though. Still says "do you take the 2nd at the "safe" high ground (the nat) or a high yield?" I thought they meant the 2 in the center, but I guess the older version of this map was even stupider.
I love how one map there aren't only rocks to your third, but they're masked by some tall grass. All in all, the maps just feel too small. Test map 1 feels like it has far too many bases because of just how damn big they look on the minimap and how little space there is between them.
I like GSL maps as much as everyone else but I enjoy playing on more fun maps on ladder as well, and if that means some unique things about the map that make it exciting that's OK with me.
Thats fine for you, but on the opposite side: I DON'T enjoy playing on maps which can be abused in every way possible. I DON'T enjoy getting marine + svc all-inned every 2nd game. I DON'T enjoy having to watch a bunker going up because my ling/drones cant reach the scvs. I DON'T enjoy getting my main maimed by tanks which stand in your own 3rd. I hear most terrans actually enjoy DQ - on the other hand I don't know a single zerg who hasn't vetoed this map.
hell, i dont think you would find many protoss who have that map up, its a joke. sure theres the back warpy thing, but any half decent player can deal with that
I'm so happy they finally fixed pre igniter icon. That seriously annoyed me. Like not even kidding. Watching Hellion openings would annoy me for that sole reason.